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버섯커 키우기 · 측정 구성
기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →
Game Offering
game-offering저장된 평균 48.6 · 표준편차 3.2 · 범위 9.3
- Fair Competition
- 45.9
- Growth Efficiency
- 51.8
- Collection & Build
- 48.2
- Free Path
- 43.7
- Light-Spend Convenience
- 48.9
- Top-Ladder
- 53
Core core
저장된 평균 51.5 · 표준편차 3.2 · 범위 10.1
- Fair Competition
- 50.8
- Growth Efficiency
- 57.9
- Collection & Build
- 47.9
- Free Path
- 50.8
- Light-Spend Convenience
- 52.1
- Top-Ladder
- 49.5
Character character
저장된 평균 46.4 · 표준편차 2.7 · 범위 7.1
- Fair Competition
- 45.2
- Growth Efficiency
- 45.2
- Collection & Build
- 45.2
- Free Path
- 45.2
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 45.2
Personality personality
저장된 평균 40.5 · 표준편차 0 · 범위 0
- Fair Competition
- 40.5
- Growth Efficiency
- 40.5
- Collection & Build
- 40.5
- Free Path
- 40.5
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 40.5
Harmony harmony
저장된 평균 40.5 · 표준편차 0 · 범위 0
- Fair Competition
- 40.5
- Growth Efficiency
- 40.5
- Collection & Build
- 40.5
- Free Path
- 40.5
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 40.5
Friendliness friendliness
저장된 평균 58.3 · 표준편차 8 · 범위 21.4
- Fair Competition
- 54.8
- Growth Efficiency
- 54.8
- Collection & Build
- 54.8
- Free Path
- 54.8
- Light-Spend Convenience
- 76.2
- Top-Ladder
- 54.8
Graphic graphic
저장된 평균 57.9 · 표준편차 2.3 · 범위 7.9
- Fair Competition
- 57.9
- Growth Efficiency
- 61.9
- Collection & Build
- 57.9
- Free Path
- 57.9
- Light-Spend Convenience
- 54
- Top-Ladder
- 57.9
Design design
저장된 평균 54.8 · 표준편차 0 · 범위 0
- Fair Competition
- 54.8
- Growth Efficiency
- 54.8
- Collection & Build
- 54.8
- Free Path
- 54.8
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 54.8
Quality quality
저장된 평균 51.2 · 표준편차 5.1 · 범위 11.9
- Fair Competition
- 54.8
- Growth Efficiency
- 45.2
- Collection & Build
- 54.8
- Free Path
- 54.8
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 54.8
Motion motion
저장된 평균 67.9 · 표준편차 8 · 범위 21.4
- Fair Competition
- 64.3
- Growth Efficiency
- 85.7
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Mechanics mechanics
저장된 평균 50.1 · 표준편차 8.1 · 범위 26.2
- Fair Competition
- 49.2
- Growth Efficiency
- 66.7
- Collection & Build
- 40.5
- Free Path
- 49.2
- Light-Spend Convenience
- 50
- Top-Ladder
- 45.2
Variety variety
저장된 평균 58.3 · 표준편차 9.1 · 범위 31
- Fair Competition
- 59.5
- Growth Efficiency
- 71.4
- Collection & Build
- 40.5
- Free Path
- 59.5
- Light-Spend Convenience
- 59.5
- Top-Ladder
- 59.5
Balance balance
저장된 평균 49.2 · 표준편차 8.8 · 범위 26.2
- Fair Competition
- 47.6
- Growth Efficiency
- 66.7
- Collection & Build
- 40.5
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 40.5
Dynamism dynamism
저장된 평균 42.9 · 표준편차 8.7 · 범위 26.2
- Fair Competition
- 40.5
- Growth Efficiency
- 61.9
- Collection & Build
- 40.5
- Free Path
- 38.1
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 35.7
System system
저장된 평균 54.9 · 표준편차 4.6 · 범위 11.9
- Fair Competition
- 50.8
- Growth Efficiency
- 61.1
- Collection & Build
- 55
- Free Path
- 49.2
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 60.8
Growth Structure growth-structure
저장된 평균 65.2 · 표준편차 6.3 · 범위 16.7
- Fair Competition
- 62.7
- Growth Efficiency
- 73
- Collection & Build
- 66.7
- Free Path
- 56.3
- Light-Spend Convenience
- 59.5
