NOVASMCCOMPARE
KOEN
NOVASMC 홈
카피바라 고

MPM

카피바라 고 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

capybara-go.json
SHA-256ef669de03aea4bde285e5c50f91d7b2a6fd5e3a767161702a93b318d08ea3132

Game Offering

game-offering

저장된 평균 65.8 · 표준편차 2.9 · 범위 9

Fair Competition
64.5
Growth Efficiency
65.7
Collection & Build
65.9
Free Path
60.6
Light-Spend Convenience
68.6
Top-Ladder
69.6
Core core

저장된 평균 64.7 · 표준편차 4.7 · 범위 14.3

Fair Competition
73.3
Growth Efficiency
61.1
Collection & Build
67.7
Free Path
63.5
Light-Spend Convenience
63.5
Top-Ladder
59
Character character

저장된 평균 56 · 표준편차 3.8 · 범위 11.9

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
54.8
Free Path
59.5
Light-Spend Convenience
54.8
Top-Ladder
54.8

Personality personality

저장된 평균 51.2 · 표준편차 2.7 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Harmony harmony

저장된 평균 51.2 · 표준편차 7.6 · 범위 21.4

Fair Competition
57.1
Growth Efficiency
35.7
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
57.1

Friendliness friendliness

저장된 평균 65.5 · 표준편차 4.9 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
57.1
Graphic graphic

저장된 평균 73.4 · 표준편차 3.2 · 범위 9.5

Fair Competition
80.2
Growth Efficiency
70.6
Collection & Build
73
Free Path
70.6
Light-Spend Convenience
73
Top-Ladder
73

Design design

저장된 평균 86.9 · 표준편차 3.6 · 범위 7.1

Fair Competition
83.3
Growth Efficiency
83.3
Collection & Build
90.5
Free Path
83.3
Light-Spend Convenience
90.5
Top-Ladder
90.5

Quality quality

저장된 평균 65.5 · 표준편차 2.7 · 범위 7.1

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Motion motion

저장된 평균 67.9 · 표준편차 8 · 범위 21.4

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Mechanics mechanics

저장된 평균 64.7 · 표준편차 9.6 · 범위 28.6

Fair Competition
77.8
Growth Efficiency
62.7
Collection & Build
75.4
Free Path
60.3
Light-Spend Convenience
62.7
Top-Ladder
49.2

Variety variety

저장된 평균 88.9 · 표준편차 7.9 · 범위 16.7

Fair Competition
100
Growth Efficiency
83.3
Collection & Build
100
Free Path
83.3
Light-Spend Convenience
83.3
Top-Ladder
83.3

Balance balance

저장된 평균 44 · 표준편차 4.9 · 범위 14.3

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
38.1

Dynamism dynamism

저장된 평균 61.1 · 표준편차 18.3 · 범위 54.8

Fair Competition
81
Growth Efficiency
59.5
Collection & Build
81
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
26.2
System system

저장된 평균 67.1 · 표준편차 4.2 · 범위 11.4

Fair Competition
64.8
Growth Efficiency
71.2
Collection & Build
63
Free Path
62.2
Light-Spend Convenience
67.7
Top-Ladder
73.5
Growth Structure growth-structure

저장된 평균 78.4 · 표준편차 6.6 · 범위 19.8

Fair Competition
77
Growth Efficiency
84.9
Collection & Build
74.6
Free Path
67.5
Light-Spend Convenience
79.4
Top-Ladder
87.3

Progression progression-structure

저장된 평균 92.5 · 표준편차 5.9 · 범위 16.7

Fair Competition
90.5
Growth Efficiency
100
Collection & Build
83.3
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
100

Advancement advancement

저장된 평균 72.6 · 표준편차 8.7 · 범위 21.4

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
81

Empowerment empowerment

저장된 평균 70.2 · 표준편차 12.2 · 범위 35.7

Fair Competition
73.8
Growth Efficiency
73.8
Collection & Build
81
Free Path
45.2
Light-Spend Convenience
66.7
Top-Ladder
81
Economy economy

저장된 평균 67.1 · 표준편차 5.9 · 범위 19

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
71.4

Balance economic-balance

저장된 평균 53.6 · 표준편차 6.4 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
52.4

Insufficiency insufficiency

저장된 평균 72.6 · 표준편차 8.7 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
81

Supplement supplement

저장된 평균 75 · 표준편차 8.7 · 범위 21.4

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
59.5
Free Path
81
Light-Spend Convenience
81
Top-Ladder
81
Content Structure content-structure

저장된 평균 55.7 · 표준편차 4.4 · 범위 11.9

Fair Competition
60.3
Growth Efficiency
52.4
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
61.9

Growth growth-content

저장된 평균 72.6 · 표준편차 8.7 · 범위 21.4

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
81

Competition competition-content

저장된 평균 43.3 · 표준편차 3.7 · 범위 9.5

Fair Competition
47.6
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
38.1

Cooperation cooperation-content

저장된 평균 51.2 · 표준편차 12.7 · 범위 35.7

Fair Competition
66.7
Growth Efficiency
31
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
66.7
Operation operation

