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Candy Crush Saga

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Candy Crush Saga · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

candy-crush-saga.json
SHA-256604103e0db696e5916ffc36f2abe7c47b9b49970789a98f9d4d07e04871c6542

Game Offering

game-offering

Stored mean 67.6 · Standard deviation 0.9 · Range 2.5

Fair Competition
66.3
Growth Efficiency
68.8
Collection & Build
67.4
Free Path
66.5
Light-Spend Convenience
68.3
Top-Ladder
68.3
Core core

Stored mean 70.7 · Standard deviation 0.2 · Range 0.5

Fair Competition
70.4
Growth Efficiency
70.9
Collection & Build
70.9
Free Path
70.9
Light-Spend Convenience
70.9
Top-Ladder
70.4
Character character

Stored mean 52.4 · Standard deviation 0 · Range 0

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
52.4

Personality personality

Stored mean 47.6 · Standard deviation 0 · Range 0

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
47.6
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
47.6

Harmony harmony

Stored mean 47.6 · Standard deviation 0 · Range 0

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
47.6
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
47.6

Friendliness friendliness

Stored mean 61.9 · Standard deviation 0 · Range 0

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
61.9
Graphic graphic

Stored mean 82.5 · Standard deviation 0 · Range 0

Fair Competition
82.5
Growth Efficiency
82.5
Collection & Build
82.5
Free Path
82.5
Light-Spend Convenience
82.5
Top-Ladder
82.5

Design design

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Quality quality

Stored mean 76.2 · Standard deviation 0 · Range 0

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
76.2

Motion motion

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7
Mechanics mechanics

Stored mean 77.2 · Standard deviation 0.7 · Range 1.6

Fair Competition
76.2
Growth Efficiency
77.8
Collection & Build
77.8
Free Path
77.8
Light-Spend Convenience
77.8
Top-Ladder
76.2

Variety variety

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Balance balance

Stored mean 60.3 · Standard deviation 2.2 · Range 4.8

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
57.1

Dynamism dynamism

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7
System system

Stored mean 69.9 · Standard deviation 2.4 · Range 6.9

Fair Competition
68.8
Growth Efficiency
75.1
Collection & Build
68.8
Free Path
68.3
Light-Spend Convenience
68.8
Top-Ladder
69.8
Growth Structure growth-structure

Stored mean 73 · Standard deviation 3.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Progression progression-structure

Stored mean 87.3 · Standard deviation 3.5 · Range 9.5

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Advancement advancement

Stored mean 73 · Standard deviation 3.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Empowerment empowerment

Stored mean 58.7 · Standard deviation 3.5 · Range 9.5

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1
Economy economy

Stored mean 68 · Standard deviation 3.7 · Range 11.1

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
66.7
Free Path
65.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Balance economic-balance

Stored mean 57.9 · Standard deviation 4.3 · Range 14.3

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
57.1

Insufficiency insufficiency

Stored mean 72.2 · Standard deviation 4.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
71.4

Supplement supplement

Stored mean 73.8 · Standard deviation 3.6 · Range 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
76.2
Light-Spend Convenience
71.4
Top-Ladder
71.4
Content Structure content-structure

Stored mean 68.8 · Standard deviation 1.2 · Range 3.2

Fair Competition
68.3
Growth Efficiency
68.3
Collection & Build
68.3
Free Path
68.3
Light-Spend Convenience
68.3
Top-Ladder
71.4

Growth growth-content

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Competition competition-content

Stored mean 63.5 · Standard deviation 3.5 · Range 9.5

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
71.4

Cooperation cooperation-content

Stored mean 57.1 · Standard deviation 0 · Range 0

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1
Operation operation

Stored mean 62.1 · Standard deviation 2.1 · Range 5.3

Fair Competition
59.8
Growth Efficiency
60.3
Collection & Build
62.4
Free Path
60.3
Light-Spend Convenience
65.1
Top-Ladder
64.6
Gacha gacha

