← Crimson Desert MPM
Crimson Desert · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 66.5 · Standard deviation 2.4 · Range 6.2
Fair Competition 63.1
Growth Efficiency 67.9
Collection & Build 68.9
Free Path 66.2
Light-Spend Convenience 69.3
Top-Ladder 63.7 Core coreStored mean 65.1 · Standard deviation 4 · Range 11.6
Fair Competition 62.4
Growth Efficiency 71.4
Collection & Build 69
Free Path 62.7
Light-Spend Convenience 65.1
Top-Ladder 59.8 Character characterStored mean 61.4 · Standard deviation 4.9 · Range 11.9
Fair Competition 62.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 54.8
Light-Spend Convenience 62.7
Top-Ladder 54.8 Personality personality Stored mean 81.7 · Standard deviation 12.9 · Range 31
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 64.3
Light-Spend Convenience 85.7
Top-Ladder 64.3 Harmony harmony Stored mean 51.6 · Standard deviation 1.1 · Range 2.4
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 50
Light-Spend Convenience 52.4
Top-Ladder 50 Friendliness friendliness Stored mean 50.8 · Standard deviation 1.1 · Range 2.4
Fair Competition 50
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Graphic graphicStored mean 61.4 · Standard deviation 1.8 · Range 4.8
Fair Competition 60.3
Growth Efficiency 65.1
Collection & Build 61.9
Free Path 60.3
Light-Spend Convenience 60.3
Top-Ladder 60.3 Design design Stored mean 95.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 100
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 100
Top-Ladder 85.7 Quality quality Stored mean 42.9 · Standard deviation 4.8 · Range 14.3
Fair Competition 42.9
Growth Efficiency 52.4
Collection & Build 42.9
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 42.9 Motion motion Stored mean 46 · Standard deviation 6.5 · Range 19
Fair Competition 38.1
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 57.1
Light-Spend Convenience 42.9
Top-Ladder 52.4 Mechanics mechanicsStored mean 72.5 · Standard deviation 6.7 · Range 18.3
Fair Competition 64.3
Growth Efficiency 82.5
Collection & Build 78.6
Free Path 73
Light-Spend Convenience 72.2
Top-Ladder 64.3 Variety variety Stored mean 90.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Balance balance Stored mean 48.4 · Standard deviation 4 · Range 9.5
Fair Competition 42.9
Growth Efficiency 52.4
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 50
Top-Ladder 42.9 Dynamism dynamism Stored mean 78.6 · Standard deviation 11.2 · Range 31
Fair Competition 64.3
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 81
Top-Ladder 64.3 System systemStored mean 53.7 · Standard deviation 2.6 · Range 7.1
Fair Competition 51.3
Growth Efficiency 52.4
Collection & Build 56.1
Free Path 52.4
Light-Spend Convenience 58.5
Top-Ladder 51.9 Growth Structure growth-structureStored mean 57.3 · Standard deviation 2.8 · Range 8.7
Fair Competition 58.7
Growth Efficiency 57.1
Collection & Build 58.7
Free Path 55.6
Light-Spend Convenience 61.1
Top-Ladder 52.4 Progression progression-structure Stored mean 81.3 · Standard deviation 9.2 · Range 31
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 81
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 64.3 Advancement advancement Stored mean 48 · Standard deviation 5.6 · Range 14.3
Fair Competition 52.4
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 52.4
Top-Ladder 50 Empowerment empowerment Stored mean 42.5 · Standard deviation 4 · Range 11.9
Fair Competition 42.9
Growth Efficiency 38.1
Collection & Build 42.9
Free Path 38.1
Light-Spend Convenience 50
Top-Ladder 42.9 Economy economyStored mean 61.9 · Standard deviation 4 · Range 9.5
Fair Competition 60.3
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 63.5
Top-Ladder 66.7 Balance economic-balance Stored mean 91.3 · Standard deviation 5.8 · Range 14.3
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 85.7
Top-Ladder 95.2 Insufficiency insufficiency Stored mean 47.2 · Standard deviation 6.5 · Range 14.3
Fair Competition 50
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 52.4 Supplement supplement Stored mean 47.2 · Standard deviation 6.5 · Range 14.3
Fair Competition 50
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 52.4 Content Structure content-structureStored mean 42.1 · Standard deviation 5.2 · Range 15.9
Fair Competition 34.9
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 44.4
Light-Spend Convenience 50.8
Top-Ladder 36.5 Growth growth-content Stored mean 42.1 · Standard deviation 5.1 · Range 14.3
Fair Competition 38.1
Growth Efficiency 38.1
Collection & Build 38.1
Free Path 42.9
Light-Spend Convenience 52.4
Top-Ladder 42.9 Competition competition-content Stored mean 45.2 · Standard deviation 11.9 · Range 28.6
Fair Competition 28.6
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 28.6 Cooperation cooperation-content Stored mean 38.9 · Standard deviation 1.8 · Range 4.8
