← 포켓몬 유나이트MPM
포켓몬 유나이트 · 측정 구성
기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →
Game Offering
game-offering저장된 평균 62.7 · 표준편차 1.3 · 범위 3.4
- Fair Competition
- 61.4
- Growth Efficiency
- 62.3
- Collection & Build
- 61.2
- Free Path
- 62.5
- Light-Spend Convenience
- 64.6
- Top-Ladder
- 64.5
Core core
저장된 평균 71.3 · 표준편차 2.9 · 범위 9
- Fair Competition
- 76.5
- Growth Efficiency
- 69.6
- Collection & Build
- 71.4
- Free Path
- 67.5
- Light-Spend Convenience
- 69.6
- Top-Ladder
- 73.3
Character character
저장된 평균 73.7 · 표준편차 4 · 범위 8.7
- Fair Competition
- 75.4
- Growth Efficiency
- 69.8
- Collection & Build
- 78.6
- Free Path
- 69.8
- Light-Spend Convenience
- 69.8
- Top-Ladder
- 78.6
Personality personality
저장된 평균 88.9 · 표준편차 4.5 · 범위 9.5
- Fair Competition
- 85.7
- Growth Efficiency
- 85.7
- Collection & Build
- 95.2
- Free Path
- 85.7
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 95.2
Harmony harmony
저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 71.4
- Growth Efficiency
- 54.8
- Collection & Build
- 54.8
- Free Path
- 54.8
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 54.8
Friendliness friendliness
저장된 평균 74.6 · 표준편차 7.9 · 범위 16.7
- Fair Competition
- 69
- Growth Efficiency
- 69
- Collection & Build
- 85.7
- Free Path
- 69
- Light-Spend Convenience
- 69
- Top-Ladder
- 85.7
Graphic graphic
저장된 평균 77.2 · 표준편차 2.4 · 범위 6.3
- Fair Competition
- 79.4
- Growth Efficiency
- 79.4
- Collection & Build
- 76.2
- Free Path
- 73
- Light-Spend Convenience
- 79.4
- Top-Ladder
- 76.2
Design design
저장된 평균 79.4 · 표준편차 4.5 · 범위 9.5
- Fair Competition
- 76.2
- Growth Efficiency
- 76.2
- Collection & Build
- 85.7
- Free Path
- 76.2
- Light-Spend Convenience
- 76.2
- Top-Ladder
- 85.7
Quality quality
저장된 평균 76.2 · 표준편차 4.8 · 범위 9.5
- Fair Competition
- 81
- Growth Efficiency
- 81
- Collection & Build
- 71.4
- Free Path
- 71.4
- Light-Spend Convenience
- 81
- Top-Ladder
- 71.4
Motion motion
저장된 평균 76.2 · 표준편차 4.8 · 범위 9.5
- Fair Competition
- 81
- Growth Efficiency
- 81
- Collection & Build
- 71.4
- Free Path
- 71.4
- Light-Spend Convenience
- 81
- Top-Ladder
- 71.4
Mechanics mechanics
저장된 평균 63 · 표준편차 5.6 · 범위 15.1
- Fair Competition
- 74.6
- Growth Efficiency
- 59.5
- Collection & Build
- 59.5
- Free Path
- 59.5
- Light-Spend Convenience
- 59.5
- Top-Ladder
- 65.1
Variety variety
저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 81
- Growth Efficiency
- 64.3
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Balance balance
저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 61.9
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 66.7
Dynamism dynamism
저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 81
- Growth Efficiency
- 64.3
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
System system
저장된 평균 61.1 · 표준편차 3.5 · 범위 8.7
- Fair Competition
- 58.7
- Growth Efficiency
- 64
- Collection & Build
- 57.1
- Free Path
- 65.9
- Light-Spend Convenience
- 63.8
- Top-Ladder
- 57.1
Growth Structure growth-structure
저장된 평균 64.8 · 표준편차 4.2 · 범위 11.1
- Fair Competition
- 61.9
- Growth Efficiency
- 69.8
- Collection & Build
- 65.1
- Free Path
- 70.6
- Light-Spend Convenience
- 61.9
- Top-Ladder
- 59.5
Progression progression-structure
저장된 평균 70.2 · 표준편차 6.6 · 범위 16.7
- Fair Competition
- 71.4
- Growth Efficiency
- 76.2
- Collection & Build
- 64.3
- Free Path
- 81
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Advancement advancement
저장된 평균 70.2 · 표준편차 6.6 · 범위 16.7
- Fair Competition
- 64.3
- Growth Efficiency
- 76.2
- Collection & Build
- 64.3
- Free Path
- 81
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 64.3
Empowerment empowerment
저장된 평균 54 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 57.1
- Collection & Build
- 66.7
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Economy economy
저장된 평균 57 · 표준편차 7.1 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 61.9
- Collection & Build
- 50
- Free Path
- 63.5
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 50
