← Brawl Stars MPM
Brawl Stars · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-06-20 · brawl-stars brawl-stars.json Copy source JSONSHA-256 58d4027e35eade95b752ebd9bf034409ff286226dce78d43d316ed0d9a31c10eGame Offering game-offeringStored mean 67.3 · Standard deviation 15.3 · Range 42
Fair Competition 50.4
Growth Efficiency 62.8
Collection & Build 77.1
Free Path 46.6
Light-Spend Convenience 78.1
Top-Ladder 88.5 Core coreStored mean 69.5 · Standard deviation 13.7 · Range 32.8
Fair Competition 53.4
Growth Efficiency 64.6
Collection & Build 83.6
Free Path 51.3
Light-Spend Convenience 79.9
Top-Ladder 84.1 Character characterStored mean 68.8 · Standard deviation 15.2 · Range 36.5
Fair Competition 49.2
Growth Efficiency 60.3
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 84.1 Personality personality Stored mean 69.8 · Standard deviation 14.7 · Range 33.3
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 85.7 Harmony harmony Stored mean 69.8 · Standard deviation 14.7 · Range 33.3
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 85.7 Friendliness friendliness Stored mean 66.7 · Standard deviation 16.5 · Range 42.9
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 81 Graphic graphicStored mean 71.7 · Standard deviation 13.4 · Range 34.9
Fair Competition 57.1
Growth Efficiency 68.3
Collection & Build 84.1
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 87.3 Design design Stored mean 69.8 · Standard deviation 14.7 · Range 33.3
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 85.7 Quality quality Stored mean 75.4 · Standard deviation 12.4 · Range 38.1
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 90.5 Motion motion Stored mean 69.8 · Standard deviation 14.7 · Range 33.3
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 85.7 Mechanics mechanicsStored mean 68 · Standard deviation 12.8 · Range 31.7
Fair Competition 54
Growth Efficiency 65.1
Collection & Build 81
Free Path 49.2
Light-Spend Convenience 77.8
Top-Ladder 81 Variety variety Stored mean 69.8 · Standard deviation 14.7 · Range 33.3
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 85.7 Balance balance Stored mean 64.3 · Standard deviation 10.9 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 71.4 Dynamism dynamism Stored mean 69.8 · Standard deviation 14.7 · Range 33.3
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 85.7 System systemStored mean 66.1 · Standard deviation 16.4 · Range 49.2
Fair Competition 49.7
Growth Efficiency 62.4
Collection & Build 72.5
Free Path 44.4
Light-Spend Convenience 74.1
Top-Ladder 93.7 Growth Structure growth-structureStored mean 66.7 · Standard deviation 16.5 · Range 52.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 95.2 Progression progression-structure Stored mean 66.7 · Standard deviation 16.5 · Range 52.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 95.2 Advancement advancement Stored mean 66.7 · Standard deviation 16.5 · Range 52.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 95.2 Empowerment empowerment Stored mean 66.7 · Standard deviation 16.5 · Range 52.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 95.2 Economy economyStored mean 64.3 · Standard deviation 19.8 · Range 57.1
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 100 Balance economic-balance Stored mean 64.3 · Standard deviation 19.8 · Range 57.1
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 100 Insufficiency insufficiency Stored mean 64.3 · Standard deviation 19.8 · Range 57.1
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 100 Supplement supplement Stored mean 64.3 · Standard deviation 19.8 · Range 57.1
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 100 Content Structure content-structureStored mean 67.5 · Standard deviation 13.6 · Range 38.1
Fair Competition 54
Growth Efficiency 63.5
Collection & Build 74.6
Free Path 47.6
Light-Spend Convenience 79.4
Top-Ladder 85.7 Growth growth-content Stored mean 66.7 · Standard deviation 16.5 · Range 52.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 95.2 Competition competition-content Stored mean 64.3 · Standard deviation 10.9 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 71.4 Cooperation cooperation-content Stored mean 71.4 · Standard deviation 18 · Range 42.9
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 81
Free Path 57.1
Light-Spend Convenience 95.2
Top-Ladder 90.5 Operation operationStored mean 66.1 · Standard deviation 16.3 · Range 43.9
Fair Competition 48.1
Growth Efficiency 61.4
Collection & Build 75.1
