← Township MPM
Township · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-06-23 · township township.json Copy source JSONSHA-256 527b447d36eebfb530d592afc4e42ff917394e6c1c65ffec5825ae7ecbe75df1Game Offering game-offeringStored mean 60.1 · Standard deviation 1.6 · Range 4.2
Fair Competition 58.6
Growth Efficiency 61.1
Collection & Build 58.9
Free Path 58.1
Light-Spend Convenience 61.3
Top-Ladder 62.3 Core coreStored mean 57.8 · Standard deviation 1.1 · Range 2.9
Fair Competition 55.8
Growth Efficiency 57.4
Collection & Build 58.7
Free Path 58.7
Light-Spend Convenience 57.7
Top-Ladder 58.7 Character characterStored mean 36.9 · Standard deviation 3.2 · Range 8.7
Fair Competition 31.7
Growth Efficiency 34.1
Collection & Build 37.3
Free Path 40.5
Light-Spend Convenience 37.3
Top-Ladder 40.5 Personality personality Stored mean 19.4 · Standard deviation 4.8 · Range 11.9
Fair Competition 14.3
Growth Efficiency 16.7
Collection & Build 16.7
Free Path 26.2
Light-Spend Convenience 16.7
Top-Ladder 26.2 Harmony harmony Stored mean 36.5 · Standard deviation 5.8 · Range 14.3
Fair Competition 26.2
Growth Efficiency 31
Collection & Build 40.5
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 40.5 Friendliness friendliness Stored mean 54.8 · Standard deviation 0 · Range 0
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Graphic graphicStored mean 65.1 · Standard deviation 0 · Range 0
Fair Competition 65.1
Growth Efficiency 65.1
Collection & Build 65.1
Free Path 65.1
Light-Spend Convenience 65.1
Top-Ladder 65.1 Design design Stored mean 76.2 · Standard deviation 0 · Range 0
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 76.2 Quality quality Stored mean 59.5 · Standard deviation 0 · Range 0
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Motion motion Stored mean 59.5 · Standard deviation 0 · Range 0
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Mechanics mechanicsStored mean 71.6 · Standard deviation 1.3 · Range 3.2
Fair Competition 70.6
Growth Efficiency 73
Collection & Build 73.8
Free Path 70.6
Light-Spend Convenience 70.6
Top-Ladder 70.6 Variety variety Stored mean 87.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Balance balance Stored mean 56 · Standard deviation 2.7 · Range 7.1
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Dynamism dynamism Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 System systemStored mean 66.4 · Standard deviation 2.4 · Range 6.3
Fair Competition 66.9
Growth Efficiency 69.8
Collection & Build 63.5
Free Path 65.6
Light-Spend Convenience 63.5
Top-Ladder 68.8 Growth Structure growth-structureStored mean 71.6 · Standard deviation 3.6 · Range 8.7
Fair Competition 69
Growth Efficiency 75.4
Collection & Build 69
Free Path 69
Light-Spend Convenience 69
Top-Ladder 77.8 Progression progression-structure Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Advancement advancement Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Empowerment empowerment Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Economy economyStored mean 58.7 · Standard deviation 2.2 · Range 6.3
Fair Competition 58.7
Growth Efficiency 63.5
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 58.7 Balance economic-balance Stored mean 50.4 · Standard deviation 0.9 · Range 2.4
Fair Competition 50
Growth Efficiency 52.4
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Insufficiency insufficiency Stored mean 51.2 · Standard deviation 5.5 · Range 16.7
Fair Competition 54.8
Growth Efficiency 57.1
Collection & Build 50
Free Path 40.5
Light-Spend Convenience 50
Top-Ladder 54.8 Supplement supplement Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 71.4 Content Structure content-structureStored mean 68.8 · Standard deviation 3.3 · Range 8.7
Fair Competition 73
Growth Efficiency 70.6
Collection & Build 64.3
Free Path 70.6
Light-Spend Convenience 64.3
Top-Ladder 69.8 Growth growth-content Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Competition competition-content Stored mean 57.1 · Standard deviation 10.8 · Range 26.2
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 45.2
Free Path 54.8
Light-Spend Convenience 45.2
Top-Ladder 71.4 Cooperation cooperation-content Stored mean 76.2 · Standard deviation 5.5 · Range 19
