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Archero · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

archero.json
SHA-256125e7694257ba27f09e04610d7d0b03adbd41a518b4f203bb0c8d234d408f318

Game Offering

game-offering

Stored mean 54.6 · Standard deviation 2.1 · Range 7.1

Fair Competition
50.7
Growth Efficiency
55.6
Collection & Build
55.2
Free Path
54
Light-Spend Convenience
57.8
Top-Ladder
54.1
Core core

Stored mean 57.8 · Standard deviation 3.6 · Range 9.5

Fair Competition
61.1
Growth Efficiency
52.9
Collection & Build
62.4
Free Path
58.5
Light-Spend Convenience
58.5
Top-Ladder
53.4
Character character

Stored mean 24.6 · Standard deviation 8 · Range 20.6

Fair Competition
20.6
Growth Efficiency
14.3
Collection & Build
34.9
Free Path
31
Light-Spend Convenience
31
Top-Ladder
15.9

Personality personality

Stored mean 25 · Standard deviation 7.6 · Range 16.7

Fair Competition
28.6
Growth Efficiency
14.3
Collection & Build
31
Free Path
31
Light-Spend Convenience
31
Top-Ladder
14.3

Harmony harmony

Stored mean 21.8 · Standard deviation 6.7 · Range 16.7

Fair Competition
19
Growth Efficiency
14.3
Collection & Build
16.7
Free Path
31
Light-Spend Convenience
31
Top-Ladder
19

Friendliness friendliness

Stored mean 27 · Standard deviation 15.4 · Range 42.9

Fair Competition
14.3
Growth Efficiency
14.3
Collection & Build
57.1
Free Path
31
Light-Spend Convenience
31
Top-Ladder
14.3
Graphic graphic

Stored mean 72.6 · Standard deviation 2.7 · Range 7.1

Fair Competition
78.6
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Design design

Stored mean 64.3 · Standard deviation 0 · Range 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Quality quality

Stored mean 61.5 · Standard deviation 4.4 · Range 11.9

Fair Competition
71.4
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Motion motion

Stored mean 92.1 · Standard deviation 3.5 · Range 9.5

Fair Competition
100
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
90.5
Mechanics mechanics

Stored mean 76.2 · Standard deviation 4.6 · Range 11.1

Fair Competition
84.1
Growth Efficiency
73
Collection & Build
81
Free Path
73
Light-Spend Convenience
73
Top-Ladder
73

Variety variety

Stored mean 93.7 · Standard deviation 4.5 · Range 9.5

Fair Competition
100
Growth Efficiency
90.5
Collection & Build
100
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
90.5

Balance balance

Stored mean 61.1 · Standard deviation 5.8 · Range 14.3

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Dynamism dynamism

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
System system

Stored mean 61.7 · Standard deviation 3.7 · Range 10.6

Fair Competition
58.5
Growth Efficiency
67.7
Collection & Build
57.1
Free Path
61.9
Light-Spend Convenience
65.1
Top-Ladder
60.1
Growth Structure growth-structure

Stored mean 73.3 · Standard deviation 4.4 · Range 12.7

Fair Competition
68.3
Growth Efficiency
81
Collection & Build
68.3
Free Path
73
Light-Spend Convenience
73
Top-Ladder
76.2

Progression progression-structure

Stored mean 93.7 · Standard deviation 4.5 · Range 9.5

Fair Competition
90.5
Growth Efficiency
100
Collection & Build
90.5
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
100

Advancement advancement

Stored mean 78.6 · Standard deviation 7.1 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Empowerment empowerment

Stored mean 47.6 · Standard deviation 6.7 · Range 14.3

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
42.9
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
57.1
Economy economy

Stored mean 58.5 · Standard deviation 11.2 · Range 29.4

Fair Competition
46.8
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
61.9
Light-Spend Convenience
71.4
Top-Ladder
42.1

