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서머너즈 워: 천공의 아레나

MPM

서머너즈 워: 천공의 아레나 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

summoners-war.json
SHA-25603931554004087b82d0dadcf8b51b985c656763b1b05532f0a90f23f0ef8565e

Game Offering

game-offering

저장된 평균 58.9 · 표준편차 1.2 · 범위 3.7

Fair Competition
57.2
Growth Efficiency
59.6
Collection & Build
59.1
Free Path
58.1
Light-Spend Convenience
58.5
Top-Ladder
60.9
Core core

저장된 평균 65 · 표준편차 0.9 · 범위 2.4

Fair Competition
65.9
Growth Efficiency
64.3
Collection & Build
66.4
Free Path
64.6
Light-Spend Convenience
65.1
Top-Ladder
64
Character character

저장된 평균 57.7 · 표준편차 3.9 · 범위 11.1

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
65.9
Free Path
57.9
Light-Spend Convenience
57.9
Top-Ladder
54.8

Personality personality

저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Harmony harmony

저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Friendliness friendliness

저장된 평균 57.9 · 표준편차 4.5 · 범위 9.5

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
54.8
Graphic graphic

저장된 평균 71.4 · 표준편차 0.8 · 범위 1.6

Fair Competition
72.2
Growth Efficiency
70.6
Collection & Build
72.2
Free Path
72.2
Light-Spend Convenience
70.6
Top-Ladder
70.6

Design design

저장된 평균 73.8 · 표준편차 0 · 범위 0

Fair Competition
73.8
Growth Efficiency
73.8
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8

Quality quality

저장된 평균 76.2 · 표준편차 2.4 · 범위 4.8

Fair Competition
78.6
Growth Efficiency
73.8
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
73.8
Top-Ladder
73.8

Motion motion

저장된 평균 64.3 · 표준편차 0 · 범위 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Mechanics mechanics

저장된 평균 66 · 표준편차 3 · 범위 9.5

Fair Competition
70.6
Growth Efficiency
67.5
Collection & Build
61.1
Free Path
63.5
Light-Spend Convenience
66.7
Top-Ladder
66.7

Variety variety

저장된 평균 77.8 · 표준편차 5.6 · 범위 11.9

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8

Balance balance

저장된 평균 60.3 · 표준편차 7.9 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
71.4

Dynamism dynamism

저장된 평균 59.9 · 표준편차 6.1 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
61.9
Light-Spend Convenience
71.4
Top-Ladder
54.8
System system

저장된 평균 60.4 · 표준편차 3.3 · 범위 9.8

Fair Competition
59.5
Growth Efficiency
65.6
Collection & Build
57.4
Free Path
60.6
Light-Spend Convenience
55.8
Top-Ladder
63.2
Growth Structure growth-structure

저장된 평균 67.5 · 표준편차 5.6 · 범위 16.7

Fair Competition
61.1
Growth Efficiency
77.8
Collection & Build
64.3
Free Path
65.9
Light-Spend Convenience
64.3
Top-Ladder
71.4

Progression progression-structure

저장된 평균 69.4 · 표준편차 6.1 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
71.4

Advancement advancement

저장된 평균 69.4 · 표준편차 6.1 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
71.4

Empowerment empowerment

저장된 평균 63.5 · 표준편차 6.8 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
54.8
Light-Spend Convenience
64.3
Top-Ladder
71.4
Economy economy

저장된 평균 52.1 · 표준편차 4.2 · 범위 10.3

Fair Competition
48.4
Growth Efficiency
58.7
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
48.4
Top-Ladder
50

Balance economic-balance

저장된 평균 52.4 · 표준편차 3.4 · 범위 7.1

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50

Insufficiency insufficiency

저장된 평균 50.8 · 표준편차 4.9 · 범위 11.9

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
45.2
Top-Ladder
50

Supplement supplement

저장된 평균 53.2 · 표준편차 4.7 · 범위 11.9

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50
Content Structure content-structure

저장된 평균 61.5 · 표준편차 5.3 · 범위 14.3

Fair Competition
69
Growth Efficiency
60.3
Collection & Build
57.9
Free Path
58.7
Light-Spend Convenience
54.8
Top-Ladder
68.3

