← Archero MPM
Archero · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-06-01 · archero archero.json Copy source JSONSHA-256 125e7694257ba27f09e04610d7d0b03adbd41a518b4f203bb0c8d234d408f318Game Offering game-offeringStored mean 54.6 · Standard deviation 2.1 · Range 7.1
Fair Competition 50.7
Growth Efficiency 55.6
Collection & Build 55.2
Free Path 54
Light-Spend Convenience 57.8
Top-Ladder 54.1 Core coreStored mean 57.8 · Standard deviation 3.6 · Range 9.5
Fair Competition 61.1
Growth Efficiency 52.9
Collection & Build 62.4
Free Path 58.5
Light-Spend Convenience 58.5
Top-Ladder 53.4 Character characterStored mean 24.6 · Standard deviation 8 · Range 20.6
Fair Competition 20.6
Growth Efficiency 14.3
Collection & Build 34.9
Free Path 31
Light-Spend Convenience 31
Top-Ladder 15.9 Personality personality Stored mean 25 · Standard deviation 7.6 · Range 16.7
Fair Competition 28.6
Growth Efficiency 14.3
Collection & Build 31
Free Path 31
Light-Spend Convenience 31
Top-Ladder 14.3 Harmony harmony Stored mean 21.8 · Standard deviation 6.7 · Range 16.7
Fair Competition 19
Growth Efficiency 14.3
Collection & Build 16.7
Free Path 31
Light-Spend Convenience 31
Top-Ladder 19 Friendliness friendliness Stored mean 27 · Standard deviation 15.4 · Range 42.9
Fair Competition 14.3
Growth Efficiency 14.3
Collection & Build 57.1
Free Path 31
Light-Spend Convenience 31
Top-Ladder 14.3 Graphic graphicStored mean 72.6 · Standard deviation 2.7 · Range 7.1
Fair Competition 78.6
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Design design Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Quality quality Stored mean 61.5 · Standard deviation 4.4 · Range 11.9
Fair Competition 71.4
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Motion motion Stored mean 92.1 · Standard deviation 3.5 · Range 9.5
Fair Competition 100
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 90.5 Mechanics mechanicsStored mean 76.2 · Standard deviation 4.6 · Range 11.1
Fair Competition 84.1
Growth Efficiency 73
Collection & Build 81
Free Path 73
Light-Spend Convenience 73
Top-Ladder 73 Variety variety Stored mean 93.7 · Standard deviation 4.5 · Range 9.5
Fair Competition 100
Growth Efficiency 90.5
Collection & Build 100
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 90.5 Balance balance Stored mean 61.1 · Standard deviation 5.8 · Range 14.3
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Dynamism dynamism Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 System systemStored mean 61.7 · Standard deviation 3.7 · Range 10.6
Fair Competition 58.5
Growth Efficiency 67.7
Collection & Build 57.1
Free Path 61.9
Light-Spend Convenience 65.1
Top-Ladder 60.1 Growth Structure growth-structureStored mean 73.3 · Standard deviation 4.4 · Range 12.7
Fair Competition 68.3
Growth Efficiency 81
Collection & Build 68.3
Free Path 73
Light-Spend Convenience 73
Top-Ladder 76.2 Progression progression-structure Stored mean 93.7 · Standard deviation 4.5 · Range 9.5
Fair Competition 90.5
Growth Efficiency 100
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 100 Advancement advancement Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Empowerment empowerment Stored mean 47.6 · Standard deviation 6.7 · Range 14.3
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 57.1 Economy economyStored mean 58.5 · Standard deviation 11.2 · Range 29.4
Fair Competition 46.8
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 42.1 Balance economic-balance Stored mean 57.9 · Standard deviation 10.7 · Range 26.2
Fair Competition 45.2
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 45.2 Insufficiency insufficiency Stored mean 45.2 · Standard deviation 8.9 · Range 21.4
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 35.7 Supplement supplement Stored mean 72.2 · Standard deviation 15.5 · Range 40.5
Fair Competition 59.5
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 45.2 Content Structure content-structureStored mean 53.4 · Standard deviation 5.7 · Range 15.9
Fair Competition 60.3
Growth Efficiency 50.8
Collection & Build 46
Free Path 50.8
Light-Spend Convenience 50.8
Top-Ladder 61.9 Growth growth-content Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Competition competition-content Stored mean 37.3 · Standard deviation 13.7 · Range 35.7
Fair Competition 52.4
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 21.4
Light-Spend Convenience 21.4
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 44.4 · Standard deviation 10.7 · Range 26.2
Fair Competition 57.1
Growth Efficiency 31
Collection & Build 31
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 57.1 Operation operationStored mean 44.2 · Standard deviation 5.8 · Range 17.2
Fair Competition 32.5
Growth Efficiency 46.3
Collection & Build 46
Free Path 41.5