Balance economic-balance

Stored mean 57.9 · Standard deviation 10.7 · Range 26.2

Fair Competition
45.2
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
45.2

Insufficiency insufficiency

Stored mean 45.2 · Standard deviation 8.9 · Range 21.4

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
42.9
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
35.7

Supplement supplement

Stored mean 72.2 · Standard deviation 15.5 · Range 40.5

Fair Competition
59.5
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
45.2
Content Structure content-structure

Stored mean 53.4 · Standard deviation 5.7 · Range 15.9

Fair Competition
60.3
Growth Efficiency
50.8
Collection & Build
46
Free Path
50.8
Light-Spend Convenience
50.8
Top-Ladder
61.9

Growth growth-content

Stored mean 78.6 · Standard deviation 7.1 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Competition competition-content

Stored mean 37.3 · Standard deviation 13.7 · Range 35.7

Fair Competition
52.4
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
21.4
Light-Spend Convenience
21.4
Top-Ladder
57.1

Cooperation cooperation-content

Stored mean 44.4 · Standard deviation 10.7 · Range 26.2

Fair Competition
57.1
Growth Efficiency
31
Collection & Build
31
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
57.1
Operation operation

Stored mean 44.2 · Standard deviation 5.8 · Range 17.2

Fair Competition
32.5
Growth Efficiency
46.3
Collection & Build
46
Free Path
41.5
Light-Spend Convenience
49.7
Top-Ladder
48.9
Gacha gacha

Stored mean 46.2 · Standard deviation 11.4 · Range 32.5

Fair Competition
36.5
Growth Efficiency
38.9
Collection & Build
54.8
Free Path
34.1
Light-Spend Convenience
46
Top-Ladder
66.7

Price price

Stored mean 38.9 · Standard deviation 15.8 · Range 40.5

Fair Competition
21.4
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
21.4
Light-Spend Convenience
57.1
Top-Ladder
61.9

Probability probability

Stored mean 31.7 · Standard deviation 13 · Range 33.3

Fair Competition
42.9
Growth Efficiency
21.4
Collection & Build
42.9
Free Path
14.3
Light-Spend Convenience
21.4
Top-Ladder
47.6

Reward Management reward-management

Stored mean 67.9 · Standard deviation 15.7 · Range 45.2

Fair Competition
45.2
Growth Efficiency
59.5
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
59.5
Top-Ladder
90.5
Store store

Stored mean 43.8 · Standard deviation 10.5 · Range 34.9

Fair Competition
27
Growth Efficiency
47.6
Collection & Build
38.9
Free Path
41.3
Light-Spend Convenience
61.9
Top-Ladder
46

Reasonableness reasonableness

Stored mean 38.1 · Standard deviation 14.7 · Range 35.7

Fair Competition
21.4
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
21.4
Light-Spend Convenience
57.1
Top-Ladder
57.1

Timeliness timeliness

Stored mean 27.4 · Standard deviation 11.2 · Range 28.6

Fair Competition
14.3
Growth Efficiency
21.4
Collection & Build
21.4
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
21.4

Convenience convenience

Stored mean 65.9 · Standard deviation 14.9 · Range 40.5

Fair Competition
45.2
Growth Efficiency
85.7
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
85.7
Top-Ladder
59.5
Event event

Stored mean 42.6 · Standard deviation 6.9 · Range 18.3

Fair Competition
34.1
Growth Efficiency
52.4
Collection & Build
44.4
Free Path
49.2
Light-Spend Convenience
41.3
Top-Ladder
34.1

Comprehension comprehension

Stored mean 51.2 · Standard deviation 6 · Range 11.9

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
45.2
Top-Ladder
45.2

Involvement involvement

Stored mean 47.6 · Standard deviation 9.8 · Range 21.4

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
42.9
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
35.7

Contribution contribution

Stored mean 29 · Standard deviation 8.2 · Range 21.4

Fair Competition
21.4
Growth Efficiency
42.9
Collection & Build
33.3
Free Path
33.3
Light-Spend Convenience
21.4
Top-Ladder
21.4

