← Mabinogi Mobile MPM
Mabinogi Mobile · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-03-18 · mabinogi-m mabinogi-m.json Copy source JSONSHA-256 43441777fdd4711051172fc46c62f1fd6ef06d271eb02a94f6ab4dd4db11fc71Game Offering game-offeringStored mean 54.2 · Standard deviation 6.3 · Range 18.2
Fair Competition 48.8
Growth Efficiency 51.7
Collection & Build 65.1
Free Path 46.9
Light-Spend Convenience 52.9
Top-Ladder 59.9 Core coreStored mean 61.3 · Standard deviation 10.3 · Range 32.5
Fair Competition 60.3
Growth Efficiency 60.8
Collection & Build 82.5
Free Path 54
Light-Spend Convenience 50
Top-Ladder 60.3 Character characterStored mean 62.6 · Standard deviation 12.2 · Range 32.5
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 87.3
Free Path 69
Light-Spend Convenience 54.8
Top-Ladder 54.8 Personality personality Stored mean 58.3 · Standard deviation 13.3 · Range 35.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 50
Top-Ladder 50 Harmony harmony Stored mean 58.3 · Standard deviation 13.3 · Range 35.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 50
Top-Ladder 50 Friendliness friendliness Stored mean 71 · Standard deviation 10.1 · Range 26.2
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 90.5
Free Path 78.6
Light-Spend Convenience 64.3
Top-Ladder 64.3 Graphic graphicStored mean 69.2 · Standard deviation 12 · Range 32.5
Fair Competition 69
Growth Efficiency 87.3
Collection & Build 80.2
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 69 Design design Stored mean 76.6 · Standard deviation 9.6 · Range 26.2
Fair Competition 78.6
Growth Efficiency 90.5
Collection & Build 83.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 78.6 Quality quality Stored mean 65.5 · Standard deviation 13.3 · Range 35.7
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Motion motion Stored mean 65.5 · Standard deviation 13.3 · Range 35.7
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Mechanics mechanicsStored mean 52.2 · Standard deviation 14.7 · Range 42.1
Fair Competition 57.1
Growth Efficiency 40.5
Collection & Build 80.2
Free Path 38.1
Light-Spend Convenience 40.5
Top-Ladder 57.1 Variety variety Stored mean 61.5 · Standard deviation 14.4 · Range 40.5
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 90.5
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Balance balance Stored mean 46.4 · Standard deviation 13.5 · Range 35.7
Fair Competition 57.1
Growth Efficiency 35.7
Collection & Build 64.3
Free Path 28.6
Light-Spend Convenience 35.7
Top-Ladder 57.1 Dynamism dynamism Stored mean 48.8 · Standard deviation 17.7 · Range 50
Fair Competition 50
Growth Efficiency 35.7
Collection & Build 85.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 50 System systemStored mean 48.5 · Standard deviation 6.9 · Range 18.3
Fair Competition 43.4
Growth Efficiency 41.8
Collection & Build 55.6
Free Path 47.4
Light-Spend Convenience 43.1
Top-Ladder 60.1 Growth Structure growth-structureStored mean 55.2 · Standard deviation 7.7 · Range 22.2
Fair Competition 46
Growth Efficiency 55.6
Collection & Build 59.5
Free Path 55.6
Light-Spend Convenience 46
Top-Ladder 68.3 Progression progression-structure Stored mean 78.2 · Standard deviation 10.4 · Range 26.2
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 85.7
Light-Spend Convenience 64.3
Top-Ladder 90.5 Advancement advancement Stored mean 60.7 · Standard deviation 12.2 · Range 35.7
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 85.7 Empowerment empowerment Stored mean 26.6 · Standard deviation 4.4 · Range 11.9
Fair Competition 23.8
Growth Efficiency 23.8
Collection & Build 35.7
Free Path 23.8
Light-Spend Convenience 23.8
Top-Ladder 28.6 Economy economyStored mean 50.1 · Standard deviation 13.8 · Range 41.3
Fair Competition 50