Growth growth-content

저장된 평균 66.3 · 표준편차 6.1 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
54.8
Top-Ladder
71.4

Competition competition-content

저장된 평균 57.9 · 표준편차 7 · 범위 21.4

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
61.9

Cooperation cooperation-content

저장된 평균 60.3 · 표준편차 7.9 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
71.4
Operation operation

저장된 평균 51.3 · 표준편차 3.4 · 범위 9.3

Fair Competition
46.3
Growth Efficiency
48.9
Collection & Build
53.4
Free Path
49.2
Light-Spend Convenience
54.5
Top-Ladder
55.6
Gacha gacha

저장된 평균 51.6 · 표준편차 6 · 범위 15.1

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
58.7
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
60.3

Price price

저장된 평균 50.8 · 표준편차 4.9 · 범위 11.9

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
57.1
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
57.1

Probability probability

저장된 평균 51.6 · 표준편차 6.1 · 범위 16.7

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
57.1
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
61.9

Reward Management reward-management

저장된 평균 52.4 · 표준편차 7 · 범위 16.7

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
61.9
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
61.9
Store store

저장된 평균 47.5 · 표준편차 6.7 · 범위 16.7

Fair Competition
42.1
Growth Efficiency
42.1
Collection & Build
45.2
Free Path
42.1
Light-Spend Convenience
58.7
Top-Ladder
54.8

Reasonableness reasonableness

저장된 평균 43.7 · 표준편차 8.7 · 범위 21.4

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
45.2
Free Path
35.7
Light-Spend Convenience
52.4
Top-Ladder
57.1

Timeliness timeliness

저장된 평균 41.3 · 표준편차 7.9 · 범위 16.7

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
52.4
Top-Ladder
52.4

Convenience convenience

저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
71.4
Top-Ladder
54.8
Event event

저장된 평균 54.9 · 표준편차 3 · 범위 8.7

Fair Competition
51.6
Growth Efficiency
54.8
Collection & Build
56.3
Free Path
60.3
Light-Spend Convenience
54.8
Top-Ladder
51.6

Comprehension comprehension

저장된 평균 59.1 · 표준편차 4.4 · 범위 9.5

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
64.3
Free Path
61.9
Light-Spend Convenience
64.3
Top-Ladder
54.8

Involvement involvement

저장된 평균 53.6 · 표준편차 4.3 · 범위 11.9

Fair Competition
50
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
61.9
Light-Spend Convenience
50
Top-Ladder
50

Contribution contribution

저장된 평균 52 · 표준편차 2.9 · 범위 7.1

Fair Competition
50
Growth Efficiency
54.8
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50

Player Value

player-value

저장된 평균 62.1 · 표준편차 1 · 범위 2.9

Fair Competition
63.8
Growth Efficiency
62.8
Collection & Build
60.9
Free Path
60.8
Light-Spend Convenience
62
Top-Ladder
62.4
Experience · Time experience-time

저장된 평균 58.2 · 표준편차 1.6 · 범위 4

Fair Competition
57.1
Growth Efficiency
60.1
Collection & Build
56.1
Free Path
59.3
Light-Spend Convenience
59.8
Top-Ladder
56.9
Enjoyment enjoyment

저장된 평균 60.8 · 표준편차 4.6 · 범위 14.3

Fair Competition
57.9
Growth Efficiency
62.7
Collection & Build
54.8
Free Path
62.7
Light-Spend Convenience
69
Top-Ladder
57.9

Excitement excitement

저장된 평균 62.7 · 표준편차 3.5 · 범위 9.5

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
54.8
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Amusement amusement

저장된 평균 59.9 · 표준편차 6.1 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
61.9
Light-Spend Convenience
71.4
Top-Ladder
54.8

Flow flow

저장된 평균 59.9 · 표준편차 6.1 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
61.9
Light-Spend Convenience
71.4
Top-Ladder
54.8
Satisfaction satisfaction

저장된 평균 61.4 · 표준편차 2 · 범위 5.6

Fair Competition
57.9
Growth Efficiency
63.5
Collection & Build
63.5
Free Path
62.7
Light-Spend Convenience
60.3
Top-Ladder
60.3

Achievement achievement

저장된 평균 69.4 · 표준편차 6.1 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
71.4

