← MapleStory: Idle RPG MPM
MapleStory: Idle RPG · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-04-30 · maple-idle maple-idle.json Copy source JSONSHA-256 59e95cd1d2fc40255c1395a27a6d25022f5c501b86ebf6d31c5c68ee9b3dfc79Game Offering game-offeringStored mean 57.9 · Standard deviation 5.7 · Range 17.8
Fair Competition 60.3
Growth Efficiency 60.7
Collection & Build 63.4
Free Path 45.6
Light-Spend Convenience 58.3
Top-Ladder 59.1 Core coreStored mean 59 · Standard deviation 6.7 · Range 21.2
Fair Competition 61.4
Growth Efficiency 60.3
Collection & Build 65.9
Free Path 44.7
Light-Spend Convenience 62.7
Top-Ladder 59.3 Character characterStored mean 51.7 · Standard deviation 7.3 · Range 24.6
Fair Competition 52.4
Growth Efficiency 48.4
Collection & Build 65.1
Free Path 40.5
Light-Spend Convenience 51.6
Top-Ladder 52.4 Personality personality Stored mean 52 · Standard deviation 7.8 · Range 26.2
Fair Competition 50
Growth Efficiency 50
Collection & Build 66.7
Free Path 40.5
Light-Spend Convenience 54.8
Top-Ladder 50 Harmony harmony Stored mean 51.2 · Standard deviation 7.9 · Range 21.4
Fair Competition 57.1
Growth Efficiency 45.2
Collection & Build 61.9
Free Path 40.5
Light-Spend Convenience 45.2
Top-Ladder 57.1 Friendliness friendliness Stored mean 52 · Standard deviation 7.8 · Range 26.2
Fair Competition 50
Growth Efficiency 50
Collection & Build 66.7
Free Path 40.5
Light-Spend Convenience 54.8
Top-Ladder 50 Graphic graphicStored mean 63 · Standard deviation 9.1 · Range 28.6
Fair Competition 65.1
Growth Efficiency 67.5
Collection & Build 67.5
Free Path 44.4
Light-Spend Convenience 73
Top-Ladder 60.3 Design design Stored mean 68.3 · Standard deviation 11.9 · Range 35.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 50
Light-Spend Convenience 85.7
Top-Ladder 64.3 Quality quality Stored mean 52.4 · Standard deviation 10.3 · Range 33.3
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 33.3
Light-Spend Convenience 52.4
Top-Ladder 47.6 Motion motion Stored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 81
Top-Ladder 69 Mechanics mechanicsStored mean 62.4 · Standard deviation 6 · Range 17.5
Fair Competition 66.7
Growth Efficiency 65.1
Collection & Build 65.1
Free Path 49.2
Light-Spend Convenience 63.5
Top-Ladder 65.1 Variety variety Stored mean 70.6 · Standard deviation 7.5 · Range 23.8
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 81 Balance balance Stored mean 54 · Standard deviation 10.5 · Range 33.3
Fair Competition 66.7
Growth Efficiency 61.9
Collection & Build 52.4
Free Path 33.3
Light-Spend Convenience 52.4
Top-Ladder 57.1 Dynamism dynamism Stored mean 62.7 · Standard deviation 4.3 · Range 9.5
Fair Competition 66.7
Growth Efficiency 61.9
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 57.1 System systemStored mean 60.2 · Standard deviation 3.6 · Range 11.1
Fair Competition 60.8
Growth Efficiency 64
Collection & Build 61.4
Free Path 52.9
Light-Spend Convenience 59.3
Top-Ladder 63 Growth Structure growth-structureStored mean 62.4 · Standard deviation 3 · Range 9.5
Fair Competition 61.9
Growth Efficiency 65.1
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 66.7 Progression progression-structure Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Advancement advancement Stored mean 56.3 · Standard deviation 3.3 · Range 9.5
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Empowerment empowerment Stored mean 57.9 · Standard deviation 5.1 · Range 14.3
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 61.9 Economy economyStored mean 55.8 · Standard deviation 3.7 · Range 11.1
Fair Competition 55.6
Growth Efficiency 61.9
Collection & Build 58.7
Free Path 50.8
Light-Spend Convenience 55.6
Top-Ladder 52.4 Balance economic-balance Stored mean 51.6 · Standard deviation 5.8 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 47.6
Top-Ladder 47.6 Insufficiency insufficiency Stored mean 50.8 · Standard deviation 3.5 · Range 9.5
Fair Competition 47.6
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 47.6 Supplement supplement Stored mean 65.1 · Standard deviation 3.5 · Range 9.5
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 61.9 Content Structure content-structureStored mean 62.4 · Standard deviation 5.9 · Range 19
Fair Competition 65.1
Growth Efficiency 65.1
Collection & Build 63.5
Free Path 50.8
Light-Spend Convenience 60.3
Top-Ladder 69.8 Growth growth-content Stored mean 69.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 76.2 Competition competition-content Stored mean 49.2 · Standard deviation 10.5 · Range 33.3
Fair Competition 61.9
Growth Efficiency 52.4
Collection & Build 47.6
Free Path 28.6
Light-Spend Convenience 47.6
