NOVASMCCOMPARE
KOEN
NOVASMC 홈
버섯커 키우기

MPM

버섯커 키우기 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

legend-of-mushroom.json
SHA-2564f193165ae653a4940beaf9ea71f63c9e35d30545a373068a516344cdc37a6ab

Game Offering

game-offering

저장된 평균 48.6 · 표준편차 3.2 · 범위 9.3

Fair Competition
45.9
Growth Efficiency
51.8
Collection & Build
48.2
Free Path
43.7
Light-Spend Convenience
48.9
Top-Ladder
53
Core core

저장된 평균 51.5 · 표준편차 3.2 · 범위 10.1

Fair Competition
50.8
Growth Efficiency
57.9
Collection & Build
47.9
Free Path
50.8
Light-Spend Convenience
52.1
Top-Ladder
49.5
Character character

저장된 평균 46.4 · 표준편차 2.7 · 범위 7.1

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
52.4
Top-Ladder
45.2

Personality personality

저장된 평균 40.5 · 표준편차 0 · 범위 0

Fair Competition
40.5
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5

Harmony harmony

저장된 평균 40.5 · 표준편차 0 · 범위 0

Fair Competition
40.5
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5

Friendliness friendliness

저장된 평균 58.3 · 표준편차 8 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
76.2
Top-Ladder
54.8
Graphic graphic

저장된 평균 57.9 · 표준편차 2.3 · 범위 7.9

Fair Competition
57.9
Growth Efficiency
61.9
Collection & Build
57.9
Free Path
57.9
Light-Spend Convenience
54
Top-Ladder
57.9

Design design

저장된 평균 54.8 · 표준편차 0 · 범위 0

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Quality quality

저장된 평균 51.2 · 표준편차 5.1 · 범위 11.9

Fair Competition
54.8
Growth Efficiency
45.2
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
42.9
Top-Ladder
54.8

Motion motion

저장된 평균 67.9 · 표준편차 8 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Mechanics mechanics

저장된 평균 50.1 · 표준편차 8.1 · 범위 26.2

Fair Competition
49.2
Growth Efficiency
66.7
Collection & Build
40.5
Free Path
49.2
Light-Spend Convenience
50
Top-Ladder
45.2

Variety variety

저장된 평균 58.3 · 표준편차 9.1 · 범위 31

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
40.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Balance balance

저장된 평균 49.2 · 표준편차 8.8 · 범위 26.2

Fair Competition
47.6
Growth Efficiency
66.7
Collection & Build
40.5
Free Path
50
Light-Spend Convenience
50
Top-Ladder
40.5

Dynamism dynamism

저장된 평균 42.9 · 표준편차 8.7 · 범위 26.2

Fair Competition
40.5
Growth Efficiency
61.9
Collection & Build
40.5
Free Path
38.1
Light-Spend Convenience
40.5
Top-Ladder
35.7
System system

저장된 평균 54.9 · 표준편차 4.6 · 범위 11.9

Fair Competition
50.8
Growth Efficiency
61.1
Collection & Build
55
Free Path
49.2
Light-Spend Convenience
52.4
Top-Ladder
60.8
Growth Structure growth-structure

저장된 평균 65.2 · 표준편차 6.3 · 범위 16.7

Fair Competition
62.7
Growth Efficiency
73
Collection & Build
66.7
Free Path
56.3
Light-Spend Convenience
59.5
Top-Ladder
73

Progression progression-structure

저장된 평균 78.6 · 표준편차 7.9 · 범위 21.4

Fair Competition
78.6
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
69
Light-Spend Convenience
69
Top-Ladder
90.5

Advancement advancement

저장된 평균 57.5 · 표준편차 7.1 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
64.3

Empowerment empowerment

저장된 평균 59.5 · 표준편차 5 · 범위 11.9

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
64.3
Economy economy

저장된 평균 46.3 · 표준편차 5.2 · 범위 15.1

Fair Competition
37.3
Growth Efficiency
51.6
Collection & Build
43.7
Free Path
44.4
Light-Spend Convenience
48.4
Top-Ladder
52.4

Balance economic-balance

저장된 평균 38.5 · 표준편차 6.7 · 범위 19

Fair Competition
31
Growth Efficiency
47.6
Collection & Build
40.5
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
40.5

