← Lineage M MPM
Lineage M · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-05-24 · lineage-m lineage-m.json Copy source JSONSHA-256 0b1e1d7e40beff29b24bcc42aaf37cd93dac5e7b4cd3c72499eee6873e9a3a43Game Offering game-offeringStored mean 61.9 · Standard deviation 3.5 · Range 10.8
Fair Competition 59.3
Growth Efficiency 63.8
Collection & Build 63.1
Free Path 57.1
Light-Spend Convenience 60.2
Top-Ladder 67.8 Core coreStored mean 64.2 · Standard deviation 2.1 · Range 5.3
Fair Competition 65.1
Growth Efficiency 66.1
Collection & Build 66.4
Free Path 61.1
Light-Spend Convenience 61.4
Top-Ladder 65.1 Character characterStored mean 62.3 · Standard deviation 3.2 · Range 7.9
Fair Competition 65.1
Growth Efficiency 62.7
Collection & Build 64.3
Free Path 57.9
Light-Spend Convenience 57.9
Top-Ladder 65.9 Personality personality Stored mean 68.7 · Standard deviation 4.6 · Range 11.9
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Harmony harmony Stored mean 64.7 · Standard deviation 6.1 · Range 16.7
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 76.2 Friendliness friendliness Stored mean 53.6 · Standard deviation 3.6 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 57.1
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Graphic graphicStored mean 72.2 · Standard deviation 3 · Range 7.1
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 72.2
Free Path 69
Light-Spend Convenience 69
Top-Ladder 70.6 Design design Stored mean 82.1 · Standard deviation 3.6 · Range 7.1
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Quality quality Stored mean 67.9 · Standard deviation 3 · Range 7.1
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 69 Motion motion Stored mean 66.7 · Standard deviation 3.4 · Range 7.1
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Mechanics mechanicsStored mean 58.1 · Standard deviation 2.7 · Range 8.7
Fair Competition 54
Growth Efficiency 59.5
Collection & Build 62.7
Free Path 56.3
Light-Spend Convenience 57.1
Top-Ladder 58.7 Variety variety Stored mean 66.3 · Standard deviation 4.4 · Range 11.9
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Balance balance Stored mean 47.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 42.9
Growth Efficiency 52.4
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 45.2
Top-Ladder 57.1 Dynamism dynamism Stored mean 60.3 · Standard deviation 4.3 · Range 11.9
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 66.7
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 54.8 System systemStored mean 63.7 · Standard deviation 5.5 · Range 16.7
Fair Competition 62.2
Growth Efficiency 68
Collection & Build 61.6
Free Path 56.9
Light-Spend Convenience 59.8
Top-Ladder 73.5 Growth Structure growth-structureStored mean 69 · Standard deviation 5.3 · Range 14.3
Fair Competition 67.5
Growth Efficiency 74.6
Collection & Build 65.9
Free Path 63.5
Light-Spend Convenience 65.1
Top-Ladder 77.8 Progression progression-structure Stored mean 79.4 · Standard deviation 7 · Range 19
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 71.4
Light-Spend Convenience 73.8
Top-Ladder 90.5 Advancement advancement Stored mean 68.3 · Standard deviation 6.5 · Range 19
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 76.2 Empowerment empowerment Stored mean 59.5 · Standard deviation 4.3 · Range 11.9
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 61.9
Light-Spend Convenience 54.8
Top-Ladder 66.7 Economy economyStored mean 64.2 · Standard deviation 6.5 · Range 19
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 63.5
Free Path 54
Light-Spend Convenience 61.1
Top-Ladder 73 Balance economic-balance Stored mean 67.5 · Standard deviation 5.8 · Range 19
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 76.2 Insufficiency insufficiency Stored mean 58.7 · Standard deviation 6.5 · Range 19
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 66.7 Supplement supplement Stored mean 66.3 · Standard deviation 7.6 · Range 19
Fair Competition 61.9
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 59.5
Top-Ladder 76.2 Content Structure content-structureStored mean 57.8 · Standard deviation 5.7 · Range 16.7
Fair Competition 57.1
Growth Efficiency 57.9
Collection & Build 55.6
Free Path 53.2
Light-Spend Convenience 53.2
Top-Ladder 69.8 Growth growth-content Stored mean 67.1 · Standard deviation 4.8 · Range 16.7
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 59.5
Top-Ladder 76.2 Competition competition-content Stored mean 38.1 · Standard deviation 7.7 · Range 23.8
Fair Competition 33.3
Growth Efficiency 42.9
Collection & Build 35.7
Free Path 28.6
Light-Spend Convenience 35.7
Top-Ladder 52.4 Cooperation cooperation-content Stored mean 68.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Operation operationStored mean 57.8 · Standard deviation 4.8 · Range 14.3
