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Brawl Stars

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Brawl Stars · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

brawl-stars.json
SHA-25658d4027e35eade95b752ebd9bf034409ff286226dce78d43d316ed0d9a31c10e

Game Offering

game-offering

Stored mean 67.3 · Standard deviation 15.3 · Range 42

Fair Competition
50.4
Growth Efficiency
62.8
Collection & Build
77.1
Free Path
46.6
Light-Spend Convenience
78.1
Top-Ladder
88.5
Core core

Stored mean 69.5 · Standard deviation 13.7 · Range 32.8

Fair Competition
53.4
Growth Efficiency
64.6
Collection & Build
83.6
Free Path
51.3
Light-Spend Convenience
79.9
Top-Ladder
84.1
Character character

Stored mean 68.8 · Standard deviation 15.2 · Range 36.5

Fair Competition
49.2
Growth Efficiency
60.3
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
84.1

Personality personality

Stored mean 69.8 · Standard deviation 14.7 · Range 33.3

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
85.7

Harmony harmony

Stored mean 69.8 · Standard deviation 14.7 · Range 33.3

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
85.7

Friendliness friendliness

Stored mean 66.7 · Standard deviation 16.5 · Range 42.9

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
81
Graphic graphic

Stored mean 71.7 · Standard deviation 13.4 · Range 34.9

Fair Competition
57.1
Growth Efficiency
68.3
Collection & Build
84.1
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
87.3

Design design

Stored mean 69.8 · Standard deviation 14.7 · Range 33.3

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
85.7

Quality quality

Stored mean 75.4 · Standard deviation 12.4 · Range 38.1

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
90.5

Motion motion

Stored mean 69.8 · Standard deviation 14.7 · Range 33.3

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
85.7
Mechanics mechanics

Stored mean 68 · Standard deviation 12.8 · Range 31.7

Fair Competition
54
Growth Efficiency
65.1
Collection & Build
81
Free Path
49.2
Light-Spend Convenience
77.8
Top-Ladder
81

Variety variety

Stored mean 69.8 · Standard deviation 14.7 · Range 33.3

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
85.7

Balance balance

Stored mean 64.3 · Standard deviation 10.9 · Range 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
71.4

Dynamism dynamism

Stored mean 69.8 · Standard deviation 14.7 · Range 33.3

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
85.7
System system

Stored mean 66.1 · Standard deviation 16.4 · Range 49.2

Fair Competition
49.7
Growth Efficiency
62.4
Collection & Build
72.5
Free Path
44.4
Light-Spend Convenience
74.1
Top-Ladder
93.7
Growth Structure growth-structure

Stored mean 66.7 · Standard deviation 16.5 · Range 52.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
95.2

Progression progression-structure

Stored mean 66.7 · Standard deviation 16.5 · Range 52.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
95.2

Advancement advancement

Stored mean 66.7 · Standard deviation 16.5 · Range 52.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
95.2

Empowerment empowerment

Stored mean 66.7 · Standard deviation 16.5 · Range 52.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
95.2
Economy economy

Stored mean 64.3 · Standard deviation 19.8 · Range 57.1

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
100

Balance economic-balance

Stored mean 64.3 · Standard deviation 19.8 · Range 57.1

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
100

Insufficiency insufficiency

Stored mean 64.3 · Standard deviation 19.8 · Range 57.1

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
100

Supplement supplement

Stored mean 64.3 · Standard deviation 19.8 · Range 57.1

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
100
Content Structure content-structure

Stored mean 67.5 · Standard deviation 13.6 · Range 38.1

Fair Competition
54
Growth Efficiency
63.5
Collection & Build
74.6
Free Path
47.6
Light-Spend Convenience
79.4
Top-Ladder
85.7

Growth growth-content

Stored mean 66.7 · Standard deviation 16.5 · Range 52.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
95.2

Competition competition-content

Stored mean 64.3 · Standard deviation 10.9 · Range 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
71.4

Cooperation cooperation-content

Stored mean 71.4 · Standard deviation 18 · Range 42.9

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
81
Free Path
57.1
Light-Spend Convenience
95.2
Top-Ladder
90.5
Operation operation

Stored mean 66.1 · Standard deviation 16.3 · Range 43.9

Fair Competition
48.1
Growth Efficiency
61.4
Collection & Build
75.1
Free Path
43.9
Light-Spend Convenience
80.4
Top-Ladder
87.8
Gacha gacha