Fair Competition 38.1
Growth Efficiency 38.1
Collection & Build 38.1
Free Path 38.1
Light-Spend Convenience 42.9
Top-Ladder 38.1 Operation operationStored mean 80.7 · Standard deviation 2.9 · Range 8.7
Fair Competition 75.7
Growth Efficiency 79.9
Collection & Build 81.5
Free Path 83.6
Light-Spend Convenience 84.4
Top-Ladder 79.4 Gacha gachaStored mean 89.2 · Standard deviation 3.5 · Range 7.9
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 93.7
Free Path 92.1
Light-Spend Convenience 92.1
Top-Ladder 85.7 Price price Stored mean 82.5 · Standard deviation 8.5 · Range 28.6
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 100
Top-Ladder 81 Probability probability Stored mean 97.6 · Standard deviation 2.4 · Range 4.8
Fair Competition 100
Growth Efficiency 95.2
Collection & Build 100
Free Path 100
Light-Spend Convenience 95.2
Top-Ladder 95.2 Reward Management reward-management Stored mean 87.3 · Standard deviation 7.6 · Range 19
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 100
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 81 Store storeStored mean 86.8 · Standard deviation 6.8 · Range 22.2
Fair Competition 76.2
Growth Efficiency 88.9
Collection & Build 85.7
Free Path 88.9
Light-Spend Convenience 98.4
Top-Ladder 82.5 Reasonableness reasonableness Stored mean 84.9 · Standard deviation 8.4 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 100
Top-Ladder 81 Timeliness timeliness Stored mean 88.9 · Standard deviation 4.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 95.2
Top-Ladder 95.2 Convenience convenience Stored mean 86.5 · Standard deviation 11.5 · Range 28.6
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 95.2
Light-Spend Convenience 100
Top-Ladder 71.4 Event eventStored mean 66.3 · Standard deviation 2.7 · Range 7.1
Fair Competition 65.1
Growth Efficiency 65.1
Collection & Build 65.1
Free Path 69.8
Light-Spend Convenience 62.7
Top-Ladder 69.8 Comprehension comprehension Stored mean 47.6 · Standard deviation 6.7 · Range 14.3
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 57.1
Light-Spend Convenience 42.9
Top-Ladder 57.1 Involvement involvement Stored mean 52 · Standard deviation 0.9 · Range 2.4
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 50
Top-Ladder 52.4 Contribution contribution Stored mean 99.2 · Standard deviation 1.8 · Range 4.8
Fair Competition 100
Growth Efficiency 100
Collection & Build 100
Free Path 100
Light-Spend Convenience 95.2
Top-Ladder 100 Player Value player-valueStored mean 61.6 · Standard deviation 1.7 · Range 5.2
Fair Competition 63
Growth Efficiency 60.8
Collection & Build 64.3
Free Path 61.4
Light-Spend Convenience 59.1
Top-Ladder 60.8 Experience · Time experience-timeStored mean 56 · Standard deviation 1.9 · Range 6.1
Fair Competition 56.3
Growth Efficiency 56.6
Collection & Build 59
Free Path 56.6
Light-Spend Convenience 52.9
Top-Ladder 54.2 Enjoyment enjoymentStored mean 56.6 · Standard deviation 3.4 · Range 11.1
Fair Competition 56.3
Growth Efficiency 57.1
Collection & Build 63.5
Free Path 55.6
Light-Spend Convenience 52.4
Top-Ladder 54.8 Excitement excitement Stored mean 78.6 · Standard deviation 11.2 · Range 31
Fair Competition 64.3
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 81
Top-Ladder 64.3 Amusement amusement Stored mean 45.6 · Standard deviation 6.2 · Range 14.3
Fair Competition 52.4
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 38.1
Top-Ladder 50 Flow flow Stored mean 45.6 · Standard deviation 6.2 · Range 14.3
Fair Competition 52.4
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 38.1
Top-Ladder 50 Satisfaction satisfactionStored mean 59 · Standard deviation 2.3 · Range 7.1
Fair Competition 62.7
Growth Efficiency 57.1
Collection & Build 60.3
Free Path 58.7
Light-Spend Convenience 55.6
Top-Ladder 59.5 Achievement achievement Stored mean 44.8 · Standard deviation 4.8 · Range 14.3
Fair Competition 42.9
Growth Efficiency 38.1
Collection & Build 42.9
Free Path 52.4
Light-Spend Convenience 42.9
Top-Ladder 50 Completion completion Stored mean 89.7 · Standard deviation 5.8 · Range 14.3
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 85.7 Reward reward Stored mean 42.5 · Standard deviation 4 · Range 11.9
Fair Competition 50
Growth Efficiency 38.1
Collection & Build 42.9
Free Path 38.1
Light-Spend Convenience 42.9
Top-Ladder 42.9 Real Benefit real-benefitStored mean 52.2 · Standard deviation 2.7 · Range 7.1
Fair Competition 50
Growth Efficiency 55.6
Collection & Build 53.2
Free Path 55.6
Light-Spend Convenience 50.8
Top-Ladder 48.4 Emotional Relief emotional-relief Stored mean 46.4 · Standard deviation 3.6 · Range 7.1
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 50 Social Connection social-connection Stored mean 26.2 · Standard deviation 5.3 · Range 14.3
Fair Competition 28.6
Growth Efficiency 28.6
Collection & Build 28.6
Free Path 28.6
