NOVASMCCOMPARE
KOEN
NOVASMC 홈
메이플 키우기

MPM

메이플 키우기 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

maple-idle.json
SHA-25659e95cd1d2fc40255c1395a27a6d25022f5c501b86ebf6d31c5c68ee9b3dfc79

Game Offering

game-offering

저장된 평균 57.9 · 표준편차 5.7 · 범위 17.8

Fair Competition
60.3
Growth Efficiency
60.7
Collection & Build
63.4
Free Path
45.6
Light-Spend Convenience
58.3
Top-Ladder
59.1
Core core

저장된 평균 59 · 표준편차 6.7 · 범위 21.2

Fair Competition
61.4
Growth Efficiency
60.3
Collection & Build
65.9
Free Path
44.7
Light-Spend Convenience
62.7
Top-Ladder
59.3
Character character

저장된 평균 51.7 · 표준편차 7.3 · 범위 24.6

Fair Competition
52.4
Growth Efficiency
48.4
Collection & Build
65.1
Free Path
40.5
Light-Spend Convenience
51.6
Top-Ladder
52.4

Personality personality

저장된 평균 52 · 표준편차 7.8 · 범위 26.2

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
40.5
Light-Spend Convenience
54.8
Top-Ladder
50

Harmony harmony

저장된 평균 51.2 · 표준편차 7.9 · 범위 21.4

Fair Competition
57.1
Growth Efficiency
45.2
Collection & Build
61.9
Free Path
40.5
Light-Spend Convenience
45.2
Top-Ladder
57.1

Friendliness friendliness

저장된 평균 52 · 표준편차 7.8 · 범위 26.2

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
40.5
Light-Spend Convenience
54.8
Top-Ladder
50
Graphic graphic

저장된 평균 63 · 표준편차 9.1 · 범위 28.6

Fair Competition
65.1
Growth Efficiency
67.5
Collection & Build
67.5
Free Path
44.4
Light-Spend Convenience
73
Top-Ladder
60.3

Design design

저장된 평균 68.3 · 표준편차 11.9 · 범위 35.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
50
Light-Spend Convenience
85.7
Top-Ladder
64.3

Quality quality

저장된 평균 52.4 · 표준편차 10.3 · 범위 33.3

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
47.6

Motion motion

저장된 평균 68.3 · 표준편차 10.7 · 범위 31

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
81
Top-Ladder
69
Mechanics mechanics

저장된 평균 62.4 · 표준편차 6 · 범위 17.5

Fair Competition
66.7
Growth Efficiency
65.1
Collection & Build
65.1
Free Path
49.2
Light-Spend Convenience
63.5
Top-Ladder
65.1

Variety variety

저장된 평균 70.6 · 표준편차 7.5 · 범위 23.8

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
81

Balance balance

저장된 평균 54 · 표준편차 10.5 · 범위 33.3

Fair Competition
66.7
Growth Efficiency
61.9
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
57.1

Dynamism dynamism

저장된 평균 62.7 · 표준편차 4.3 · 범위 9.5

Fair Competition
66.7
Growth Efficiency
61.9
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
57.1
System system

저장된 평균 60.2 · 표준편차 3.6 · 범위 11.1

Fair Competition
60.8
Growth Efficiency
64
Collection & Build
61.4
Free Path
52.9
Light-Spend Convenience
59.3
Top-Ladder
63
Growth Structure growth-structure

저장된 평균 62.4 · 표준편차 3 · 범위 9.5

Fair Competition
61.9
Growth Efficiency
65.1
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
66.7

Progression progression-structure

저장된 평균 73 · 표준편차 3.5 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81

Advancement advancement

저장된 평균 56.3 · 표준편차 3.3 · 범위 9.5

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
57.1

Empowerment empowerment

저장된 평균 57.9 · 표준편차 5.1 · 범위 14.3

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
61.9
Economy economy

저장된 평균 55.8 · 표준편차 3.7 · 범위 11.1

Fair Competition
55.6
Growth Efficiency
61.9
Collection & Build
58.7
Free Path
50.8
Light-Spend Convenience
55.6
Top-Ladder
52.4

Balance economic-balance

저장된 평균 51.6 · 표준편차 5.8 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
47.6
Top-Ladder
47.6

Insufficiency insufficiency

저장된 평균 50.8 · 표준편차 3.5 · 범위 9.5

Fair Competition
47.6
Growth Efficiency
57.1
Collection & Build
52.4
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
47.6

Supplement supplement

저장된 평균 65.1 · 표준편차 3.5 · 범위 9.5

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
61.9
Content Structure content-structure

저장된 평균 62.4 · 표준편차 5.9 · 범위 19

Fair Competition
65.1
Growth Efficiency
65.1
Collection & Build
63.5
Free Path
50.8
Light-Spend Convenience
60.3
Top-Ladder
69.8

