← Candy Crush Saga MPM
Candy Crush Saga · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 67.6 · Standard deviation 0.9 · Range 2.5
Fair Competition 66.3
Growth Efficiency 68.8
Collection & Build 67.4
Free Path 66.5
Light-Spend Convenience 68.3
Top-Ladder 68.3 Core coreStored mean 70.7 · Standard deviation 0.2 · Range 0.5
Fair Competition 70.4
Growth Efficiency 70.9
Collection & Build 70.9
Free Path 70.9
Light-Spend Convenience 70.9
Top-Ladder 70.4 Character characterStored mean 52.4 · Standard deviation 0 · Range 0
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 52.4 Personality personality Stored mean 47.6 · Standard deviation 0 · Range 0
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 47.6
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 47.6 Harmony harmony Stored mean 47.6 · Standard deviation 0 · Range 0
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 47.6
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 47.6 Friendliness friendliness Stored mean 61.9 · Standard deviation 0 · Range 0
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Graphic graphicStored mean 82.5 · Standard deviation 0 · Range 0
Fair Competition 82.5
Growth Efficiency 82.5
Collection & Build 82.5
Free Path 82.5
Light-Spend Convenience 82.5
Top-Ladder 82.5 Design design Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Quality quality Stored mean 76.2 · Standard deviation 0 · Range 0
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 76.2 Motion motion Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Mechanics mechanicsStored mean 77.2 · Standard deviation 0.7 · Range 1.6
Fair Competition 76.2
Growth Efficiency 77.8
Collection & Build 77.8
Free Path 77.8
Light-Spend Convenience 77.8
Top-Ladder 76.2 Variety variety Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Balance balance Stored mean 60.3 · Standard deviation 2.2 · Range 4.8
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 57.1 Dynamism dynamism Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 System systemStored mean 69.9 · Standard deviation 2.4 · Range 6.9
Fair Competition 68.8
Growth Efficiency 75.1
Collection & Build 68.8
Free Path 68.3
Light-Spend Convenience 68.8
Top-Ladder 69.8 Growth Structure growth-structureStored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Progression progression-structure Stored mean 87.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Advancement advancement Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Empowerment empowerment Stored mean 58.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Economy economyStored mean 68 · Standard deviation 3.7 · Range 11.1
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 65.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Balance economic-balance Stored mean 57.9 · Standard deviation 4.3 · Range 14.3
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Insufficiency insufficiency Stored mean 72.2 · Standard deviation 4.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Supplement supplement Stored mean 73.8 · Standard deviation 3.6 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 76.2
Light-Spend Convenience 71.4
Top-Ladder 71.4 Content Structure content-structureStored mean 68.8 · Standard deviation 1.2 · Range 3.2
Fair Competition 68.3
Growth Efficiency 68.3
Collection & Build 68.3
Free Path 68.3
Light-Spend Convenience 68.3
Top-Ladder 71.4 Growth growth-content Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Competition competition-content Stored mean 63.5 · Standard deviation 3.5 · Range 9.5
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 71.4 Cooperation cooperation-content Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Operation operationStored mean 62.1 · Standard deviation 2.1 · Range 5.3
Fair Competition 59.8
Growth Efficiency 60.3
Collection & Build 62.4
Free Path 60.3
Light-Spend Convenience 65.1
Top-Ladder 64.6 Gacha gachaStored mean 52.9 · Standard deviation 3.3 · Range 7.9
Fair Competition 49.2
Growth Efficiency 49.2
Collection & Build 55.6
Free Path 50.8
Light-Spend Convenience 57.1
Top-Ladder 55.6 Price price Stored mean 57.1 · Standard deviation 5.5 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 66.7 Probability probability Stored mean 42.1 · Standard deviation 3.3 · Range 9.5
Fair Competition 38.1
Growth Efficiency 38.1
Collection & Build 47.6
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 42.9 Reward Management reward-management Stored mean 59.5 · Standard deviation 3.6 · Range 9.5
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 57.1 Store storeStored mean 65.6 · Standard deviation 2.7 · Range 7.9
Fair Competition 63.5
Growth Efficiency 65.1
Collection & Build 65.1
Free Path 63.5
Light-Spend Convenience 71.4
Top-Ladder 65.1 Reasonableness reasonableness Stored mean 57.1 · Standard deviation 2.7 · Range 9.5
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 57.1 Timeliness timeliness Stored mean 50.8 · Standard deviation 3.5 · Range 9.5
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 52.4
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 52.4 Convenience convenience Stored mean 88.9 · Standard deviation 4.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 95.2
Top-Ladder 85.7 Event eventStored mean 67.7 · Standard deviation 2.4 · Range 6.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 73 Comprehension comprehension Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Involvement involvement Stored mean 69 · Standard deviation 3.6 · Range 9.5
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 76.2 Contribution contribution Stored mean 62.7 · Standard deviation 4.3 · Range 14.3