Light-Spend Convenience 49.7
Top-Ladder 48.9 Gacha gachaStored mean 46.2 · Standard deviation 11.4 · Range 32.5
Fair Competition 36.5
Growth Efficiency 38.9
Collection & Build 54.8
Free Path 34.1
Light-Spend Convenience 46
Top-Ladder 66.7 Price price Stored mean 38.9 · Standard deviation 15.8 · Range 40.5
Fair Competition 21.4
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 21.4
Light-Spend Convenience 57.1
Top-Ladder 61.9 Probability probability Stored mean 31.7 · Standard deviation 13 · Range 33.3
Fair Competition 42.9
Growth Efficiency 21.4
Collection & Build 42.9
Free Path 14.3
Light-Spend Convenience 21.4
Top-Ladder 47.6 Reward Management reward-management Stored mean 67.9 · Standard deviation 15.7 · Range 45.2
Fair Competition 45.2
Growth Efficiency 59.5
Collection & Build 85.7
Free Path 66.7
Light-Spend Convenience 59.5
Top-Ladder 90.5 Store storeStored mean 43.8 · Standard deviation 10.5 · Range 34.9
Fair Competition 27
Growth Efficiency 47.6
Collection & Build 38.9
Free Path 41.3
Light-Spend Convenience 61.9
Top-Ladder 46 Reasonableness reasonableness Stored mean 38.1 · Standard deviation 14.7 · Range 35.7
Fair Competition 21.4
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 21.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Timeliness timeliness Stored mean 27.4 · Standard deviation 11.2 · Range 28.6
Fair Competition 14.3
Growth Efficiency 21.4
Collection & Build 21.4
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 21.4 Convenience convenience Stored mean 65.9 · Standard deviation 14.9 · Range 40.5
Fair Competition 45.2
Growth Efficiency 85.7
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 85.7
Top-Ladder 59.5 Event eventStored mean 42.6 · Standard deviation 6.9 · Range 18.3
Fair Competition 34.1
Growth Efficiency 52.4
Collection & Build 44.4
Free Path 49.2
Light-Spend Convenience 41.3
Top-Ladder 34.1 Comprehension comprehension Stored mean 51.2 · Standard deviation 6 · Range 11.9
Fair Competition 45.2
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 45.2
Top-Ladder 45.2 Involvement involvement Stored mean 47.6 · Standard deviation 9.8 · Range 21.4
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 42.9
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 35.7 Contribution contribution Stored mean 29 · Standard deviation 8.2 · Range 21.4
Fair Competition 21.4
Growth Efficiency 42.9
Collection & Build 33.3
Free Path 33.3
Light-Spend Convenience 21.4
Top-Ladder 21.4 Player Value player-valueStored mean 59.8 · Standard deviation 1.9 · Range 5.9
Fair Competition 59.9
Growth Efficiency 60.8
Collection & Build 62.4
Free Path 58.5
Light-Spend Convenience 56.5
Top-Ladder 60.8 Experience · Time experience-timeStored mean 68.7 · Standard deviation 1.9 · Range 4.8
Fair Competition 68.3
Growth Efficiency 70.9
Collection & Build 67.7
Free Path 71.7
Light-Spend Convenience 66.9
Top-Ladder 66.9 Enjoyment enjoymentStored mean 83.9 · Standard deviation 4.9 · Range 12.7
Fair Competition 90.5
Growth Efficiency 82.5
Collection & Build 77.8
Free Path 87.3
Light-Spend Convenience 87.3
Top-Ladder 77.8 Excitement excitement Stored mean 92.1 · Standard deviation 3.5 · Range 9.5
Fair Competition 100
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 90.5 Amusement amusement Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Flow flow Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Satisfaction satisfactionStored mean 72 · Standard deviation 7.6 · Range 19.8
Fair Competition 61.1
Growth Efficiency 81
Collection & Build 81
Free Path 69.8
Light-Spend Convenience 64.3
Top-Ladder 74.6 Achievement achievement Stored mean 95.2 · Standard deviation 4.8 · Range 9.5
Fair Competition 90.5
Growth Efficiency 100
Collection & Build 100
Free Path 100
Light-Spend Convenience 90.5
Top-Ladder 90.5 Completion completion Stored mean 46 · Standard deviation 8.5 · Range 23.8
Fair Competition 33.3
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 42.9 Reward reward Stored mean 74.6 · Standard deviation 13 · Range 31
Fair Competition 59.5
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 66.7
Light-Spend Convenience 59.5
Top-Ladder 90.5 Real Benefit real-benefitStored mean 50.4 · Standard deviation 4.2 · Range 13.5
Fair Competition 53.2
Growth Efficiency 49.2
Collection & Build 44.4
Free Path 57.9
Light-Spend Convenience 49.2
Top-Ladder 48.4 Emotional Relief emotional-relief Stored mean 47.2 · Standard deviation 12 · Range 40.5
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 71.4
Light-Spend Convenience 45.2
Top-Ladder 31 Social Connection social-connection Stored mean 30.2 · Standard deviation 10.7 · Range 26.2
Fair Competition 42.9
Growth Efficiency 16.7
Collection & Build 16.7
Free Path 31
Light-Spend Convenience 31
