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Mabinogi Mobile

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Mabinogi Mobile · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

mabinogi-m.json
SHA-25643441777fdd4711051172fc46c62f1fd6ef06d271eb02a94f6ab4dd4db11fc71

Game Offering

game-offering

Stored mean 54.2 · Standard deviation 6.3 · Range 18.2

Fair Competition
48.8
Growth Efficiency
51.7
Collection & Build
65.1
Free Path
46.9
Light-Spend Convenience
52.9
Top-Ladder
59.9
Core core

Stored mean 61.3 · Standard deviation 10.3 · Range 32.5

Fair Competition
60.3
Growth Efficiency
60.8
Collection & Build
82.5
Free Path
54
Light-Spend Convenience
50
Top-Ladder
60.3
Character character

Stored mean 62.6 · Standard deviation 12.2 · Range 32.5

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
87.3
Free Path
69
Light-Spend Convenience
54.8
Top-Ladder
54.8

Personality personality

Stored mean 58.3 · Standard deviation 13.3 · Range 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
50
Top-Ladder
50

Harmony harmony

Stored mean 58.3 · Standard deviation 13.3 · Range 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
50
Top-Ladder
50

Friendliness friendliness

Stored mean 71 · Standard deviation 10.1 · Range 26.2

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
90.5
Free Path
78.6
Light-Spend Convenience
64.3
Top-Ladder
64.3
Graphic graphic

Stored mean 69.2 · Standard deviation 12 · Range 32.5

Fair Competition
69
Growth Efficiency
87.3
Collection & Build
80.2
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
69

Design design

Stored mean 76.6 · Standard deviation 9.6 · Range 26.2

Fair Competition
78.6
Growth Efficiency
90.5
Collection & Build
83.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
78.6

Quality quality

Stored mean 65.5 · Standard deviation 13.3 · Range 35.7

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3

Motion motion

Stored mean 65.5 · Standard deviation 13.3 · Range 35.7

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3
Mechanics mechanics

Stored mean 52.2 · Standard deviation 14.7 · Range 42.1

Fair Competition
57.1
Growth Efficiency
40.5
Collection & Build
80.2
Free Path
38.1
Light-Spend Convenience
40.5
Top-Ladder
57.1

Variety variety

Stored mean 61.5 · Standard deviation 14.4 · Range 40.5

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
90.5
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3

Balance balance

Stored mean 46.4 · Standard deviation 13.5 · Range 35.7

Fair Competition
57.1
Growth Efficiency
35.7
Collection & Build
64.3
Free Path
28.6
Light-Spend Convenience
35.7
Top-Ladder
57.1

Dynamism dynamism

Stored mean 48.8 · Standard deviation 17.7 · Range 50

Fair Competition
50
Growth Efficiency
35.7
Collection & Build
85.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
50
System system

Stored mean 48.5 · Standard deviation 6.9 · Range 18.3

Fair Competition
43.4
Growth Efficiency
41.8
Collection & Build
55.6
Free Path
47.4
Light-Spend Convenience
43.1
Top-Ladder
60.1
Growth Structure growth-structure

Stored mean 55.2 · Standard deviation 7.7 · Range 22.2

Fair Competition
46
Growth Efficiency
55.6
Collection & Build
59.5
Free Path
55.6
Light-Spend Convenience
46
Top-Ladder
68.3

Progression progression-structure

Stored mean 78.2 · Standard deviation 10.4 · Range 26.2

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
85.7
Light-Spend Convenience
64.3
Top-Ladder
90.5

Advancement advancement

Stored mean 60.7 · Standard deviation 12.2 · Range 35.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
85.7

Empowerment empowerment

Stored mean 26.6 · Standard deviation 4.4 · Range 11.9

Fair Competition
23.8
Growth Efficiency
23.8
Collection & Build
35.7
Free Path
23.8
Light-Spend Convenience
23.8
Top-Ladder
28.6
Economy economy