Stored mean 52.9 · Standard deviation 3.3 · Range 7.9

Fair Competition
49.2
Growth Efficiency
49.2
Collection & Build
55.6
Free Path
50.8
Light-Spend Convenience
57.1
Top-Ladder
55.6

Price price

Stored mean 57.1 · Standard deviation 5.5 · Range 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
66.7

Probability probability

Stored mean 42.1 · Standard deviation 3.3 · Range 9.5

Fair Competition
38.1
Growth Efficiency
38.1
Collection & Build
47.6
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
42.9

Reward Management reward-management

Stored mean 59.5 · Standard deviation 3.6 · Range 9.5

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
57.1
Store store

Stored mean 65.6 · Standard deviation 2.7 · Range 7.9

Fair Competition
63.5
Growth Efficiency
65.1
Collection & Build
65.1
Free Path
63.5
Light-Spend Convenience
71.4
Top-Ladder
65.1

Reasonableness reasonableness

Stored mean 57.1 · Standard deviation 2.7 · Range 9.5

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
57.1

Timeliness timeliness

Stored mean 50.8 · Standard deviation 3.5 · Range 9.5

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
52.4
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
52.4

Convenience convenience

Stored mean 88.9 · Standard deviation 4.5 · Range 9.5

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
95.2
Top-Ladder
85.7
Event event

Stored mean 67.7 · Standard deviation 2.4 · Range 6.3

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
73

Comprehension comprehension

Stored mean 71.4 · Standard deviation 0 · Range 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Involvement involvement

Stored mean 69 · Standard deviation 3.6 · Range 9.5

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
71.4
Light-Spend Convenience
66.7
Top-Ladder
76.2

Contribution contribution

Stored mean 62.7 · Standard deviation 4.3 · Range 14.3

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
71.4

Player Value

player-value

Stored mean 68 · Standard deviation 0.9 · Range 2.5

Fair Competition
66.8
Growth Efficiency
68.8
Collection & Build
69.3
Free Path
67
Light-Spend Convenience
68.1
Top-Ladder
67.9
Experience · Time experience-time

Stored mean 67.8 · Standard deviation 0.9 · Range 2.1

Fair Competition
66.7
Growth Efficiency
67.7
Collection & Build
68.3
Free Path
68.8
Light-Spend Convenience
68.8
Top-Ladder
66.7
Enjoyment enjoyment

Stored mean 72.5 · Standard deviation 1.5 · Range 3.2

Fair Competition
71.4
Growth Efficiency
74.6
Collection & Build
71.4
Free Path
74.6
Light-Spend Convenience
71.4
Top-Ladder
71.4

Excitement excitement

Stored mean 71.4 · Standard deviation 0 · Range 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Amusement amusement

Stored mean 72.2 · Standard deviation 1.8 · Range 4.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
76.2
Light-Spend Convenience
71.4
Top-Ladder
71.4

Flow flow

Stored mean 73.8 · Standard deviation 3.6 · Range 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
76.2
Light-Spend Convenience
71.4
Top-Ladder
71.4
Satisfaction satisfaction

Stored mean 72.8 · Standard deviation 1.9 · Range 4.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
71.4
Light-Spend Convenience
74.6
Top-Ladder
71.4

Achievement achievement

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Completion completion

Stored mean 57.9 · Standard deviation 1.8 · Range 4.8

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Reward reward

Stored mean 74.6 · Standard deviation 4.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
71.4
Real Benefit real-benefit

Stored mean 58.2 · Standard deviation 1.5 · Range 3.2

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
60.3
Light-Spend Convenience
60.3
Top-Ladder
57.1

Emotional Relief emotional-relief

Stored mean 59.5 · Standard deviation 3.6 · Range 9.5

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
57.1

Social Connection social-connection

Stored mean 57.1 · Standard deviation 0 · Range 0

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Economic Progress economic-progress

