NOVASMCCOMPARE
KOEN
NOVASMC 홈
타운쉽

MPM

타운쉽 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

township.json
SHA-256527b447d36eebfb530d592afc4e42ff917394e6c1c65ffec5825ae7ecbe75df1

Game Offering

game-offering

저장된 평균 60.1 · 표준편차 1.6 · 범위 4.2

Fair Competition
58.6
Growth Efficiency
61.1
Collection & Build
58.9
Free Path
58.1
Light-Spend Convenience
61.3
Top-Ladder
62.3
Core core

저장된 평균 57.8 · 표준편차 1.1 · 범위 2.9

Fair Competition
55.8
Growth Efficiency
57.4
Collection & Build
58.7
Free Path
58.7
Light-Spend Convenience
57.7
Top-Ladder
58.7
Character character

저장된 평균 36.9 · 표준편차 3.2 · 범위 8.7

Fair Competition
31.7
Growth Efficiency
34.1
Collection & Build
37.3
Free Path
40.5
Light-Spend Convenience
37.3
Top-Ladder
40.5

Personality personality

저장된 평균 19.4 · 표준편차 4.8 · 범위 11.9

Fair Competition
14.3
Growth Efficiency
16.7
Collection & Build
16.7
Free Path
26.2
Light-Spend Convenience
16.7
Top-Ladder
26.2

Harmony harmony

저장된 평균 36.5 · 표준편차 5.8 · 범위 14.3

Fair Competition
26.2
Growth Efficiency
31
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5

Friendliness friendliness

저장된 평균 54.8 · 표준편차 0 · 범위 0

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8
Graphic graphic

저장된 평균 65.1 · 표준편차 0 · 범위 0

Fair Competition
65.1
Growth Efficiency
65.1
Collection & Build
65.1
Free Path
65.1
Light-Spend Convenience
65.1
Top-Ladder
65.1

Design design

저장된 평균 76.2 · 표준편차 0 · 범위 0

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
76.2

Quality quality

저장된 평균 59.5 · 표준편차 0 · 범위 0

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Motion motion

저장된 평균 59.5 · 표준편차 0 · 범위 0

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5
Mechanics mechanics

저장된 평균 71.6 · 표준편차 1.3 · 범위 3.2

Fair Competition
70.6
Growth Efficiency
73
Collection & Build
73.8
Free Path
70.6
Light-Spend Convenience
70.6
Top-Ladder
70.6

Variety variety

저장된 평균 87.3 · 표준편차 3.5 · 범위 9.5

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Balance balance

저장된 평균 56 · 표준편차 2.7 · 범위 7.1

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Dynamism dynamism

저장된 평균 71.4 · 표준편차 0 · 범위 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
System system

저장된 평균 66.4 · 표준편차 2.4 · 범위 6.3

Fair Competition
66.9
Growth Efficiency
69.8
Collection & Build
63.5
Free Path
65.6
Light-Spend Convenience
63.5
Top-Ladder
68.8
Growth Structure growth-structure

저장된 평균 71.6 · 표준편차 3.6 · 범위 8.7

Fair Competition
69
Growth Efficiency
75.4
Collection & Build
69
Free Path
69
Light-Spend Convenience
69
Top-Ladder
77.8

Progression progression-structure

저장된 평균 73 · 표준편차 3.5 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Advancement advancement

저장된 평균 74.6 · 표준편차 4.5 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81

Empowerment empowerment

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81
Economy economy

저장된 평균 58.7 · 표준편차 2.2 · 범위 6.3

Fair Competition
58.7
Growth Efficiency
63.5
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
58.7

Balance economic-balance

저장된 평균 50.4 · 표준편차 0.9 · 범위 2.4

Fair Competition
50
Growth Efficiency
52.4
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Insufficiency insufficiency

저장된 평균 51.2 · 표준편차 5.5 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
57.1
Collection & Build
50
Free Path
40.5
Light-Spend Convenience
50
Top-Ladder
54.8

Supplement supplement

저장된 평균 74.6 · 표준편차 4.5 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
71.4
Content Structure content-structure

저장된 평균 68.8 · 표준편차 3.3 · 범위 8.7

Fair Competition
73
Growth Efficiency
70.6
Collection & Build
64.3
Free Path
70.6
Light-Spend Convenience
64.3
Top-Ladder
69.8

Growth growth-content

저장된 평균 73 · 표준편차 3.5 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Competition competition-content