Stored mean 50.1 · Standard deviation 13.8 · Range 41.3

Fair Competition
50
Growth Efficiency
36.5
Collection & Build
50
Free Path
36.5
Light-Spend Convenience
50
Top-Ladder
77.8

Balance economic-balance

Stored mean 66.3 · Standard deviation 11.3 · Range 33.3

Fair Competition
64.3
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
90.5

Insufficiency insufficiency

Stored mean 35.3 · Standard deviation 11.1 · Range 33.3

Fair Competition
35.7
Growth Efficiency
23.8
Collection & Build
35.7
Free Path
23.8
Light-Spend Convenience
35.7
Top-Ladder
57.1

Supplement supplement

Stored mean 48.8 · Standard deviation 19.1 · Range 57.1

Fair Competition
50
Growth Efficiency
28.6
Collection & Build
50
Free Path
28.6
Light-Spend Convenience
50
Top-Ladder
85.7
Content Structure content-structure

Stored mean 40.3 · Standard deviation 9.6 · Range 23.8

Fair Competition
34.1
Growth Efficiency
33.3
Collection & Build
57.1
Free Path
50
Light-Spend Convenience
33.3
Top-Ladder
34.1

Growth growth-content

Stored mean 36.9 · Standard deviation 12 · Range 28.6

Fair Competition
28.6
Growth Efficiency
28.6
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
28.6
Top-Ladder
28.6

Competition competition-content

Stored mean 25.8 · Standard deviation 5 · Range 14.3

Fair Competition
23.8
Growth Efficiency
21.4
Collection & Build
35.7
Free Path
28.6
Light-Spend Convenience
21.4
Top-Ladder
23.8

Cooperation cooperation-content

Stored mean 58.3 · Standard deviation 13.3 · Range 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
50
Top-Ladder
50
Operation operation

Stored mean 52.7 · Standard deviation 9.2 · Range 26.2

Fair Competition
42.6
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
39.4
Light-Spend Convenience
65.6
Top-Ladder
59.3
Gacha gacha

Stored mean 40.2 · Standard deviation 17 · Range 43.7

Fair Competition
23
Growth Efficiency
40.5
Collection & Build
35.7
Free Path
18.3
Light-Spend Convenience
61.9
Top-Ladder
61.9

Price price

Stored mean 52.4 · Standard deviation 26.3 · Range 64.3

Fair Competition
21.4
Growth Efficiency
50
Collection & Build
50
Free Path
21.4
Light-Spend Convenience
85.7
Top-Ladder
85.7

Probability probability

Stored mean 34.1 · Standard deviation 12.6 · Range 33.3

Fair Competition
23.8
Growth Efficiency
35.7
Collection & Build
28.6
Free Path
16.7
Light-Spend Convenience
50
Top-Ladder
50

Reward Management reward-management

Stored mean 34.1 · Standard deviation 12.6 · Range 33.3

Fair Competition
23.8
Growth Efficiency
35.7
Collection & Build
28.6
Free Path
16.7
Light-Spend Convenience
50
Top-Ladder
50
Store store

Stored mean 64 · Standard deviation 10.5 · Range 27.8

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
77.8
Top-Ladder
68.3

Reasonableness reasonableness

Stored mean 67.9 · Standard deviation 13.5 · Range 35.7

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
64.3

Timeliness timeliness

Stored mean 46.4 · Standard deviation 10.7 · Range 28.6

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
50
Free Path
28.6
Light-Spend Convenience
57.1
Top-Ladder
50

Convenience convenience

Stored mean 77.8 · Standard deviation 10.7 · Range 26.2

Fair Competition
64.3
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
64.3
Light-Spend Convenience
90.5
Top-Ladder
90.5
Event event

Stored mean 54 · Standard deviation 5.6 · Range 16.7

Fair Competition
54.8
Growth Efficiency
50
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
47.6

