NOVASMCCOMPARE
KOEN
NOVASMC 홈
퍼즐 앤 서바이벌

MPM

퍼즐 앤 서바이벌 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

puzzles-and-survival.json
SHA-25600bc4660b8bb00aa3415c598d986217fd3ebe98dc6518526282fb02acf833bb8

Game Offering

game-offering

저장된 평균 52.3 · 표준편차 7.2 · 범위 17.5

Fair Competition
49.2
Growth Efficiency
60.1
Collection & Build
57.9
Free Path
42.6
Light-Spend Convenience
44.4
Top-Ladder
59.5
Core core

저장된 평균 49.7 · 표준편차 5.1 · 범위 15.1

Fair Competition
48.1
Growth Efficiency
53.7
Collection & Build
58.5
Free Path
43.4
Light-Spend Convenience
45
Top-Ladder
49.7
Character character

저장된 평균 48.8 · 표준편차 6.1 · 범위 16.7

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
61.9
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
50

Personality personality

저장된 평균 52.4 · 표준편차 5.3 · 범위 14.3

Fair Competition
50
Growth Efficiency
50
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Harmony harmony

저장된 평균 40.5 · 표준편차 6.7 · 범위 14.3

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
50

Friendliness friendliness

저장된 평균 53.6 · 표준편차 8 · 범위 21.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50
Graphic graphic

저장된 평균 50 · 표준편차 4.3 · 범위 11.9

Fair Competition
51.6
Growth Efficiency
51.6
Collection & Build
56.3
Free Path
44.4
Light-Spend Convenience
44.4
Top-Ladder
51.6

Design design

저장된 평균 50 · 표준편차 9.8 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
52.4

Quality quality

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Motion motion

저장된 평균 50 · 표준편차 3.4 · 범위 7.1

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
52.4
Mechanics mechanics

저장된 평균 50.4 · 표준편차 7.9 · 범위 23.8

Fair Competition
47.6
Growth Efficiency
64.3
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
45.2
Top-Ladder
47.6

Variety variety

저장된 평균 61.9 · 표준편차 13.5 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
81
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
52.4

Balance balance

저장된 평균 27.4 · 표준편차 9 · 범위 28.6

Fair Competition
23.8
Growth Efficiency
45.2
Collection & Build
23.8
Free Path
16.7
Light-Spend Convenience
31
Top-Ladder
23.8

Dynamism dynamism

저장된 평균 61.9 · 표준편차 6.7 · 범위 14.3

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7
System system

저장된 평균 58.9 · 표준편차 7.9 · 범위 22.2

Fair Competition
57.1
Growth Efficiency
69
Collection & Build
61.9
Free Path
46.8
Light-Spend Convenience
51.6
Top-Ladder
66.7
Growth Structure growth-structure

저장된 평균 62.7 · 표준편차 11.5 · 범위 28.6

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
76.2

Progression progression-structure

저장된 평균 69 · 표준편차 12.8 · 범위 28.6

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
81

Advancement advancement

저장된 평균 52.4 · 표준편차 11.7 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
66.7

Empowerment empowerment

저장된 평균 66.7 · 표준편차 11.7 · 범위 28.6

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
81
Economy economy

저장된 평균 62.7 · 표준편차 10.1 · 범위 28.6

Fair Competition
61.9
Growth Efficiency
76.2
Collection & Build
66.7
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
71.4

Balance economic-balance

저장된 평균 52.4 · 표준편차 11.7 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
66.7

Insufficiency insufficiency

저장된 평균 66.7 · 표준편차 11.7 · 범위 28.6

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7

Supplement supplement

저장된 평균 69 · 표준편차 9.8 · 범위 28.6

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
81
Content Structure content-structure

저장된 평균 51.2 · 표준편차 4.9 · 범위 14.3

Fair Competition
47.6
Growth Efficiency
59.5
Collection & Build
47.6
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
52.4

Growth growth-content

저장된 평균 45.2 · 표준편차 7.1 · 범위 14.3

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
52.4

Competition competition-content

저장된 평균 29.8 · 표준편차 11.2 · 범위 28.6

Fair Competition
23.8
Growth Efficiency
45.2
Collection & Build
23.8
Free Path
16.7
Light-Spend Convenience
45.2
Top-Ladder
23.8

Cooperation cooperation-content

저장된 평균 78.6 · 표준편차 5.3 · 범위 14.3

Fair Competition
81
Growth Efficiency
81
Collection & Build
66.7
Free Path
81
Light-Spend Convenience
81
Top-Ladder
81
Operation operation