- Top-Ladder
- 73
Progression progression-structure
저장된 평균 78.6 · 표준편차 7.9 · 범위 21.4
- Fair Competition
- 78.6
- Growth Efficiency
- 85.7
- Collection & Build
- 78.6
- Free Path
- 69
- Light-Spend Convenience
- 69
- Top-Ladder
- 90.5
Advancement advancement
저장된 평균 57.5 · 표준편차 7.1 · 범위 21.4
- Fair Competition
- 54.8
- Growth Efficiency
- 66.7
- Collection & Build
- 59.5
- Free Path
- 45.2
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 64.3
Empowerment empowerment
저장된 평균 59.5 · 표준편차 5 · 범위 11.9
- Fair Competition
- 54.8
- Growth Efficiency
- 66.7
- Collection & Build
- 61.9
- Free Path
- 54.8
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 64.3
Economy economy
저장된 평균 46.3 · 표준편차 5.2 · 범위 15.1
- Fair Competition
- 37.3
- Growth Efficiency
- 51.6
- Collection & Build
- 43.7
- Free Path
- 44.4
- Light-Spend Convenience
- 48.4
- Top-Ladder
- 52.4
Balance economic-balance
저장된 평균 38.5 · 표준편차 6.7 · 범위 19
- Fair Competition
- 31
- Growth Efficiency
- 47.6
- Collection & Build
- 40.5
- Free Path
- 28.6
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 40.5
Insufficiency insufficiency
저장된 평균 48.4 · 표준편차 4.7 · 범위 11.9
- Fair Competition
- 45.2
- Growth Efficiency
- 52.4
- Collection & Build
- 45.2
- Free Path
- 57.1
- Light-Spend Convenience
- 45.2
- Top-Ladder
- 45.2
Supplement supplement
저장된 평균 52 · 표준편차 11.1 · 범위 35.7
- Fair Competition
- 35.7
- Growth Efficiency
- 54.8
- Collection & Build
- 45.2
- Free Path
- 47.6
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 71.4
Content Structure content-structure
저장된 평균 53.2 · 표준편차 4.2 · 범위 11.9
- Fair Competition
- 52.4
- Growth Efficiency
- 58.7
- Collection & Build
- 54.8
- Free Path
- 46.8
- Light-Spend Convenience
- 49.2
- Top-Ladder
- 57.1
Growth growth-content
저장된 평균 57.9 · 표준편차 8.9 · 범위 28.6
- Fair Competition
- 54.8
- Growth Efficiency
- 71.4
- Collection & Build
- 59.5
- Free Path
- 54.8
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 64.3
Competition competition-content
저장된 평균 39.7 · 표준편차 10.3 · 범위 35.7
- Fair Competition
- 38.1
- Growth Efficiency
- 40.5
- Collection & Build
- 40.5
- Free Path
- 21.4
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 57.1
Cooperation cooperation-content
저장된 평균 61.9 · 표준편차 5.3 · 범위 14.3
- Fair Competition
- 64.3
- Growth Efficiency
- 64.3
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 50
Operation operation
저장된 평균 39.3 · 표준편차 5.6 · 범위 17.5
- Fair Competition
- 36
- Growth Efficiency
- 36.2
- Collection & Build
- 41.8
- Free Path
- 31.2
- Light-Spend Convenience
- 42.1
- Top-Ladder
- 48.7
Gacha gacha
저장된 평균 44.3 · 표준편차 9.1 · 범위 28.6
- Fair Competition
- 38.1
- Growth Efficiency
- 42.1
- Collection & Build
- 50.8
- Free Path
- 31.7
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 60.3
Price price
저장된 평균 42.9 · 표준편차 11.3 · 범위 28.6
- Fair Competition
- 31
- Growth Efficiency
- 40.5
- Collection & Build
- 57.1
- Free Path
- 28.6
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 57.1
Probability probability
저장된 평균 36.1 · 표준편차 6.4 · 범위 21.4
- Fair Competition
- 33.3
- Growth Efficiency
- 35.7
- Collection & Build
- 38.1
- Free Path
- 26.2
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 47.6
Reward Management reward-management
저장된 평균 54 · 표준편차 11.1 · 범위 35.7
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 57.1
- Free Path
- 40.5
- Light-Spend Convenience
