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서바이버.io

MPM

서바이버.io · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

survivorio.json
SHA-2567487ec40575b31c3b529675cda744f5aa790c6e8130140af95b62c2a0c05588e

Game Offering

game-offering

저장된 평균 59.3 · 표준편차 2.7 · 범위 7.9

Fair Competition
57.2
Growth Efficiency
61.5
Collection & Build
59
Free Path
54.6
Light-Spend Convenience
60.9
Top-Ladder
62.5
Core core

저장된 평균 63.3 · 표준편차 1.8 · 범위 5.3

Fair Competition
62.2
Growth Efficiency
62.2
Collection & Build
67.2
Free Path
61.9
Light-Spend Convenience
63
Top-Ladder
63.2
Character character

저장된 평균 33.7 · 표준편차 5.4 · 범위 15.1

Fair Competition
27
Growth Efficiency
27
Collection & Build
42.1
Free Path
36.5
Light-Spend Convenience
36.5
Top-Ladder
33.3

Personality personality

저장된 평균 40.5 · 표준편차 6.6 · 범위 19

Fair Competition
33.3
Growth Efficiency
33.3
Collection & Build
52.4
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
38.1

Harmony harmony

저장된 평균 21.4 · 표준편차 4.8 · 범위 9.5

Fair Competition
16.7
Growth Efficiency
16.7
Collection & Build
16.7
Free Path
26.2
Light-Spend Convenience
26.2
Top-Ladder
26.2

Friendliness friendliness

저장된 평균 39.3 · 표준편차 8.9 · 범위 26.2

Fair Competition
31
Growth Efficiency
31
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
35.7
Graphic graphic

저장된 평균 82.5 · 표준편차 1.6 · 범위 3.2

Fair Competition
84.1
Growth Efficiency
84.1
Collection & Build
81
Free Path
81
Light-Spend Convenience
84.1
Top-Ladder
81

Design design

저장된 평균 88.9 · 표준편차 4.5 · 범위 9.5

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
95.2
Top-Ladder
85.7

Quality quality

저장된 평균 71.4 · 표준편차 0 · 범위 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Motion motion

저장된 평균 87.3 · 표준편차 3.5 · 범위 9.5

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7
Mechanics mechanics

저장된 평균 73.5 · 표준편차 3.9 · 범위 10.3

Fair Competition
75.4
Growth Efficiency
75.4
Collection & Build
78.6
Free Path
68.3
Light-Spend Convenience
68.3
Top-Ladder
75.4

Variety variety

저장된 평균 79.4 · 표준편차 7.9 · 범위 16.7

Fair Competition
73.8
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8

Balance balance

저장된 평균 54 · 표준편차 9.2 · 범위 21.4

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
50
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
66.7

Dynamism dynamism

저장된 평균 87.3 · 표준편차 3.5 · 범위 9.5

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7
System system

저장된 평균 60.4 · 표준편차 3.2 · 범위 10.1

Fair Competition
60.8
Growth Efficiency
66.1
Collection & Build
58.2
Free Path
56.1
Light-Spend Convenience
59
Top-Ladder
62.2
Growth Structure growth-structure

저장된 평균 70.5 · 표준편차 5 · 범위 15.1

Fair Competition
70.6
Growth Efficiency
77.8
Collection & Build
73
Free Path
62.7
Light-Spend Convenience
65.9
Top-Ladder
73

Progression progression-structure

저장된 평균 73 · 표준편차 3.5 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Advancement advancement

저장된 평균 63.9 · 표준편차 11.6 · 범위 31

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
76.2

Empowerment empowerment

저장된 평균 74.6 · 표준편차 4.5 · 범위 9.5

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Economy economy

저장된 평균 56.1 · 표준편차 6 · 범위 16.7

Fair Competition
50.8
Growth Efficiency
66.7
Collection & Build
50
Free Path
55.6
Light-Spend Convenience
61.1
Top-Ladder
52.4

Balance economic-balance

저장된 평균 55.2 · 표준편차 6.1 · 범위 16.7

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50

Insufficiency insufficiency

저장된 평균 42.1 · 표준편차 10.5 · 범위 23.8

Fair Competition
31
Growth Efficiency
52.4
Collection & Build
35.7
Free Path
28.6
Light-Spend Convenience
52.4
Top-Ladder
52.4

Supplement supplement

저장된 평균 71 · 표준편차 10.4 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
81
Top-Ladder
54.8
Content Structure content-structure

저장된 평균 54.6 · 표준편차 4.8 · 범위 11.1

Fair Competition
61.1
Growth Efficiency
54
Collection & Build
51.6
Free Path
50
Light-Spend Convenience
50
Top-Ladder
61.1

Growth growth-content

저장된 평균 69.8 · 표준편차 7.9 · 범위 16.7

Fair Competition
81
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Competition competition-content

저장된 평균 54 · 표준편차 9.2 · 범위 21.4

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
50
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
66.7

Cooperation cooperation-content

저장된 평균 40.1 · 표준편차 6.5 · 범위 21.4

Fair Competition
35.7
Growth Efficiency
31
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
52.4
Operation operation