저장된 평균 65.7 · 표준편차 8.1 · 범위 20.9

Fair Competition
55.3
Growth Efficiency
64.8
Collection & Build
66.9
Free Path
56.1
Light-Spend Convenience
74.6
Top-Ladder
76.2
Gacha gacha

저장된 평균 68 · 표준편차 10.1 · 범위 31.7

Fair Competition
50.8
Growth Efficiency
69.8
Collection & Build
73
Free Path
60.3
Light-Spend Convenience
71.4
Top-Ladder
82.5

Price price

저장된 평균 65.1 · 표준편차 16.2 · 범위 47.6

Fair Competition
38.1
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
85.7
Top-Ladder
81

Probability probability

저장된 평균 48.8 · 표준편차 10.7 · 범위 35.7

Fair Competition
31
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
66.7

Reward Management reward-management

저장된 평균 90.1 · 표준편차 7.5 · 범위 16.7

Fair Competition
83.3
Growth Efficiency
90.5
Collection & Build
100
Free Path
83.3
Light-Spend Convenience
83.3
Top-Ladder
100
Store store

저장된 평균 63 · 표준편차 11.7 · 범위 32.5

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
52.4
Light-Spend Convenience
82.5
Top-Ladder
71.4

Reasonableness reasonableness

저장된 평균 62.7 · 표준편차 12.1 · 범위 33.3

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
85.7
Top-Ladder
66.7

Timeliness timeliness

저장된 평균 50 · 표준편차 13.5 · 범위 35.7

Fair Competition
31
Growth Efficiency
52.4
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Convenience convenience

저장된 평균 76.2 · 표준편차 10.6 · 범위 28.6

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
95.2
Top-Ladder
81
Event event

저장된 평균 66 · 표준편차 7.2 · 범위 19

Fair Competition
65.1
Growth Efficiency
57.9
Collection & Build
73
Free Path
55.6
Light-Spend Convenience
69.8
Top-Ladder
74.6

Comprehension comprehension

저장된 평균 90.9 · 표준편차 4.8 · 범위 16.7

Fair Competition
90.5
Growth Efficiency
83.3
Collection & Build
100
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
90.5

Involvement involvement

저장된 평균 53.6 · 표준편차 10.4 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
66.7

Contribution contribution

저장된 평균 53.6 · 표준편차 10.4 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Player Value

player-value

저장된 평균 65.9 · 표준편차 3.2 · 범위 9.3

Fair Competition
65.5
Growth Efficiency
67.6
Collection & Build
67.6
Free Path
59
Light-Spend Convenience
68.3
Top-Ladder
67.5
Experience · Time experience-time

저장된 평균 68.1 · 표준편차 3.3 · 범위 9.3

Fair Competition
65.3
Growth Efficiency
68.5
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
73
Top-Ladder
63.8
Enjoyment enjoyment

저장된 평균 65.3 · 표준편차 13.4 · 범위 38.9

Fair Competition
69.8
Growth Efficiency
67.5
Collection & Build
74.6
Free Path
72.2
Light-Spend Convenience
72.2
Top-Ladder
35.7

Excitement excitement

저장된 평균 68.3 · 표준편차 14.1 · 범위 40.5

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
45.2

Amusement amusement

저장된 평균 65.9 · 표준편차 17.5 · 범위 47.6

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
38.1

Flow flow

저장된 평균 61.9 · 표준편차 17.3 · 범위 50

Fair Competition
73.8
Growth Efficiency
66.7
Collection & Build
73.8
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
23.8
Satisfaction satisfaction

저장된 평균 72.1 · 표준편차 5.9 · 범위 15.1

Fair Competition
65.1
Growth Efficiency
75.4
Collection & Build
77
Free Path
62.7
Light-Spend Convenience
74.6
Top-Ladder
77.8

Achievement achievement

저장된 평균 90.1 · 표준편차 8.5 · 범위 23.8

Fair Competition
90.5
Growth Efficiency
100
Collection & Build
83.3
Free Path
76.2
Light-Spend Convenience
90.5
Top-Ladder
100

Completion completion

저장된 평균 51.2 · 표준편차 7.6 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
52.4
Top-Ladder
52.4

Reward reward

저장된 평균 75 · 표준편차 8.7 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
81
Real Benefit real-benefit

저장된 평균 66.9 · 표준편차 6 · 범위 16.7

Fair Competition
61.1
Growth Efficiency
62.7
Collection & Build
62.7
Free Path
65.1
Light-Spend Convenience
72.2
Top-Ladder
77.8

Emotional Relief emotional-relief

저장된 평균 58.7 · 표준편차 16.9 · 범위 54.8

Fair Competition
26.2
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
52.4

Social Connection social-connection

저장된 평균 56 · 표준편차 18.8 · 범위 50

Fair Competition
81
Growth Efficiency
31
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
81

