NOVASMCCOMPARE
KOEN
NOVASMC 홈
마비노기 모바일

MPM

마비노기 모바일 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

mabinogi-m.json
SHA-25643441777fdd4711051172fc46c62f1fd6ef06d271eb02a94f6ab4dd4db11fc71

Game Offering

game-offering

저장된 평균 54.2 · 표준편차 6.3 · 범위 18.2

Fair Competition
48.8
Growth Efficiency
51.7
Collection & Build
65.1
Free Path
46.9
Light-Spend Convenience
52.9
Top-Ladder
59.9
Core core

저장된 평균 61.3 · 표준편차 10.3 · 범위 32.5

Fair Competition
60.3
Growth Efficiency
60.8
Collection & Build
82.5
Free Path
54
Light-Spend Convenience
50
Top-Ladder
60.3
Character character

저장된 평균 62.6 · 표준편차 12.2 · 범위 32.5

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
87.3
Free Path
69
Light-Spend Convenience
54.8
Top-Ladder
54.8

Personality personality

저장된 평균 58.3 · 표준편차 13.3 · 범위 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
50
Top-Ladder
50

Harmony harmony

저장된 평균 58.3 · 표준편차 13.3 · 범위 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
50
Top-Ladder
50

Friendliness friendliness

저장된 평균 71 · 표준편차 10.1 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
90.5
Free Path
78.6
Light-Spend Convenience
64.3
Top-Ladder
64.3
Graphic graphic

저장된 평균 69.2 · 표준편차 12 · 범위 32.5

Fair Competition
69
Growth Efficiency
87.3
Collection & Build
80.2
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
69

Design design

저장된 평균 76.6 · 표준편차 9.6 · 범위 26.2

Fair Competition
78.6
Growth Efficiency
90.5
Collection & Build
83.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
78.6

Quality quality

저장된 평균 65.5 · 표준편차 13.3 · 범위 35.7

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3

Motion motion

저장된 평균 65.5 · 표준편차 13.3 · 범위 35.7

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3
Mechanics mechanics

저장된 평균 52.2 · 표준편차 14.7 · 범위 42.1

Fair Competition
57.1
Growth Efficiency
40.5
Collection & Build
80.2
Free Path
38.1
Light-Spend Convenience
40.5
Top-Ladder
57.1

Variety variety

저장된 평균 61.5 · 표준편차 14.4 · 범위 40.5

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
90.5
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3

Balance balance

저장된 평균 46.4 · 표준편차 13.5 · 범위 35.7

Fair Competition
57.1
Growth Efficiency
35.7
Collection & Build
64.3
Free Path
28.6
Light-Spend Convenience
35.7
Top-Ladder
57.1

Dynamism dynamism

저장된 평균 48.8 · 표준편차 17.7 · 범위 50

Fair Competition
50
Growth Efficiency
35.7
Collection & Build
85.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
50
System system

저장된 평균 48.5 · 표준편차 6.9 · 범위 18.3

Fair Competition
43.4
Growth Efficiency
41.8
Collection & Build
55.6
Free Path
47.4
Light-Spend Convenience
43.1
Top-Ladder
60.1
Growth Structure growth-structure

저장된 평균 55.2 · 표준편차 7.7 · 범위 22.2

Fair Competition
46
Growth Efficiency
55.6
Collection & Build
59.5
Free Path
55.6
Light-Spend Convenience
46
Top-Ladder
68.3

Progression progression-structure

저장된 평균 78.2 · 표준편차 10.4 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
85.7
Light-Spend Convenience
64.3
Top-Ladder
90.5

Advancement advancement

저장된 평균 60.7 · 표준편차 12.2 · 범위 35.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
85.7

Empowerment empowerment

저장된 평균 26.6 · 표준편차 4.4 · 범위 11.9

Fair Competition
23.8
Growth Efficiency
23.8
Collection & Build
35.7
Free Path
23.8
Light-Spend Convenience
23.8
Top-Ladder
28.6
Economy economy