저장된 평균 48.3 · 표준편차 9.9 · 범위 25.4

Fair Competition
42.3
Growth Efficiency
57.4
Collection & Build
53.4
Free Path
37.6
Light-Spend Convenience
36.8
Top-Ladder
62.2
Gacha gacha

저장된 평균 54.8 · 표준편차 9.3 · 범위 23.8

Fair Competition
49.2
Growth Efficiency
58.7
Collection & Build
63.5
Free Path
44.4
Light-Spend Convenience
44.4
Top-Ladder
68.3

Price price

저장된 평균 57.1 · 표준편차 15.8 · 범위 42.9

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
81

Probability probability

저장된 평균 33.3 · 표준편차 9.8 · 범위 21.4

Fair Competition
23.8
Growth Efficiency
45.2
Collection & Build
23.8
Free Path
23.8
Light-Spend Convenience
45.2
Top-Ladder
38.1

Reward Management reward-management

저장된 평균 73.8 · 표준편차 15.8 · 범위 50

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
50
Top-Ladder
85.7
Store store

저장된 평균 48 · 표준편차 9.8 · 범위 26.2

Fair Competition
42.1
Growth Efficiency
63.5
Collection & Build
46.8
Free Path
37.3
Light-Spend Convenience
39.7
Top-Ladder
58.7

Reasonableness reasonableness

저장된 평균 52.4 · 표준편차 11.7 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
66.7

Timeliness timeliness

저장된 평균 33.3 · 표준편차 10.6 · 범위 28.6

Fair Competition
23.8
Growth Efficiency
52.4
Collection & Build
38.1
Free Path
23.8
Light-Spend Convenience
23.8
Top-Ladder
38.1

Convenience convenience

저장된 평균 58.3 · 표준편차 9.6 · 범위 21.4

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
50
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
71.4
Event event

저장된 평균 42.1 · 표준편차 11.9 · 범위 33.3

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
31
Light-Spend Convenience
26.2
Top-Ladder
59.5

Comprehension comprehension

저장된 평균 57.1 · 표준편차 10.6 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
38.1
Top-Ladder
66.7

Involvement involvement

저장된 평균 42.9 · 표준편차 15.8 · 범위 42.9

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
23.8
Light-Spend Convenience
23.8
Top-Ladder
66.7

Contribution contribution

저장된 평균 26.2 · 표준편차 10.6 · 범위 28.6

Fair Competition
16.7
Growth Efficiency
31
Collection & Build
31
Free Path
16.7
Light-Spend Convenience
16.7
Top-Ladder
45.2

Player Value

player-value

저장된 평균 56.2 · 표준편차 9.8 · 범위 25

Fair Competition
53.9
Growth Efficiency
63.1
Collection & Build
65.6
Free Path
42
Light-Spend Convenience
45.5
Top-Ladder
67
Experience · Time experience-time

저장된 평균 58.9 · 표준편차 9.9 · 범위 23.8

Fair Competition
52.4
Growth Efficiency
67.5
Collection & Build
69
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
69
Enjoyment enjoyment

저장된 평균 58.7 · 표준편차 7.6 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
69
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
64.3

Excitement excitement

저장된 평균 64.3 · 표준편차 15.2 · 범위 42.9

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
81

Amusement amusement

저장된 평균 47.6 · 표준편차 14.7 · 범위 35.7

Fair Competition
31
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
31

Flow flow

저장된 평균 64.3 · 표준편차 19.2 · 범위 42.9

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
81
Satisfaction satisfaction

저장된 평균 55.2 · 표준편차 16.8 · 범위 40.5

Fair Competition
45.2
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
31
Light-Spend Convenience
40.5
Top-Ladder
71.4

Achievement achievement

저장된 평균 69 · 표준편차 19.2 · 범위 57.1

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
95.2

Completion completion

저장된 평균 32.1 · 표준편차 16.2 · 범위 35.7

Fair Competition
16.7
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
16.7
Light-Spend Convenience
16.7
Top-Ladder
38.1

Reward reward

저장된 평균 64.3 · 표준편차 17.3 · 범위 42.9

Fair Competition
52.4
Growth Efficiency
81
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
81
Real Benefit real-benefit

저장된 평균 62.7 · 표준편차 5.8 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Emotional Relief emotional-relief

저장된 평균 47.6 · 표준편차 15.8 · 범위 42.9

Fair Competition
23.8
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
38.1

Social Connection social-connection

저장된 평균 69 · 표준편차 12.8 · 범위 28.6

Fair Competition
81
Growth Efficiency
81
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
81

Economic Progress economic-progress

저장된 평균 71.4 · 표준편차 15.8 · 범위 42.9

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
95.2
Needs · Money needs-money