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 71.4 Player Value player-valueStored mean 68 · Standard deviation 0.9 · Range 2.5
Fair Competition 66.8
Growth Efficiency 68.8
Collection & Build 69.3
Free Path 67
Light-Spend Convenience 68.1
Top-Ladder 67.9 Experience · Time experience-timeStored mean 67.8 · Standard deviation 0.9 · Range 2.1
Fair Competition 66.7
Growth Efficiency 67.7
Collection & Build 68.3
Free Path 68.8
Light-Spend Convenience 68.8
Top-Ladder 66.7 Enjoyment enjoymentStored mean 72.5 · Standard deviation 1.5 · Range 3.2
Fair Competition 71.4
Growth Efficiency 74.6
Collection & Build 71.4
Free Path 74.6
Light-Spend Convenience 71.4
Top-Ladder 71.4 Excitement excitement Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Amusement amusement Stored mean 72.2 · Standard deviation 1.8 · Range 4.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 76.2
Light-Spend Convenience 71.4
Top-Ladder 71.4 Flow flow Stored mean 73.8 · Standard deviation 3.6 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 76.2
Light-Spend Convenience 71.4
Top-Ladder 71.4 Satisfaction satisfactionStored mean 72.8 · Standard deviation 1.9 · Range 4.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 71.4
Light-Spend Convenience 74.6
Top-Ladder 71.4 Achievement achievement Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Completion completion Stored mean 57.9 · Standard deviation 1.8 · Range 4.8
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Reward reward Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Real Benefit real-benefitStored mean 58.2 · Standard deviation 1.5 · Range 3.2
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 60.3
Light-Spend Convenience 60.3
Top-Ladder 57.1 Emotional Relief emotional-relief Stored mean 59.5 · Standard deviation 3.6 · Range 9.5
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 57.1 Social Connection social-connection Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Economic Progress economic-progress Stored mean 57.9 · Standard deviation 1.8 · Range 4.8
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 61.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Needs · Money needs-moneyStored mean 69.6 · Standard deviation 2 · Range 5.8
Fair Competition 68.3
Growth Efficiency 70.4
Collection & Build 71.4
Free Path 66.1
Light-Spend Convenience 69.3
Top-Ladder 72 Possession possessionStored mean 62.2 · Standard deviation 3.5 · Range 9.5
Fair Competition 60.3
Growth Efficiency 60.3
Collection & Build 69.8
Free Path 60.3
Light-Spend Convenience 60.3
Top-Ladder 61.9 Collection collection Stored mean 63.5 · Standard deviation 3.5 · Range 9.5
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Customization customization Stored mean 50 · Standard deviation 3.6 · Range 9.5
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 52.4 Accumulation accumulation Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Competition Needs competition-needsStored mean 64 · Standard deviation 4.6 · Range 15.9
Fair Competition 63.5
Growth Efficiency 63.5
Collection & Build 63.5
Free Path 57.1
Light-Spend Convenience 63.5
Top-Ladder 73 Dominance dominance Stored mean 57.1 · Standard deviation 5.5 · Range 19
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 66.7 Aspiration aspiration Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Recognition recognition Stored mean 61.9 · Standard deviation 5.5 · Range 19
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 71.4 Growth Needs growth-needsStored mean 82.5 · Standard deviation 2.4 · Range 6.3
Fair Competition 81
Growth Efficiency 87.3
Collection & Build 81
Free Path 81
Light-Spend Convenience 84.1
Top-Ladder 81 Progression progression-needs Stored mean 87.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Mastery mastery Stored mean 87.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Development development Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Engagement · Passion engagement-passionStored mean 66.6 · Standard deviation 1.2 · Range 3.2
Fair Competition 65.6
Growth Efficiency 68.3
Collection & Build 68.3
Free Path 66.1
Light-Spend Convenience 66.1
Top-Ladder 65.1 Fairness fairnessStored mean 57.9 · Standard deviation 1.2 · Range 3.2
Fair Competition 57.1
Growth Efficiency 58.7
Collection & Build 58.7
Free Path 58.7
Light-Spend Convenience 58.7
Top-Ladder 55.6 In-Game Balance in-game-balance Stored mean 61.9 · Standard deviation 0 · Range 0
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Governance governance Stored mean 55.6 · Standard deviation 2.2 · Range 4.8
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 52.4 Inclusivity inclusivity Stored mean 56.3 · Standard deviation 3.3 · Range 9.5
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 61.9
Light-Spend Convenience 57.1
Top-Ladder 52.4 Stability stabilityStored mean 67.7 · Standard deviation 2.4 · Range 6.3
Fair Competition 66.7
Growth Efficiency 73
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Equilibrium equilibrium Stored mean 58.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Resilience resilience Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Sustainability sustainability Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Consistency consistencyStored mean 74.1 · Standard deviation 2.4 · Range 6.3
Fair Competition 73
Growth Efficiency 73
Collection & Build 79.4
Free Path 73
Light-Spend Convenience 73
Top-Ladder 73 Cohesion cohesion Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Continuity continuity Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Reliability reliability Stored mean 76.2 · Standard deviation 0 · Range 0
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 76.2