저장된 평균 54.2 · 표준편차 6.1 · 범위 16.4

Fair Competition
48.7
Growth Efficiency
56.1
Collection & Build
51.6
Free Path
45.8
Light-Spend Convenience
60.8
Top-Ladder
62.2
Gacha gacha

저장된 평균 55.8 · 표준편차 5.9 · 범위 14.3

Fair Competition
46.8
Growth Efficiency
59.5
Collection & Build
57.9
Free Path
48.4
Light-Spend Convenience
61.1
Top-Ladder
61.1

Price price

저장된 평균 55.6 · 표준편차 11.1 · 범위 23.8

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
42.9
Light-Spend Convenience
66.7
Top-Ladder
66.7

Probability probability

저장된 평균 36.5 · 표준편차 10.5 · 범위 31

Fair Competition
31
Growth Efficiency
31
Collection & Build
47.6
Free Path
21.4
Light-Spend Convenience
35.7
Top-Ladder
52.4

Reward Management reward-management

저장된 평균 75.4 · 표준편차 7.9 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
81
Top-Ladder
64.3
Store store

저장된 평균 57.4 · 표준편차 10.7 · 범위 28.6

Fair Competition
50
Growth Efficiency
60.3
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
69.8
Top-Ladder
71.4

Reasonableness reasonableness

저장된 평균 52.8 · 표준편차 10 · 범위 23.8

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
45.2
Free Path
42.9
Light-Spend Convenience
66.7
Top-Ladder
66.7

Timeliness timeliness

저장된 평균 50.8 · 표준편차 10.5 · 범위 31

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
45.2
Free Path
35.7
Light-Spend Convenience
61.9
Top-Ladder
66.7

Convenience convenience

저장된 평균 68.7 · 표준편차 12.7 · 범위 31

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
59.5
Free Path
50
Light-Spend Convenience
81
Top-Ladder
81
Event event

저장된 평균 49.3 · 표준편차 2.7 · 범위 7.9

Fair Competition
49.2
Growth Efficiency
48.4
Collection & Build
46.8
Free Path
46
Light-Spend Convenience
51.6
Top-Ladder
54

Comprehension comprehension

저장된 평균 50.8 · 표준편차 3.5 · 범위 11.9

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
50
Free Path
50
Light-Spend Convenience
45.2
Top-Ladder
50

Involvement involvement

저장된 평균 51.2 · 표준편차 5.1 · 범위 16.7

Fair Competition
50
Growth Efficiency
45.2
Collection & Build
50
Free Path
50
Light-Spend Convenience
61.9
Top-Ladder
50

Contribution contribution

저장된 평균 46 · 표준편차 8 · 범위 23.8

Fair Competition
40.5
Growth Efficiency
47.6
Collection & Build
40.5
Free Path
38.1
Light-Spend Convenience
47.6
Top-Ladder
61.9

Player Value

player-value

저장된 평균 66.9 · 표준편차 2.5 · 범위 7.7

Fair Competition
66
Growth Efficiency
70
Collection & Build
66.6
Free Path
62.3
Light-Spend Convenience
66.7
Top-Ladder
69.6
Experience · Time experience-time

저장된 평균 72.2 · 표준편차 1.6 · 범위 4.5

Fair Competition
69.6
Growth Efficiency
73.8
Collection & Build
72
Free Path
72.8
Light-Spend Convenience
74.1
Top-Ladder
70.9
Enjoyment enjoyment

저장된 평균 82.8 · 표준편차 1.9 · 범위 4.8

Fair Competition
81
Growth Efficiency
84.1
Collection & Build
81
Free Path
84.1
Light-Spend Convenience
85.7
Top-Ladder
81

Excitement excitement

저장된 평균 85.7 · 표준편차 0 · 범위 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Amusement amusement

저장된 평균 89.7 · 표준편차 4.3 · 범위 9.5

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
95.2
Light-Spend Convenience
90.5
Top-Ladder
85.7

Flow flow

저장된 평균 73 · 표준편차 3.5 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
71.4
Satisfaction satisfaction

저장된 평균 74.3 · 표준편차 3.3 · 범위 8.7

Fair Competition
73
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
69.8
Light-Spend Convenience
74.6
Top-Ladder
71.4

Achievement achievement

저장된 평균 84.1 · 표준편차 7.9 · 범위 16.7

Fair Competition
95.2
Growth Efficiency
95.2
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6

Completion completion

저장된 평균 65.1 · 표준편차 10.5 · 범위 31

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
81

Reward reward

저장된 평균 73.8 · 표준편차 10.5 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
81
Top-Ladder
54.8
Real Benefit real-benefit

저장된 평균 59.4 · 표준편차 3.2 · 범위 9.5

Fair Competition
54.8
Growth Efficiency
58.7
Collection & Build
56.3
Free Path
64.3
Light-Spend Convenience
61.9
Top-Ladder
60.3

Emotional Relief emotional-relief

저장된 평균 69.8 · 표준편차 7.9 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
81
Top-Ladder
64.3