저장된 평균 57.1 · 표준편차 10.8 · 범위 26.2

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
45.2
Free Path
54.8
Light-Spend Convenience
45.2
Top-Ladder
71.4

Cooperation cooperation-content

저장된 평균 76.2 · 표준편차 5.5 · 범위 19

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
85.7
Light-Spend Convenience
76.2
Top-Ladder
66.7
Operation operation

저장된 평균 56 · 표준편차 4.2 · 범위 12.7

Fair Competition
52.9
Growth Efficiency
56.1
Collection & Build
54.5
Free Path
50
Light-Spend Convenience
62.7
Top-Ladder
59.5
Gacha gacha

저장된 평균 47.2 · 표준편차 2.8 · 범위 7.9

Fair Competition
45.2
Growth Efficiency
46.8
Collection & Build
45.2
Free Path
44.4
Light-Spend Convenience
52.4
Top-Ladder
49.2

Price price

저장된 평균 50.4 · 표준편차 9.1 · 범위 26.2

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
40.5
Free Path
42.9
Light-Spend Convenience
66.7
Top-Ladder
57.1

Probability probability

저장된 평균 40.9 · 표준편차 0.9 · 범위 2.4

Fair Competition
40.5
Growth Efficiency
40.5
Collection & Build
42.9
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5

Reward Management reward-management

저장된 평균 50.4 · 표준편차 0.9 · 범위 2.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
52.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50
Store store

저장된 평균 63 · 표준편차 6.2 · 범위 19.8

Fair Competition
59.5
Growth Efficiency
64.3
Collection & Build
61.1
Free Path
53.2
Light-Spend Convenience
73
Top-Ladder
66.7

Reasonableness reasonableness

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
81
Top-Ladder
64.3

Timeliness timeliness

저장된 평균 47.2 · 표준편차 5.6 · 범위 16.7

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
52.4
Top-Ladder
50

Convenience convenience

저장된 평균 74.6 · 표준편차 9.6 · 범위 26.2

Fair Competition
69
Growth Efficiency
78.6
Collection & Build
69
Free Path
59.5
Light-Spend Convenience
85.7
Top-Ladder
85.7
Event event

저장된 평균 57.7 · 표준편차 3.9 · 범위 10.3

Fair Competition
54
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
62.7
Top-Ladder
62.7

Comprehension comprehension

저장된 평균 71.4 · 표준편차 0 · 범위 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Involvement involvement

저장된 평균 49.6 · 표준편차 9.2 · 범위 31

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
66.7
Top-Ladder
50

Contribution contribution

저장된 평균 52 · 표준편차 6.8 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Player Value

player-value

저장된 평균 62.6 · 표준편차 0.3 · 범위 0.7

Fair Competition
63
Growth Efficiency
62.3
Collection & Build
62.9
Free Path
62.5
Light-Spend Convenience
62.3
Top-Ladder
63
Experience · Time experience-time

저장된 평균 65.9 · 표준편차 3 · 범위 8.2

Fair Competition
62.2
Growth Efficiency
64.6
Collection & Build
65.6
Free Path
70.4
Light-Spend Convenience
69.3
Top-Ladder
63.5
Enjoyment enjoyment

저장된 평균 65.3 · 표준편차 3.7 · 범위 11.1

Fair Competition
61.9
Growth Efficiency
66.7
Collection & Build
61.1
Free Path
66.7
Light-Spend Convenience
72.2
Top-Ladder
63.5

Excitement excitement

저장된 평균 60.3 · 표준편차 7.9 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
71.4

Amusement amusement

저장된 평균 65.9 · 표준편차 11.8 · 범위 31

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
81
Top-Ladder
54.8

Flow flow

저장된 평균 69.8 · 표준편차 7.9 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
81
Top-Ladder
64.3
Satisfaction satisfaction

저장된 평균 64.4 · 표준편차 3.1 · 범위 8.7

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
70.6
Free Path
65.1
Light-Spend Convenience
65.1
Top-Ladder
61.9

Achievement achievement

저장된 평균 64.3 · 표준편차 0 · 범위 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Completion completion

저장된 평균 52.8 · 표준편차 6.2 · 범위 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Reward reward

저장된 평균 76.2 · 표준편차 4.8 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
81
Free Path
81
Light-Spend Convenience
81
Top-Ladder
71.4
Real Benefit real-benefit

저장된 평균 68 · 표준편차 5.6 · 범위 16.7

Fair Competition
62.7
Growth Efficiency
65.1
Collection & Build
65.1
Free Path
79.4
Light-Spend Convenience
70.6
Top-Ladder
65.1