Comprehension comprehension

Stored mean 73.8 · Standard deviation 9.8 · Range 21.4

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
78.6
Free Path
64.3
Light-Spend Convenience
85.7
Top-Ladder
64.3

Involvement involvement

Stored mean 56 · Standard deviation 4.9 · Range 14.3

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Contribution contribution

Stored mean 32.1 · Standard deviation 8 · Range 21.4

Fair Competition
28.6
Growth Efficiency
28.6
Collection & Build
50
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
28.6

Player Value

player-value

Stored mean 54.6 · Standard deviation 7.5 · Range 18.3

Fair Competition
46.7
Growth Efficiency
50.6
Collection & Build
65
Free Path
47.9
Light-Spend Convenience
52.4
Top-Ladder
64.8
Experience · Time experience-time

Stored mean 54 · Standard deviation 10.8 · Range 30.4

Fair Competition
43.7
Growth Efficiency
42.1
Collection & Build
72.5
Free Path
52.4
Light-Spend Convenience
50
Top-Ladder
63.5
Enjoyment enjoyment

Stored mean 53.8 · Standard deviation 12.8 · Range 32.5

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
77.8
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
64.3

Excitement excitement

Stored mean 61.5 · Standard deviation 16.6 · Range 40.5

Fair Competition
50
Growth Efficiency
50
Collection & Build
90.5
Free Path
50
Light-Spend Convenience
50
Top-Ladder
78.6

Amusement amusement

Stored mean 60.7 · Standard deviation 9 · Range 28.6

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
78.6
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
64.3

Flow flow

Stored mean 39.3 · Standard deviation 13.5 · Range 35.7

Fair Competition
35.7
Growth Efficiency
28.6
Collection & Build
64.3
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
50
Satisfaction satisfaction

Stored mean 53.6 · Standard deviation 10.2 · Range 23.8

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
66.7
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
69

Achievement achievement

Stored mean 63.1 · Standard deviation 10.4 · Range 28.6

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
85.7

Completion completion

Stored mean 36.9 · Standard deviation 12 · Range 28.6

Fair Competition
28.6
Growth Efficiency
28.6
Collection & Build
50
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
57.1

Reward reward

Stored mean 60.7 · Standard deviation 12.2 · Range 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
64.3
Real Benefit real-benefit

Stored mean 54.6 · Standard deviation 12.9 · Range 37.3

Fair Competition
40.5
Growth Efficiency
35.7
Collection & Build
73
Free Path
64.3
Light-Spend Convenience
57.1
Top-Ladder
57.1

Emotional Relief emotional-relief

Stored mean 48.8 · Standard deviation 12.7 · Range 35.7

Fair Competition
35.7
Growth Efficiency
28.6
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Social Connection social-connection

Stored mean 66.3 · Standard deviation 14.6 · Range 40.5

Fair Competition
50
Growth Efficiency
50
Collection & Build
90.5
Free Path
78.6
Light-Spend Convenience
64.3
Top-Ladder
64.3

Economic Progress economic-progress

Stored mean 48.8 · Standard deviation 12.7 · Range 35.7

Fair Competition
35.7
Growth Efficiency
28.6
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
57.1
Needs · Money needs-money

Stored mean 58 · Standard deviation 12.5 · Range 36

Fair Competition
46
Growth Efficiency
58.7
Collection & Build
68.3
Free Path
43.1
Light-Spend Convenience
52.9
Top-Ladder
79.1
Possession possession

Stored mean 67.7 · Standard deviation 11.8 · Range 31

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
88.1
Free Path
57.1
Light-Spend Convenience
70.6
Top-Ladder
76.2

Collection collection

Stored mean 62.7 · Standard deviation 13.7 · Range 40.5

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
90.5
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
64.3

Customization customization

Stored mean 74.2 · Standard deviation 10.5 · Range 26.2

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
90.5
Free Path
64.3
Light-Spend Convenience
83.3
Top-Ladder
78.6