Growth growth-content

저장된 평균 69.8 · 표준편차 5.3 · 범위 14.3

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
76.2

Competition competition-content

저장된 평균 49.2 · 표준편차 10.5 · 범위 33.3

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
47.6
Free Path
28.6
Light-Spend Convenience
47.6
Top-Ladder
57.1

Cooperation cooperation-content

저장된 평균 68.3 · 표준편차 4.5 · 범위 14.3

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
76.2
Operation operation

저장된 평균 54.4 · 표준편차 7.5 · 범위 23.8

Fair Competition
58.7
Growth Efficiency
57.7
Collection & Build
63
Free Path
39.2
Light-Spend Convenience
52.9
Top-Ladder
55
Gacha gacha

저장된 평균 56.6 · 표준편차 9.1 · 범위 28.6

Fair Competition
60.3
Growth Efficiency
61.9
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
54
Top-Ladder
58.7

Price price

저장된 평균 56.3 · 표준편차 8.9 · 범위 23.8

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
61.9

Probability probability

저장된 평균 42.1 · 표준편차 8.9 · 범위 28.6

Fair Competition
42.9
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
28.6
Light-Spend Convenience
38.1
Top-Ladder
38.1

Reward Management reward-management

저장된 평균 71.4 · 표준편차 11 · 범위 33.3

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
81
Free Path
47.6
Light-Spend Convenience
71.4
Top-Ladder
76.2
Store store

저장된 평균 56.6 · 표준편차 9 · 범위 27

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
65.1
Free Path
38.1
Light-Spend Convenience
54
Top-Ladder
58.7

Reasonableness reasonableness

저장된 평균 55.6 · 표준편차 13.1 · 범위 38.1

Fair Competition
66.7
Growth Efficiency
61.9
Collection & Build
66.7
Free Path
28.6
Light-Spend Convenience
52.4
Top-Ladder
57.1

Timeliness timeliness

저장된 평균 46.8 · 표준편차 7 · 범위 19

Fair Competition
47.6
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
52.4

Convenience convenience

저장된 평균 67.5 · 표준편차 7.5 · 범위 23.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
66.7
Event event

저장된 평균 50 · 표준편차 5 · 범위 15.9

Fair Competition
54
Growth Efficiency
49.2
Collection & Build
57.1
Free Path
41.3
Light-Spend Convenience
50.8
Top-Ladder
47.6

Comprehension comprehension

저장된 평균 47.6 · 표준편차 4.8 · 범위 9.5

Fair Competition
52.4
Growth Efficiency
42.9
Collection & Build
52.4
Free Path
42.9
Light-Spend Convenience
52.4
Top-Ladder
42.9

Involvement involvement

저장된 평균 54 · 표준편차 3.5 · 범위 9.5

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
47.6

Contribution contribution

저장된 평균 48.4 · 표준편차 10.4 · 범위 33.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
61.9
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
52.4

Player Value

player-value

저장된 평균 58.1 · 표준편차 4.1 · 범위 11.8

Fair Competition
59.8
Growth Efficiency
60.1
Collection & Build
61
Free Path
49.2
Light-Spend Convenience
57.9
Top-Ladder
60.3
Experience · Time experience-time

저장된 평균 59.8 · 표준편차 3.7 · 범위 11.1

Fair Competition
59.8
Growth Efficiency
63.8
Collection & Build
59.5
Free Path
52.6
Light-Spend Convenience
59.5
Top-Ladder
63.5
Enjoyment enjoyment

저장된 평균 59 · 표준편차 4.2 · 범위 14.3

Fair Competition
58.7
Growth Efficiency
65.1
Collection & Build
60.3
Free Path
50.8
Light-Spend Convenience
60.3
Top-Ladder
58.7

Excitement excitement

저장된 평균 65.9 · 표준편차 8.4 · 범위 23.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
47.6
Light-Spend Convenience
66.7
Top-Ladder
71.4

Amusement amusement

저장된 평균 55.6 · 표준편차 3.5 · 범위 9.5

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4

Flow flow

저장된 평균 55.6 · 표준편차 3.5 · 범위 9.5

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4
Satisfaction satisfaction

저장된 평균 65.6 · 표준편차 5 · 범위 15.9

Fair Competition
63.5
Growth Efficiency
69.8
Collection & Build
65.1
Free Path
57.1
Light-Spend Convenience
65.1
Top-Ladder
73

Achievement achievement

저장된 평균 75.4 · 표준편차 4.3 · 범위 14.3

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
76.2
Top-Ladder
81

Completion completion

저장된 평균 62.7 · 표준편차 6.4 · 범위 19

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
71.4

Reward reward

저장된 평균 58.7 · 표준편차 5.9 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
66.7
Real Benefit real-benefit