Player Value

player-value

Stored mean 59.8 · Standard deviation 1.9 · Range 5.9

Fair Competition
59.9
Growth Efficiency
60.8
Collection & Build
62.4
Free Path
58.5
Light-Spend Convenience
56.5
Top-Ladder
60.8
Experience · Time experience-time

Stored mean 68.7 · Standard deviation 1.9 · Range 4.8

Fair Competition
68.3
Growth Efficiency
70.9
Collection & Build
67.7
Free Path
71.7
Light-Spend Convenience
66.9
Top-Ladder
66.9
Enjoyment enjoyment

Stored mean 83.9 · Standard deviation 4.9 · Range 12.7

Fair Competition
90.5
Growth Efficiency
82.5
Collection & Build
77.8
Free Path
87.3
Light-Spend Convenience
87.3
Top-Ladder
77.8

Excitement excitement

Stored mean 92.1 · Standard deviation 3.5 · Range 9.5

Fair Competition
100
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
90.5

Amusement amusement

Stored mean 81 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4

Flow flow

Stored mean 78.6 · Standard deviation 7.1 · Range 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4
Satisfaction satisfaction

Stored mean 72 · Standard deviation 7.6 · Range 19.8

Fair Competition
61.1
Growth Efficiency
81
Collection & Build
81
Free Path
69.8
Light-Spend Convenience
64.3
Top-Ladder
74.6

Achievement achievement

Stored mean 95.2 · Standard deviation 4.8 · Range 9.5

Fair Competition
90.5
Growth Efficiency
100
Collection & Build
100
Free Path
100
Light-Spend Convenience
90.5
Top-Ladder
90.5

Completion completion

Stored mean 46 · Standard deviation 8.5 · Range 23.8

Fair Competition
33.3
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
42.9

Reward reward

Stored mean 74.6 · Standard deviation 13 · Range 31

Fair Competition
59.5
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
59.5
Top-Ladder
90.5
Real Benefit real-benefit

Stored mean 50.4 · Standard deviation 4.2 · Range 13.5

Fair Competition
53.2
Growth Efficiency
49.2
Collection & Build
44.4
Free Path
57.9
Light-Spend Convenience
49.2
Top-Ladder
48.4

Emotional Relief emotional-relief

Stored mean 47.2 · Standard deviation 12 · Range 40.5

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
71.4
Light-Spend Convenience
45.2
Top-Ladder
31

Social Connection social-connection

Stored mean 30.2 · Standard deviation 10.7 · Range 26.2

Fair Competition
42.9
Growth Efficiency
16.7
Collection & Build
16.7
Free Path
31
Light-Spend Convenience
31
Top-Ladder
42.9

Economic Progress economic-progress

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Needs · Money needs-money

Stored mean 62.9 · Standard deviation 6.2 · Range 18.3

Fair Competition
61.6
Growth Efficiency
65.1
Collection & Build
68.3
Free Path
53.2
Light-Spend Convenience
57.7
Top-Ladder
71.4
Possession possession

Stored mean 56.2 · Standard deviation 12.4 · Range 40.5

Fair Competition
35.7
Growth Efficiency
58.7
Collection & Build
76.2
Free Path
47.6
Light-Spend Convenience
58.7
Top-Ladder
60.3

Collection collection

Stored mean 63.5 · Standard deviation 18.8 · Range 50

Fair Competition
45.2
Growth Efficiency
59.5
Collection & Build
85.7
Free Path
40.5
Light-Spend Convenience
59.5
Top-Ladder
90.5

Customization customization

Stored mean 32.9 · Standard deviation 12 · Range 40.5

Fair Competition
16.7
Growth Efficiency
31
Collection & Build
57.1
Free Path
31
Light-Spend Convenience
31
Top-Ladder
31

Accumulation accumulation

Stored mean 72.2 · Standard deviation 15.5 · Range 40.5

Fair Competition
45.2
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
59.5
Competition Needs competition-needs