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 85.7
Light-Spend Convenience 76.2
Top-Ladder 66.7 Operation operationStored mean 56 · Standard deviation 4.2 · Range 12.7
Fair Competition 52.9
Growth Efficiency 56.1
Collection & Build 54.5
Free Path 50
Light-Spend Convenience 62.7
Top-Ladder 59.5 Gacha gachaStored mean 47.2 · Standard deviation 2.8 · Range 7.9
Fair Competition 45.2
Growth Efficiency 46.8
Collection & Build 45.2
Free Path 44.4
Light-Spend Convenience 52.4
Top-Ladder 49.2 Price price Stored mean 50.4 · Standard deviation 9.1 · Range 26.2
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 40.5
Free Path 42.9
Light-Spend Convenience 66.7
Top-Ladder 57.1 Probability probability Stored mean 40.9 · Standard deviation 0.9 · Range 2.4
Fair Competition 40.5
Growth Efficiency 40.5
Collection & Build 42.9
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 40.5 Reward Management reward-management Stored mean 50.4 · Standard deviation 0.9 · Range 2.4
Fair Competition 50
Growth Efficiency 50
Collection & Build 52.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Store storeStored mean 63 · Standard deviation 6.2 · Range 19.8
Fair Competition 59.5
Growth Efficiency 64.3
Collection & Build 61.1
Free Path 53.2
Light-Spend Convenience 73
Top-Ladder 66.7 Reasonableness reasonableness Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 81
Top-Ladder 64.3 Timeliness timeliness Stored mean 47.2 · Standard deviation 5.6 · Range 16.7
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 52.4
Top-Ladder 50 Convenience convenience Stored mean 74.6 · Standard deviation 9.6 · Range 26.2
Fair Competition 69
Growth Efficiency 78.6
Collection & Build 69
Free Path 59.5
Light-Spend Convenience 85.7
Top-Ladder 85.7 Event eventStored mean 57.7 · Standard deviation 3.9 · Range 10.3
Fair Competition 54
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 62.7
Top-Ladder 62.7 Comprehension comprehension Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Involvement involvement Stored mean 49.6 · Standard deviation 9.2 · Range 31
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 66.7
Top-Ladder 50 Contribution contribution Stored mean 52 · Standard deviation 6.8 · Range 21.4
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 66.7 Player Value player-valueStored mean 62.6 · Standard deviation 0.3 · Range 0.7
Fair Competition 63
Growth Efficiency 62.3
Collection & Build 62.9
Free Path 62.5
Light-Spend Convenience 62.3
Top-Ladder 63 Experience · Time experience-timeStored mean 65.9 · Standard deviation 3 · Range 8.2
Fair Competition 62.2
Growth Efficiency 64.6
Collection & Build 65.6
Free Path 70.4
Light-Spend Convenience 69.3
Top-Ladder 63.5 Enjoyment enjoymentStored mean 65.3 · Standard deviation 3.7 · Range 11.1
Fair Competition 61.9
Growth Efficiency 66.7
Collection & Build 61.1
Free Path 66.7
Light-Spend Convenience 72.2
Top-Ladder 63.5 Excitement excitement Stored mean 60.3 · Standard deviation 7.9 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 71.4 Amusement amusement Stored mean 65.9 · Standard deviation 11.8 · Range 31
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 81
Top-Ladder 54.8 Flow flow Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 81
Top-Ladder 64.3 Satisfaction satisfactionStored mean 64.4 · Standard deviation 3.1 · Range 8.7
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 70.6
Free Path 65.1
Light-Spend Convenience 65.1
Top-Ladder 61.9 Achievement achievement Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Completion completion Stored mean 52.8 · Standard deviation 6.2 · Range 16.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 66.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Reward reward Stored mean 76.2 · Standard deviation 4.8 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 71.4 Real Benefit real-benefitStored mean 68 · Standard deviation 5.6 · Range 16.7
Fair Competition 62.7
Growth Efficiency 65.1
Collection & Build 65.1
Free Path 79.4
Light-Spend Convenience 70.6
Top-Ladder 65.1 Emotional Relief emotional-relief Stored mean 56.3 · Standard deviation 11.8 · Range 31
Fair Competition 40.5
