← Capybara Go! MPM
Capybara Go! · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-06-12 · capybara-go capybara-go.json Copy source JSONSHA-256 ef669de03aea4bde285e5c50f91d7b2a6fd5e3a767161702a93b318d08ea3132Game Offering game-offeringStored mean 65.8 · Standard deviation 2.9 · Range 9
Fair Competition 64.5
Growth Efficiency 65.7
Collection & Build 65.9
Free Path 60.6
Light-Spend Convenience 68.6
Top-Ladder 69.6 Core coreStored mean 64.7 · Standard deviation 4.7 · Range 14.3
Fair Competition 73.3
Growth Efficiency 61.1
Collection & Build 67.7
Free Path 63.5
Light-Spend Convenience 63.5
Top-Ladder 59 Character characterStored mean 56 · Standard deviation 3.8 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 54.8
Free Path 59.5
Light-Spend Convenience 54.8
Top-Ladder 54.8 Personality personality Stored mean 51.2 · Standard deviation 2.7 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Harmony harmony Stored mean 51.2 · Standard deviation 7.6 · Range 21.4
Fair Competition 57.1
Growth Efficiency 35.7
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 57.1 Friendliness friendliness Stored mean 65.5 · Standard deviation 4.9 · Range 14.3
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 57.1 Graphic graphicStored mean 73.4 · Standard deviation 3.2 · Range 9.5
Fair Competition 80.2
Growth Efficiency 70.6
Collection & Build 73
Free Path 70.6
Light-Spend Convenience 73
Top-Ladder 73 Design design Stored mean 86.9 · Standard deviation 3.6 · Range 7.1
Fair Competition 83.3
Growth Efficiency 83.3
Collection & Build 90.5
Free Path 83.3
Light-Spend Convenience 90.5
Top-Ladder 90.5 Quality quality Stored mean 65.5 · Standard deviation 2.7 · Range 7.1
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Motion motion Stored mean 67.9 · Standard deviation 8 · Range 21.4
Fair Competition 85.7
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Mechanics mechanicsStored mean 64.7 · Standard deviation 9.6 · Range 28.6
Fair Competition 77.8
Growth Efficiency 62.7
Collection & Build 75.4
Free Path 60.3
Light-Spend Convenience 62.7
Top-Ladder 49.2 Variety variety Stored mean 88.9 · Standard deviation 7.9 · Range 16.7
Fair Competition 100
Growth Efficiency 83.3
Collection & Build 100
Free Path 83.3
Light-Spend Convenience 83.3
Top-Ladder 83.3 Balance balance Stored mean 44 · Standard deviation 4.9 · Range 14.3
Fair Competition 52.4
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 38.1 Dynamism dynamism Stored mean 61.1 · Standard deviation 18.3 · Range 54.8
Fair Competition 81
Growth Efficiency 59.5
Collection & Build 81
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 26.2 System systemStored mean 67.1 · Standard deviation 4.2 · Range 11.4
Fair Competition 64.8
Growth Efficiency 71.2
Collection & Build 63
Free Path 62.2
Light-Spend Convenience 67.7
Top-Ladder 73.5 Growth Structure growth-structureStored mean 78.4 · Standard deviation 6.6 · Range 19.8
Fair Competition 77
Growth Efficiency 84.9
Collection & Build 74.6
Free Path 67.5
Light-Spend Convenience 79.4
Top-Ladder 87.3 Progression progression-structure Stored mean 92.5 · Standard deviation 5.9 · Range 16.7
Fair Competition 90.5
Growth Efficiency 100
Collection & Build 83.3
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 100 Advancement advancement Stored mean 72.6 · Standard deviation 8.7 · Range 21.4
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 59.5
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 81 Empowerment empowerment Stored mean 70.2 · Standard deviation 12.2 · Range 35.7
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 81
Free Path 45.2
Light-Spend Convenience 66.7
Top-Ladder 81 Economy economyStored mean 67.1 · Standard deviation 5.9 · Range 19
Fair Competition 57.1
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 71.4 Balance economic-balance Stored mean 53.6 · Standard deviation 6.4 · Range 21.4
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 52.4 Insufficiency insufficiency Stored mean 72.6 · Standard deviation 8.7 · Range 21.4
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 81 Supplement supplement Stored mean 75 · Standard deviation 8.7 · Range 21.4
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 59.5
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Content Structure content-structureStored mean 55.7 · Standard deviation 4.4 · Range 11.9
Fair Competition 60.3
Growth Efficiency 52.4
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 61.9 Growth growth-content Stored mean 72.6 · Standard deviation 8.7 · Range 21.4
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 59.5
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 81 Competition competition-content Stored mean 43.3 · Standard deviation 3.7 · Range 9.5
Fair Competition 47.6
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 38.1 Cooperation cooperation-content Stored mean 51.2 · Standard deviation 12.7 · Range 35.7
Fair Competition 66.7
Growth Efficiency 31