Light-Spend Convenience 28.6
Top-Ladder 14.3 Economic Progress economic-progress Stored mean 84.1 · Standard deviation 8.5 · Range 23.8
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 81
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 81 Needs · Money needs-moneyStored mean 54.1 · Standard deviation 1.5 · Range 4.5
Fair Competition 54.8
Growth Efficiency 54
Collection & Build 56.1
Free Path 55.3
Light-Spend Convenience 53.2
Top-Ladder 51.6 Possession possessionStored mean 45.5 · Standard deviation 5.4 · Range 16.7
Fair Competition 53.2
Growth Efficiency 44.4
Collection & Build 50.8
Free Path 45.2
Light-Spend Convenience 36.5
Top-Ladder 42.9 Collection collection Stored mean 61.1 · Standard deviation 16 · Range 50
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 35.7
Top-Ladder 50 Customization customization Stored mean 47.6 · Standard deviation 3.4 · Range 7.1
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Accumulation accumulation Stored mean 27.8 · Standard deviation 5.1 · Range 14.3
Fair Competition 38.1
Growth Efficiency 23.8
Collection & Build 23.8
Free Path 28.6
Light-Spend Convenience 23.8
Top-Ladder 28.6 Competition Needs competition-needsStored mean 53.6 · Standard deviation 0.9 · Range 2.4
Fair Competition 52.4
Growth Efficiency 54
Collection & Build 54
Free Path 54
Light-Spend Convenience 54.8
Top-Ladder 52.4 Dominance dominance Stored mean 84.1 · Standard deviation 8.5 · Range 23.8
Fair Competition 95.2
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 95.2 Aspiration aspiration Stored mean 42.5 · Standard deviation 4 · Range 11.9
Fair Competition 38.1
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 38.1 Recognition recognition Stored mean 34.1 · Standard deviation 7.5 · Range 19
Fair Competition 23.8
Growth Efficiency 38.1
Collection & Build 38.1
Free Path 38.1
Light-Spend Convenience 42.9
Top-Ladder 23.8 Growth Needs growth-needsStored mean 63.4 · Standard deviation 3.4 · Range 9.5
Fair Competition 58.7
Growth Efficiency 63.5
Collection & Build 63.5
Free Path 66.7
Light-Spend Convenience 68.3
Top-Ladder 59.5 Progression progression-needs Stored mean 48 · Standard deviation 5.6 · Range 14.3
Fair Competition 52.4
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 52.4
Top-Ladder 50 Mastery mastery Stored mean 49.2 · Standard deviation 6.5 · Range 19
Fair Competition 38.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 57.1
Light-Spend Convenience 52.4
Top-Ladder 42.9 Development development Stored mean 92.9 · Standard deviation 7.1 · Range 14.3
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 85.7
Free Path 100
Light-Spend Convenience 100
Top-Ladder 85.7 Engagement · Passion engagement-passionStored mean 74.6 · Standard deviation 2.9 · Range 6.6
Fair Competition 77.8
Growth Efficiency 72
Collection & Build 77.8
Free Path 72.2
Light-Spend Convenience 71.2
Top-Ladder 76.7 Fairness fairnessStored mean 75.1 · Standard deviation 3.4 · Range 8.7
Fair Competition 79.4
Growth Efficiency 73
Collection & Build 76.2
Free Path 72.2
Light-Spend Convenience 70.6
Top-Ladder 79.4 In-Game Balance in-game-balance Stored mean 77 · Standard deviation 9.2 · Range 21.4
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Governance governance Stored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Inclusivity inclusivity Stored mean 65.1 · Standard deviation 2.2 · Range 4.8
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 66.7
Light-Spend Convenience 61.9
Top-Ladder 66.7 Stability stabilityStored mean 90.7 · Standard deviation 4.7 · Range 12.7
Fair Competition 93.7
Growth Efficiency 81
Collection & Build 93.7
Free Path 93.7
Light-Spend Convenience 88.9
Top-Ladder 93.7 Equilibrium equilibrium Stored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Resilience resilience Stored mean 97.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 100
Growth Efficiency 85.7
Collection & Build 100
Free Path 100
Light-Spend Convenience 100
Top-Ladder 100 Sustainability sustainability Stored mean 91.3 · Standard deviation 5.8 · Range 14.3
Fair Competition 95.2
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 81
Top-Ladder 95.2 Consistency consistencyStored mean 57.9 · Standard deviation 4.5 · Range 12.7
Fair Competition 60.3
Growth Efficiency 61.9
Collection & Build 63.5
Free Path 50.8
Light-Spend Convenience 54
Top-Ladder 57.1 Cohesion cohesion Stored mean 84.1 · Standard deviation 9.8 · Range 23.8
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Continuity continuity Stored mean 46.8 · Standard deviation 7.5 · Range 19
Fair Competition 52.4
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 38.1
Top-Ladder 57.1 Reliability reliability Stored mean 42.9 · Standard deviation 4.8 · Range 14.3
Fair Competition 42.9
Growth Efficiency 52.4
Collection & Build 42.9
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 42.9