NOVASMCCOMPARE
KOEN
NOVASMC 홈
리니지M

MPM

리니지M · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

lineage-m.json
SHA-2560b1e1d7e40beff29b24bcc42aaf37cd93dac5e7b4cd3c72499eee6873e9a3a43

Game Offering

game-offering

저장된 평균 61.9 · 표준편차 3.5 · 범위 10.8

Fair Competition
59.3
Growth Efficiency
63.8
Collection & Build
63.1
Free Path
57.1
Light-Spend Convenience
60.2
Top-Ladder
67.8
Core core

저장된 평균 64.2 · 표준편차 2.1 · 범위 5.3

Fair Competition
65.1
Growth Efficiency
66.1
Collection & Build
66.4
Free Path
61.1
Light-Spend Convenience
61.4
Top-Ladder
65.1
Character character

저장된 평균 62.3 · 표준편차 3.2 · 범위 7.9

Fair Competition
65.1
Growth Efficiency
62.7
Collection & Build
64.3
Free Path
57.9
Light-Spend Convenience
57.9
Top-Ladder
65.9

Personality personality

저장된 평균 68.7 · 표준편차 4.6 · 범위 11.9

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Harmony harmony

저장된 평균 64.7 · 표준편차 6.1 · 범위 16.7

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
76.2

Friendliness friendliness

저장된 평균 53.6 · 표준편차 3.6 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
57.1
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1
Graphic graphic

저장된 평균 72.2 · 표준편차 3 · 범위 7.1

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
72.2
Free Path
69
Light-Spend Convenience
69
Top-Ladder
70.6

Design design

저장된 평균 82.1 · 표준편차 3.6 · 범위 7.1

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6

Quality quality

저장된 평균 67.9 · 표준편차 3 · 범위 7.1

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
69

Motion motion

저장된 평균 66.7 · 표준편차 3.4 · 범위 7.1

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Mechanics mechanics

저장된 평균 58.1 · 표준편차 2.7 · 범위 8.7

Fair Competition
54
Growth Efficiency
59.5
Collection & Build
62.7
Free Path
56.3
Light-Spend Convenience
57.1
Top-Ladder
58.7

Variety variety

저장된 평균 66.3 · 표준편차 4.4 · 범위 11.9

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
76.2
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Balance balance

저장된 평균 47.6 · 표준편차 5.3 · 범위 14.3

Fair Competition
42.9
Growth Efficiency
52.4
Collection & Build
45.2
Free Path
42.9
Light-Spend Convenience
45.2
Top-Ladder
57.1

Dynamism dynamism

저장된 평균 60.3 · 표준편차 4.3 · 범위 11.9

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
66.7
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
54.8
System system

저장된 평균 63.7 · 표준편차 5.5 · 범위 16.7

Fair Competition
62.2
Growth Efficiency
68
Collection & Build
61.6
Free Path
56.9
Light-Spend Convenience
59.8
Top-Ladder
73.5
Growth Structure growth-structure

저장된 평균 69 · 표준편차 5.3 · 범위 14.3

Fair Competition
67.5
Growth Efficiency
74.6
Collection & Build
65.9
Free Path
63.5
Light-Spend Convenience
65.1
Top-Ladder
77.8

Progression progression-structure

저장된 평균 79.4 · 표준편차 7 · 범위 19

Fair Competition
81
Growth Efficiency
85.7
Collection & Build
73.8
Free Path
71.4
Light-Spend Convenience
73.8
Top-Ladder
90.5

Advancement advancement

저장된 평균 68.3 · 표준편차 6.5 · 범위 19

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
76.2

Empowerment empowerment

저장된 평균 59.5 · 표준편차 4.3 · 범위 11.9

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
61.9
Light-Spend Convenience
54.8
Top-Ladder
66.7
Economy economy

저장된 평균 64.2 · 표준편차 6.5 · 범위 19

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
63.5
Free Path
54
Light-Spend Convenience
61.1
Top-Ladder
73

Balance economic-balance

저장된 평균 67.5 · 표준편차 5.8 · 범위 19

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
76.2

Insufficiency insufficiency

저장된 평균 58.7 · 표준편차 6.5 · 범위 19

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
66.7

Supplement supplement

저장된 평균 66.3 · 표준편차 7.6 · 범위 19

Fair Competition
61.9
Growth Efficiency
76.2
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
59.5
Top-Ladder
76.2
Content Structure content-structure

저장된 평균 57.8 · 표준편차 5.7 · 범위 16.7

Fair Competition
57.1
Growth Efficiency
57.9
Collection & Build
55.6
Free Path
53.2
Light-Spend Convenience
53.2
Top-Ladder
69.8

Growth growth-content

저장된 평균 67.1 · 표준편차 4.8 · 범위 16.7

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
59.5
Top-Ladder
76.2

Competition competition-content

저장된 평균 38.1 · 표준편차 7.7 · 범위 23.8

Fair Competition
33.3
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
28.6
Light-Spend Convenience
35.7
Top-Ladder
52.4

Cooperation cooperation-content

저장된 평균 68.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81
Operation operation

