원래 값
{"fields":{"declared_id":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"explicit_reference_ids":{"exact_value":"","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"field_001":{"exact_value":" 31 ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"31","value_type":"INTEGER_TEXT"},"field_002":{"exact_value":" PowerUps; Reroll; Skip; Banish / PowerUp 개별 명칭 21종 ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"PowerUps; Reroll; Skip; Banish / PowerUp 개별 명칭 21종","value_type":"TEXT"},"field_003":{"exact_value":" PowerUps의 개별 구성원으로 다음 명칭을 등재한다. Might, Armor, Max Health, Recovery, Cooldown, Area, Speed, Duration, Amount, Move Speed, Magnet, Luck, Omni, Revival, Curse, Charm, Defang, Fever, Reroll, Skip, Banish. Charm은 Relic Apoplexy 획득으로, Defang은 Relic Antidote 획득으로 해금된다. ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"PowerUps의 개별 구성원으로 다음 명칭을 등재한다. Might, Armor, Max Health, Recovery, Cooldown, Area, Speed, Duration, Amount, Move Speed, Magnet, Luck, Omni, Revival, Curse, Charm, Defang, Fever, Reroll, Skip, Banish. Charm은 Relic Apoplexy 획득으로, Defang은 Relic Antidote 획득으로 해금된다.","value_type":"TEXT"},"field_004":{"exact_value":" 전 플랫폼 ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"전 플랫폼","value_type":"TEXT"},"field_005":{"exact_value":" Confirmed ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"Confirmed","value_type":"TEXT"},"field_006":{"exact_value":" Active ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"Active","value_type":"TEXT"},"record_kind":{"exact_value":"table_row","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"section_path":{"exact_value":"S070_S_Structural_Report_NativeDense_VampireSurvivors_2026-06-19.md / 4. Part II. SFA 10-System Structural Capsules / 4.6 S6. Growth Systems / ① 정의·구성·사실","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"}},"raw_text":"| 31원래 필드 18
- atom_class
SEMANTIC_OBJECT
- atom_id
AT-0278ff96a4e85e5a582c72c4a95ce2294d44010d2241b3949641ba505e0b47d4
- authority_action
PRESERVE
- authority_matrix_key
S:CLEAN_SSOT
- authority_stage_role
S070
- baseline
2026-06-19
- canonical_payload
{"fields":{"declared_id":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"explicit_reference_ids":{"exact_value":"","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"field_001":{"exact_value":" 31 ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"31","value_type":"INTEGER_TEXT"},"field_002":{"exact_value":" PowerUps; Reroll; Skip; Banish / PowerUp 개별 명칭 21종 ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"PowerUps; Reroll; Skip; Banish / PowerUp 개별 명칭 21종","value_type":"TEXT"},"field_003":{"exact_value":" PowerUps의 개별 구성원으로 다음 명칭을 등재한다. Might, Armor, Max Health, Recovery, Cooldown, Area, Speed, Duration, Amount, Move Speed, Magnet, Luck, Omni, Revival, Curse, Charm, Defang, Fever, Reroll, Skip, Banish. Charm은 Relic Apoplexy 획득으로, Defang은 Relic Antidote 획득으로 해금된다. ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"PowerUps의 개별 구성원으로 다음 명칭을 등재한다. Might, Armor, Max Health, Recovery, Cooldown, Area, Speed, Duration, Amount, Move Speed, Magnet, Luck, Omni, Revival, Curse, Charm, Defang, Fever, Reroll, Skip, Banish. Charm은 Relic Apoplexy 획득으로, Defang은 Relic Antidote 획득으로 해금된다.","value_type":"TEXT"},"field_004":{"exact_value":" 전 플랫폼 ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"전 플랫폼","value_type":"TEXT"},"field_005":{"exact_value":" Confirmed ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"Confirmed","value_type":"TEXT"},"field_006":{"exact_value":" Active ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"Active","value_type":"TEXT"},"record_kind":{"exact_value":"table_row","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"section_path":{"exact_value":"S070_S_Structural_Report_NativeDense_VampireSurvivors_2026-06-19.md / 4. Part II. SFA 10-System Structural Capsules / 4.6 S6. Growth Systems / ① 정의·구성·사실","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"}},"raw_text":"| 31- canonical_payload_sha256
4a63815452865b195eb271256076ef19653fdc29ebe849f48a6cb2585e40a476
- derived_from_atom_ids
[]
- family
S
- game_code
VampireSurvivors
- lineage_anchors
[{"artifact_role":"S070","baseline":"2026-06-19","family":"S","game_code":"VampireSurvivors","lineage_anchor_id":"LA-2bd6f5e18879c2e80bae3cb664b34d715264fe3cb73d3e31752624695144140b","lineage_digest":"2bd6f5e18879c2e80bae3cb664b34d715264fe3cb73d3e31752624695144140b","location":{"byte_end_exclusive":77295,"byte_start":76861,"cached_value_raw":null,"cell_is_lineage_only":null,"char_end_exclusive":54574,"char_start":54220,"coordinate":null,"defined_name":null,"formula_raw":null,"line_end":597,"line_start":597,"location_kind":"MARKDOWN_SPAN","opc_part_uri":null,"range_ref":null,"section_path":["S070_S_Structural_Report_NativeDense_VampireSurvivors_2026-06-19.md","4. Part II. SFA 10-System Structural Capsules","4.6 S6. Growth Systems","① 정의·구성·사실"],"sheet_name":null,"sheet_rel_id":null,"table_name":null},"source_bytes":533838,"source_kind":"MARKDOWN","source_manifest_row_digest":"fe8fd147c827316f80779b3f00b3cd7871837f2176d932bf748a58185e77b1b1","source_sha256":"7bdaf752960cc7667358d76492f3a0e9692c14b679016fd8ab957bd51e5bf2c0"}]- object_type
CLEAN_SSOT
- render_payload
null
- schema_version
novasmc.emsqt-semantic-atom.v2
- semantic_admission_basis
EXPLICIT_SOURCE_RECORD
- semantic_status
PRESERVED
- synthetic_fixture
false