Fair Competition 50.5
Growth Efficiency 57.1
Collection & Build 61.4
Free Path 53.2
Light-Spend Convenience 59.5
Top-Ladder 64.8 Gacha gachaStored mean 51.7 · Standard deviation 7.3 · Range 20.6
Fair Competition 43.7
Growth Efficiency 53.2
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 63.5 Price price Stored mean 50.4 · Standard deviation 10.9 · Range 33.3
Fair Competition 40.5
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 33.3
Light-Spend Convenience 52.4
Top-Ladder 66.7 Probability probability Stored mean 45.6 · Standard deviation 5 · Range 11.9
Fair Competition 40.5
Growth Efficiency 45.2
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 40.5
Top-Ladder 52.4 Reward Management reward-management Stored mean 59.1 · Standard deviation 7.1 · Range 21.4
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Store storeStored mean 57.9 · Standard deviation 8.2 · Range 23
Fair Competition 46.8
Growth Efficiency 53.2
Collection & Build 63.5
Free Path 50.8
Light-Spend Convenience 63.5
Top-Ladder 69.8 Reasonableness reasonableness Stored mean 54.8 · Standard deviation 7.8 · Range 21.4
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 61.9
Top-Ladder 66.7 Timeliness timeliness Stored mean 50.8 · Standard deviation 7.2 · Range 21.4
Fair Competition 40.5
Growth Efficiency 45.2
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 61.9 Convenience convenience Stored mean 68.3 · Standard deviation 10.1 · Range 26.2
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 57.1
Light-Spend Convenience 76.2
Top-Ladder 81 Event eventStored mean 63.6 · Standard deviation 1.9 · Range 4.8
Fair Competition 61.1
Growth Efficiency 65.1
Collection & Build 63.5
Free Path 65.9
Light-Spend Convenience 65.1
Top-Ladder 61.1 Comprehension comprehension Stored mean 67.5 · Standard deviation 4 · Range 11.9
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 66.7
Top-Ladder 64.3 Involvement involvement Stored mean 63.9 · Standard deviation 4.2 · Range 11.9
Fair Competition 54.8
Growth Efficiency 66.7
Collection & Build 64.3
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 64.3 Contribution contribution Stored mean 59.5 · Standard deviation 3.4 · Range 7.1
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 54.8
Light-Spend Convenience 61.9
Top-Ladder 54.8 Player Value player-valueStored mean 60.2 · Standard deviation 2.8 · Range 9.7
Fair Competition 59.4
Growth Efficiency 61.1
Collection & Build 60.3
Free Path 55.4
Light-Spend Convenience 60
Top-Ladder 65.1 Experience · Time experience-timeStored mean 61.2 · Standard deviation 2.8 · Range 8.7
Fair Competition 60.1
Growth Efficiency 63.5
Collection & Build 60.1
Free Path 56.9
Light-Spend Convenience 61.1
Top-Ladder 65.6 Enjoyment enjoymentStored mean 61.5 · Standard deviation 1.2 · Range 2.4
Fair Competition 62.7
Growth Efficiency 62.7
Collection & Build 60.3
Free Path 60.3
Light-Spend Convenience 62.7
Top-Ladder 60.3 Excitement excitement Stored mean 73.8 · Standard deviation 3.4 · Range 7.1
Fair Competition 76.2
Growth Efficiency 69
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 69
Top-Ladder 76.2 Amusement amusement Stored mean 48 · Standard deviation 3.2 · Range 7.1
Fair Competition 45.2
Growth Efficiency 52.4
Collection & Build 45.2
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 45.2 Flow flow Stored mean 62.7 · Standard deviation 4 · Range 9.5
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 59.5 Satisfaction satisfactionStored mean 65.2 · Standard deviation 4.6 · Range 13.5
Fair Competition 61.9
Growth Efficiency 69.8
Collection & Build 64.3
Free Path 58.7
Light-Spend Convenience 64.3
Top-Ladder 72.2 Achievement achievement Stored mean 79.4 · Standard deviation 7 · Range 19
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 71.4
Light-Spend Convenience 73.8
Top-Ladder 90.5 Completion completion Stored mean 49.2 · Standard deviation 2.6 · Range 7.1
Fair Competition 45.2
Growth Efficiency 52.4
Collection & Build 47.6
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 50 Reward reward Stored mean 67.1 · Standard deviation 6.8 · Range 19
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 76.2 Real Benefit real-benefitStored mean 56.9 · Standard deviation 3.8 · Range 12.7
Fair Competition 55.6
Growth Efficiency 57.9
Collection & Build 55.6
Free Path 51.6
Light-Spend Convenience 56.3
Top-Ladder 64.3 Emotional Relief emotional-relief Stored mean 32.1 · Standard deviation 3 · Range 9.5
Fair Competition 31
Growth Efficiency 38.1
Collection & Build 31
Free Path 28.6
Light-Spend Convenience 33.3
Top-Ladder 31 Social Connection social-connection Stored mean 68.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Economic Progress economic-progress Stored mean 70.2 · Standard deviation 6.1 · Range 19