저장된 평균 57.8 · 표준편차 4.8 · 범위 14.3

Fair Competition
50.5
Growth Efficiency
57.1
Collection & Build
61.4
Free Path
53.2
Light-Spend Convenience
59.5
Top-Ladder
64.8
Gacha gacha

저장된 평균 51.7 · 표준편차 7.3 · 범위 20.6

Fair Competition
43.7
Growth Efficiency
53.2
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
63.5

Price price

저장된 평균 50.4 · 표준편차 10.9 · 범위 33.3

Fair Competition
40.5
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
66.7

Probability probability

저장된 평균 45.6 · 표준편차 5 · 범위 11.9

Fair Competition
40.5
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
42.9
Light-Spend Convenience
40.5
Top-Ladder
52.4

Reward Management reward-management

저장된 평균 59.1 · 표준편차 7.1 · 범위 21.4

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
71.4
Store store

저장된 평균 57.9 · 표준편차 8.2 · 범위 23

Fair Competition
46.8
Growth Efficiency
53.2
Collection & Build
63.5
Free Path
50.8
Light-Spend Convenience
63.5
Top-Ladder
69.8

Reasonableness reasonableness

저장된 평균 54.8 · 표준편차 7.8 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
61.9
Top-Ladder
66.7

Timeliness timeliness

저장된 평균 50.8 · 표준편차 7.2 · 범위 21.4

Fair Competition
40.5
Growth Efficiency
45.2
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
61.9

Convenience convenience

저장된 평균 68.3 · 표준편차 10.1 · 범위 26.2

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
76.2
Free Path
57.1
Light-Spend Convenience
76.2
Top-Ladder
81
Event event

저장된 평균 63.6 · 표준편차 1.9 · 범위 4.8

Fair Competition
61.1
Growth Efficiency
65.1
Collection & Build
63.5
Free Path
65.9
Light-Spend Convenience
65.1
Top-Ladder
61.1

Comprehension comprehension

저장된 평균 67.5 · 표준편차 4 · 범위 11.9

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
64.3
Free Path
76.2
Light-Spend Convenience
66.7
Top-Ladder
64.3

Involvement involvement

저장된 평균 63.9 · 표준편차 4.2 · 범위 11.9

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
64.3

Contribution contribution

저장된 평균 59.5 · 표준편차 3.4 · 범위 7.1

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
54.8

Player Value

player-value

저장된 평균 60.2 · 표준편차 2.8 · 범위 9.7

Fair Competition
59.4
Growth Efficiency
61.1
Collection & Build
60.3
Free Path
55.4
Light-Spend Convenience
60
Top-Ladder
65.1
Experience · Time experience-time

저장된 평균 61.2 · 표준편차 2.8 · 범위 8.7

Fair Competition
60.1
Growth Efficiency
63.5
Collection & Build
60.1
Free Path
56.9
Light-Spend Convenience
61.1
Top-Ladder
65.6
Enjoyment enjoyment

저장된 평균 61.5 · 표준편차 1.2 · 범위 2.4

Fair Competition
62.7
Growth Efficiency
62.7
Collection & Build
60.3
Free Path
60.3
Light-Spend Convenience
62.7
Top-Ladder
60.3

Excitement excitement

저장된 평균 73.8 · 표준편차 3.4 · 범위 7.1

Fair Competition
76.2
Growth Efficiency
69
Collection & Build
76.2
Free Path
76.2
Light-Spend Convenience
69
Top-Ladder
76.2

Amusement amusement

저장된 평균 48 · 표준편차 3.2 · 범위 7.1

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
45.2
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
45.2

Flow flow

저장된 평균 62.7 · 표준편차 4 · 범위 9.5

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
59.5
Satisfaction satisfaction

저장된 평균 65.2 · 표준편차 4.6 · 범위 13.5

Fair Competition
61.9
Growth Efficiency
69.8
Collection & Build
64.3
Free Path
58.7
Light-Spend Convenience
64.3
Top-Ladder
72.2

Achievement achievement

저장된 평균 79.4 · 표준편차 7 · 범위 19

Fair Competition
81
Growth Efficiency
85.7
Collection & Build
73.8
Free Path
71.4
Light-Spend Convenience
73.8
Top-Ladder
90.5

Completion completion

저장된 평균 49.2 · 표준편차 2.6 · 범위 7.1

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
47.6
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
50

Reward reward

저장된 평균 67.1 · 표준편차 6.8 · 범위 19

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
76.2
Real Benefit real-benefit

저장된 평균 56.9 · 표준편차 3.8 · 범위 12.7

Fair Competition
55.6
Growth Efficiency
57.9
Collection & Build
55.6
Free Path
51.6
Light-Spend Convenience
56.3
Top-Ladder
64.3

Emotional Relief emotional-relief

저장된 평균 32.1 · 표준편차 3 · 범위 9.5

Fair Competition
31
Growth Efficiency
38.1
Collection & Build
31
Free Path
28.6
Light-Spend Convenience
33.3
Top-Ladder
31