저장된 평균 54.8 · 표준편차 2.9 · 범위 8.7

Fair Competition
57.1
Growth Efficiency
56.3
Collection & Build
53.2
Free Path
50
Light-Spend Convenience
53.2
Top-Ladder
58.7

Emotional Relief emotional-relief

저장된 평균 42.1 · 표준편차 1.8 · 범위 4.8

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
38.1

Social Connection social-connection

저장된 평균 62.7 · 표준편차 6.4 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
59.5
Top-Ladder
71.4

Economic Progress economic-progress

저장된 평균 59.5 · 표준편차 5.3 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
66.7
Needs · Money needs-money

저장된 평균 63 · 표준편차 4.5 · 범위 13.2

Fair Competition
63
Growth Efficiency
63.5
Collection & Build
66.7
Free Path
53.4
Light-Spend Convenience
64.8
Top-Ladder
66.7
Possession possession

저장된 평균 63.1 · 표준편차 7.4 · 범위 22.2

Fair Competition
60.3
Growth Efficiency
60.3
Collection & Build
74.6
Free Path
52.4
Light-Spend Convenience
70.6
Top-Ladder
60.3

Collection collection

저장된 평균 62.3 · 표준편차 6.8 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
54.8
Light-Spend Convenience
64.3
Top-Ladder
59.5

Customization customization

저장된 평균 68.3 · 표준편차 11.9 · 범위 35.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
50
Light-Spend Convenience
85.7
Top-Ladder
64.3

Accumulation accumulation

저장된 평균 58.7 · 표준편차 4.5 · 범위 14.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
Competition Needs competition-needs

저장된 평균 61.6 · 표준편차 7.5 · 범위 22.2

Fair Competition
68.3
Growth Efficiency
63.5
Collection & Build
61.9
Free Path
46
Light-Spend Convenience
61.9
Top-Ladder
68.3

Dominance dominance

저장된 평균 53.2 · 표준편차 8 · 범위 23.8

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
61.9

Aspiration aspiration

저장된 평균 66.7 · 표준편차 6.7 · 범위 19

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
71.4

Recognition recognition

저장된 평균 65.1 · 표준편차 8.1 · 범위 23.8

Fair Competition
71.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
47.6
Light-Spend Convenience
66.7
Top-Ladder
71.4
Growth Needs growth-needs

저장된 평균 64.3 · 표준편차 3.8 · 범위 11.1

Fair Competition
60.3
Growth Efficiency
66.7
Collection & Build
63.5
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
71.4

Progression progression-needs

저장된 평균 73 · 표준편차 3.5 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81

Mastery mastery

저장된 평균 69.8 · 표준편차 3.5 · 범위 9.5

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
76.2

Development development

저장된 평균 50 · 표준편차 5.3 · 범위 14.3

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
47.6
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
57.1
Engagement · Passion engagement-passion

저장된 평균 51.4 · 표준편차 5.2 · 범위 15.3

Fair Competition
56.6
Growth Efficiency
53.2
Collection & Build
56.9
Free Path
41.5
Light-Spend Convenience
49.5
Top-Ladder
50.8
Fairness fairness

저장된 평균 51.3 · 표준편차 4.1 · 범위 12.7

Fair Competition
54
Growth Efficiency
52.4
Collection & Build
55.6
Free Path
42.9
Light-Spend Convenience
50.8
Top-Ladder
52.4

In-Game Balance in-game-balance

저장된 평균 55.6 · 표준편차 4.5 · 범위 14.3

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
57.1

Governance governance

저장된 평균 46 · 표준편차 7.6 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
47.6
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
42.9

Inclusivity inclusivity

저장된 평균 52.4 · 표준편차 2.7 · 범위 9.5

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
57.1
Stability stability

저장된 평균 48.9 · 표준편차 8.5 · 범위 23.8

Fair Competition
57.1
Growth Efficiency
54
Collection & Build
58.7
Free Path
34.9
Light-Spend Convenience
42.9
Top-Ladder
46

Equilibrium equilibrium

저장된 평균 48.4 · 표준편차 5.8 · 범위 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
42.9

Resilience resilience

저장된 평균 48.4 · 표준편차 9.7 · 범위 28.6

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
42.9

Sustainability sustainability

저장된 평균 50 · 표준편차 11.3 · 범위 33.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
52.4
Consistency consistency

저장된 평균 54 · 표준편차 3.7 · 범위 11.9

Fair Competition
58.7
Growth Efficiency
53.2
Collection & Build
56.3
Free Path
46.8
Light-Spend Convenience
54.8
Top-Ladder
54

Cohesion cohesion

저장된 평균 62.7 · 표준편차 6.4 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
59.5
Top-Ladder
71.4

Continuity continuity

저장된 평균 54 · 표준편차 3.5 · 범위 9.5

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
47.6

Reliability reliability

저장된 평균 45.2 · 표준편차 6 · 범위 19

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
47.6
Top-Ladder
42.9