Growth Efficiency 36.5
Collection & Build 50
Free Path 36.5
Light-Spend Convenience 50
Top-Ladder 77.8 Balance economic-balance Stored mean 66.3 · Standard deviation 11.3 · Range 33.3
Fair Competition 64.3
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 90.5 Insufficiency insufficiency Stored mean 35.3 · Standard deviation 11.1 · Range 33.3
Fair Competition 35.7
Growth Efficiency 23.8
Collection & Build 35.7
Free Path 23.8
Light-Spend Convenience 35.7
Top-Ladder 57.1 Supplement supplement Stored mean 48.8 · Standard deviation 19.1 · Range 57.1
Fair Competition 50
Growth Efficiency 28.6
Collection & Build 50
Free Path 28.6
Light-Spend Convenience 50
Top-Ladder 85.7 Content Structure content-structureStored mean 40.3 · Standard deviation 9.6 · Range 23.8
Fair Competition 34.1
Growth Efficiency 33.3
Collection & Build 57.1
Free Path 50
Light-Spend Convenience 33.3
Top-Ladder 34.1 Growth growth-content Stored mean 36.9 · Standard deviation 12 · Range 28.6
Fair Competition 28.6
Growth Efficiency 28.6
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 28.6
Top-Ladder 28.6 Competition competition-content Stored mean 25.8 · Standard deviation 5 · Range 14.3
Fair Competition 23.8
Growth Efficiency 21.4
Collection & Build 35.7
Free Path 28.6
Light-Spend Convenience 21.4
Top-Ladder 23.8 Cooperation cooperation-content Stored mean 58.3 · Standard deviation 13.3 · Range 35.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 50
Top-Ladder 50 Operation operationStored mean 52.7 · Standard deviation 9.2 · Range 26.2
Fair Competition 42.6
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 39.4
Light-Spend Convenience 65.6
Top-Ladder 59.3 Gacha gachaStored mean 40.2 · Standard deviation 17 · Range 43.7
Fair Competition 23
Growth Efficiency 40.5
Collection & Build 35.7
Free Path 18.3
Light-Spend Convenience 61.9
Top-Ladder 61.9 Price price Stored mean 52.4 · Standard deviation 26.3 · Range 64.3
Fair Competition 21.4
Growth Efficiency 50
Collection & Build 50
Free Path 21.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Probability probability Stored mean 34.1 · Standard deviation 12.6 · Range 33.3
Fair Competition 23.8
Growth Efficiency 35.7
Collection & Build 28.6
Free Path 16.7
Light-Spend Convenience 50
Top-Ladder 50 Reward Management reward-management Stored mean 34.1 · Standard deviation 12.6 · Range 33.3
Fair Competition 23.8
Growth Efficiency 35.7
Collection & Build 28.6
Free Path 16.7
Light-Spend Convenience 50
Top-Ladder 50 Store storeStored mean 64 · Standard deviation 10.5 · Range 27.8
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 77.8
Top-Ladder 68.3 Reasonableness reasonableness Stored mean 67.9 · Standard deviation 13.5 · Range 35.7
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 64.3 Timeliness timeliness Stored mean 46.4 · Standard deviation 10.7 · Range 28.6
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 50
Free Path 28.6
Light-Spend Convenience 57.1
Top-Ladder 50 Convenience convenience Stored mean 77.8 · Standard deviation 10.7 · Range 26.2
Fair Competition 64.3
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 64.3
Light-Spend Convenience 90.5
Top-Ladder 90.5 Event eventStored mean 54 · Standard deviation 5.6 · Range 16.7
Fair Competition 54.8
Growth Efficiency 50
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 57.1
Top-Ladder 47.6 Comprehension comprehension Stored mean 73.8 · Standard deviation 9.8 · Range 21.4
Fair Competition 85.7
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 64.3
Light-Spend Convenience 85.7
Top-Ladder 64.3 Involvement involvement Stored mean 56 · Standard deviation 4.9 · Range 14.3
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 50 Contribution contribution Stored mean 32.1 · Standard deviation 8 · Range 21.4