- 50
- Top-Ladder
- 76.2
Store store
저장된 평균 41.4 · 표준편차 8.9 · 범위 28.6
- Fair Competition
- 37.3
- Growth Efficiency
- 38.9
- Collection & Build
- 42.1
- Free Path
- 27
- Light-Spend Convenience
- 47.6
- Top-Ladder
- 55.6
Reasonableness reasonableness
저장된 평균 39.7 · 표준편차 7 · 범위 23.8
- Fair Competition
- 38.1
- Growth Efficiency
- 40.5
- Collection & Build
- 40.5
- Free Path
- 28.6
- Light-Spend Convenience
- 38.1
- Top-Ladder
- 52.4
Timeliness timeliness
저장된 평균 28.6 · 표준편차 10.3 · 범위 31
- Fair Competition
- 21.4
- Growth Efficiency
- 21.4
- Collection & Build
- 31
- Free Path
- 16.7
- Light-Spend Convenience
- 33.3
- Top-Ladder
- 47.6
Convenience convenience
저장된 평균 56 · 표준편차 11.4 · 범위 35.7
- Fair Competition
- 52.4
- Growth Efficiency
- 54.8
- Collection & Build
- 54.8
- Free Path
- 35.7
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 66.7
Event event
저장된 평균 32.3 · 표준편차 2.7 · 범위 7.9
- Fair Competition
- 32.5
- Growth Efficiency
- 27.8
- Collection & Build
- 32.5
- Free Path
- 34.9
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 30.2
Comprehension comprehension
저장된 평균 40.1 · 표준편차 4.8 · 범위 14.3
- Fair Competition
- 40.5
- Growth Efficiency
- 35.7
- Collection & Build
- 40.5
- Free Path
- 38.1
- Light-Spend Convenience
- 50
- Top-Ladder
- 35.7
Involvement involvement
저장된 평균 32.9 · 표준편차 6.5 · 범위 16.7
- Fair Competition
- 31
- Growth Efficiency
- 26.2
- Collection & Build
- 31
- Free Path
- 42.9
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 26.2
Contribution contribution
저장된 평균 23.8 · 표준편차 3.9 · 범위 11.9
- Fair Competition
- 26.2
- Growth Efficiency
- 21.4
- Collection & Build
- 26.2
- Free Path
- 23.8
- Light-Spend Convenience
- 16.7
- Top-Ladder
- 28.6
Player Value
player-value저장된 평균 49.8 · 표준편차 1.6 · 범위 5.4
- Fair Competition
- 49.8
- Growth Efficiency
- 49.7
- Collection & Build
- 52.5
- Free Path
- 47.1
- Light-Spend Convenience
- 48.9
- Top-Ladder
- 50.6
Experience · Time experience-time
저장된 평균 55.6 · 표준편차 1.5 · 범위 4.5
- Fair Competition
- 57.1
- Growth Efficiency
- 53.7
- Collection & Build
- 55
- Free Path
- 58.2
- Light-Spend Convenience
- 55.3
- Top-Ladder
- 54.5
Enjoyment enjoyment
저장된 평균 57.3 · 표준편차 3.5 · 범위 10.3
- Fair Competition
- 63.5
- Growth Efficiency
- 53.2
- Collection & Build
- 54.8
- Free Path
- 56.3
- Light-Spend Convenience
- 55.6
- Top-Ladder
- 60.3
Excitement excitement
저장된 평균 63.9 · 표준편차 12.9 · 범위 31
- Fair Competition
- 81
- Growth Efficiency
- 50
- Collection & Build
- 54.8
- Free Path
- 52.4
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 81
Amusement amusement
저장된 평균 51.6 · 표준편차 6.1 · 범위 16.7
- Fair Competition
- 54.8
- Growth Efficiency
- 47.6
- Collection & Build
- 54.8
- Free Path
- 61.9
- Light-Spend Convenience
- 45.2
- Top-Ladder
- 45.2
Flow flow
저장된 평균 56.3 · 표준편차 2.6 · 범위 7.1
- Fair Competition
- 54.8
- Growth Efficiency
- 61.9
- Collection & Build
- 54.8
- Free Path
- 54.8
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 54.8
Satisfaction satisfaction
저장된 평균 59.1 · 표준편차 1.5 · 범위 4.8
- Fair Competition
- 59.5
- Growth Efficiency
- 57.1
- Collection & Build
- 58.7
- Free Path
- 61.9
- Light-Spend Convenience
- 57.9
- Top-Ladder
- 59.5
Achievement achievement
저장된 평균 76.6 · 표준편차 5.9 · 범위 16.7
- Fair Competition
- 78.6
- Growth Efficiency
- 85.7
- Collection & Build
- 78.6
- Free Path
- 69
- Light-Spend Convenience