저장된 평균 57.1 · 표준편차 15.4 · 범위 39.7

Fair Competition
58.7
Growth Efficiency
65.1
Collection & Build
71.4
Free Path
34.9
Light-Spend Convenience
38.1
Top-Ladder
74.6
Possession possession

저장된 평균 56.3 · 표준편차 17.5 · 범위 47.6

Fair Competition
47.6
Growth Efficiency
57.1
Collection & Build
85.7
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
71.4

Collection collection

저장된 평균 54.8 · 표준편차 24.6 · 범위 64.3

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
95.2
Free Path
31
Light-Spend Convenience
31
Top-Ladder
81

Customization customization

저장된 평균 42.9 · 표준편차 13.5 · 범위 35.7

Fair Competition
31
Growth Efficiency
45.2
Collection & Build
66.7
Free Path
31
Light-Spend Convenience
31
Top-Ladder
52.4

Accumulation accumulation

저장된 평균 71.4 · 표준편차 15.8 · 범위 42.9

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
95.2
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
81
Competition Needs competition-needs

저장된 평균 50.8 · 표준편차 16.2 · 범위 47.6

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
28.6
Light-Spend Convenience
33.3
Top-Ladder
76.2

Dominance dominance

저장된 평균 32.1 · 표준편차 11.2 · 범위 35.7

Fair Competition
23.8
Growth Efficiency
31
Collection & Build
38.1
Free Path
16.7
Light-Spend Convenience
31
Top-Ladder
52.4

Aspiration aspiration

저장된 평균 69 · 표준편차 22.5 · 범위 57.1

Fair Competition
81
Growth Efficiency
81
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
95.2

Recognition recognition

저장된 평균 51.2 · 표준편차 21.6 · 범위 50

Fair Competition
81
Growth Efficiency
45.2
Collection & Build
38.1
Free Path
31
Light-Spend Convenience
31
Top-Ladder
81
Growth Needs growth-needs

저장된 평균 64.3 · 표준편차 17.8 · 범위 47.6

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
76.2
Free Path
38.1
Light-Spend Convenience
42.9
Top-Ladder
76.2

Progression progression-needs

저장된 평균 71.4 · 표준편차 21.3 · 범위 57.1

Fair Competition
66.7
Growth Efficiency
95.2
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
95.2

Mastery mastery

저장된 평균 69 · 표준편차 22.5 · 범위 57.1

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
81

Development development

저장된 평균 52.4 · 표준편차 11.7 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
52.4
Engagement · Passion engagement-passion

저장된 평균 52.5 · 표준편차 4.5 · 범위 11.6

Fair Competition
50.5
Growth Efficiency
56.6
Collection & Build
56.3
Free Path
45.8
Light-Spend Convenience
48.4
Top-Ladder
57.4
Fairness fairness

저장된 평균 47.2 · 표준편차 5.3 · 범위 13.5

Fair Competition
41.3
Growth Efficiency
54.8
Collection & Build
44.4
Free Path
41.3
Light-Spend Convenience
49.2
Top-Ladder
52.4

In-Game Balance in-game-balance

저장된 평균 44.8 · 표준편차 3.5 · 범위 9.5

Fair Competition
42.9
Growth Efficiency
52.4
Collection & Build
42.9
Free Path
42.9
Light-Spend Convenience
45.2
Top-Ladder
42.9

Governance governance

저장된 평균 50 · 표준편차 12.1 · 범위 28.6

Fair Competition
38.1
Growth Efficiency
59.5
Collection & Build
38.1
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
66.7

Inclusivity inclusivity

저장된 평균 46.8 · 표준편차 4.3 · 범위 9.5

Fair Competition
42.9
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
47.6
Stability stability

저장된 평균 55.6 · 표준편차 5.3 · 범위 14.3

Fair Competition
54
Growth Efficiency
63.5
Collection & Build
58.7
Free Path
49.2
Light-Spend Convenience
49.2
Top-Ladder
58.7

Equilibrium equilibrium

저장된 평균 64.3 · 표준편차 9.8 · 범위 28.6

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7

Resilience resilience

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

저장된 평균 52.4 · 표준편차 7.1 · 범위 14.3

Fair Competition
45.2
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
59.5
Consistency consistency

저장된 평균 54.8 · 표준편차 7.1 · 범위 19

Fair Competition
56.3
Growth Efficiency
51.6
Collection & Build
65.9
Free Path
46.8
Light-Spend Convenience
46.8
Top-Ladder
61.1

Cohesion cohesion

저장된 평균 50 · 표준편차 9.8 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
52.4

Continuity continuity

저장된 평균 50 · 표준편차 12.8 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
38.1
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
66.7

Reliability reliability

저장된 평균 64.3 · 표준편차 0 · 범위 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3