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 81 Needs · Money needs-moneyStored mean 61.9 · Standard deviation 4 · Range 13
Fair Competition 60.8
Growth Efficiency 63
Collection & Build 62.7
Free Path 56.6
Light-Spend Convenience 59
Top-Ladder 69.6 Possession possessionStored mean 65.6 · Standard deviation 5.4 · Range 15.1
Fair Competition 60.3
Growth Efficiency 65.1
Collection & Build 74.6
Free Path 59.5
Light-Spend Convenience 63.5
Top-Ladder 70.6 Collection collection Stored mean 66.3 · Standard deviation 7.7 · Range 21.4
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 76.2 Customization customization Stored mean 61.5 · Standard deviation 4.4 · Range 11.9
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 71.4
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Accumulation accumulation Stored mean 69 · Standard deviation 6.6 · Range 19
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 76.2 Competition Needs competition-needsStored mean 60.1 · Standard deviation 5.4 · Range 16.7
Fair Competition 60.3
Growth Efficiency 58.7
Collection & Build 58.7
Free Path 54.8
Light-Spend Convenience 56.3
Top-Ladder 71.4 Dominance dominance Stored mean 36.9 · Standard deviation 7.4 · Range 23.8
Fair Competition 33.3
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 28.6
Light-Spend Convenience 35.7
Top-Ladder 52.4 Aspiration aspiration Stored mean 71 · Standard deviation 3.5 · Range 11.9
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 76.2 Recognition recognition Stored mean 72.2 · Standard deviation 7 · Range 21.4
Fair Competition 76.2
Growth Efficiency 69
Collection & Build 69
Free Path 64.3
Light-Spend Convenience 69
Top-Ladder 85.7 Growth Needs growth-needsStored mean 60.2 · Standard deviation 4.6 · Range 11.9
Fair Competition 61.9
Growth Efficiency 65.1
Collection & Build 54.8
Free Path 55.6
Light-Spend Convenience 57.1
Top-Ladder 66.7 Progression progression-needs Stored mean 65.9 · Standard deviation 7.9 · Range 19
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 59.5
Free Path 57.1
Light-Spend Convenience 59.5
Top-Ladder 76.2 Mastery mastery Stored mean 64.3 · Standard deviation 3.4 · Range 7.1
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 66.7
Light-Spend Convenience 59.5
Top-Ladder 66.7 Development development Stored mean 50.4 · Standard deviation 4.8 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 52.4
Top-Ladder 57.1 Engagement · Passion engagement-passionStored mean 57.5 · Standard deviation 2.5 · Range 7.4
Fair Competition 57.4
Growth Efficiency 56.9
Collection & Build 58.2
Free Path 52.6
Light-Spend Convenience 59.8
Top-Ladder 60.1 Fairness fairnessStored mean 45.2 · Standard deviation 4.9 · Range 15.9
Fair Competition 42.9
Growth Efficiency 44.4
Collection & Build 44.4
Free Path 39.7
Light-Spend Convenience 44.4
Top-Ladder 55.6 In-Game Balance in-game-balance Stored mean 46.4 · Standard deviation 4.9 · Range 14.3
Fair Competition 42.9
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 45.2
Top-Ladder 57.1 Governance governance Stored mean 50.4 · Standard deviation 2.9 · Range 7.1
Fair Competition 52.4
Growth Efficiency 45.2
Collection & Build 52.4
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 52.4 Inclusivity inclusivity Stored mean 38.9 · Standard deviation 9.2 · Range 28.6
Fair Competition 33.3
Growth Efficiency 42.9
Collection & Build 35.7
Free Path 28.6
Light-Spend Convenience 35.7
Top-Ladder 57.1 Stability stabilityStored mean 59.8 · Standard deviation 2.7 · Range 7.1
Fair Competition 63.5
Growth Efficiency 58.7
Collection & Build 58.7
Free Path 56.3
Light-Spend Convenience 63.5
Top-Ladder 57.9 Equilibrium equilibrium Stored mean 61.9 · Standard deviation 3.4 · Range 7.1
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 66.7
Top-Ladder 59.5 Resilience resilience Stored mean 52.4 · Standard deviation 3.4 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 57.1
Top-Ladder 50 Sustainability sustainability Stored mean 65.1 · Standard deviation 2.6 · Range 7.1
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 59.5
Light-Spend Convenience 66.7
Top-Ladder 64.3 Consistency consistencyStored mean 67.5 · Standard deviation 3.3 · Range 9.5
Fair Competition 65.9
Growth Efficiency 67.5
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 66.7 Cohesion cohesion Stored mean 68.7 · Standard deviation 4.6 · Range 11.9
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3 Continuity continuity Stored mean 64.7 · Standard deviation 6.5 · Range 16.7
Fair Competition 54.8
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 Reliability reliability Stored mean 69 · Standard deviation 3.4 · Range 7.1
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3