Stored mean 57.9 · Standard deviation 1.8 · Range 4.8

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
61.9
Light-Spend Convenience
57.1
Top-Ladder
57.1
Needs · Money needs-money

Stored mean 69.6 · Standard deviation 2 · Range 5.8

Fair Competition
68.3
Growth Efficiency
70.4
Collection & Build
71.4
Free Path
66.1
Light-Spend Convenience
69.3
Top-Ladder
72
Possession possession

Stored mean 62.2 · Standard deviation 3.5 · Range 9.5

Fair Competition
60.3
Growth Efficiency
60.3
Collection & Build
69.8
Free Path
60.3
Light-Spend Convenience
60.3
Top-Ladder
61.9

Collection collection

Stored mean 63.5 · Standard deviation 3.5 · Range 9.5

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
61.9

Customization customization

Stored mean 50 · Standard deviation 3.6 · Range 9.5

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
52.4

Accumulation accumulation

Stored mean 73 · Standard deviation 3.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Competition Needs competition-needs

Stored mean 64 · Standard deviation 4.6 · Range 15.9

Fair Competition
63.5
Growth Efficiency
63.5
Collection & Build
63.5
Free Path
57.1
Light-Spend Convenience
63.5
Top-Ladder
73

Dominance dominance

Stored mean 57.1 · Standard deviation 5.5 · Range 19

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
66.7

Aspiration aspiration

Stored mean 73 · Standard deviation 3.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81

Recognition recognition

Stored mean 61.9 · Standard deviation 5.5 · Range 19

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
71.4
Growth Needs growth-needs

Stored mean 82.5 · Standard deviation 2.4 · Range 6.3

Fair Competition
81
Growth Efficiency
87.3
Collection & Build
81
Free Path
81
Light-Spend Convenience
84.1
Top-Ladder
81

Progression progression-needs

Stored mean 87.3 · Standard deviation 3.5 · Range 9.5

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Mastery mastery

Stored mean 87.3 · Standard deviation 3.5 · Range 9.5

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Development development

Stored mean 73 · Standard deviation 3.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
71.4
Engagement · Passion engagement-passion

Stored mean 66.6 · Standard deviation 1.2 · Range 3.2

Fair Competition
65.6
Growth Efficiency
68.3
Collection & Build
68.3
Free Path
66.1
Light-Spend Convenience
66.1
Top-Ladder
65.1
Fairness fairness

Stored mean 57.9 · Standard deviation 1.2 · Range 3.2

Fair Competition
57.1
Growth Efficiency
58.7
Collection & Build
58.7
Free Path
58.7
Light-Spend Convenience
58.7
Top-Ladder
55.6

In-Game Balance in-game-balance

Stored mean 61.9 · Standard deviation 0 · Range 0

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
61.9

Governance governance

Stored mean 55.6 · Standard deviation 2.2 · Range 4.8

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4

Inclusivity inclusivity

Stored mean 56.3 · Standard deviation 3.3 · Range 9.5

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
61.9
Light-Spend Convenience
57.1
Top-Ladder
52.4
Stability stability

Stored mean 67.7 · Standard deviation 2.4 · Range 6.3

Fair Competition
66.7
Growth Efficiency
73
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
66.7

Equilibrium equilibrium

Stored mean 58.7 · Standard deviation 3.5 · Range 9.5

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Resilience resilience

Stored mean 71.4 · Standard deviation 0 · Range 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Sustainability sustainability

Stored mean 73 · Standard deviation 3.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Consistency consistency

Stored mean 74.1 · Standard deviation 2.4 · Range 6.3

Fair Competition
73
Growth Efficiency
73
Collection & Build
79.4
Free Path
73
Light-Spend Convenience
73
Top-Ladder
73

Cohesion cohesion

Stored mean 73 · Standard deviation 3.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Continuity continuity

Stored mean 73 · Standard deviation 3.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Reliability reliability

Stored mean 76.2 · Standard deviation 0 · Range 0

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
76.2