Balance economic-balance
저장된 평균 56.7 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 61.9
- Collection & Build
- 50
- Free Path
- 61.9
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 50
Insufficiency insufficiency
저장된 평균 56.7 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 61.9
- Collection & Build
- 50
- Free Path
- 61.9
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 50
Supplement supplement
저장된 평균 57.5 · 표준편차 7.7 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 61.9
- Collection & Build
- 50
- Free Path
- 66.7
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 50
Content Structure content-structure
저장된 평균 61.5 · 표준편차 2.6 · 범위 7.9
- Fair Competition
- 64.3
- Growth Efficiency
- 60.3
- Collection & Build
- 56.3
- Free Path
- 63.5
- Light-Spend Convenience
- 62.7
- Top-Ladder
- 61.9
Growth growth-content
저장된 평균 70.2 · 표준편차 6.6 · 범위 16.7
- Fair Competition
- 64.3
- Growth Efficiency
- 76.2
- Collection & Build
- 64.3
- Free Path
- 81
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 64.3
Competition competition-content
저장된 평균 54 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 57.1
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 66.7
Cooperation cooperation-content
저장된 평균 60.3 · 표준편차 6.5 · 범위 16.7
- Fair Competition
- 71.4
- Growth Efficiency
- 54.8
- Collection & Build
- 54.8
- Free Path
- 59.5
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 54.8
Operation operation
저장된 평균 55.8 · 표준편차 4.6 · 범위 14
- Fair Competition
- 48.9
- Growth Efficiency
- 53.2
- Collection & Build
- 55
- Free Path
- 54.2
- Light-Spend Convenience
- 60.3
- Top-Ladder
- 63
Gacha gacha
저장된 평균 46.4 · 표준편차 4 · 범위 11.1
- Fair Competition
- 42.1
- Growth Efficiency
- 41.3
- Collection & Build
- 50
- Free Path
- 45.2
- Light-Spend Convenience
- 47.6
- Top-Ladder
- 52.4
Price price
저장된 평균 58.3 · 표준편차 11.7 · 범위 31
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 52.4
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 81
Probability probability
저장된 평균 36.9 · 표준편차 5.1 · 범위 16.7
- Fair Competition
- 35.7
- Growth Efficiency
- 31
- Collection & Build
- 47.6
- Free Path
- 35.7
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 35.7
Reward Management reward-management
저장된 평균 44 · 표준편차 4.5 · 범위 11.9
- Fair Competition
- 40.5
- Growth Efficiency
- 42.9
- Collection & Build
- 52.4
- Free Path
- 47.6
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 40.5
Store store
저장된 평균 63.9 · 표준편차 10.9 · 범위 29.4
- Fair Competition
- 54.8
- Growth Efficiency
- 57.1
- Collection & Build
- 57.1
- Free Path
- 57.1
- Light-Spend Convenience
- 73
- Top-Ladder
- 84.1
Reasonableness reasonableness
저장된 평균 58.3 · 표준편차 11.7 · 범위 31
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 52.4
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 81
Timeliness timeliness
저장된 평균 58.7 · 표준편차 9.7 · 범위 26.2
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 57.1
- Free Path
- 52.4
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 76.2
Convenience convenience
저장된 평균 74.6 · 표준편차 11.8 · 범위 31
- Fair Competition
- 64.3
- Growth Efficiency
- 71.4
- Collection & Build
- 64.3
- Free Path
- 66.7
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 95.2
Event event
저장된 평균 57 · 표준편차 4.3 · 범위 11.1
- Fair Competition
- 50
- Growth Efficiency
- 61.1
- Collection & Build
- 57.9
- Free Path
- 60.3
- Light-Spend Convenience
- 60.3
- Top-Ladder
- 52.4
Comprehension comprehension
저장된 평균 56.7 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 66.7
- Collection & Build
- 50
- Free Path
- 61.9
- Light-Spend Convenience
- 61.9
- Top-Ladder
- 50
Involvement involvement
저장된 평균 59.1 · 표준편차 5.2 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 66.7
- Collection & Build
- 57.1
- Free Path
- 61.9
- Light-Spend Convenience
- 61.9
- Top-Ladder
- 57.1
Contribution contribution
저장된 평균 55.2 · 표준편차 6.1 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 66.7
- Free Path
- 57.1
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 50
Player Value