Collection & Build 45.2
Free Path 52.4
Light-Spend Convenience 45.2
Top-Ladder 66.7 Operation operationStored mean 65.7 · Standard deviation 8.1 · Range 20.9
Fair Competition 55.3
Growth Efficiency 64.8
Collection & Build 66.9
Free Path 56.1
Light-Spend Convenience 74.6
Top-Ladder 76.2 Gacha gachaStored mean 68 · Standard deviation 10.1 · Range 31.7
Fair Competition 50.8
Growth Efficiency 69.8
Collection & Build 73
Free Path 60.3
Light-Spend Convenience 71.4
Top-Ladder 82.5 Price price Stored mean 65.1 · Standard deviation 16.2 · Range 47.6
Fair Competition 38.1
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 85.7
Top-Ladder 81 Probability probability Stored mean 48.8 · Standard deviation 10.7 · Range 35.7
Fair Competition 31
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 66.7 Reward Management reward-management Stored mean 90.1 · Standard deviation 7.5 · Range 16.7
Fair Competition 83.3
Growth Efficiency 90.5
Collection & Build 100
Free Path 83.3
Light-Spend Convenience 83.3
Top-Ladder 100 Store storeStored mean 63 · Standard deviation 11.7 · Range 32.5
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 54.8
Free Path 52.4
Light-Spend Convenience 82.5
Top-Ladder 71.4 Reasonableness reasonableness Stored mean 62.7 · Standard deviation 12.1 · Range 33.3
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 Timeliness timeliness Stored mean 50 · Standard deviation 13.5 · Range 35.7
Fair Competition 31
Growth Efficiency 52.4
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Convenience convenience Stored mean 76.2 · Standard deviation 10.6 · Range 28.6
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 95.2
Top-Ladder 81 Event eventStored mean 66 · Standard deviation 7.2 · Range 19
Fair Competition 65.1
Growth Efficiency 57.9
Collection & Build 73
Free Path 55.6
Light-Spend Convenience 69.8
Top-Ladder 74.6 Comprehension comprehension Stored mean 90.9 · Standard deviation 4.8 · Range 16.7
Fair Competition 90.5
Growth Efficiency 83.3
Collection & Build 100
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 90.5 Involvement involvement Stored mean 53.6 · Standard deviation 10.4 · Range 28.6
Fair Competition 52.4
Growth Efficiency 45.2
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 66.7 Contribution contribution Stored mean 53.6 · Standard deviation 10.4 · Range 28.6
Fair Competition 52.4
Growth Efficiency 45.2
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Player Value player-valueStored mean 65.9 · Standard deviation 3.2 · Range 9.3
Fair Competition 65.5
Growth Efficiency 67.6
Collection & Build 67.6
Free Path 59
Light-Spend Convenience 68.3
Top-Ladder 67.5 Experience · Time experience-timeStored mean 68.1 · Standard deviation 3.3 · Range 9.3
Fair Competition 65.3
Growth Efficiency 68.5
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 73
Top-Ladder 63.8 Enjoyment enjoymentStored mean 65.3 · Standard deviation 13.4 · Range 38.9
Fair Competition 69.8
Growth Efficiency 67.5
Collection & Build 74.6
Free Path 72.2
Light-Spend Convenience 72.2
Top-Ladder 35.7 Excitement excitement Stored mean 68.3 · Standard deviation 14.1 · Range 40.5
Fair Competition 85.7
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 45.2 Amusement amusement Stored mean 65.9 · Standard deviation 17.5 · Range 47.6
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 38.1 Flow flow Stored mean 61.9 · Standard deviation 17.3 · Range 50
Fair Competition 73.8
Growth Efficiency 66.7
Collection & Build 73.8
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 23.8 Satisfaction satisfactionStored mean 72.1 · Standard deviation 5.9 · Range 15.1
Fair Competition 65.1
Growth Efficiency 75.4
Collection & Build 77
Free Path 62.7
Light-Spend Convenience 74.6
Top-Ladder 77.8 Achievement achievement Stored mean 90.1 · Standard deviation 8.5 · Range 23.8
Fair Competition 90.5
Growth Efficiency 100
Collection & Build 83.3
Free Path 76.2
Light-Spend Convenience 90.5
Top-Ladder 100 Completion completion Stored mean 51.2 · Standard deviation 7.6 · Range 21.4
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 66.7
Free Path 45.2
Light-Spend Convenience 52.4
Top-Ladder 52.4 Reward reward Stored mean 75 · Standard deviation 8.7 · Range 21.4
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 81 Real Benefit real-benefitStored mean 66.9 · Standard deviation 6 · Range 16.7
Fair Competition 61.1
Growth Efficiency 62.7
Collection & Build 62.7
Free Path 65.1
Light-Spend Convenience 72.2
Top-Ladder 77.8 Emotional Relief emotional-relief Stored mean 58.7 · Standard deviation 16.9 · Range 54.8
Fair Competition 26.2
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 52.4 Social Connection social-connection Stored mean 56 · Standard deviation 18.8 · Range 50
Fair Competition 81
Growth Efficiency 31
Collection & Build 45.2
Free Path 52.4
Light-Spend Convenience 45.2
Top-Ladder 81 Economic Progress economic-progress Stored mean 86.1 · Standard deviation 8.5 · Range 23.8