Insufficiency insufficiency

저장된 평균 48.4 · 표준편차 4.7 · 범위 11.9

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
45.2
Free Path
57.1
Light-Spend Convenience
45.2
Top-Ladder
45.2

Supplement supplement

저장된 평균 52 · 표준편차 11.1 · 범위 35.7

Fair Competition
35.7
Growth Efficiency
54.8
Collection & Build
45.2
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
71.4
Content Structure content-structure

저장된 평균 53.2 · 표준편차 4.2 · 범위 11.9

Fair Competition
52.4
Growth Efficiency
58.7
Collection & Build
54.8
Free Path
46.8
Light-Spend Convenience
49.2
Top-Ladder
57.1

Growth growth-content

저장된 평균 57.9 · 표준편차 8.9 · 범위 28.6

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
42.9
Top-Ladder
64.3

Competition competition-content

저장된 평균 39.7 · 표준편차 10.3 · 범위 35.7

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
21.4
Light-Spend Convenience
40.5
Top-Ladder
57.1

Cooperation cooperation-content

저장된 평균 61.9 · 표준편차 5.3 · 범위 14.3

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
50
Operation operation

저장된 평균 39.3 · 표준편차 5.6 · 범위 17.5

Fair Competition
36
Growth Efficiency
36.2
Collection & Build
41.8
Free Path
31.2
Light-Spend Convenience
42.1
Top-Ladder
48.7
Gacha gacha

저장된 평균 44.3 · 표준편차 9.1 · 범위 28.6

Fair Competition
38.1
Growth Efficiency
42.1
Collection & Build
50.8
Free Path
31.7
Light-Spend Convenience
42.9
Top-Ladder
60.3

Price price

저장된 평균 42.9 · 표준편차 11.3 · 범위 28.6

Fair Competition
31
Growth Efficiency
40.5
Collection & Build
57.1
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
57.1

Probability probability

저장된 평균 36.1 · 표준편차 6.4 · 범위 21.4

Fair Competition
33.3
Growth Efficiency
35.7
Collection & Build
38.1
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
47.6

Reward Management reward-management

저장된 평균 54 · 표준편차 11.1 · 범위 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
50
Top-Ladder
76.2
Store store

저장된 평균 41.4 · 표준편차 8.9 · 범위 28.6

Fair Competition
37.3
Growth Efficiency
38.9
Collection & Build
42.1
Free Path
27
Light-Spend Convenience
47.6
Top-Ladder
55.6

Reasonableness reasonableness

저장된 평균 39.7 · 표준편차 7 · 범위 23.8

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
28.6
Light-Spend Convenience
38.1
Top-Ladder
52.4

Timeliness timeliness

저장된 평균 28.6 · 표준편차 10.3 · 범위 31

Fair Competition
21.4
Growth Efficiency
21.4
Collection & Build
31
Free Path
16.7
Light-Spend Convenience
33.3
Top-Ladder
47.6

Convenience convenience

저장된 평균 56 · 표준편차 11.4 · 범위 35.7

Fair Competition
52.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
35.7
Light-Spend Convenience
71.4
Top-Ladder
66.7
Event event

저장된 평균 32.3 · 표준편차 2.7 · 범위 7.9

Fair Competition
32.5
Growth Efficiency
27.8
Collection & Build
32.5
Free Path
34.9
Light-Spend Convenience
35.7
Top-Ladder
30.2

Comprehension comprehension

저장된 평균 40.1 · 표준편차 4.8 · 범위 14.3

Fair Competition
40.5
Growth Efficiency
35.7
Collection & Build
40.5
Free Path
38.1
Light-Spend Convenience
50
Top-Ladder
35.7

Involvement involvement

저장된 평균 32.9 · 표준편차 6.5 · 범위 16.7

Fair Competition
31
Growth Efficiency
26.2
Collection & Build
31
Free Path
42.9
Light-Spend Convenience
40.5
Top-Ladder
26.2

Contribution contribution

저장된 평균 23.8 · 표준편차 3.9 · 범위 11.9

Fair Competition
26.2
Growth Efficiency
21.4
Collection & Build
26.2
Free Path
23.8
Light-Spend Convenience
16.7
Top-Ladder
28.6