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 68.3 · Standard deviation 4.5 · Range 14.3
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 76.2 Operation operationStored mean 54.4 · Standard deviation 7.5 · Range 23.8
Fair Competition 58.7
Growth Efficiency 57.7
Collection & Build 63
Free Path 39.2
Light-Spend Convenience 52.9
Top-Ladder 55 Gacha gachaStored mean 56.6 · Standard deviation 9.1 · Range 28.6
Fair Competition 60.3
Growth Efficiency 61.9
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 54
Top-Ladder 58.7 Price price Stored mean 56.3 · Standard deviation 8.9 · Range 23.8
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 61.9 Probability probability Stored mean 42.1 · Standard deviation 8.9 · Range 28.6
Fair Competition 42.9
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 28.6
Light-Spend Convenience 38.1
Top-Ladder 38.1 Reward Management reward-management Stored mean 71.4 · Standard deviation 11 · Range 33.3
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 81
Free Path 47.6
Light-Spend Convenience 71.4
Top-Ladder 76.2 Store storeStored mean 56.6 · Standard deviation 9 · Range 27
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 65.1
Free Path 38.1
Light-Spend Convenience 54
Top-Ladder 58.7 Reasonableness reasonableness Stored mean 55.6 · Standard deviation 13.1 · Range 38.1
Fair Competition 66.7
Growth Efficiency 61.9
Collection & Build 66.7
Free Path 28.6
Light-Spend Convenience 52.4
Top-Ladder 57.1 Timeliness timeliness Stored mean 46.8 · Standard deviation 7 · Range 19
Fair Competition 47.6
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 52.4 Convenience convenience Stored mean 67.5 · Standard deviation 7.5 · Range 23.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 66.7 Event eventStored mean 50 · Standard deviation 5 · Range 15.9
Fair Competition 54
Growth Efficiency 49.2
Collection & Build 57.1
Free Path 41.3
Light-Spend Convenience 50.8
Top-Ladder 47.6 Comprehension comprehension Stored mean 47.6 · Standard deviation 4.8 · Range 9.5
Fair Competition 52.4
Growth Efficiency 42.9
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 52.4
Top-Ladder 42.9 Involvement involvement Stored mean 54 · Standard deviation 3.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 47.6 Contribution contribution Stored mean 48.4 · Standard deviation 10.4 · Range 33.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 61.9
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 52.4 Player Value player-valueStored mean 58.1 · Standard deviation 4.1 · Range 11.8
Fair Competition 59.8
Growth Efficiency 60.1
Collection & Build 61
Free Path 49.2
Light-Spend Convenience 57.9
Top-Ladder 60.3 Experience · Time experience-timeStored mean 59.8 · Standard deviation 3.7 · Range 11.1
Fair Competition 59.8
Growth Efficiency 63.8
Collection & Build 59.5
Free Path 52.6
Light-Spend Convenience 59.5
Top-Ladder 63.5 Enjoyment enjoymentStored mean 59 · Standard deviation 4.2 · Range 14.3
Fair Competition 58.7
Growth Efficiency 65.1
Collection & Build 60.3
Free Path 50.8
Light-Spend Convenience 60.3
Top-Ladder 58.7 Excitement excitement Stored mean 65.9 · Standard deviation 8.4 · Range 23.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 47.6
Light-Spend Convenience 66.7
Top-Ladder 71.4 Amusement amusement Stored mean 55.6 · Standard deviation 3.5 · Range 9.5
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 52.4 Flow flow Stored mean 55.6 · Standard deviation 3.5 · Range 9.5
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 52.4 Satisfaction satisfactionStored mean 65.6 · Standard deviation 5 · Range 15.9
Fair Competition 63.5
Growth Efficiency 69.8
Collection & Build 65.1
Free Path 57.1
Light-Spend Convenience 65.1
Top-Ladder 73 Achievement achievement Stored mean 75.4 · Standard deviation 4.3 · Range 14.3
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 76.2
Top-Ladder 81 Completion completion Stored mean 62.7 · Standard deviation 6.4 · Range 19
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 71.4 Reward reward Stored mean 58.7 · Standard deviation 5.9 · Range 14.3
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 66.7 Real Benefit real-benefitStored mean 54.8 · Standard deviation 2.9 · Range 8.7
Fair Competition 57.1
Growth Efficiency 56.3
Collection & Build 53.2
Free Path 50
Light-Spend Convenience 53.2
Top-Ladder 58.7 Emotional Relief emotional-relief Stored mean 42.1 · Standard deviation 1.8 · Range 4.8
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 38.1 Social Connection social-connection Stored mean 62.7 · Standard deviation 6.4 · Range 16.7
Fair Competition 71.4