Top-Ladder 42.9 Economic Progress economic-progress Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Needs · Money needs-moneyStored mean 62.9 · Standard deviation 6.2 · Range 18.3
Fair Competition 61.6
Growth Efficiency 65.1
Collection & Build 68.3
Free Path 53.2
Light-Spend Convenience 57.7
Top-Ladder 71.4 Possession possessionStored mean 56.2 · Standard deviation 12.4 · Range 40.5
Fair Competition 35.7
Growth Efficiency 58.7
Collection & Build 76.2
Free Path 47.6
Light-Spend Convenience 58.7
Top-Ladder 60.3 Collection collection Stored mean 63.5 · Standard deviation 18.8 · Range 50
Fair Competition 45.2
Growth Efficiency 59.5
Collection & Build 85.7
Free Path 40.5
Light-Spend Convenience 59.5
Top-Ladder 90.5 Customization customization Stored mean 32.9 · Standard deviation 12 · Range 40.5
Fair Competition 16.7
Growth Efficiency 31
Collection & Build 57.1
Free Path 31
Light-Spend Convenience 31
Top-Ladder 31 Accumulation accumulation Stored mean 72.2 · Standard deviation 15.5 · Range 40.5
Fair Competition 45.2
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 59.5 Competition Needs competition-needsStored mean 51.2 · Standard deviation 14.4 · Range 38.9
Fair Competition 66.7
Growth Efficiency 50.8
Collection & Build 46
Free Path 34.1
Light-Spend Convenience 36.5
Top-Ladder 73 Dominance dominance Stored mean 36.9 · Standard deviation 16.4 · Range 47.6
Fair Competition 52.4
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 14.3
Light-Spend Convenience 21.4
Top-Ladder 61.9 Aspiration aspiration Stored mean 73 · Standard deviation 12.2 · Range 28.6
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 85.7 Recognition recognition Stored mean 43.7 · Standard deviation 18 · Range 40.5
Fair Competition 66.7
Growth Efficiency 31
Collection & Build 31
Free Path 31
Light-Spend Convenience 31
Top-Ladder 71.4 Growth Needs growth-needsStored mean 81.2 · Standard deviation 2.8 · Range 7.9
Fair Competition 82.5
Growth Efficiency 85.7
Collection & Build 82.5
Free Path 77.8
Light-Spend Convenience 77.8
Top-Ladder 81 Progression progression-needs Stored mean 93.7 · Standard deviation 4.5 · Range 9.5
Fair Competition 90.5
Growth Efficiency 100
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 100 Mastery mastery Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Development development Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Engagement · Passion engagement-passionStored mean 47.8 · Standard deviation 2.8 · Range 7.4
Fair Competition 49.7
Growth Efficiency 46.6
Collection & Build 51.3
Free Path 50.5
Light-Spend Convenience 45
Top-Ladder 43.9 Fairness fairnessStored mean 37.8 · Standard deviation 7 · Range 18.3
Fair Competition 49.2
Growth Efficiency 31
Collection & Build 45.2
Free Path 35.7
Light-Spend Convenience 31
Top-Ladder 34.9 In-Game Balance in-game-balance Stored mean 42.1 · Standard deviation 9.1 · Range 21.4
Fair Competition 52.4
Growth Efficiency 35.7
Collection & Build 57.1
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 35.7 Governance governance Stored mean 31.7 · Standard deviation 13 · Range 33.3
Fair Competition 42.9
Growth Efficiency 21.4
Collection & Build 42.9
Free Path 14.3
Light-Spend Convenience 21.4
Top-Ladder 47.6 Inclusivity inclusivity Stored mean 39.7 · Standard deviation 11.9 · Range 35.7
Fair Competition 52.4
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 57.1
Light-Spend Convenience 35.7
Top-Ladder 21.4 Stability stabilityStored mean 49.9 · Standard deviation 3.6 · Range 7.9
Fair Competition 49.2
Growth Efficiency 53.2
Collection & Build 53.2
Free Path 53.2
Light-Spend Convenience 45.2
Top-Ladder 45.2 Equilibrium equilibrium Stored mean 51.2 · Standard deviation 6 · Range 11.9
Fair Competition 45.2
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 45.2
Top-Ladder 45.2 Resilience resilience Stored mean 47.2 · Standard deviation 4.4 · Range 11.9
Fair Competition 57.1
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 45.2 Sustainability sustainability Stored mean 51.2 · Standard deviation 6 · Range 11.9
Fair Competition 45.2
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 45.2
Top-Ladder 45.2 Consistency consistencyStored mean 55.8 · Standard deviation 4.1 · Range 11.9
Fair Competition 50.8
Growth Efficiency 55.6
Collection & Build 55.6
Free Path 62.7
Light-Spend Convenience 58.7
Top-Ladder 51.6 Cohesion cohesion Stored mean 65.5 · Standard deviation 6 · Range 11.9
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 59.5
Top-Ladder 59.5 Continuity continuity Stored mean 40.5 · Standard deviation 12.8 · Range 35.7
Fair Competition 21.4
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 35.7 Reliability reliability Stored mean 61.5 · Standard deviation 4.4 · Range 11.9
Fair Competition 71.4
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5