저장된 평균 50.1 · 표준편차 13.8 · 범위 41.3

Fair Competition
50
Growth Efficiency
36.5
Collection & Build
50
Free Path
36.5
Light-Spend Convenience
50
Top-Ladder
77.8

Balance economic-balance

저장된 평균 66.3 · 표준편차 11.3 · 범위 33.3

Fair Competition
64.3
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
90.5

Insufficiency insufficiency

저장된 평균 35.3 · 표준편차 11.1 · 범위 33.3

Fair Competition
35.7
Growth Efficiency
23.8
Collection & Build
35.7
Free Path
23.8
Light-Spend Convenience
35.7
Top-Ladder
57.1

Supplement supplement

저장된 평균 48.8 · 표준편차 19.1 · 범위 57.1

Fair Competition
50
Growth Efficiency
28.6
Collection & Build
50
Free Path
28.6
Light-Spend Convenience
50
Top-Ladder
85.7
Content Structure content-structure

저장된 평균 40.3 · 표준편차 9.6 · 범위 23.8

Fair Competition
34.1
Growth Efficiency
33.3
Collection & Build
57.1
Free Path
50
Light-Spend Convenience
33.3
Top-Ladder
34.1

Growth growth-content

저장된 평균 36.9 · 표준편차 12 · 범위 28.6

Fair Competition
28.6
Growth Efficiency
28.6
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
28.6
Top-Ladder
28.6

Competition competition-content

저장된 평균 25.8 · 표준편차 5 · 범위 14.3

Fair Competition
23.8
Growth Efficiency
21.4
Collection & Build
35.7
Free Path
28.6
Light-Spend Convenience
21.4
Top-Ladder
23.8

Cooperation cooperation-content

저장된 평균 58.3 · 표준편차 13.3 · 범위 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
50
Top-Ladder
50
Operation operation

저장된 평균 52.7 · 표준편차 9.2 · 범위 26.2

Fair Competition
42.6
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
39.4
Light-Spend Convenience
65.6
Top-Ladder
59.3
Gacha gacha

저장된 평균 40.2 · 표준편차 17 · 범위 43.7

Fair Competition
23
Growth Efficiency
40.5
Collection & Build
35.7
Free Path
18.3
Light-Spend Convenience
61.9
Top-Ladder
61.9

Price price

저장된 평균 52.4 · 표준편차 26.3 · 범위 64.3

Fair Competition
21.4
Growth Efficiency
50
Collection & Build
50
Free Path
21.4
Light-Spend Convenience
85.7
Top-Ladder
85.7

Probability probability

저장된 평균 34.1 · 표준편차 12.6 · 범위 33.3

Fair Competition
23.8
Growth Efficiency
35.7
Collection & Build
28.6
Free Path
16.7
Light-Spend Convenience
50
Top-Ladder
50

Reward Management reward-management

저장된 평균 34.1 · 표준편차 12.6 · 범위 33.3

Fair Competition
23.8
Growth Efficiency
35.7
Collection & Build
28.6
Free Path
16.7
Light-Spend Convenience
50
Top-Ladder
50
Store store

저장된 평균 64 · 표준편차 10.5 · 범위 27.8

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
77.8
Top-Ladder
68.3

Reasonableness reasonableness

저장된 평균 67.9 · 표준편차 13.5 · 범위 35.7

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
64.3

Timeliness timeliness

저장된 평균 46.4 · 표준편차 10.7 · 범위 28.6

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
50
Free Path
28.6
Light-Spend Convenience
57.1
Top-Ladder
50

Convenience convenience

저장된 평균 77.8 · 표준편차 10.7 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
64.3
Light-Spend Convenience
90.5
Top-Ladder
90.5
Event event

저장된 평균 54 · 표준편차 5.6 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
50
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
47.6