Stored mean 51.2 · Standard deviation 14.4 · Range 38.9

Fair Competition
66.7
Growth Efficiency
50.8
Collection & Build
46
Free Path
34.1
Light-Spend Convenience
36.5
Top-Ladder
73

Dominance dominance

Stored mean 36.9 · Standard deviation 16.4 · Range 47.6

Fair Competition
52.4
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
14.3
Light-Spend Convenience
21.4
Top-Ladder
61.9

Aspiration aspiration

Stored mean 73 · Standard deviation 12.2 · Range 28.6

Fair Competition
81
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
85.7

Recognition recognition

Stored mean 43.7 · Standard deviation 18 · Range 40.5

Fair Competition
66.7
Growth Efficiency
31
Collection & Build
31
Free Path
31
Light-Spend Convenience
31
Top-Ladder
71.4
Growth Needs growth-needs

Stored mean 81.2 · Standard deviation 2.8 · Range 7.9

Fair Competition
82.5
Growth Efficiency
85.7
Collection & Build
82.5
Free Path
77.8
Light-Spend Convenience
77.8
Top-Ladder
81

Progression progression-needs

Stored mean 93.7 · Standard deviation 4.5 · Range 9.5

Fair Competition
90.5
Growth Efficiency
100
Collection & Build
90.5
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
100

Mastery mastery

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Development development

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Engagement · Passion engagement-passion

Stored mean 47.8 · Standard deviation 2.8 · Range 7.4

Fair Competition
49.7
Growth Efficiency
46.6
Collection & Build
51.3
Free Path
50.5
Light-Spend Convenience
45
Top-Ladder
43.9
Fairness fairness

Stored mean 37.8 · Standard deviation 7 · Range 18.3

Fair Competition
49.2
Growth Efficiency
31
Collection & Build
45.2
Free Path
35.7
Light-Spend Convenience
31
Top-Ladder
34.9

In-Game Balance in-game-balance

Stored mean 42.1 · Standard deviation 9.1 · Range 21.4

Fair Competition
52.4
Growth Efficiency
35.7
Collection & Build
57.1
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Governance governance

Stored mean 31.7 · Standard deviation 13 · Range 33.3

Fair Competition
42.9
Growth Efficiency
21.4
Collection & Build
42.9
Free Path
14.3
Light-Spend Convenience
21.4
Top-Ladder
47.6

Inclusivity inclusivity

Stored mean 39.7 · Standard deviation 11.9 · Range 35.7

Fair Competition
52.4
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
57.1
Light-Spend Convenience
35.7
Top-Ladder
21.4
Stability stability

Stored mean 49.9 · Standard deviation 3.6 · Range 7.9

Fair Competition
49.2
Growth Efficiency
53.2
Collection & Build
53.2
Free Path
53.2
Light-Spend Convenience
45.2
Top-Ladder
45.2

Equilibrium equilibrium

Stored mean 51.2 · Standard deviation 6 · Range 11.9

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
45.2
Top-Ladder
45.2

Resilience resilience

Stored mean 47.2 · Standard deviation 4.4 · Range 11.9

Fair Competition
57.1
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
45.2

Sustainability sustainability

Stored mean 51.2 · Standard deviation 6 · Range 11.9

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
45.2
Top-Ladder
45.2
Consistency consistency

Stored mean 55.8 · Standard deviation 4.1 · Range 11.9

Fair Competition
50.8
Growth Efficiency
55.6
Collection & Build
55.6
Free Path
62.7
Light-Spend Convenience
58.7
Top-Ladder
51.6

Cohesion cohesion

Stored mean 65.5 · Standard deviation 6 · Range 11.9

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
59.5
Top-Ladder
59.5

Continuity continuity

Stored mean 40.5 · Standard deviation 12.8 · Range 35.7

Fair Competition
21.4
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
35.7

Reliability reliability

Stored mean 61.5 · Standard deviation 4.4 · Range 11.9

Fair Competition
71.4
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5