Economic Progress economic-progress

저장된 평균 86.1 · 표준편차 8.5 · 범위 23.8

Fair Competition
76.2
Growth Efficiency
90.5
Collection & Build
83.3
Free Path
76.2
Light-Spend Convenience
90.5
Top-Ladder
100
Needs · Money needs-money

저장된 평균 69.6 · 표준편차 8 · 범위 23.8

Fair Competition
75.4
Growth Efficiency
69.8
Collection & Build
74.1
Free Path
55.3
Light-Spend Convenience
64
Top-Ladder
79.1
Possession possession

저장된 평균 71.8 · 표준편차 15.3 · 범위 44.4

Fair Competition
72.2
Growth Efficiency
65.1
Collection & Build
95.2
Free Path
50.8
Light-Spend Convenience
60.3
Top-Ladder
87.3

Collection collection

저장된 평균 65.9 · 표준편차 19.9 · 범위 59.5

Fair Competition
61.9
Growth Efficiency
54.8
Collection & Build
100
Free Path
40.5
Light-Spend Convenience
54.8
Top-Ladder
83.3

Customization customization

저장된 평균 64.3 · 표준편차 19.8 · 범위 50

Fair Competition
85.7
Growth Efficiency
50
Collection & Build
85.7
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
78.6

Accumulation accumulation

저장된 평균 85.3 · 표준편차 12.2 · 범위 31

Fair Competition
69
Growth Efficiency
90.5
Collection & Build
100
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
100
Competition Needs competition-needs

저장된 평균 61.2 · 표준편차 12.7 · 범위 33.3

Fair Competition
77.8
Growth Efficiency
57.9
Collection & Build
53.2
Free Path
46
Light-Spend Convenience
53.2
Top-Ladder
79.4

Dominance dominance

저장된 평균 43.3 · 표준편차 3.7 · 범위 9.5

Fair Competition
47.6
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
38.1

Aspiration aspiration

저장된 평균 77.4 · 표준편차 17.2 · 범위 42.9

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
100

Recognition recognition

저장된 평균 63.1 · 표준편차 21.6 · 범위 57.1

Fair Competition
85.7
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
100
Growth Needs growth-needs

저장된 평균 75.8 · 표준편차 5.8 · 범위 17.5

Fair Competition
76.2
Growth Efficiency
86.5
Collection & Build
73.8
Free Path
69
Light-Spend Convenience
78.6
Top-Ladder
70.6

Progression progression-needs

저장된 평균 87.7 · 표준편차 10 · 범위 23.8

Fair Competition
76.2
Growth Efficiency
100
Collection & Build
83.3
Free Path
76.2
Light-Spend Convenience
90.5
Top-Ladder
100

Mastery mastery

저장된 평균 64.7 · 표준편차 17.2 · 범위 54.8

Fair Competition
85.7
Growth Efficiency
78.6
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
31

Development development

저장된 평균 75 · 표준편차 6.4 · 범위 14.3

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
73.8
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
81
Engagement · Passion engagement-passion

저장된 평균 60.1 · 표준편차 4.6 · 범위 12.7

Fair Competition
55.8
Growth Efficiency
64.6
Collection & Build
57.4
Free Path
55
Light-Spend Convenience
67.7
Top-Ladder
59.8
Fairness fairness

저장된 평균 52.4 · 표준편차 5.8 · 범위 14.3

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
57.1
Top-Ladder
59.5

In-Game Balance in-game-balance

저장된 평균 44 · 표준편차 4.9 · 범위 14.3

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
38.1

Governance governance

저장된 평균 57.1 · 표준편차 8.9 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
59.5
Light-Spend Convenience
66.7
Top-Ladder
59.5

Inclusivity inclusivity

저장된 평균 56 · 표준편차 13.5 · 범위 42.9

Fair Competition
52.4
Growth Efficiency
59.5
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
81
Stability stability

저장된 평균 56.7 · 표준편차 5.6 · 범위 16.7

Fair Competition
53.2
Growth Efficiency
62.7
Collection & Build
55.6
Free Path
48.4
Light-Spend Convenience
65.1
Top-Ladder
55.6

Equilibrium equilibrium

저장된 평균 52.4 · 표준편차 10.1 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
66.7
Top-Ladder
45.2

Resilience resilience

저장된 평균 52.4 · 표준편차 3.4 · 범위 7.1

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
50
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
50

Sustainability sustainability

저장된 평균 65.5 · 표준편차 7.6 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
71.4
Top-Ladder
71.4
Consistency consistency

저장된 평균 71 · 표준편차 5.7 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
73.8
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
64.3

Cohesion cohesion

저장된 평균 82.1 · 표준편차 7.6 · 범위 21.4

Fair Competition
69
Growth Efficiency
83.3
Collection & Build
90.5
Free Path
83.3
Light-Spend Convenience
90.5
Top-Ladder
76.2

Continuity continuity

저장된 평균 64.3 · 표준편차 8.9 · 범위 28.6

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
52.4

Reliability reliability

저장된 평균 66.7 · 표준편차 3.4 · 범위 7.1

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3