Fair Competition 28.6
Growth Efficiency 28.6
Collection & Build 50
Free Path 28.6
Light-Spend Convenience 28.6
Top-Ladder 28.6 Player Value player-valueStored mean 54.6 · Standard deviation 7.5 · Range 18.3
Fair Competition 46.7
Growth Efficiency 50.6
Collection & Build 65
Free Path 47.9
Light-Spend Convenience 52.4
Top-Ladder 64.8 Experience · Time experience-timeStored mean 54 · Standard deviation 10.8 · Range 30.4
Fair Competition 43.7
Growth Efficiency 42.1
Collection & Build 72.5
Free Path 52.4
Light-Spend Convenience 50
Top-Ladder 63.5 Enjoyment enjoymentStored mean 53.8 · Standard deviation 12.8 · Range 32.5
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 77.8
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 64.3 Excitement excitement Stored mean 61.5 · Standard deviation 16.6 · Range 40.5
Fair Competition 50
Growth Efficiency 50
Collection & Build 90.5
Free Path 50
Light-Spend Convenience 50
Top-Ladder 78.6 Amusement amusement Stored mean 60.7 · Standard deviation 9 · Range 28.6
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 78.6
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 64.3 Flow flow Stored mean 39.3 · Standard deviation 13.5 · Range 35.7
Fair Competition 35.7
Growth Efficiency 28.6
Collection & Build 64.3
Free Path 28.6
Light-Spend Convenience 28.6
Top-Ladder 50 Satisfaction satisfactionStored mean 53.6 · Standard deviation 10.2 · Range 23.8
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 66.7
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 69 Achievement achievement Stored mean 63.1 · Standard deviation 10.4 · Range 28.6
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 85.7 Completion completion Stored mean 36.9 · Standard deviation 12 · Range 28.6
Fair Competition 28.6
Growth Efficiency 28.6
Collection & Build 50
Free Path 28.6
Light-Spend Convenience 28.6
Top-Ladder 57.1 Reward reward Stored mean 60.7 · Standard deviation 12.2 · Range 35.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 64.3 Real Benefit real-benefitStored mean 54.6 · Standard deviation 12.9 · Range 37.3
Fair Competition 40.5
Growth Efficiency 35.7
Collection & Build 73
Free Path 64.3
Light-Spend Convenience 57.1
Top-Ladder 57.1 Emotional Relief emotional-relief Stored mean 48.8 · Standard deviation 12.7 · Range 35.7
Fair Competition 35.7
Growth Efficiency 28.6
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 50 Social Connection social-connection Stored mean 66.3 · Standard deviation 14.6 · Range 40.5
Fair Competition 50
Growth Efficiency 50
Collection & Build 90.5
Free Path 78.6
Light-Spend Convenience 64.3
Top-Ladder 64.3 Economic Progress economic-progress Stored mean 48.8 · Standard deviation 12.7 · Range 35.7
Fair Competition 35.7
Growth Efficiency 28.6
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 57.1 Needs · Money needs-moneyStored mean 58 · Standard deviation 12.5 · Range 36
Fair Competition 46
Growth Efficiency 58.7
Collection & Build 68.3
Free Path 43.1
Light-Spend Convenience 52.9
Top-Ladder 79.1 Possession possessionStored mean 67.7 · Standard deviation 11.8 · Range 31
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 88.1
Free Path 57.1
Light-Spend Convenience 70.6
Top-Ladder 76.2 Collection collection Stored mean 62.7 · Standard deviation 13.7 · Range 40.5
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 90.5
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Customization customization Stored mean 74.2 · Standard deviation 10.5 · Range 26.2
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 90.5
Free Path 64.3
Light-Spend Convenience 83.3
Top-Ladder 78.6 Accumulation accumulation Stored mean 66.3 · Standard deviation 13.6 · Range 35.7
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 83.3