- 69
- Top-Ladder
- 78.6
Completion completion
저장된 평균 32.5 · 표준편차 4.7 · 범위 11.9
- Fair Competition
- 35.7
- Growth Efficiency
- 28.6
- Collection & Build
- 23.8
- Free Path
- 35.7
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 35.7
Reward reward
저장된 평균 68.3 · 표준편차 7.6 · 범위 23.8
- Fair Competition
- 64.3
- Growth Efficiency
- 57.1
- Collection & Build
- 73.8
- Free Path
- 81
- Light-Spend Convenience
- 69
- Top-Ladder
- 64.3
Real Benefit real-benefit
저장된 평균 50.5 · 표준편차 3.9 · 범위 12.7
- Fair Competition
- 48.4
- Growth Efficiency
- 50.8
- Collection & Build
- 51.6
- Free Path
- 56.3
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 43.7
Emotional Relief emotional-relief
저장된 평균 45.2 · 표준편차 5 · 범위 11.9
- Fair Competition
- 40.5
- Growth Efficiency
- 40.5
- Collection & Build
- 50
- Free Path
- 47.6
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 40.5
Social Connection social-connection
저장된 평균 47.6 · 표준편차 5.3 · 범위 14.3
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 35.7
Economic Progress economic-progress
저장된 평균 58.7 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 54.8
- Growth Efficiency
- 61.9
- Collection & Build
- 54.8
- Free Path
- 71.4
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 54.8
Needs · Money needs-money
저장된 평균 51.9 · 표준편차 6.4 · 범위 19
- Fair Competition
- 51.3
- Growth Efficiency
- 52.1
- Collection & Build
- 58.7
- Free Path
- 41
- Light-Spend Convenience
- 48.4
- Top-Ladder
- 60.1
Possession possession
저장된 평균 49.7 · 표준편차 9.1 · 범위 27
- Fair Competition
- 45.2
- Growth Efficiency
- 41.3
- Collection & Build
- 68.3
- Free Path
- 44.4
- Light-Spend Convenience
- 45.2
- Top-Ladder
- 54
Collection collection
저장된 평균 54.4 · 표준편차 12.9 · 범위 31
- Fair Competition
- 45.2
- Growth Efficiency
- 40.5
- Collection & Build
- 71.4
- Free Path
- 42.9
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 71.4
Customization customization
저장된 평균 53.6 · 표준편차 8 · 범위 21.4
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 71.4
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Accumulation accumulation
저장된 평균 41.3 · 표준편차 10 · 범위 31
- Fair Competition
- 40.5
- Growth Efficiency
- 33.3
- Collection & Build
- 61.9
- Free Path
- 40.5
- Light-Spend Convenience
- 31
- Top-Ladder
- 40.5
Competition Needs competition-needs
저장된 평균 52.2 · 표준편차 12.5 · 범위 42.1
- Fair Competition
- 57.1
- Growth Efficiency
- 55.6
- Collection & Build
- 51.6
- Free Path
- 29.4
- Light-Spend Convenience
- 48.4
- Top-Ladder
- 71.4
Dominance dominance
저장된 평균 39.7 · 표준편차 10.3 · 범위 35.7
- Fair Competition
- 38.1
- Growth Efficiency
- 40.5
- Collection & Build
- 40.5
- Free Path
- 21.4
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 57.1
Aspiration aspiration
저장된 평균 63.9 · 표준편차 15.1 · 범위 45.2
- Fair Competition
- 71.4
- Growth Efficiency
- 76.2
- Collection & Build
- 64.3
- Free Path
- 35.7
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 81
Recognition recognition
저장된 평균 53.2 · 표준편차 13.7 · 범위 45.2
- Fair Competition
- 61.9
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 31
- Light-Spend Convenience
- 50
- Top-Ladder
- 76.2
Growth Needs growth-needs
저장된 평균 53.8 · 표준편차 3.4 · 범위 10.3
- Fair Competition
- 51.6
- Growth Efficiency
- 59.5
- Collection & Build
- 56.3
- Free Path
- 49.2
- Light-Spend Convenience
- 51.6
- Top-Ladder
- 54.8
Progression progression-needs