Free Path 43.9
Light-Spend Convenience 80.4
Top-Ladder 87.8 Gacha gachaStored mean 61.1 · Standard deviation 16.5 · Range 50.8
Fair Competition 49.2
Growth Efficiency 60.3
Collection & Build 65.1
Free Path 33.3
Light-Spend Convenience 74.6
Top-Ladder 84.1 Price price Stored mean 54.8 · Standard deviation 19.4 · Range 57.1
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 14.3
Light-Spend Convenience 71.4
Top-Ladder 71.4 Probability probability Stored mean 64.3 · Standard deviation 14 · Range 38.1
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 66.7
Free Path 42.9
Light-Spend Convenience 81
Top-Ladder 81 Reward Management reward-management Stored mean 64.3 · Standard deviation 19.8 · Range 57.1
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 100 Store storeStored mean 67.2 · Standard deviation 18.4 · Range 49.2
Fair Competition 46
Growth Efficiency 58.7
Collection & Build 76.2
Free Path 46
Light-Spend Convenience 81
Top-Ladder 95.2 Reasonableness reasonableness Stored mean 64.3 · Standard deviation 19.8 · Range 57.1
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 100 Timeliness timeliness Stored mean 70.6 · Standard deviation 15.4 · Range 33.3
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Convenience convenience Stored mean 66.7 · Standard deviation 21.3 · Range 57.1
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 85.7
Top-Ladder 100 Event eventStored mean 70.1 · Standard deviation 15.3 · Range 36.5
Fair Competition 49.2
Growth Efficiency 65.1
Collection & Build 84.1
Free Path 52.4
Light-Spend Convenience 85.7
Top-Ladder 84.1 Comprehension comprehension Stored mean 66.7 · Standard deviation 15.3 · Range 38.1
Fair Competition 42.9
Growth Efficiency 61.9
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 81 Involvement involvement Stored mean 70.6 · Standard deviation 15.4 · Range 33.3
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Contribution contribution Stored mean 73 · Standard deviation 15.7 · Range 38.1
Fair Competition 52.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 90.5
Top-Ladder 85.7 Player Value player-valueStored mean 67.3 · Standard deviation 14.3 · Range 40.6
Fair Competition 52.6
Growth Efficiency 66.8
Collection & Build 76.5
Free Path 45
Light-Spend Convenience 77.2
Top-Ladder 85.5 Experience · Time experience-timeStored mean 69.3 · Standard deviation 14.5 · Range 40.2
Fair Competition 54
Growth Efficiency 66.1
Collection & Build 76.7
Free Path 48.7
Light-Spend Convenience 81.5
Top-Ladder 88.9 Enjoyment enjoymentStored mean 73.5 · Standard deviation 13.1 · Range 36.5
Fair Competition 60.3
Growth Efficiency 74.6
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 88.9
Top-Ladder 84.1 Excitement excitement Stored mean 71.4 · Standard deviation 12.6 · Range 33.3
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 85.7
Top-Ladder 81 Amusement amusement Stored mean 73.8 · Standard deviation 16 · Range 47.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 100
Top-Ladder 81 Flow flow Stored mean 75.4 · Standard deviation 12.4 · Range 38.1
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 90.5 Satisfaction satisfactionStored mean 65.9 · Standard deviation 17.5 · Range 54
Fair Competition 49.2
Growth Efficiency 63.5
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 96.8 Achievement achievement Stored mean 66.7 · Standard deviation 16.5 · Range 52.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 95.2 Completion completion Stored mean 66.7 · Standard deviation 16.5 · Range 52.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 95.2 Reward reward Stored mean 64.3 · Standard deviation 19.8 · Range 57.1
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 100 Real Benefit real-benefitStored mean 68.5 · Standard deviation 14.5 · Range 34.9
Fair Competition 52.4
Growth Efficiency 60.3
Collection & Build 77.8
Free Path 50.8
Light-Spend Convenience 84.1
Top-Ladder 85.7 Emotional Relief emotional-relief Stored mean 67.5 · Standard deviation 13 · Range 33.3
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Social Connection social-connection Stored mean 71.4 · Standard deviation 18 · Range 42.9
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 81
Free Path 57.1
Light-Spend Convenience 95.2
Top-Ladder 90.5 Economic Progress economic-progress Stored mean 66.7 · Standard deviation 16.5 · Range 52.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 95.2 Needs · Money needs-moneyStored mean 65.2 · Standard deviation 16.1 · Range 50.3