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 85.7 Competition Needs competition-needsStored mean 48 · Standard deviation 19.1 · Range 60.3
Fair Competition 35.7
Growth Efficiency 42.9
Collection & Build 57.1
Free Path 24.6
Light-Spend Convenience 42.9
Top-Ladder 84.9 Dominance dominance Stored mean 43.3 · Standard deviation 20.6 · Range 61.9
Fair Competition 28.6
Growth Efficiency 35.7
Collection & Build 50
Free Path 23.8
Light-Spend Convenience 35.7
Top-Ladder 85.7 Aspiration aspiration Stored mean 59.1 · Standard deviation 18.1 · Range 61.9
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 28.6
Light-Spend Convenience 57.1
Top-Ladder 90.5 Recognition recognition Stored mean 41.7 · Standard deviation 20.4 · Range 57.1
Fair Competition 21.4
Growth Efficiency 35.7
Collection & Build 57.1
Free Path 21.4
Light-Spend Convenience 35.7
Top-Ladder 78.6 Growth Needs growth-needsStored mean 58.3 · Standard deviation 13.5 · Range 31
Fair Competition 45.2
Growth Efficiency 76.2
Collection & Build 59.5
Free Path 47.6
Light-Spend Convenience 45.2
Top-Ladder 76.2 Progression progression-needs Stored mean 65.5 · Standard deviation 15.1 · Range 35.7
Fair Competition 50
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 85.7 Mastery mastery Stored mean 65.5 · Standard deviation 15.1 · Range 35.7
Fair Competition 50
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 85.7 Development development Stored mean 44 · Standard deviation 11.2 · Range 28.6
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 50
Free Path 28.6
Light-Spend Convenience 35.7
Top-Ladder 57.1 Engagement · Passion engagement-passionStored mean 51.7 · Standard deviation 2.1 · Range 6.1
Fair Competition 50.5
Growth Efficiency 51.1
Collection & Build 54.2
Free Path 48.1
Light-Spend Convenience 54.2
Top-Ladder 51.9 Fairness fairnessStored mean 53.4 · Standard deviation 4.6 · Range 13.5
Fair Competition 49.2
Growth Efficiency 53.2
Collection & Build 53.2
Free Path 46.8
Light-Spend Convenience 60.3
Top-Ladder 57.9 In-Game Balance in-game-balance Stored mean 50.4 · Standard deviation 3.2 · Range 9.5
Fair Competition 47.6
Growth Efficiency 50
Collection & Build 50
Free Path 47.6
Light-Spend Convenience 50
Top-Ladder 57.1 Governance governance Stored mean 64.3 · Standard deviation 10.9 · Range 35.7
Fair Competition 57.1
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 85.7
Top-Ladder 64.3 Inclusivity inclusivity Stored mean 45.6 · Standard deviation 3.2 · Range 9.5
Fair Competition 42.9
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 45.2
Top-Ladder 52.4 Stability stabilityStored mean 53.6 · Standard deviation 2.7 · Range 7.1
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 52.4 Equilibrium equilibrium Stored mean 52.4 · Standard deviation 3.4 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 57.1
Top-Ladder 50 Resilience resilience Stored mean 52.4 · Standard deviation 3.4 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 57.1
Top-Ladder 50 Sustainability sustainability Stored mean 56 · Standard deviation 2.7 · Range 7.1
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Consistency consistencyStored mean 48 · Standard deviation 5.2 · Range 14.3
Fair Competition 45.2
Growth Efficiency 47.6
Collection & Build 59.5
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 45.2 Cohesion cohesion Stored mean 53.6 · Standard deviation 5.5 · Range 14.3
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Continuity continuity Stored mean 32.1 · Standard deviation 8 · Range 21.4
Fair Competition 28.6
Growth Efficiency 28.6
Collection & Build 50
Free Path 28.6
Light-Spend Convenience 28.6
Top-Ladder 28.6 Reliability reliability Stored mean 58.3 · Standard deviation 2.7 · Range 7.1
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1