player-value저장된 평균 64 · 표준편차 1.5 · 범위 4.2
- Fair Competition
- 65
- Growth Efficiency
- 64.9
- Collection & Build
- 61.1
- Free Path
- 63
- Light-Spend Convenience
- 64.7
- Top-Ladder
- 65.3
Experience · Time experience-time
저장된 평균 68 · 표준편차 5.2 · 범위 13.8
- Fair Competition
- 69
- Growth Efficiency
- 72.8
- Collection & Build
- 61.6
- Free Path
- 69.8
- Light-Spend Convenience
- 74.3
- Top-Ladder
- 60.6
Enjoyment enjoyment
저장된 평균 80.3 · 표준편차 6.6 · 범위 15.1
- Fair Competition
- 85.7
- Growth Efficiency
- 85.7
- Collection & Build
- 73.8
- Free Path
- 73.8
- Light-Spend Convenience
- 88.9
- Top-Ladder
- 73.8
Excitement excitement
저장된 평균 90.5 · 표준편차 4.8 · 범위 9.5
- Fair Competition
- 95.2
- Growth Efficiency
- 95.2
- Collection & Build
- 85.7
- Free Path
- 85.7
- Light-Spend Convenience
- 95.2
- Top-Ladder
- 85.7
Amusement amusement
저장된 평균 74.2 · 표준편차 10.4 · 범위 26.2
- Fair Competition
- 81
- Growth Efficiency
- 81
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 90.5
- Top-Ladder
- 64.3
Flow flow
저장된 평균 76.2 · 표준편차 4.8 · 범위 9.5
- Fair Competition
- 81
- Growth Efficiency
- 81
- Collection & Build
- 71.4
- Free Path
- 71.4
- Light-Spend Convenience
- 81
- Top-Ladder
- 71.4
Satisfaction satisfaction
저장된 평균 60.8 · 표준편차 6.6 · 범위 16.7
- Fair Competition
- 54.8
- Growth Efficiency
- 66.7
- Collection & Build
- 54.8
- Free Path
- 71.4
- Light-Spend Convenience
- 62.7
- Top-Ladder
- 54.8
Achievement achievement
저장된 평균 69.8 · 표준편차 8.3 · 범위 21.4
- Fair Competition
- 64.3
- Growth Efficiency
- 76.2
- Collection & Build
- 64.3
- Free Path
- 85.7
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Completion completion
저장된 평균 56 · 표준편차 6.6 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 61.9
- Collection & Build
- 50
- Free Path
- 66.7
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 50
Reward reward
저장된 평균 56.7 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 61.9
- Collection & Build
- 50
- Free Path
- 61.9
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 50
Real Benefit real-benefit
저장된 평균 63 · 표준편차 6.3 · 범위 18.3
- Fair Competition
- 66.7
- Growth Efficiency
- 65.9
- Collection & Build
- 56.3
- Free Path
- 64.3
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 53.2
Emotional Relief emotional-relief
저장된 평균 56.3 · 표준편차 9.2 · 범위 26.2
- Fair Competition
- 57.1
- Growth Efficiency
- 66.7
- Collection & Build
- 50
- Free Path
- 57.1
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 40.5
Social Connection social-connection
저장된 평균 60.3 · 표준편차 6.5 · 범위 16.7
- Fair Competition
- 71.4
- Growth Efficiency
- 54.8
- Collection & Build
- 54.8
- Free Path
- 59.5
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 54.8
Economic Progress economic-progress
저장된 평균 72.2 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 71.4
- Growth Efficiency
- 76.2
- Collection & Build
- 64.3
- Free Path
- 76.2
- Light-Spend Convenience
- 81
- Top-Ladder
- 64.3
Needs · Money needs-money
저장된 평균 65 · 표준편차 3.7 · 범위 11.6
- Fair Competition
- 65.3
- Growth Efficiency
- 63.8
- Collection & Build
- 64.6
- Free Path
- 62.7
- Light-Spend Convenience
- 61.1
- Top-Ladder
- 72.8
Possession possession
저장된 평균 67.7 · 표준편차 10.2 · 범위 26.2
- Fair Competition
- 61.9
- Growth Efficiency
- 61.9
- Collection & Build
- 77.8
- Free Path
- 59.5
- Light-Spend Convenience
- 59.5
- Top-Ladder
- 85.7
Collection collection
저장된 평균 72.2 · 표준편차 11.3 · 범위 26.2
- Fair Competition
- 64.3
- Growth Efficiency
- 64.3
- Collection & Build
- 85.7
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 90.5
Customization customization
저장된 평균 73.4 · 표준편차 10.8 · 범위 26.2
- Fair Competition
- 71.4
- Growth Efficiency
- 64.3
- Collection & Build
- 85.7
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 90.5
Accumulation accumulation
저장된 평균 57.5 · 표준편차 9.5 · 범위 26.2
- Fair Competition
- 50
- Growth Efficiency
- 57.1
- Collection & Build
- 61.9
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 76.2
Competition Needs competition-needs
저장된 평균 60.8 · 표준편차 6.6 · 범위 16.7