Comprehension comprehension

저장된 평균 73.8 · 표준편차 9.8 · 범위 21.4

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
78.6
Free Path
64.3
Light-Spend Convenience
85.7
Top-Ladder
64.3

Involvement involvement

저장된 평균 56 · 표준편차 4.9 · 범위 14.3

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Contribution contribution

저장된 평균 32.1 · 표준편차 8 · 범위 21.4

Fair Competition
28.6
Growth Efficiency
28.6
Collection & Build
50
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
28.6

Player Value

player-value

저장된 평균 54.6 · 표준편차 7.5 · 범위 18.3

Fair Competition
46.7
Growth Efficiency
50.6
Collection & Build
65
Free Path
47.9
Light-Spend Convenience
52.4
Top-Ladder
64.8
Experience · Time experience-time

저장된 평균 54 · 표준편차 10.8 · 범위 30.4

Fair Competition
43.7
Growth Efficiency
42.1
Collection & Build
72.5
Free Path
52.4
Light-Spend Convenience
50
Top-Ladder
63.5
Enjoyment enjoyment

저장된 평균 53.8 · 표준편차 12.8 · 범위 32.5

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
77.8
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
64.3

Excitement excitement

저장된 평균 61.5 · 표준편차 16.6 · 범위 40.5

Fair Competition
50
Growth Efficiency
50
Collection & Build
90.5
Free Path
50
Light-Spend Convenience
50
Top-Ladder
78.6

Amusement amusement

저장된 평균 60.7 · 표준편차 9 · 범위 28.6

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
78.6
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
64.3

Flow flow

저장된 평균 39.3 · 표준편차 13.5 · 범위 35.7

Fair Competition
35.7
Growth Efficiency
28.6
Collection & Build
64.3
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
50
Satisfaction satisfaction

저장된 평균 53.6 · 표준편차 10.2 · 범위 23.8

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
66.7
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
69

Achievement achievement

저장된 평균 63.1 · 표준편차 10.4 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
85.7

Completion completion

저장된 평균 36.9 · 표준편차 12 · 범위 28.6

Fair Competition
28.6
Growth Efficiency
28.6
Collection & Build
50
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
57.1

Reward reward

저장된 평균 60.7 · 표준편차 12.2 · 범위 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
64.3
Real Benefit real-benefit

저장된 평균 54.6 · 표준편차 12.9 · 범위 37.3

Fair Competition
40.5
Growth Efficiency
35.7
Collection & Build
73
Free Path
64.3
Light-Spend Convenience
57.1
Top-Ladder
57.1

Emotional Relief emotional-relief

저장된 평균 48.8 · 표준편차 12.7 · 범위 35.7

Fair Competition
35.7
Growth Efficiency
28.6
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Social Connection social-connection

저장된 평균 66.3 · 표준편차 14.6 · 범위 40.5

Fair Competition
50
Growth Efficiency
50
Collection & Build
90.5
Free Path
78.6
Light-Spend Convenience
64.3
Top-Ladder
64.3

Economic Progress economic-progress

저장된 평균 48.8 · 표준편차 12.7 · 범위 35.7

Fair Competition
35.7
Growth Efficiency
28.6
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
57.1
Needs · Money needs-money

저장된 평균 58 · 표준편차 12.5 · 범위 36

Fair Competition
46
Growth Efficiency
58.7
Collection & Build
68.3
Free Path
43.1
Light-Spend Convenience
52.9
Top-Ladder
79.1
Possession possession

저장된 평균 67.7 · 표준편차 11.8 · 범위 31

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
88.1
Free Path
57.1
Light-Spend Convenience
70.6
Top-Ladder
76.2

Collection collection

저장된 평균 62.7 · 표준편차 13.7 · 범위 40.5

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
90.5
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
64.3

Customization customization

저장된 평균 74.2 · 표준편차 10.5 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
90.5
Free Path
64.3
Light-Spend Convenience
83.3
Top-Ladder
78.6