저장된 평균 57.5 · 표준편차 7.1 · 범위 21.4
- Fair Competition
- 54.8
- Growth Efficiency
- 66.7
- Collection & Build
- 59.5
- Free Path
- 45.2
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 64.3
Mastery mastery
저장된 평균 66.3 · 표준편차 7.8 · 범위 21.4
- Fair Competition
- 59.5
- Growth Efficiency
- 81
- Collection & Build
- 69
- Free Path
- 59.5
- Light-Spend Convenience
- 59.5
- Top-Ladder
- 69
Development development
저장된 평균 37.7 · 표준편차 4.8 · 범위 11.9
- Fair Competition
- 40.5
- Growth Efficiency
- 31
- Collection & Build
- 40.5
- Free Path
- 42.9
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 31
Engagement · Passion engagement-passion
저장된 평균 41.8 · 표준편차 2.2 · 범위 6.3
- Fair Competition
- 41
- Growth Efficiency
- 43.4
- Collection & Build
- 43.7
- Free Path
- 42.1
- Light-Spend Convenience
- 43.1
- Top-Ladder
- 37.3
Fairness fairness
저장된 평균 36.5 · 표준편차 4.1 · 범위 11.9
- Fair Competition
- 33.3
- Growth Efficiency
- 38.9
- Collection & Build
- 42.1
- Free Path
- 39.7
- Light-Spend Convenience
- 34.9
- Top-Ladder
- 30.2
In-Game Balance in-game-balance
저장된 평균 42.1 · 표준편차 9.5 · 범위 31
- Fair Competition
- 38.1
- Growth Efficiency
- 40.5
- Collection & Build
- 61.9
- Free Path
- 40.5
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 31
Governance governance
저장된 평균 30.6 · 표준편차 5.4 · 범위 11.9
- Fair Competition
- 23.8
- Growth Efficiency
- 35.7
- Collection & Build
- 23.8
- Free Path
- 35.7
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 28.6
Inclusivity inclusivity
저장된 평균 36.9 · 표준편차 5.3 · 범위 14.3
- Fair Competition
- 38.1
- Growth Efficiency
- 40.5
- Collection & Build
- 40.5
- Free Path
- 42.9
- Light-Spend Convenience
- 28.6
- Top-Ladder
- 31
Stability stability
저장된 평균 43.7 · 표준편차 3.7 · 범위 9.5
- Fair Competition
- 43.7
- Growth Efficiency
- 48.4
- Collection & Build
- 42.1
- Free Path
- 40.5
- Light-Spend Convenience
- 48.4
- Top-Ladder
- 38.9
Equilibrium equilibrium
저장된 평균 42.5 · 표준편차 5.6 · 범위 14.3
- Fair Competition
- 40.5
- Growth Efficiency
- 50
- Collection & Build
- 40.5
- Free Path
- 38.1
- Light-Spend Convenience
- 50
- Top-Ladder
- 35.7
Resilience resilience
저장된 평균 53.2 · 표준편차 2.6 · 범위 7.1
- Fair Competition
- 52.4
- Growth Efficiency
- 54.8
- Collection & Build
- 54.8
- Free Path
- 54.8
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 47.6
Sustainability sustainability
저장된 평균 35.3 · 표준편차 4.6 · 범위 11.9
- Fair Competition
- 38.1
- Growth Efficiency
- 40.5
- Collection & Build
- 31
- Free Path
- 28.6
- Light-Spend Convenience
- 40.5
- Top-Ladder
- 33.3
Consistency consistency
저장된 평균 45.1 · 표준편차 1.6 · 범위 4
- Fair Competition
- 46
- Growth Efficiency
- 42.9
- Collection & Build
- 46.8
- Free Path
- 46
- Light-Spend Convenience
- 46
- Top-Ladder
- 42.9
Cohesion cohesion
저장된 평균 44.8 · 표준편차 4.8 · 범위 14.3
- Fair Competition
- 45.2
- Growth Efficiency
- 40.5
- Collection & Build
- 45.2
- Free Path
- 42.9
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 40.5
Continuity continuity
저장된 평균 37.3 · 표준편차 4.7 · 범위 11.9
- Fair Competition
- 40.5
- Growth Efficiency
- 33.3
- Collection & Build
- 40.5
- Free Path
- 40.5
- Light-Spend Convenience
- 28.6
- Top-Ladder
- 40.5
Reliability reliability
저장된 평균 53.2 · 표준편차 2.6 · 범위 7.1
- Fair Competition
- 52.4
- Growth Efficiency
- 54.8
- Collection & Build
- 54.8
- Free Path
- 54.8
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 47.6