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 45.2 Social Connection social-connection Stored mean 73 · Standard deviation 6.2 · Range 16.7
Fair Competition 76.2
Growth Efficiency 69
Collection & Build 69
Free Path 85.7
Light-Spend Convenience 69
Top-Ladder 69 Economic Progress economic-progress Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 81 Needs · Money needs-moneyStored mean 64.2 · Standard deviation 2.8 · Range 6.6
Fair Competition 67.2
Growth Efficiency 65.3
Collection & Build 64.6
Free Path 60.6
Light-Spend Convenience 60.6
Top-Ladder 67.2 Possession possessionStored mean 63 · Standard deviation 4.5 · Range 12.7
Fair Competition 61.1
Growth Efficiency 60.3
Collection & Build 73
Free Path 61.1
Light-Spend Convenience 61.1
Top-Ladder 61.1 Collection collection Stored mean 48.8 · Standard deviation 3.8 · Range 11.9
Fair Competition 50
Growth Efficiency 40.5
Collection & Build 52.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Customization customization Stored mean 70.2 · Standard deviation 7.7 · Range 26.2
Fair Competition 69
Growth Efficiency 59.5
Collection & Build 85.7
Free Path 69
Light-Spend Convenience 69
Top-Ladder 69 Accumulation accumulation Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Competition Needs competition-needsStored mean 61.4 · Standard deviation 9.5 · Range 23
Fair Competition 74.6
Growth Efficiency 57.9
Collection & Build 54.8
Free Path 51.6
Light-Spend Convenience 54.8
Top-Ladder 74.6 Dominance dominance Stored mean 55.6 · Standard deviation 11.7 · Range 26.2
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 71.4 Aspiration aspiration Stored mean 68.3 · Standard deviation 9.6 · Range 26.2
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 54.8
Light-Spend Convenience 64.3
Top-Ladder 81 Recognition recognition Stored mean 60.3 · Standard deviation 7.9 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 71.4 Growth Needs growth-needsStored mean 68.4 · Standard deviation 4.4 · Range 11.9
Fair Competition 65.9
Growth Efficiency 77.8
Collection & Build 65.9
Free Path 69
Light-Spend Convenience 65.9
Top-Ladder 65.9 Progression progression-needs Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 71.4 Mastery mastery Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Development development Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Engagement · Passion engagement-passionStored mean 57.8 · Standard deviation 1.1 · Range 2.9
Fair Competition 59.5
Growth Efficiency 56.9
Collection & Build 58.5
Free Path 56.6
Light-Spend Convenience 56.9
Top-Ladder 58.2 Fairness fairnessStored mean 57.4 · Standard deviation 2.7 · Range 8.7
Fair Competition 62.7
Growth Efficiency 56.3
Collection & Build 56.3
Free Path 54
Light-Spend Convenience 56.3
Top-Ladder 58.7 In-Game Balance in-game-balance Stored mean 65.5 · Standard deviation 2.7 · Range 7.1
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Governance governance Stored mean 58.7 · Standard deviation 6.2 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 61.9 Inclusivity inclusivity Stored mean 48 · Standard deviation 2.9 · Range 7.1
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 50 Stability stabilityStored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Equilibrium equilibrium Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Resilience resilience Stored mean 45.2 · Standard deviation 0 · Range 0
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 45.2 Sustainability sustainability Stored mean 54.8 · Standard deviation 0 · Range 0
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Consistency consistencyStored mean 65.9 · Standard deviation 1.6 · Range 4.8
Fair Competition 65.9
Growth Efficiency 64.3
Collection & Build 69
Free Path 65.9
Light-Spend Convenience 64.3
Top-Ladder 65.9 Cohesion cohesion Stored mean 77.8 · Standard deviation 3.5 · Range 9.5
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 76.2 Continuity continuity Stored mean 60.3 · Standard deviation 2.2 · Range 4.8
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 57.1
Top-Ladder 61.9 Reliability reliability Stored mean 59.5 · Standard deviation 0 · Range 0
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5