Accumulation accumulation

저장된 평균 66.3 · 표준편차 13.6 · 범위 35.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
83.3
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
85.7
Competition Needs competition-needs

저장된 평균 48 · 표준편차 19.1 · 범위 60.3

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
57.1
Free Path
24.6
Light-Spend Convenience
42.9
Top-Ladder
84.9

Dominance dominance

저장된 평균 43.3 · 표준편차 20.6 · 범위 61.9

Fair Competition
28.6
Growth Efficiency
35.7
Collection & Build
50
Free Path
23.8
Light-Spend Convenience
35.7
Top-Ladder
85.7

Aspiration aspiration

저장된 평균 59.1 · 표준편차 18.1 · 범위 61.9

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
28.6
Light-Spend Convenience
57.1
Top-Ladder
90.5

Recognition recognition

저장된 평균 41.7 · 표준편차 20.4 · 범위 57.1

Fair Competition
21.4
Growth Efficiency
35.7
Collection & Build
57.1
Free Path
21.4
Light-Spend Convenience
35.7
Top-Ladder
78.6
Growth Needs growth-needs

저장된 평균 58.3 · 표준편차 13.5 · 범위 31

Fair Competition
45.2
Growth Efficiency
76.2
Collection & Build
59.5
Free Path
47.6
Light-Spend Convenience
45.2
Top-Ladder
76.2

Progression progression-needs

저장된 평균 65.5 · 표준편차 15.1 · 범위 35.7

Fair Competition
50
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
85.7

Mastery mastery

저장된 평균 65.5 · 표준편차 15.1 · 범위 35.7

Fair Competition
50
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
85.7

Development development

저장된 평균 44 · 표준편차 11.2 · 범위 28.6

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
50
Free Path
28.6
Light-Spend Convenience
35.7
Top-Ladder
57.1
Engagement · Passion engagement-passion

저장된 평균 51.7 · 표준편차 2.1 · 범위 6.1

Fair Competition
50.5
Growth Efficiency
51.1
Collection & Build
54.2
Free Path
48.1
Light-Spend Convenience
54.2
Top-Ladder
51.9
Fairness fairness

저장된 평균 53.4 · 표준편차 4.6 · 범위 13.5

Fair Competition
49.2
Growth Efficiency
53.2
Collection & Build
53.2
Free Path
46.8
Light-Spend Convenience
60.3
Top-Ladder
57.9

In-Game Balance in-game-balance

저장된 평균 50.4 · 표준편차 3.2 · 범위 9.5

Fair Competition
47.6
Growth Efficiency
50
Collection & Build
50
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
57.1

Governance governance

저장된 평균 64.3 · 표준편차 10.9 · 범위 35.7

Fair Competition
57.1
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
85.7
Top-Ladder
64.3

Inclusivity inclusivity

저장된 평균 45.6 · 표준편차 3.2 · 범위 9.5

Fair Competition
42.9
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
42.9
Light-Spend Convenience
45.2
Top-Ladder
52.4
Stability stability

저장된 평균 53.6 · 표준편차 2.7 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4

Equilibrium equilibrium

저장된 평균 52.4 · 표준편차 3.4 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
50

Resilience resilience

저장된 평균 52.4 · 표준편차 3.4 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
50

Sustainability sustainability

저장된 평균 56 · 표준편차 2.7 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1
Consistency consistency

저장된 평균 48 · 표준편차 5.2 · 범위 14.3

Fair Competition
45.2
Growth Efficiency
47.6
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
45.2

Cohesion cohesion

저장된 평균 53.6 · 표준편차 5.5 · 범위 14.3

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Continuity continuity

저장된 평균 32.1 · 표준편차 8 · 범위 21.4

Fair Competition
28.6
Growth Efficiency
28.6
Collection & Build
50
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
28.6

Reliability reliability

저장된 평균 58.3 · 표준편차 2.7 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1