Player Value

player-value

저장된 평균 49.8 · 표준편차 1.6 · 범위 5.4

Fair Competition
49.8
Growth Efficiency
49.7
Collection & Build
52.5
Free Path
47.1
Light-Spend Convenience
48.9
Top-Ladder
50.6
Experience · Time experience-time

저장된 평균 55.6 · 표준편차 1.5 · 범위 4.5

Fair Competition
57.1
Growth Efficiency
53.7
Collection & Build
55
Free Path
58.2
Light-Spend Convenience
55.3
Top-Ladder
54.5
Enjoyment enjoyment

저장된 평균 57.3 · 표준편차 3.5 · 범위 10.3

Fair Competition
63.5
Growth Efficiency
53.2
Collection & Build
54.8
Free Path
56.3
Light-Spend Convenience
55.6
Top-Ladder
60.3

Excitement excitement

저장된 평균 63.9 · 표준편차 12.9 · 범위 31

Fair Competition
81
Growth Efficiency
50
Collection & Build
54.8
Free Path
52.4
Light-Spend Convenience
64.3
Top-Ladder
81

Amusement amusement

저장된 평균 51.6 · 표준편차 6.1 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
47.6
Collection & Build
54.8
Free Path
61.9
Light-Spend Convenience
45.2
Top-Ladder
45.2

Flow flow

저장된 평균 56.3 · 표준편차 2.6 · 범위 7.1

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
57.1
Top-Ladder
54.8
Satisfaction satisfaction

저장된 평균 59.1 · 표준편차 1.5 · 범위 4.8

Fair Competition
59.5
Growth Efficiency
57.1
Collection & Build
58.7
Free Path
61.9
Light-Spend Convenience
57.9
Top-Ladder
59.5

Achievement achievement

저장된 평균 76.6 · 표준편차 5.9 · 범위 16.7

Fair Competition
78.6
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
69
Light-Spend Convenience
69
Top-Ladder
78.6

Completion completion

저장된 평균 32.5 · 표준편차 4.7 · 범위 11.9

Fair Competition
35.7
Growth Efficiency
28.6
Collection & Build
23.8
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Reward reward

저장된 평균 68.3 · 표준편차 7.6 · 범위 23.8

Fair Competition
64.3
Growth Efficiency
57.1
Collection & Build
73.8
Free Path
81
Light-Spend Convenience
69
Top-Ladder
64.3
Real Benefit real-benefit

저장된 평균 50.5 · 표준편차 3.9 · 범위 12.7

Fair Competition
48.4
Growth Efficiency
50.8
Collection & Build
51.6
Free Path
56.3
Light-Spend Convenience
52.4
Top-Ladder
43.7

Emotional Relief emotional-relief

저장된 평균 45.2 · 표준편차 5 · 범위 11.9

Fair Competition
40.5
Growth Efficiency
40.5
Collection & Build
50
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
40.5

Social Connection social-connection

저장된 평균 47.6 · 표준편차 5.3 · 범위 14.3

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
35.7

Economic Progress economic-progress

저장된 평균 58.7 · 표준편차 6.2 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
54.8
Top-Ladder
54.8
Needs · Money needs-money

저장된 평균 51.9 · 표준편차 6.4 · 범위 19

Fair Competition
51.3
Growth Efficiency
52.1
Collection & Build
58.7
Free Path
41
Light-Spend Convenience
48.4
Top-Ladder
60.1
Possession possession

저장된 평균 49.7 · 표준편차 9.1 · 범위 27

Fair Competition
45.2
Growth Efficiency
41.3
Collection & Build
68.3
Free Path
44.4
Light-Spend Convenience
45.2
Top-Ladder
54

Collection collection

저장된 평균 54.4 · 표준편차 12.9 · 범위 31

Fair Competition
45.2
Growth Efficiency
40.5
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
54.8
Top-Ladder
71.4

Customization customization

저장된 평균 53.6 · 표준편차 8 · 범위 21.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Accumulation accumulation

저장된 평균 41.3 · 표준편차 10 · 범위 31

Fair Competition
40.5
Growth Efficiency
33.3
Collection & Build
61.9
Free Path
40.5
Light-Spend Convenience
31
Top-Ladder
40.5
Competition Needs competition-needs