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 54.8
Light-Spend Convenience 59.5
Top-Ladder 71.4 Economic Progress economic-progress Stored mean 59.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 66.7 Needs · Money needs-moneyStored mean 63 · Standard deviation 4.5 · Range 13.2
Fair Competition 63
Growth Efficiency 63.5
Collection & Build 66.7
Free Path 53.4
Light-Spend Convenience 64.8
Top-Ladder 66.7 Possession possessionStored mean 63.1 · Standard deviation 7.4 · Range 22.2
Fair Competition 60.3
Growth Efficiency 60.3
Collection & Build 74.6
Free Path 52.4
Light-Spend Convenience 70.6
Top-Ladder 60.3 Collection collection Stored mean 62.3 · Standard deviation 6.8 · Range 21.4
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 76.2
Free Path 54.8
Light-Spend Convenience 64.3
Top-Ladder 59.5 Customization customization Stored mean 68.3 · Standard deviation 11.9 · Range 35.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 50
Light-Spend Convenience 85.7
Top-Ladder 64.3 Accumulation accumulation Stored mean 58.7 · Standard deviation 4.5 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Competition Needs competition-needsStored mean 61.6 · Standard deviation 7.5 · Range 22.2
Fair Competition 68.3
Growth Efficiency 63.5
Collection & Build 61.9
Free Path 46
Light-Spend Convenience 61.9
Top-Ladder 68.3 Dominance dominance Stored mean 53.2 · Standard deviation 8 · Range 23.8
Fair Competition 61.9
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 61.9 Aspiration aspiration Stored mean 66.7 · Standard deviation 6.7 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 71.4 Recognition recognition Stored mean 65.1 · Standard deviation 8.1 · Range 23.8
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 47.6
Light-Spend Convenience 66.7
Top-Ladder 71.4 Growth Needs growth-needsStored mean 64.3 · Standard deviation 3.8 · Range 11.1
Fair Competition 60.3
Growth Efficiency 66.7
Collection & Build 63.5
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 71.4 Progression progression-needs Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Mastery mastery Stored mean 69.8 · Standard deviation 3.5 · Range 9.5
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 76.2 Development development Stored mean 50 · Standard deviation 5.3 · Range 14.3
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 47.6
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 57.1 Engagement · Passion engagement-passionStored mean 51.4 · Standard deviation 5.2 · Range 15.3
Fair Competition 56.6
Growth Efficiency 53.2
Collection & Build 56.9
Free Path 41.5
Light-Spend Convenience 49.5
Top-Ladder 50.8 Fairness fairnessStored mean 51.3 · Standard deviation 4.1 · Range 12.7
Fair Competition 54
Growth Efficiency 52.4
Collection & Build 55.6
Free Path 42.9
Light-Spend Convenience 50.8
Top-Ladder 52.4 In-Game Balance in-game-balance Stored mean 55.6 · Standard deviation 4.5 · Range 14.3
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 57.1 Governance governance Stored mean 46 · Standard deviation 7.6 · Range 23.8
Fair Competition 57.1
Growth Efficiency 47.6
Collection & Build 52.4
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 42.9 Inclusivity inclusivity Stored mean 52.4 · Standard deviation 2.7 · Range 9.5
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 57.1 Stability stabilityStored mean 48.9 · Standard deviation 8.5 · Range 23.8
Fair Competition 57.1
Growth Efficiency 54
Collection & Build 58.7
Free Path 34.9
Light-Spend Convenience 42.9
Top-Ladder 46 Equilibrium equilibrium Stored mean 48.4 · Standard deviation 5.8 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 42.9 Resilience resilience Stored mean 48.4 · Standard deviation 9.7 · Range 28.6
Fair Competition 61.9
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 42.9 Sustainability sustainability Stored mean 50 · Standard deviation 11.3 · Range 33.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 52.4 Consistency consistencyStored mean 54 · Standard deviation 3.7 · Range 11.9
Fair Competition 58.7
Growth Efficiency 53.2
Collection & Build 56.3
Free Path 46.8
Light-Spend Convenience 54.8
Top-Ladder 54 Cohesion cohesion Stored mean 62.7 · Standard deviation 6.4 · Range 16.7
Fair Competition 71.4
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 54.8
Light-Spend Convenience 59.5
Top-Ladder 71.4 Continuity continuity Stored mean 54 · Standard deviation 3.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 47.6 Reliability reliability Stored mean 45.2 · Standard deviation 6 · Range 19
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 52.4
Free Path 33.3
Light-Spend Convenience 47.6
Top-Ladder 42.9