Stored mean 61.1 · Standard deviation 16.5 · Range 50.8

Fair Competition
49.2
Growth Efficiency
60.3
Collection & Build
65.1
Free Path
33.3
Light-Spend Convenience
74.6
Top-Ladder
84.1

Price price

Stored mean 54.8 · Standard deviation 19.4 · Range 57.1

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
14.3
Light-Spend Convenience
71.4
Top-Ladder
71.4

Probability probability

Stored mean 64.3 · Standard deviation 14 · Range 38.1

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
66.7
Free Path
42.9
Light-Spend Convenience
81
Top-Ladder
81

Reward Management reward-management

Stored mean 64.3 · Standard deviation 19.8 · Range 57.1

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
100
Store store

Stored mean 67.2 · Standard deviation 18.4 · Range 49.2

Fair Competition
46
Growth Efficiency
58.7
Collection & Build
76.2
Free Path
46
Light-Spend Convenience
81
Top-Ladder
95.2

Reasonableness reasonableness

Stored mean 64.3 · Standard deviation 19.8 · Range 57.1

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
100

Timeliness timeliness

Stored mean 70.6 · Standard deviation 15.4 · Range 33.3

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
85.7
Top-Ladder
85.7

Convenience convenience

Stored mean 66.7 · Standard deviation 21.3 · Range 57.1

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
85.7
Top-Ladder
100
Event event

Stored mean 70.1 · Standard deviation 15.3 · Range 36.5

Fair Competition
49.2
Growth Efficiency
65.1
Collection & Build
84.1
Free Path
52.4
Light-Spend Convenience
85.7
Top-Ladder
84.1

Comprehension comprehension

Stored mean 66.7 · Standard deviation 15.3 · Range 38.1

Fair Competition
42.9
Growth Efficiency
61.9
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
81

Involvement involvement

Stored mean 70.6 · Standard deviation 15.4 · Range 33.3

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
85.7
Top-Ladder
85.7

Contribution contribution

Stored mean 73 · Standard deviation 15.7 · Range 38.1

Fair Competition
52.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
90.5
Top-Ladder
85.7

Player Value

player-value

Stored mean 67.3 · Standard deviation 14.3 · Range 40.6

Fair Competition
52.6
Growth Efficiency
66.8
Collection & Build
76.5
Free Path
45
Light-Spend Convenience
77.2
Top-Ladder
85.5
Experience · Time experience-time

Stored mean 69.3 · Standard deviation 14.5 · Range 40.2

Fair Competition
54
Growth Efficiency
66.1
Collection & Build
76.7
Free Path
48.7
Light-Spend Convenience
81.5
Top-Ladder
88.9
Enjoyment enjoyment

Stored mean 73.5 · Standard deviation 13.1 · Range 36.5

Fair Competition
60.3
Growth Efficiency
74.6
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
88.9
Top-Ladder
84.1

Excitement excitement

Stored mean 71.4 · Standard deviation 12.6 · Range 33.3

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
85.7
Top-Ladder
81

Amusement amusement

Stored mean 73.8 · Standard deviation 16 · Range 47.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
100
Top-Ladder
81

Flow flow

Stored mean 75.4 · Standard deviation 12.4 · Range 38.1

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
90.5
Satisfaction satisfaction

Stored mean 65.9 · Standard deviation 17.5 · Range 54

Fair Competition
49.2
Growth Efficiency
63.5
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
96.8

Achievement achievement

Stored mean 66.7 · Standard deviation 16.5 · Range 52.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
95.2

Completion completion

Stored mean 66.7 · Standard deviation 16.5 · Range 52.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
95.2

Reward reward

Stored mean 64.3 · Standard deviation 19.8 · Range 57.1

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
100
Real Benefit real-benefit

Stored mean 68.5 · Standard deviation 14.5 · Range 34.9

Fair Competition
52.4
Growth Efficiency
60.3
Collection & Build
77.8
Free Path
50.8
Light-Spend Convenience
84.1
Top-Ladder
85.7

Emotional Relief emotional-relief

Stored mean 67.5 · Standard deviation 13 · Range 33.3

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
85.7
Top-Ladder
71.4

Social Connection social-connection

Stored mean 71.4 · Standard deviation 18 · Range 42.9

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
81
Free Path
57.1
Light-Spend Convenience
95.2
Top-Ladder
90.5