Fair Competition 76.2
Growth Efficiency 90.5
Collection & Build 83.3
Free Path 76.2
Light-Spend Convenience 90.5
Top-Ladder 100 Needs · Money needs-moneyStored mean 69.6 · Standard deviation 8 · Range 23.8
Fair Competition 75.4
Growth Efficiency 69.8
Collection & Build 74.1
Free Path 55.3
Light-Spend Convenience 64
Top-Ladder 79.1 Possession possessionStored mean 71.8 · Standard deviation 15.3 · Range 44.4
Fair Competition 72.2
Growth Efficiency 65.1
Collection & Build 95.2
Free Path 50.8
Light-Spend Convenience 60.3
Top-Ladder 87.3 Collection collection Stored mean 65.9 · Standard deviation 19.9 · Range 59.5
Fair Competition 61.9
Growth Efficiency 54.8
Collection & Build 100
Free Path 40.5
Light-Spend Convenience 54.8
Top-Ladder 83.3 Customization customization Stored mean 64.3 · Standard deviation 19.8 · Range 50
Fair Competition 85.7
Growth Efficiency 50
Collection & Build 85.7
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 78.6 Accumulation accumulation Stored mean 85.3 · Standard deviation 12.2 · Range 31
Fair Competition 69
Growth Efficiency 90.5
Collection & Build 100
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 100 Competition Needs competition-needsStored mean 61.2 · Standard deviation 12.7 · Range 33.3
Fair Competition 77.8
Growth Efficiency 57.9
Collection & Build 53.2
Free Path 46
Light-Spend Convenience 53.2
Top-Ladder 79.4 Dominance dominance Stored mean 43.3 · Standard deviation 3.7 · Range 9.5
Fair Competition 47.6
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 38.1 Aspiration aspiration Stored mean 77.4 · Standard deviation 17.2 · Range 42.9
Fair Competition 100
Growth Efficiency 78.6
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 100 Recognition recognition Stored mean 63.1 · Standard deviation 21.6 · Range 57.1
Fair Competition 85.7
Growth Efficiency 50
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 100 Growth Needs growth-needsStored mean 75.8 · Standard deviation 5.8 · Range 17.5
Fair Competition 76.2
Growth Efficiency 86.5
Collection & Build 73.8
Free Path 69
Light-Spend Convenience 78.6
Top-Ladder 70.6 Progression progression-needs Stored mean 87.7 · Standard deviation 10 · Range 23.8
Fair Competition 76.2
Growth Efficiency 100
Collection & Build 83.3
Free Path 76.2
Light-Spend Convenience 90.5
Top-Ladder 100 Mastery mastery Stored mean 64.7 · Standard deviation 17.2 · Range 54.8
Fair Competition 85.7
Growth Efficiency 78.6
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 31 Development development Stored mean 75 · Standard deviation 6.4 · Range 14.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 73.8
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 81 Engagement · Passion engagement-passionStored mean 60.1 · Standard deviation 4.6 · Range 12.7
Fair Competition 55.8
Growth Efficiency 64.6
Collection & Build 57.4
Free Path 55
Light-Spend Convenience 67.7
Top-Ladder 59.8 Fairness fairnessStored mean 52.4 · Standard deviation 5.8 · Range 14.3
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 57.1
Top-Ladder 59.5 In-Game Balance in-game-balance Stored mean 44 · Standard deviation 4.9 · Range 14.3
Fair Competition 52.4
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 38.1 Governance governance Stored mean 57.1 · Standard deviation 8.9 · Range 21.4
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 45.2
Free Path 59.5
Light-Spend Convenience 66.7
Top-Ladder 59.5 Inclusivity inclusivity Stored mean 56 · Standard deviation 13.5 · Range 42.9
Fair Competition 52.4
Growth Efficiency 59.5
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 59.5
Top-Ladder 81 Stability stabilityStored mean 56.7 · Standard deviation 5.6 · Range 16.7
Fair Competition 53.2
Growth Efficiency 62.7
Collection & Build 55.6
Free Path 48.4
Light-Spend Convenience 65.1
Top-Ladder 55.6 Equilibrium equilibrium Stored mean 52.4 · Standard deviation 10.1 · Range 21.4
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 66.7
Top-Ladder 45.2 Resilience resilience Stored mean 52.4 · Standard deviation 3.4 · Range 7.1
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 50
Free Path 50
Light-Spend Convenience 57.1
Top-Ladder 50 Sustainability sustainability Stored mean 65.5 · Standard deviation 7.6 · Range 21.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 71.4 Consistency consistencyStored mean 71 · Standard deviation 5.7 · Range 16.7
Fair Competition 64.3
Growth Efficiency 73.8
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 64.3 Cohesion cohesion Stored mean 82.1 · Standard deviation 7.6 · Range 21.4
Fair Competition 69
Growth Efficiency 83.3
Collection & Build 90.5
Free Path 83.3
Light-Spend Convenience 90.5
Top-Ladder 76.2 Continuity continuity Stored mean 64.3 · Standard deviation 8.9 · Range 28.6
Fair Competition 59.5
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 52.4 Reliability reliability Stored mean 66.7 · Standard deviation 3.4 · Range 7.1
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3