Emotional Relief emotional-relief

저장된 평균 56.3 · 표준편차 11.8 · 범위 31

Fair Competition
40.5
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
45.2

Social Connection social-connection

저장된 평균 73 · 표준편차 6.2 · 범위 16.7

Fair Competition
76.2
Growth Efficiency
69
Collection & Build
69
Free Path
85.7
Light-Spend Convenience
69
Top-Ladder
69

Economic Progress economic-progress

저장된 평균 74.6 · 표준편차 4.5 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
81
Needs · Money needs-money

저장된 평균 64.2 · 표준편차 2.8 · 범위 6.6

Fair Competition
67.2
Growth Efficiency
65.3
Collection & Build
64.6
Free Path
60.6
Light-Spend Convenience
60.6
Top-Ladder
67.2
Possession possession

저장된 평균 63 · 표준편차 4.5 · 범위 12.7

Fair Competition
61.1
Growth Efficiency
60.3
Collection & Build
73
Free Path
61.1
Light-Spend Convenience
61.1
Top-Ladder
61.1

Collection collection

저장된 평균 48.8 · 표준편차 3.8 · 범위 11.9

Fair Competition
50
Growth Efficiency
40.5
Collection & Build
52.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Customization customization

저장된 평균 70.2 · 표준편차 7.7 · 범위 26.2

Fair Competition
69
Growth Efficiency
59.5
Collection & Build
85.7
Free Path
69
Light-Spend Convenience
69
Top-Ladder
69

Accumulation accumulation

저장된 평균 69.8 · 표준편차 7.9 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Competition Needs competition-needs

저장된 평균 61.4 · 표준편차 9.5 · 범위 23

Fair Competition
74.6
Growth Efficiency
57.9
Collection & Build
54.8
Free Path
51.6
Light-Spend Convenience
54.8
Top-Ladder
74.6

Dominance dominance

저장된 평균 55.6 · 표준편차 11.7 · 범위 26.2

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
71.4

Aspiration aspiration

저장된 평균 68.3 · 표준편차 9.6 · 범위 26.2

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
54.8
Light-Spend Convenience
64.3
Top-Ladder
81

Recognition recognition

저장된 평균 60.3 · 표준편차 7.9 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
71.4
Growth Needs growth-needs

저장된 평균 68.4 · 표준편차 4.4 · 범위 11.9

Fair Competition
65.9
Growth Efficiency
77.8
Collection & Build
65.9
Free Path
69
Light-Spend Convenience
65.9
Top-Ladder
65.9

Progression progression-needs

저장된 평균 74.6 · 표준편차 4.5 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
71.4

Mastery mastery

저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Development development

저장된 평균 73 · 표준편차 3.5 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Engagement · Passion engagement-passion

저장된 평균 57.8 · 표준편차 1.1 · 범위 2.9

Fair Competition
59.5
Growth Efficiency
56.9
Collection & Build
58.5
Free Path
56.6
Light-Spend Convenience
56.9
Top-Ladder
58.2
Fairness fairness

저장된 평균 57.4 · 표준편차 2.7 · 범위 8.7

Fair Competition
62.7
Growth Efficiency
56.3
Collection & Build
56.3
Free Path
54
Light-Spend Convenience
56.3
Top-Ladder
58.7

In-Game Balance in-game-balance

저장된 평균 65.5 · 표준편차 2.7 · 범위 7.1

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Governance governance

저장된 평균 58.7 · 표준편차 6.2 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
61.9

Inclusivity inclusivity

저장된 평균 48 · 표준편차 2.9 · 범위 7.1

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
50
Stability stability

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Equilibrium equilibrium

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Resilience resilience

저장된 평균 45.2 · 표준편차 0 · 범위 0

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
45.2

Sustainability sustainability

저장된 평균 54.8 · 표준편차 0 · 범위 0

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8
Consistency consistency

저장된 평균 65.9 · 표준편차 1.6 · 범위 4.8

Fair Competition
65.9
Growth Efficiency
64.3
Collection & Build
69
Free Path
65.9
Light-Spend Convenience
64.3
Top-Ladder
65.9

Cohesion cohesion

저장된 평균 77.8 · 표준편차 3.5 · 범위 9.5

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
85.7
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
76.2

Continuity continuity

저장된 평균 60.3 · 표준편차 2.2 · 범위 4.8

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
57.1
Top-Ladder
61.9

Reliability reliability

저장된 평균 59.5 · 표준편차 0 · 범위 0

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5