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Vampire Survivors · EMSQT-v5

ATOMS

ATOMS

AT-0278ff96a4e85e5a582c72c4a95ce2294d44010d2241b3949641ba505e0b47d4Compare this game

Original value

{"fields":{"declared_id":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"explicit_reference_ids":{"exact_value":"","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"field_001":{"exact_value":" 31 ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"31","value_type":"INTEGER_TEXT"},"field_002":{"exact_value":" PowerUps; Reroll; Skip; Banish / PowerUp 개별 명칭 21종 ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"PowerUps; Reroll; Skip; Banish / PowerUp 개별 명칭 21종","value_type":"TEXT"},"field_003":{"exact_value":" PowerUps의 개별 구성원으로 다음 명칭을 등재한다. Might, Armor, Max Health, Recovery, Cooldown, Area, Speed, Duration, Amount, Move Speed, Magnet, Luck, Omni, Revival, Curse, Charm, Defang, Fever, Reroll, Skip, Banish. Charm은 Relic Apoplexy 획득으로, Defang은 Relic Antidote 획득으로 해금된다. ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"PowerUps의 개별 구성원으로 다음 명칭을 등재한다. Might, Armor, Max Health, Recovery, Cooldown, Area, Speed, Duration, Amount, Move Speed, Magnet, Luck, Omni, Revival, Curse, Charm, Defang, Fever, Reroll, Skip, Banish. Charm은 Relic Apoplexy 획득으로, Defang은 Relic Antidote 획득으로 해금된다.","value_type":"TEXT"},"field_004":{"exact_value":" 전 플랫폼 ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"전 플랫폼","value_type":"TEXT"},"field_005":{"exact_value":" Confirmed ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"Confirmed","value_type":"TEXT"},"field_006":{"exact_value":" Active ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"Active","value_type":"TEXT"},"record_kind":{"exact_value":"table_row","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"section_path":{"exact_value":"S070_S_Structural_Report_NativeDense_VampireSurvivors_2026-06-19.md / 4. Part II. SFA 10-System Structural Capsules / 4.6 S6. Growth Systems / ① 정의·구성·사실","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"}},"raw_text":"| 31
2,048 of 2,399 characters
Original fields 18
atom_class
SEMANTIC_OBJECT
atom_id
AT-0278ff96a4e85e5a582c72c4a95ce2294d44010d2241b3949641ba505e0b47d4
authority_action
PRESERVE
authority_matrix_key
S:CLEAN_SSOT
authority_stage_role
S070
baseline
2026-06-19
canonical_payload
{"fields":{"declared_id":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"explicit_reference_ids":{"exact_value":"","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"field_001":{"exact_value":" 31 ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"31","value_type":"INTEGER_TEXT"},"field_002":{"exact_value":" PowerUps; Reroll; Skip; Banish / PowerUp 개별 명칭 21종 ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"PowerUps; Reroll; Skip; Banish / PowerUp 개별 명칭 21종","value_type":"TEXT"},"field_003":{"exact_value":" PowerUps의 개별 구성원으로 다음 명칭을 등재한다. Might, Armor, Max Health, Recovery, Cooldown, Area, Speed, Duration, Amount, Move Speed, Magnet, Luck, Omni, Revival, Curse, Charm, Defang, Fever, Reroll, Skip, Banish. Charm은 Relic Apoplexy 획득으로, Defang은 Relic Antidote 획득으로 해금된다. ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"PowerUps의 개별 구성원으로 다음 명칭을 등재한다. Might, Armor, Max Health, Recovery, Cooldown, Area, Speed, Duration, Amount, Move Speed, Magnet, Luck, Omni, Revival, Curse, Charm, Defang, Fever, Reroll, Skip, Banish. Charm은 Relic Apoplexy 획득으로, Defang은 Relic Antidote 획득으로 해금된다.","value_type":"TEXT"},"field_004":{"exact_value":" 전 플랫폼 ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"전 플랫폼","value_type":"TEXT"},"field_005":{"exact_value":" Confirmed ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"Confirmed","value_type":"TEXT"},"field_006":{"exact_value":" Active ","normalization_rule":"TRIM_OUTER_MARKDOWN_PADDING","normalized_value":"Active","value_type":"TEXT"},"record_kind":{"exact_value":"table_row","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"section_path":{"exact_value":"S070_S_Structural_Report_NativeDense_VampireSurvivors_2026-06-19.md / 4. Part II. SFA 10-System Structural Capsules / 4.6 S6. Growth Systems / ① 정의·구성·사실","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"}},"raw_text":"| 31
2,048 of 2,399 characters
canonical_payload_sha256
4a63815452865b195eb271256076ef19653fdc29ebe849f48a6cb2585e40a476
derived_from_atom_ids
[]
family
S
game_code
VampireSurvivors
lineage_anchors
[{"artifact_role":"S070","baseline":"2026-06-19","family":"S","game_code":"VampireSurvivors","lineage_anchor_id":"LA-2bd6f5e18879c2e80bae3cb664b34d715264fe3cb73d3e31752624695144140b","lineage_digest":"2bd6f5e18879c2e80bae3cb664b34d715264fe3cb73d3e31752624695144140b","location":{"byte_end_exclusive":77295,"byte_start":76861,"cached_value_raw":null,"cell_is_lineage_only":null,"char_end_exclusive":54574,"char_start":54220,"coordinate":null,"defined_name":null,"formula_raw":null,"line_end":597,"line_start":597,"location_kind":"MARKDOWN_SPAN","opc_part_uri":null,"range_ref":null,"section_path":["S070_S_Structural_Report_NativeDense_VampireSurvivors_2026-06-19.md","4. Part II. SFA 10-System Structural Capsules","4.6 S6. Growth Systems","① 정의·구성·사실"],"sheet_name":null,"sheet_rel_id":null,"table_name":null},"source_bytes":533838,"source_kind":"MARKDOWN","source_manifest_row_digest":"fe8fd147c827316f80779b3f00b3cd7871837f2176d932bf748a58185e77b1b1","source_sha256":"7bdaf752960cc7667358d76492f3a0e9692c14b679016fd8ab957bd51e5bf2c0"}]
object_type
CLEAN_SSOT
render_payload
null
schema_version
novasmc.emsqt-semantic-atom.v2
semantic_admission_basis
EXPLICIT_SOURCE_RECORD
semantic_status
PRESERVED
synthetic_fixture
false