Social Connection social-connection

저장된 평균 68.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81

Economic Progress economic-progress

저장된 평균 70.2 · 표준편차 6.1 · 범위 19

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
71.4
Top-Ladder
81
Needs · Money needs-money

저장된 평균 61.9 · 표준편차 4 · 범위 13

Fair Competition
60.8
Growth Efficiency
63
Collection & Build
62.7
Free Path
56.6
Light-Spend Convenience
59
Top-Ladder
69.6
Possession possession

저장된 평균 65.6 · 표준편차 5.4 · 범위 15.1

Fair Competition
60.3
Growth Efficiency
65.1
Collection & Build
74.6
Free Path
59.5
Light-Spend Convenience
63.5
Top-Ladder
70.6

Collection collection

저장된 평균 66.3 · 표준편차 7.7 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
76.2
Free Path
61.9
Light-Spend Convenience
64.3
Top-Ladder
76.2

Customization customization

저장된 평균 61.5 · 표준편차 4.4 · 범위 11.9

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
71.4
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Accumulation accumulation

저장된 평균 69 · 표준편차 6.6 · 범위 19

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
76.2
Competition Needs competition-needs

저장된 평균 60.1 · 표준편차 5.4 · 범위 16.7

Fair Competition
60.3
Growth Efficiency
58.7
Collection & Build
58.7
Free Path
54.8
Light-Spend Convenience
56.3
Top-Ladder
71.4

Dominance dominance

저장된 평균 36.9 · 표준편차 7.4 · 범위 23.8

Fair Competition
33.3
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
28.6
Light-Spend Convenience
35.7
Top-Ladder
52.4

Aspiration aspiration

저장된 평균 71 · 표준편차 3.5 · 범위 11.9

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
76.2

Recognition recognition

저장된 평균 72.2 · 표준편차 7 · 범위 21.4

Fair Competition
76.2
Growth Efficiency
69
Collection & Build
69
Free Path
64.3
Light-Spend Convenience
69
Top-Ladder
85.7
Growth Needs growth-needs

저장된 평균 60.2 · 표준편차 4.6 · 범위 11.9

Fair Competition
61.9
Growth Efficiency
65.1
Collection & Build
54.8
Free Path
55.6
Light-Spend Convenience
57.1
Top-Ladder
66.7

Progression progression-needs

저장된 평균 65.9 · 표준편차 7.9 · 범위 19

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
59.5
Free Path
57.1
Light-Spend Convenience
59.5
Top-Ladder
76.2

Mastery mastery

저장된 평균 64.3 · 표준편차 3.4 · 범위 7.1

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
59.5
Top-Ladder
66.7

Development development

저장된 평균 50.4 · 표준편차 4.8 · 범위 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
45.2
Free Path
42.9
Light-Spend Convenience
52.4
Top-Ladder
57.1
Engagement · Passion engagement-passion

저장된 평균 57.5 · 표준편차 2.5 · 범위 7.4

Fair Competition
57.4
Growth Efficiency
56.9
Collection & Build
58.2
Free Path
52.6
Light-Spend Convenience
59.8
Top-Ladder
60.1
Fairness fairness

저장된 평균 45.2 · 표준편차 4.9 · 범위 15.9

Fair Competition
42.9
Growth Efficiency
44.4
Collection & Build
44.4
Free Path
39.7
Light-Spend Convenience
44.4
Top-Ladder
55.6

In-Game Balance in-game-balance

저장된 평균 46.4 · 표준편차 4.9 · 범위 14.3

Fair Competition
42.9
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
42.9
Light-Spend Convenience
45.2
Top-Ladder
57.1

Governance governance

저장된 평균 50.4 · 표준편차 2.9 · 범위 7.1

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
52.4

Inclusivity inclusivity

저장된 평균 38.9 · 표준편차 9.2 · 범위 28.6

Fair Competition
33.3
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
28.6
Light-Spend Convenience
35.7
Top-Ladder
57.1
Stability stability

저장된 평균 59.8 · 표준편차 2.7 · 범위 7.1

Fair Competition
63.5
Growth Efficiency
58.7
Collection & Build
58.7
Free Path
56.3
Light-Spend Convenience
63.5
Top-Ladder
57.9

Equilibrium equilibrium

저장된 평균 61.9 · 표준편차 3.4 · 범위 7.1

Fair Competition
66.7
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
66.7
Top-Ladder
59.5

Resilience resilience

저장된 평균 52.4 · 표준편차 3.4 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
50

Sustainability sustainability

저장된 평균 65.1 · 표준편차 2.6 · 범위 7.1

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
59.5
Light-Spend Convenience
66.7
Top-Ladder
64.3
Consistency consistency

저장된 평균 67.5 · 표준편차 3.3 · 범위 9.5

Fair Competition
65.9
Growth Efficiency
67.5
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
71.4
Top-Ladder
66.7

Cohesion cohesion

저장된 평균 68.7 · 표준편차 4.6 · 범위 11.9

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
76.2
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3

Continuity continuity

저장된 평균 64.7 · 표준편차 6.5 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
71.4

Reliability reliability

저장된 평균 69 · 표준편차 3.4 · 범위 7.1

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3