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Crimson Desert

MPM

Crimson Desert · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

crimson-desert.json
SHA-256c82ac33953995d4609fbce019ebf95753cea47f817b99ee4b87cb6cd1ad35397

Game Offering

game-offering

Stored mean 66.5 · Standard deviation 2.4 · Range 6.2

Fair Competition
63.1
Growth Efficiency
67.9
Collection & Build
68.9
Free Path
66.2
Light-Spend Convenience
69.3
Top-Ladder
63.7
Core core

Stored mean 65.1 · Standard deviation 4 · Range 11.6

Fair Competition
62.4
Growth Efficiency
71.4
Collection & Build
69
Free Path
62.7
Light-Spend Convenience
65.1
Top-Ladder
59.8
Character character

Stored mean 61.4 · Standard deviation 4.9 · Range 11.9

Fair Competition
62.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
54.8
Light-Spend Convenience
62.7
Top-Ladder
54.8

Personality personality

Stored mean 81.7 · Standard deviation 12.9 · Range 31

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
95.2
Free Path
64.3
Light-Spend Convenience
85.7
Top-Ladder
64.3

Harmony harmony

Stored mean 51.6 · Standard deviation 1.1 · Range 2.4

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
50
Light-Spend Convenience
52.4
Top-Ladder
50

Friendliness friendliness

Stored mean 50.8 · Standard deviation 1.1 · Range 2.4

Fair Competition
50
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50
Graphic graphic

Stored mean 61.4 · Standard deviation 1.8 · Range 4.8

Fair Competition
60.3
Growth Efficiency
65.1
Collection & Build
61.9
Free Path
60.3
Light-Spend Convenience
60.3
Top-Ladder
60.3

Design design

Stored mean 95.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
100
Growth Efficiency
100
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
100
Top-Ladder
85.7

Quality quality

Stored mean 42.9 · Standard deviation 4.8 · Range 14.3

Fair Competition
42.9
Growth Efficiency
52.4
Collection & Build
42.9
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
42.9

Motion motion

Stored mean 46 · Standard deviation 6.5 · Range 19

Fair Competition
38.1
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
57.1
Light-Spend Convenience
42.9
Top-Ladder
52.4
Mechanics mechanics

Stored mean 72.5 · Standard deviation 6.7 · Range 18.3

Fair Competition
64.3
Growth Efficiency
82.5
Collection & Build
78.6
Free Path
73
Light-Spend Convenience
72.2
Top-Ladder
64.3

Variety variety

Stored mean 90.5 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Balance balance

Stored mean 48.4 · Standard deviation 4 · Range 9.5

Fair Competition
42.9
Growth Efficiency
52.4
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
50
Top-Ladder
42.9

Dynamism dynamism

Stored mean 78.6 · Standard deviation 11.2 · Range 31

Fair Competition
64.3
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
81
Top-Ladder
64.3
System system

Stored mean 53.7 · Standard deviation 2.6 · Range 7.1

Fair Competition
51.3
Growth Efficiency
52.4
Collection & Build
56.1
Free Path
52.4
Light-Spend Convenience
58.5
Top-Ladder
51.9
Growth Structure growth-structure

Stored mean 57.3 · Standard deviation 2.8 · Range 8.7

Fair Competition
58.7
Growth Efficiency
57.1
Collection & Build
58.7
Free Path
55.6
Light-Spend Convenience
61.1
Top-Ladder
52.4

Progression progression-structure

Stored mean 81.3 · Standard deviation 9.2 · Range 31

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
81
Free Path
85.7
Light-Spend Convenience
81
Top-Ladder
64.3

Advancement advancement

Stored mean 48 · Standard deviation 5.6 · Range 14.3

Fair Competition
52.4
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
42.9
Light-Spend Convenience
52.4
Top-Ladder
50

Empowerment empowerment

Stored mean 42.5 · Standard deviation 4 · Range 11.9

Fair Competition
42.9
Growth Efficiency
38.1
Collection & Build
42.9
Free Path
38.1
Light-Spend Convenience
50
Top-Ladder
42.9
Economy economy

Stored mean 61.9 · Standard deviation 4 · Range 9.5

Fair Competition
60.3
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
63.5
Top-Ladder
66.7