Economic Progress economic-progress

Stored mean 66.7 · Standard deviation 16.5 · Range 52.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
95.2
Needs · Money needs-money

Stored mean 65.2 · Standard deviation 16.1 · Range 50.3

Fair Competition
52.4
Growth Efficiency
66.1
Collection & Build
74.6
Free Path
38.1
Light-Spend Convenience
71.4
Top-Ladder
88.4
Possession possession

Stored mean 65.9 · Standard deviation 20.5 · Range 60.3

Fair Competition
46
Growth Efficiency
60.3
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
71.4
Top-Ladder
98.4

Collection collection

Stored mean 65.1 · Standard deviation 21.6 · Range 61.9

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
71.4
Top-Ladder
100

Customization customization

Stored mean 65.1 · Standard deviation 21.6 · Range 61.9

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
71.4
Top-Ladder
100

Accumulation accumulation

Stored mean 67.5 · Standard deviation 18.5 · Range 57.1

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
71.4
Top-Ladder
95.2
Competition Needs competition-needs

Stored mean 62.7 · Standard deviation 14.1 · Range 38.1

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
33.3
Light-Spend Convenience
71.4
Top-Ladder
71.4

Dominance dominance

Stored mean 62.7 · Standard deviation 14.1 · Range 38.1

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
33.3
Light-Spend Convenience
71.4
Top-Ladder
71.4

Aspiration aspiration

Stored mean 62.7 · Standard deviation 14.1 · Range 38.1

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
33.3
Light-Spend Convenience
71.4
Top-Ladder
71.4

Recognition recognition

Stored mean 62.7 · Standard deviation 14.1 · Range 38.1

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
33.3
Light-Spend Convenience
71.4
Top-Ladder
71.4
Growth Needs growth-needs

Stored mean 66.9 · Standard deviation 16.3 · Range 52.4

Fair Competition
54
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
95.2

Progression progression-needs

Stored mean 66.7 · Standard deviation 16.5 · Range 52.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
95.2

Mastery mastery

Stored mean 67.5 · Standard deviation 15.9 · Range 52.4

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
95.2

Development development

Stored mean 66.7 · Standard deviation 16.5 · Range 52.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
95.2
Engagement · Passion engagement-passion

Stored mean 67.4 · Standard deviation 13.1 · Range 31.2

Fair Competition
51.3
Growth Efficiency
68.3
Collection & Build
78.3
Free Path
48.1
Light-Spend Convenience
78.8
Top-Ladder
79.4
Fairness fairness

Stored mean 63.8 · Standard deviation 12 · Range 31.7

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
39.7
Light-Spend Convenience
71.4
Top-Ladder
71.4

In-Game Balance in-game-balance

Stored mean 64.3 · Standard deviation 10.9 · Range 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
71.4

Governance governance

Stored mean 64.3 · Standard deviation 10.9 · Range 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
71.4

Inclusivity inclusivity

Stored mean 62.7 · Standard deviation 14.1 · Range 38.1

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
33.3
Light-Spend Convenience
71.4
Top-Ladder
71.4
Stability stability

Stored mean 68.8 · Standard deviation 15.4 · Range 38.1

Fair Competition
46
Growth Efficiency
65.1
Collection & Build
82.5
Free Path
52.4
Light-Spend Convenience
84.1
Top-Ladder
82.5

Equilibrium equilibrium

Stored mean 66.7 · Standard deviation 15.3 · Range 38.1

Fair Competition
42.9
Growth Efficiency
61.9
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
81

Resilience resilience

Stored mean 66.7 · Standard deviation 15.3 · Range 38.1

Fair Competition
42.9
Growth Efficiency
61.9
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
81

Sustainability sustainability

Stored mean 73 · Standard deviation 15.7 · Range 38.1

Fair Competition
52.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
90.5
Top-Ladder
85.7
Consistency consistency

Stored mean 69.6 · Standard deviation 13.7 · Range 33.3

Fair Competition
50.8
Growth Efficiency
68.3
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
84.1

Cohesion cohesion

Stored mean 66.7 · Standard deviation 15.3 · Range 38.1

Fair Competition
42.9
Growth Efficiency
61.9
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
81

Continuity continuity

Stored mean 66.7 · Standard deviation 15.3 · Range 38.1

Fair Competition
42.9
Growth Efficiency
61.9
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
81

Reliability reliability

Stored mean 75.4 · Standard deviation 12.4 · Range 38.1

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
81
Top-Ladder
90.5