Completion completion

저장된 평균 54.8 · 표준편차 0 · 범위 0

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Reward reward

저장된 평균 59.9 · 표준편차 6.1 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
54.8
Real Benefit real-benefit

저장된 평균 52.4 · 표준편차 2 · 범위 5.6

Fair Competition
55.6
Growth Efficiency
54
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
50
Top-Ladder
52.4

Emotional Relief emotional-relief

저장된 평균 45.2 · 표준편차 0 · 범위 0

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
45.2

Social Connection social-connection

저장된 평균 58.7 · 표준편차 6.2 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
61.9

Economic Progress economic-progress

저장된 평균 53.2 · 표준편차 4.7 · 범위 11.9

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50
Needs · Money needs-money

저장된 평균 64.6 · 표준편차 2.9 · 범위 7.1

Fair Competition
68
Growth Efficiency
63.8
Collection & Build
66.7
Free Path
60.8
Light-Spend Convenience
61.1
Top-Ladder
67.5
Possession possession

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Collection collection

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Customization customization

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Accumulation accumulation

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Competition Needs competition-needs

저장된 평균 59.8 · 표준편차 8.3 · 범위 19.8

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
51.6
Light-Spend Convenience
54.8
Top-Ladder
71.4

Dominance dominance

저장된 평균 56.3 · 표준편차 4.3 · 범위 11.9

Fair Competition
61.9
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
61.9

Aspiration aspiration

저장된 평균 62.7 · 표준편차 13 · 범위 31

Fair Competition
81
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
81

Recognition recognition

저장된 평균 60.3 · 표준편차 7.9 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
71.4
Growth Needs growth-needs

저장된 평균 67.1 · 표준편차 2.7 · 범위 7.9

Fair Competition
68.3
Growth Efficiency
72.2
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
66.7

Progression progression-needs

저장된 평균 69.4 · 표준편차 6.1 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
71.4

Mastery mastery

저장된 평균 77 · 표준편차 4.7 · 범위 11.9

Fair Competition
85.7
Growth Efficiency
81
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8

Development development

저장된 평균 54.8 · 표준편차 0 · 범위 0

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8
Engagement · Passion engagement-passion

저장된 평균 63.5 · 표준편차 2 · 범위 6.1

Fair Competition
66.1
Growth Efficiency
64.6
Collection & Build
60.1
Free Path
62.4
Light-Spend Convenience
65.1
Top-Ladder
63
Fairness fairness

저장된 평균 62.7 · 표준편차 5.6 · 범위 18.3

Fair Competition
74.6
Growth Efficiency
61.9
Collection & Build
56.3
Free Path
61.1
Light-Spend Convenience
61.1
Top-Ladder
61.1

In-Game Balance in-game-balance

저장된 평균 74.6 · 표준편차 5.6 · 범위 16.7

Fair Competition
81
Growth Efficiency
81
Collection & Build
64.3
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8

Governance governance

저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Inclusivity inclusivity

저장된 평균 56 · 표준편차 7.2 · 범위 21.4

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8
Stability stability

저장된 평균 57.7 · 표준편차 2.9 · 범위 6.3

Fair Competition
54.8
Growth Efficiency
60.3
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
61.1
Top-Ladder
60.3

Equilibrium equilibrium

저장된 평균 52 · 표준편차 4.4 · 범위 11.9

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
61.9
Top-Ladder
50

Resilience resilience

저장된 평균 51.2 · 표준편차 2.7 · 범위 7.1

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
50

Sustainability sustainability

저장된 평균 69.8 · 표준편차 7.9 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81
Consistency consistency

저장된 평균 70.2 · 표준편차 1.9 · 범위 5.6

Fair Competition
69
Growth Efficiency
71.4
Collection & Build
69
Free Path
71.4
Light-Spend Convenience
73
Top-Ladder
67.5

Cohesion cohesion

저장된 평균 73.8 · 표준편차 0 · 범위 0

Fair Competition
73.8
Growth Efficiency
73.8
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8

Continuity continuity

저장된 평균 59.9 · 표준편차 6.1 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
61.9
Light-Spend Convenience
71.4
Top-Ladder
54.8

Reliability reliability

저장된 평균 77 · 표준편차 2.2 · 범위 4.8

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
73.8
Top-Ladder
73.8