Balance economic-balance

Stored mean 91.3 · Standard deviation 5.8 · Range 14.3

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
95.2
Free Path
95.2
Light-Spend Convenience
85.7
Top-Ladder
95.2

Insufficiency insufficiency

Stored mean 47.2 · Standard deviation 6.5 · Range 14.3

Fair Competition
50
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
52.4

Supplement supplement

Stored mean 47.2 · Standard deviation 6.5 · Range 14.3

Fair Competition
50
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
52.4
Content Structure content-structure

Stored mean 42.1 · Standard deviation 5.2 · Range 15.9

Fair Competition
34.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
44.4
Light-Spend Convenience
50.8
Top-Ladder
36.5

Growth growth-content

Stored mean 42.1 · Standard deviation 5.1 · Range 14.3

Fair Competition
38.1
Growth Efficiency
38.1
Collection & Build
38.1
Free Path
42.9
Light-Spend Convenience
52.4
Top-Ladder
42.9

Competition competition-content

Stored mean 45.2 · Standard deviation 11.9 · Range 28.6

Fair Competition
28.6
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
28.6

Cooperation cooperation-content

Stored mean 38.9 · Standard deviation 1.8 · Range 4.8

Fair Competition
38.1
Growth Efficiency
38.1
Collection & Build
38.1
Free Path
38.1
Light-Spend Convenience
42.9
Top-Ladder
38.1
Operation operation

Stored mean 80.7 · Standard deviation 2.9 · Range 8.7

Fair Competition
75.7
Growth Efficiency
79.9
Collection & Build
81.5
Free Path
83.6
Light-Spend Convenience
84.4
Top-Ladder
79.4
Gacha gacha

Stored mean 89.2 · Standard deviation 3.5 · Range 7.9

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
93.7
Free Path
92.1
Light-Spend Convenience
92.1
Top-Ladder
85.7

Price price

Stored mean 82.5 · Standard deviation 8.5 · Range 28.6

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
100
Top-Ladder
81

Probability probability

Stored mean 97.6 · Standard deviation 2.4 · Range 4.8

Fair Competition
100
Growth Efficiency
95.2
Collection & Build
100
Free Path
100
Light-Spend Convenience
95.2
Top-Ladder
95.2

Reward Management reward-management

Stored mean 87.3 · Standard deviation 7.6 · Range 19

Fair Competition
85.7
Growth Efficiency
81
Collection & Build
100
Free Path
95.2
Light-Spend Convenience
81
Top-Ladder
81
Store store

Stored mean 86.8 · Standard deviation 6.8 · Range 22.2

Fair Competition
76.2
Growth Efficiency
88.9
Collection & Build
85.7
Free Path
88.9
Light-Spend Convenience
98.4
Top-Ladder
82.5

Reasonableness reasonableness

Stored mean 84.9 · Standard deviation 8.4 · Range 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
100
Top-Ladder
81

Timeliness timeliness

Stored mean 88.9 · Standard deviation 4.5 · Range 9.5

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
95.2
Top-Ladder
95.2

Convenience convenience

Stored mean 86.5 · Standard deviation 11.5 · Range 28.6

Fair Competition
71.4
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
95.2
Light-Spend Convenience
100
Top-Ladder
71.4
Event event

Stored mean 66.3 · Standard deviation 2.7 · Range 7.1

Fair Competition
65.1
Growth Efficiency
65.1
Collection & Build
65.1
Free Path
69.8
Light-Spend Convenience
62.7
Top-Ladder
69.8

Comprehension comprehension

Stored mean 47.6 · Standard deviation 6.7 · Range 14.3

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
57.1
Light-Spend Convenience
42.9
Top-Ladder
57.1

Involvement involvement

Stored mean 52 · Standard deviation 0.9 · Range 2.4

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
50
Top-Ladder
52.4

Contribution contribution

Stored mean 99.2 · Standard deviation 1.8 · Range 4.8

Fair Competition
100
Growth Efficiency
100
Collection & Build
100
Free Path
100
Light-Spend Convenience
95.2
Top-Ladder
100

Player Value

player-value

Stored mean 61.6 · Standard deviation 1.7 · Range 5.2

Fair Competition
63
Growth Efficiency
60.8
Collection & Build
64.3
Free Path
61.4
Light-Spend Convenience
59.1
Top-Ladder
60.8
Experience · Time experience-time