Social Connection social-connection

저장된 평균 40.1 · 표준편차 6.5 · 범위 21.4

Fair Competition
35.7
Growth Efficiency
31
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
52.4

Economic Progress economic-progress

저장된 평균 68.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
64.3
Needs · Money needs-money

저장된 평균 66.3 · 표준편차 4.1 · 범위 12.2

Fair Competition
68
Growth Efficiency
68
Collection & Build
68.8
Free Path
59.3
Light-Spend Convenience
62.4
Top-Ladder
71.4
Possession possession

저장된 평균 66.5 · 표준편차 5.5 · 범위 14.3

Fair Competition
61.1
Growth Efficiency
72.2
Collection & Build
74.6
Free Path
60.3
Light-Spend Convenience
62.7
Top-Ladder
68.3

Collection collection

저장된 평균 60.3 · 표준편차 10.5 · 범위 31

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
76.2

Customization customization

저장된 평균 69.8 · 표준편차 7.9 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Accumulation accumulation

저장된 평균 69.4 · 표준편차 6.1 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
64.3
Competition Needs competition-needs

저장된 평균 56.6 · 표준편차 10.1 · 범위 31

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
58.7
Free Path
42.1
Light-Spend Convenience
51.6
Top-Ladder
73

Dominance dominance

저장된 평균 51.6 · 표준편차 12.4 · 범위 35.7

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
50
Free Path
31
Light-Spend Convenience
45.2
Top-Ladder
66.7

Aspiration aspiration

저장된 평균 60.3 · 표준편차 10.5 · 범위 31

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
76.2

Recognition recognition

저장된 평균 57.9 · 표준편차 11.6 · 범위 31

Fair Competition
71.4
Growth Efficiency
45.2
Collection & Build
54.8
Free Path
50
Light-Spend Convenience
50
Top-Ladder
76.2
Growth Needs growth-needs

저장된 평균 75.8 · 표준편차 3.3 · 범위 8.7

Fair Competition
78.6
Growth Efficiency
81.7
Collection & Build
73
Free Path
75.4
Light-Spend Convenience
73
Top-Ladder
73

Progression progression-needs

저장된 평균 82.5 · 표준편차 3.5 · 범위 9.5

Fair Competition
81
Growth Efficiency
90.5
Collection & Build
81
Free Path
81
Light-Spend Convenience
81
Top-Ladder
81

Mastery mastery

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Development development

저장된 평균 77.8 · 표준편차 6.2 · 범위 16.7

Fair Competition
73.8
Growth Efficiency
90.5
Collection & Build
73.8
Free Path
81
Light-Spend Convenience
73.8
Top-Ladder
73.8
Engagement · Passion engagement-passion

저장된 평균 62.1 · 표준편차 4.5 · 범위 13.2

Fair Competition
60.3
Growth Efficiency
68.3
Collection & Build
59
Free Path
55
Light-Spend Convenience
63.5
Top-Ladder
66.4
Fairness fairness

저장된 평균 60.3 · 표준편차 3.7 · 범위 11.1

Fair Competition
62.7
Growth Efficiency
64.3
Collection & Build
58.7
Free Path
53.2
Light-Spend Convenience
60.3
Top-Ladder
62.7

In-Game Balance in-game-balance

저장된 평균 56.7 · 표준편차 7.5 · 범위 16.7

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50

Governance governance

저장된 평균 53.6 · 표준편차 10.9 · 범위 31

Fair Competition
61.9
Growth Efficiency
45.2
Collection & Build
61.9
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
66.7

Inclusivity inclusivity

저장된 평균 70.6 · 표준편차 8.1 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
71.4
Stability stability

저장된 평균 57.7 · 표준편차 5.8 · 범위 14.3

Fair Competition
53.2
Growth Efficiency
64.3
Collection & Build
53.2
Free Path
50
Light-Spend Convenience
61.1
Top-Ladder
64.3

Equilibrium equilibrium

저장된 평균 50 · 표준편차 10.7 · 범위 31

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
35.7
Light-Spend Convenience
61.9
Top-Ladder
66.7

Resilience resilience

저장된 평균 61.1 · 표준편차 7.7 · 범위 26.2

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
59.5
Free Path
61.9
Light-Spend Convenience
59.5
Top-Ladder
50

Sustainability sustainability

저장된 평균 61.9 · 표준편차 9 · 범위 23.8

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
54.8
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
76.2
Consistency consistency

저장된 평균 68.3 · 표준편차 4.8 · 범위 14.3

Fair Competition
65.1
Growth Efficiency
76.2
Collection & Build
65.1
Free Path
61.9
Light-Spend Convenience
69
Top-Ladder
72.2

Cohesion cohesion

저장된 평균 65.5 · 표준편차 5.1 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
59.5
Top-Ladder
64.3

Continuity continuity

저장된 평균 63.1 · 표준편차 12 · 범위 31

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
54.8
Free Path
45.2
Light-Spend Convenience
71.4
Top-Ladder
76.2

Reliability reliability

저장된 평균 76.2 · 표준편차 0 · 범위 0

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
76.2