Accumulation accumulation

Stored mean 66.3 · Standard deviation 13.6 · Range 35.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
83.3
Free Path
57.1
Light-Spend Convenience
64.3
Top-Ladder
85.7
Competition Needs competition-needs

Stored mean 48 · Standard deviation 19.1 · Range 60.3

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
57.1
Free Path
24.6
Light-Spend Convenience
42.9
Top-Ladder
84.9

Dominance dominance

Stored mean 43.3 · Standard deviation 20.6 · Range 61.9

Fair Competition
28.6
Growth Efficiency
35.7
Collection & Build
50
Free Path
23.8
Light-Spend Convenience
35.7
Top-Ladder
85.7

Aspiration aspiration

Stored mean 59.1 · Standard deviation 18.1 · Range 61.9

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
28.6
Light-Spend Convenience
57.1
Top-Ladder
90.5

Recognition recognition

Stored mean 41.7 · Standard deviation 20.4 · Range 57.1

Fair Competition
21.4
Growth Efficiency
35.7
Collection & Build
57.1
Free Path
21.4
Light-Spend Convenience
35.7
Top-Ladder
78.6
Growth Needs growth-needs

Stored mean 58.3 · Standard deviation 13.5 · Range 31

Fair Competition
45.2
Growth Efficiency
76.2
Collection & Build
59.5
Free Path
47.6
Light-Spend Convenience
45.2
Top-Ladder
76.2

Progression progression-needs

Stored mean 65.5 · Standard deviation 15.1 · Range 35.7

Fair Competition
50
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
85.7

Mastery mastery

Stored mean 65.5 · Standard deviation 15.1 · Range 35.7

Fair Competition
50
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
85.7

Development development

Stored mean 44 · Standard deviation 11.2 · Range 28.6

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
50
Free Path
28.6
Light-Spend Convenience
35.7
Top-Ladder
57.1
Engagement · Passion engagement-passion

Stored mean 51.7 · Standard deviation 2.1 · Range 6.1

Fair Competition
50.5
Growth Efficiency
51.1
Collection & Build
54.2
Free Path
48.1
Light-Spend Convenience
54.2
Top-Ladder
51.9
Fairness fairness

Stored mean 53.4 · Standard deviation 4.6 · Range 13.5

Fair Competition
49.2
Growth Efficiency
53.2
Collection & Build
53.2
Free Path
46.8
Light-Spend Convenience
60.3
Top-Ladder
57.9

In-Game Balance in-game-balance

Stored mean 50.4 · Standard deviation 3.2 · Range 9.5

Fair Competition
47.6
Growth Efficiency
50
Collection & Build
50
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
57.1

Governance governance

Stored mean 64.3 · Standard deviation 10.9 · Range 35.7

Fair Competition
57.1
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
85.7
Top-Ladder
64.3

Inclusivity inclusivity

Stored mean 45.6 · Standard deviation 3.2 · Range 9.5

Fair Competition
42.9
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
42.9
Light-Spend Convenience
45.2
Top-Ladder
52.4
Stability stability

Stored mean 53.6 · Standard deviation 2.7 · Range 7.1

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4

Equilibrium equilibrium

Stored mean 52.4 · Standard deviation 3.4 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
50

Resilience resilience

Stored mean 52.4 · Standard deviation 3.4 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
50

Sustainability sustainability

Stored mean 56 · Standard deviation 2.7 · Range 7.1

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1
Consistency consistency

Stored mean 48 · Standard deviation 5.2 · Range 14.3

Fair Competition
45.2
Growth Efficiency
47.6
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
45.2

Cohesion cohesion

Stored mean 53.6 · Standard deviation 5.5 · Range 14.3

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Continuity continuity

Stored mean 32.1 · Standard deviation 8 · Range 21.4

Fair Competition
28.6
Growth Efficiency
28.6
Collection & Build
50
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
28.6

Reliability reliability

Stored mean 58.3 · Standard deviation 2.7 · Range 7.1

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1