Stored mean 56 · Standard deviation 1.9 · Range 6.1

Fair Competition
56.3
Growth Efficiency
56.6
Collection & Build
59
Free Path
56.6
Light-Spend Convenience
52.9
Top-Ladder
54.2
Enjoyment enjoyment

Stored mean 56.6 · Standard deviation 3.4 · Range 11.1

Fair Competition
56.3
Growth Efficiency
57.1
Collection & Build
63.5
Free Path
55.6
Light-Spend Convenience
52.4
Top-Ladder
54.8

Excitement excitement

Stored mean 78.6 · Standard deviation 11.2 · Range 31

Fair Competition
64.3
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
81
Top-Ladder
64.3

Amusement amusement

Stored mean 45.6 · Standard deviation 6.2 · Range 14.3

Fair Competition
52.4
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
42.9
Light-Spend Convenience
38.1
Top-Ladder
50

Flow flow

Stored mean 45.6 · Standard deviation 6.2 · Range 14.3

Fair Competition
52.4
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
42.9
Light-Spend Convenience
38.1
Top-Ladder
50
Satisfaction satisfaction

Stored mean 59 · Standard deviation 2.3 · Range 7.1

Fair Competition
62.7
Growth Efficiency
57.1
Collection & Build
60.3
Free Path
58.7
Light-Spend Convenience
55.6
Top-Ladder
59.5

Achievement achievement

Stored mean 44.8 · Standard deviation 4.8 · Range 14.3

Fair Competition
42.9
Growth Efficiency
38.1
Collection & Build
42.9
Free Path
52.4
Light-Spend Convenience
42.9
Top-Ladder
50

Completion completion

Stored mean 89.7 · Standard deviation 5.8 · Range 14.3

Fair Competition
95.2
Growth Efficiency
95.2
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
81
Top-Ladder
85.7

Reward reward

Stored mean 42.5 · Standard deviation 4 · Range 11.9

Fair Competition
50
Growth Efficiency
38.1
Collection & Build
42.9
Free Path
38.1
Light-Spend Convenience
42.9
Top-Ladder
42.9
Real Benefit real-benefit

Stored mean 52.2 · Standard deviation 2.7 · Range 7.1

Fair Competition
50
Growth Efficiency
55.6
Collection & Build
53.2
Free Path
55.6
Light-Spend Convenience
50.8
Top-Ladder
48.4

Emotional Relief emotional-relief

Stored mean 46.4 · Standard deviation 3.6 · Range 7.1

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
50

Social Connection social-connection

Stored mean 26.2 · Standard deviation 5.3 · Range 14.3

Fair Competition
28.6
Growth Efficiency
28.6
Collection & Build
28.6
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
14.3

Economic Progress economic-progress

Stored mean 84.1 · Standard deviation 8.5 · Range 23.8

Fair Competition
71.4
Growth Efficiency
95.2
Collection & Build
81
Free Path
95.2
Light-Spend Convenience
81
Top-Ladder
81
Needs · Money needs-money

Stored mean 54.1 · Standard deviation 1.5 · Range 4.5

Fair Competition
54.8
Growth Efficiency
54
Collection & Build
56.1
Free Path
55.3
Light-Spend Convenience
53.2
Top-Ladder
51.6
Possession possession

Stored mean 45.5 · Standard deviation 5.4 · Range 16.7

Fair Competition
53.2
Growth Efficiency
44.4
Collection & Build
50.8
Free Path
45.2
Light-Spend Convenience
36.5
Top-Ladder
42.9

Collection collection

Stored mean 61.1 · Standard deviation 16 · Range 50

Fair Competition
71.4
Growth Efficiency
66.7
Collection & Build
85.7
Free Path
57.1
Light-Spend Convenience
35.7
Top-Ladder
50

Customization customization

Stored mean 47.6 · Standard deviation 3.4 · Range 7.1

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Accumulation accumulation

Stored mean 27.8 · Standard deviation 5.1 · Range 14.3

Fair Competition
38.1
Growth Efficiency
23.8
Collection & Build
23.8
Free Path
28.6
Light-Spend Convenience
23.8
Top-Ladder
28.6
Competition Needs competition-needs