- Fair Competition
- 66.7
- Growth Efficiency
- 56.3
- Collection & Build
- 56.3
- Free Path
- 56.3
- Light-Spend Convenience
- 56.3
- Top-Ladder
- 73
Dominance dominance
저장된 평균 54 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 57.1
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 66.7
Aspiration aspiration
저장된 평균 69 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 76.2
- Growth Efficiency
- 64.3
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 81
Recognition recognition
저장된 평균 59.5 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 66.7
- Growth Efficiency
- 54.8
- Collection & Build
- 54.8
- Free Path
- 54.8
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 71.4
Growth Needs growth-needs
저장된 평균 66.5 · 표준편차 5.4 · 범위 13.5
- Fair Competition
- 67.5
- Growth Efficiency
- 73
- Collection & Build
- 59.5
- Free Path
- 72.2
- Light-Spend Convenience
- 67.5
- Top-Ladder
- 59.5
Progression progression-needs
저장된 평균 72.2 · 표준편차 7.4 · 범위 21.4
- Fair Competition
- 71.4
- Growth Efficiency
- 76.2
- Collection & Build
- 64.3
- Free Path
- 85.7
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 64.3
Mastery mastery
저장된 평균 72.6 · 표준편차 8.3 · 범위 16.7
- Fair Competition
- 81
- Growth Efficiency
- 81
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 81
- Top-Ladder
- 64.3
Development development
저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 61.9
- Collection & Build
- 50
- Free Path
- 66.7
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Engagement · Passion engagement-passion
저장된 평균 59 · 표준편차 2.1 · 범위 6.3
- Fair Competition
- 60.6
- Growth Efficiency
- 58.2
- Collection & Build
- 57.1
- Free Path
- 56.3
- Light-Spend Convenience
- 58.7
- Top-Ladder
- 62.7
Fairness fairness
저장된 평균 53 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 57.1
- Growth Efficiency
- 48.4
- Collection & Build
- 50.8
- Free Path
- 48.4
- Light-Spend Convenience
- 48.4
- Top-Ladder
- 65.1
In-Game Balance in-game-balance
저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 61.9
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 66.7
Governance governance
저장된 평균 55.2 · 표준편차 6.1 · 범위 16.7
- Fair Competition
- 57.1
- Growth Efficiency
- 50
- Collection & Build
- 57.1
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 66.7
Inclusivity inclusivity
저장된 평균 49.2 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 52.4
- Growth Efficiency
- 45.2
- Collection & Build
- 45.2
- Free Path
- 45.2
- Light-Spend Convenience
- 45.2
- Top-Ladder
- 61.9
Stability stability
저장된 평균 55.2 · 표준편차 0.9 · 범위 2.4
- Fair Competition
- 54
- Growth Efficiency
- 55.6
- Collection & Build
- 55.6
- Free Path
- 56.3
- Light-Spend Convenience
- 54
- Top-Ladder
- 55.6
Equilibrium equilibrium
저장된 평균 56.7 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 66.7
- Collection & Build
- 50
- Free Path
- 61.9
- Light-Spend Convenience
- 61.9
- Top-Ladder
- 50
Resilience resilience
저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 61.9
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 66.7
Sustainability sustainability
저장된 평균 54 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 66.7
- Free Path
- 57.1
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Consistency consistency
저장된 평균 68.7 · 표준편차 3.4 · 범위 9.5
- Fair Competition
- 70.6
- Growth Efficiency
- 70.6
- Collection & Build
- 65.1
- Free Path
- 64.3
- Light-Spend Convenience
- 73.8
- Top-Ladder
- 67.5
Cohesion cohesion
저장된 평균 71 · 표준편차 7.5 · 범위 16.7
- Fair Competition
- 64.3
- Growth Efficiency
- 64.3
- Collection & Build
- 81
- Free Path
- 71.4
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 81
Continuity continuity
저장된 평균 59.9 · 표준편차 10.4 · 범위 26.2
- Fair Competition
- 66.7
- Growth Efficiency
- 66.7
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 76.2
- Top-Ladder
- 50
Reliability reliability
저장된 평균 75 · 표준편차 6.4 · 범위 16.7
- Fair Competition
- 81
- Growth Efficiency
- 81
- Collection & Build
- 64.3
- Free Path
- 71.4
- Light-Spend Convenience
- 81
- Top-Ladder
- 71.4