Fair Competition 52.4
Growth Efficiency 66.1
Collection & Build 74.6
Free Path 38.1
Light-Spend Convenience 71.4
Top-Ladder 88.4 Possession possessionStored mean 65.9 · Standard deviation 20.5 · Range 60.3
Fair Competition 46
Growth Efficiency 60.3
Collection & Build 81
Free Path 38.1
Light-Spend Convenience 71.4
Top-Ladder 98.4 Collection collection Stored mean 65.1 · Standard deviation 21.6 · Range 61.9
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 81
Free Path 38.1
Light-Spend Convenience 71.4
Top-Ladder 100 Customization customization Stored mean 65.1 · Standard deviation 21.6 · Range 61.9
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 81
Free Path 38.1
Light-Spend Convenience 71.4
Top-Ladder 100 Accumulation accumulation Stored mean 67.5 · Standard deviation 18.5 · Range 57.1
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 81
Free Path 38.1
Light-Spend Convenience 71.4
Top-Ladder 95.2 Competition Needs competition-needsStored mean 62.7 · Standard deviation 14.1 · Range 38.1
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 33.3
Light-Spend Convenience 71.4
Top-Ladder 71.4 Dominance dominance Stored mean 62.7 · Standard deviation 14.1 · Range 38.1
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 33.3
Light-Spend Convenience 71.4
Top-Ladder 71.4 Aspiration aspiration Stored mean 62.7 · Standard deviation 14.1 · Range 38.1
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 33.3
Light-Spend Convenience 71.4
Top-Ladder 71.4 Recognition recognition Stored mean 62.7 · Standard deviation 14.1 · Range 38.1
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 33.3
Light-Spend Convenience 71.4
Top-Ladder 71.4 Growth Needs growth-needsStored mean 66.9 · Standard deviation 16.3 · Range 52.4
Fair Competition 54
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 95.2 Progression progression-needs Stored mean 66.7 · Standard deviation 16.5 · Range 52.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 95.2 Mastery mastery Stored mean 67.5 · Standard deviation 15.9 · Range 52.4
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 95.2 Development development Stored mean 66.7 · Standard deviation 16.5 · Range 52.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 95.2 Engagement · Passion engagement-passionStored mean 67.4 · Standard deviation 13.1 · Range 31.2
Fair Competition 51.3
Growth Efficiency 68.3
Collection & Build 78.3
Free Path 48.1
Light-Spend Convenience 78.8
Top-Ladder 79.4 Fairness fairnessStored mean 63.8 · Standard deviation 12 · Range 31.7
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 39.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 In-Game Balance in-game-balance Stored mean 64.3 · Standard deviation 10.9 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 71.4 Governance governance Stored mean 64.3 · Standard deviation 10.9 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 71.4 Inclusivity inclusivity Stored mean 62.7 · Standard deviation 14.1 · Range 38.1
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 33.3
Light-Spend Convenience 71.4
Top-Ladder 71.4 Stability stabilityStored mean 68.8 · Standard deviation 15.4 · Range 38.1
Fair Competition 46
Growth Efficiency 65.1
Collection & Build 82.5
Free Path 52.4
Light-Spend Convenience 84.1
Top-Ladder 82.5 Equilibrium equilibrium Stored mean 66.7 · Standard deviation 15.3 · Range 38.1
Fair Competition 42.9
Growth Efficiency 61.9
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 81 Resilience resilience Stored mean 66.7 · Standard deviation 15.3 · Range 38.1
Fair Competition 42.9
Growth Efficiency 61.9
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 81 Sustainability sustainability Stored mean 73 · Standard deviation 15.7 · Range 38.1
Fair Competition 52.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 90.5
Top-Ladder 85.7 Consistency consistencyStored mean 69.6 · Standard deviation 13.7 · Range 33.3
Fair Competition 50.8
Growth Efficiency 68.3
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 84.1 Cohesion cohesion Stored mean 66.7 · Standard deviation 15.3 · Range 38.1
Fair Competition 42.9
Growth Efficiency 61.9
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 81 Continuity continuity Stored mean 66.7 · Standard deviation 15.3 · Range 38.1
Fair Competition 42.9
Growth Efficiency 61.9
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 81 Reliability reliability Stored mean 75.4 · Standard deviation 12.4 · Range 38.1
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 81
Top-Ladder 90.5