Stored mean 53.6 · Standard deviation 0.9 · Range 2.4

Fair Competition
52.4
Growth Efficiency
54
Collection & Build
54
Free Path
54
Light-Spend Convenience
54.8
Top-Ladder
52.4

Dominance dominance

Stored mean 84.1 · Standard deviation 8.5 · Range 23.8

Fair Competition
95.2
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
95.2

Aspiration aspiration

Stored mean 42.5 · Standard deviation 4 · Range 11.9

Fair Competition
38.1
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
38.1

Recognition recognition

Stored mean 34.1 · Standard deviation 7.5 · Range 19

Fair Competition
23.8
Growth Efficiency
38.1
Collection & Build
38.1
Free Path
38.1
Light-Spend Convenience
42.9
Top-Ladder
23.8
Growth Needs growth-needs

Stored mean 63.4 · Standard deviation 3.4 · Range 9.5

Fair Competition
58.7
Growth Efficiency
63.5
Collection & Build
63.5
Free Path
66.7
Light-Spend Convenience
68.3
Top-Ladder
59.5

Progression progression-needs

Stored mean 48 · Standard deviation 5.6 · Range 14.3

Fair Competition
52.4
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
42.9
Light-Spend Convenience
52.4
Top-Ladder
50

Mastery mastery

Stored mean 49.2 · Standard deviation 6.5 · Range 19

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
57.1
Light-Spend Convenience
52.4
Top-Ladder
42.9

Development development

Stored mean 92.9 · Standard deviation 7.1 · Range 14.3

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
85.7
Free Path
100
Light-Spend Convenience
100
Top-Ladder
85.7
Engagement · Passion engagement-passion

Stored mean 74.6 · Standard deviation 2.9 · Range 6.6

Fair Competition
77.8
Growth Efficiency
72
Collection & Build
77.8
Free Path
72.2
Light-Spend Convenience
71.2
Top-Ladder
76.7
Fairness fairness

Stored mean 75.1 · Standard deviation 3.4 · Range 8.7

Fair Competition
79.4
Growth Efficiency
73
Collection & Build
76.2
Free Path
72.2
Light-Spend Convenience
70.6
Top-Ladder
79.4

In-Game Balance in-game-balance

Stored mean 77 · Standard deviation 9.2 · Range 21.4

Fair Competition
85.7
Growth Efficiency
81
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
85.7

Governance governance

Stored mean 83.3 · Standard deviation 5.3 · Range 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Inclusivity inclusivity

Stored mean 65.1 · Standard deviation 2.2 · Range 4.8

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
66.7
Light-Spend Convenience
61.9
Top-Ladder
66.7
Stability stability

Stored mean 90.7 · Standard deviation 4.7 · Range 12.7

Fair Competition
93.7
Growth Efficiency
81
Collection & Build
93.7
Free Path
93.7
Light-Spend Convenience
88.9
Top-Ladder
93.7

Equilibrium equilibrium

Stored mean 83.3 · Standard deviation 5.3 · Range 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Resilience resilience

Stored mean 97.6 · Standard deviation 5.3 · Range 14.3

Fair Competition
100
Growth Efficiency
85.7
Collection & Build
100
Free Path
100
Light-Spend Convenience
100
Top-Ladder
100

Sustainability sustainability

Stored mean 91.3 · Standard deviation 5.8 · Range 14.3

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
95.2
Light-Spend Convenience
81
Top-Ladder
95.2
Consistency consistency

Stored mean 57.9 · Standard deviation 4.5 · Range 12.7

Fair Competition
60.3
Growth Efficiency
61.9
Collection & Build
63.5
Free Path
50.8
Light-Spend Convenience
54
Top-Ladder
57.1

Cohesion cohesion

Stored mean 84.1 · Standard deviation 9.8 · Range 23.8

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
95.2
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4

Continuity continuity

Stored mean 46.8 · Standard deviation 7.5 · Range 19

Fair Competition
52.4
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
42.9
Light-Spend Convenience
38.1
Top-Ladder
57.1

Reliability reliability

Stored mean 42.9 · Standard deviation 4.8 · Range 14.3

Fair Competition
42.9
Growth Efficiency
52.4
Collection & Build
42.9
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
42.9