저장된 평균 52.2 · 표준편차 12.5 · 범위 42.1

Fair Competition
57.1
Growth Efficiency
55.6
Collection & Build
51.6
Free Path
29.4
Light-Spend Convenience
48.4
Top-Ladder
71.4

Dominance dominance

저장된 평균 39.7 · 표준편차 10.3 · 범위 35.7

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
21.4
Light-Spend Convenience
40.5
Top-Ladder
57.1

Aspiration aspiration

저장된 평균 63.9 · 표준편차 15.1 · 범위 45.2

Fair Competition
71.4
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
35.7
Light-Spend Convenience
54.8
Top-Ladder
81

Recognition recognition

저장된 평균 53.2 · 표준편차 13.7 · 범위 45.2

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
31
Light-Spend Convenience
50
Top-Ladder
76.2
Growth Needs growth-needs

저장된 평균 53.8 · 표준편차 3.4 · 범위 10.3

Fair Competition
51.6
Growth Efficiency
59.5
Collection & Build
56.3
Free Path
49.2
Light-Spend Convenience
51.6
Top-Ladder
54.8

Progression progression-needs

저장된 평균 57.5 · 표준편차 7.1 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
64.3

Mastery mastery

저장된 평균 66.3 · 표준편차 7.8 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
69
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
69

Development development

저장된 평균 37.7 · 표준편차 4.8 · 범위 11.9

Fair Competition
40.5
Growth Efficiency
31
Collection & Build
40.5
Free Path
42.9
Light-Spend Convenience
40.5
Top-Ladder
31
Engagement · Passion engagement-passion

저장된 평균 41.8 · 표준편차 2.2 · 범위 6.3

Fair Competition
41
Growth Efficiency
43.4
Collection & Build
43.7
Free Path
42.1
Light-Spend Convenience
43.1
Top-Ladder
37.3
Fairness fairness

저장된 평균 36.5 · 표준편차 4.1 · 범위 11.9

Fair Competition
33.3
Growth Efficiency
38.9
Collection & Build
42.1
Free Path
39.7
Light-Spend Convenience
34.9
Top-Ladder
30.2

In-Game Balance in-game-balance

저장된 평균 42.1 · 표준편차 9.5 · 범위 31

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
61.9
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
31

Governance governance

저장된 평균 30.6 · 표준편차 5.4 · 범위 11.9

Fair Competition
23.8
Growth Efficiency
35.7
Collection & Build
23.8
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
28.6

Inclusivity inclusivity

저장된 평균 36.9 · 표준편차 5.3 · 범위 14.3

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
42.9
Light-Spend Convenience
28.6
Top-Ladder
31
Stability stability

저장된 평균 43.7 · 표준편차 3.7 · 범위 9.5

Fair Competition
43.7
Growth Efficiency
48.4
Collection & Build
42.1
Free Path
40.5
Light-Spend Convenience
48.4
Top-Ladder
38.9

Equilibrium equilibrium

저장된 평균 42.5 · 표준편차 5.6 · 범위 14.3

Fair Competition
40.5
Growth Efficiency
50
Collection & Build
40.5
Free Path
38.1
Light-Spend Convenience
50
Top-Ladder
35.7

Resilience resilience

저장된 평균 53.2 · 표준편차 2.6 · 범위 7.1

Fair Competition
52.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
47.6

Sustainability sustainability

저장된 평균 35.3 · 표준편차 4.6 · 범위 11.9

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
31
Free Path
28.6
Light-Spend Convenience
40.5
Top-Ladder
33.3
Consistency consistency

저장된 평균 45.1 · 표준편차 1.6 · 범위 4

Fair Competition
46
Growth Efficiency
42.9
Collection & Build
46.8
Free Path
46
Light-Spend Convenience
46
Top-Ladder
42.9

Cohesion cohesion

저장된 평균 44.8 · 표준편차 4.8 · 범위 14.3

Fair Competition
45.2
Growth Efficiency
40.5
Collection & Build
45.2
Free Path
42.9
Light-Spend Convenience
54.8
Top-Ladder
40.5

Continuity continuity

저장된 평균 37.3 · 표준편차 4.7 · 범위 11.9

Fair Competition
40.5
Growth Efficiency
33.3
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
28.6
Top-Ladder
40.5

Reliability reliability

저장된 평균 53.2 · 표준편차 2.6 · 범위 7.1

Fair Competition
52.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
47.6