← 붕괴: 스타레일MPM
붕괴: 스타레일 · 측정 구성
기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →
Game Offering
game-offering저장된 평균 76.8 · 표준편차 10.2 · 범위 32.1
- Fair Competition
- 71.5
- Growth Efficiency
- 58.3
- Collection & Build
- 77.4
- Free Path
- 77.8
- Light-Spend Convenience
- 85.4
- Top-Ladder
- 90.4
Core core
저장된 평균 82.9 · 표준편차 11.9 · 범위 35.2
- Fair Competition
- 83.6
- Growth Efficiency
- 58.5
- Collection & Build
- 91.3
- Free Path
- 79.6
- Light-Spend Convenience
- 90.7
- Top-Ladder
- 93.7
Character character
저장된 평균 79.1 · 표준편차 18.1 · 범위 55.6
- Fair Competition
- 76.2
- Growth Efficiency
- 42.9
- Collection & Build
- 98.4
- Free Path
- 76.2
- Light-Spend Convenience
- 90.5
- Top-Ladder
- 90.5
Personality personality
저장된 평균 81.3 · 표준편차 17.9 · 범위 54.8
- Fair Competition
- 78.6
- Growth Efficiency
- 45.2
- Collection & Build
- 100
- Free Path
- 78.6
- Light-Spend Convenience
- 92.9
- Top-Ladder
- 92.9
Harmony harmony
저장된 평균 69.4 · 표준편차 21 · 범위 69
- Fair Competition
- 64.3
- Growth Efficiency
- 31
- Collection & Build
- 100
- Free Path
- 64.3
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 78.6
Friendliness friendliness
저장된 평균 86.5 · 표준편차 16.4 · 범위 47.6
- Fair Competition
- 85.7
- Growth Efficiency
- 52.4
- Collection & Build
- 95.2
- Free Path
- 85.7
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Graphic graphic
저장된 평균 85.3 · 표준편차 9.8 · 범위 28.6
- Fair Competition
- 85.7
- Growth Efficiency
- 66.7
- Collection & Build
- 88.1
- Free Path
- 81
- Light-Spend Convenience
- 95.2
- Top-Ladder
- 95.2
Design design
저장된 평균 84.5 · 표준편차 12 · 범위 35.7
- Fair Competition
- 78.6
- Growth Efficiency
- 64.3
- Collection & Build
- 100
- Free Path
- 78.6
- Light-Spend Convenience
- 92.9
- Top-Ladder
- 92.9
Quality quality
저장된 평균 81 · 표준편차 9.8 · 범위 28.6
- Fair Competition
- 78.6
- Growth Efficiency
- 64.3
- Collection & Build
- 78.6
- Free Path
- 78.6
- Light-Spend Convenience
- 92.9
- Top-Ladder
- 92.9
Motion motion
저장된 평균 90.5 · 표준편차 10.6 · 범위 28.6
- Fair Competition
- 100
- Growth Efficiency
- 71.4
- Collection & Build
- 85.7
- Free Path
- 85.7
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Mechanics mechanics
저장된 평균 84.3 · 표준편차 9.1 · 범위 29.4
- Fair Competition
- 88.9
- Growth Efficiency
- 65.9
- Collection & Build
- 87.3
- Free Path
- 81.7
- Light-Spend Convenience
- 86.5
- Top-Ladder
- 95.2
Variety variety
저장된 평균 92.1 · 표준편차 10.5 · 범위 28.6
- Fair Competition
- 100
- Growth Efficiency
- 71.4
- Collection & Build
- 95.2
- Free Path
- 85.7
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Balance balance
저장된 평균 77.4 · 표준편차 20 · 범위 50
- Fair Competition
- 95.2
- Growth Efficiency
- 50
- Collection & Build
- 95.2
- Free Path
- 64.3
- Light-Spend Convenience
- 59.5
- Top-Ladder
- 100
Dynamism dynamism
저장된 평균 83.3 · 표준편차 11.3 · 범위 28.6
- Fair Competition
- 71.4
- Growth Efficiency
- 76.2
- Collection & Build
- 71.4
- Free Path
- 95.2
- Light-Spend Convenience
- 100
- Top-Ladder
- 85.7
System system
저장된 평균 73.7 · 표준편차 7.6 · 범위 22.2
- Fair Competition
- 70.6
- Growth Efficiency
- 68.8
- Collection & Build
- 62.2
- Free Path
- 81.7
- Light-Spend Convenience
- 74.3
- Top-Ladder
- 84.4
Growth Structure growth-structure
저장된 평균 84.4 · 표준편차 6.9 · 범위 19.8
- Fair Competition
- 85.7
- Growth Efficiency
- 77
- Collection & Build
- 73.8
- Free Path
- 88.1
- Light-Spend Convenience
- 88.1
- Top-Ladder
- 93.7
Progression progression-structure
저장된 평균 94.4 · 표준편차 6.4 · 범위 14.3
- Fair Competition
- 85.7
- Growth Efficiency
- 95.2
- Collection & Build
- 85.7
- Free Path
- 100
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Advancement advancement
저장된 평균 83.3 · 표준편차 9.8 · 범위 28.6
- Fair Competition
- 71.4
- Growth Efficiency
- 85.7
- Collection & Build
- 71.4
- Free Path
- 100
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 85.7
Empowerment empowerment
저장된 평균 75.4 · 표준편차 17.8 · 범위 50
- Fair Competition
- 100
- Growth Efficiency
- 50
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 95.2
Economy economy
저장된 평균 74.1 · 표준편차 11.9 · 범위 34.9
- Fair Competition
- 61.9
- Growth Efficiency
- 81
- Collection & Build
- 60.3
- Free Path
- 95.2
- Light-Spend Convenience
- 69.8
- Top-Ladder
- 76.2
Balance economic-balance
저장된 평균 83.3 · 표준편차 9.8 · 범위 28.6
- Fair Competition
- 71.4
- Growth Efficiency
- 85.7
- Collection & Build
- 71.4
- Free Path
- 100
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 85.7
Insufficiency insufficiency
저장된 평균 60.3 · 표준편차 15 · 범위 40.5
- Fair Competition
- 50
- Growth Efficiency
- 71.4
- Collection & Build
- 45.2
- Free Path
- 85.7
- Light-Spend Convenience
- 45.2
- Top-Ladder
- 64.3
Supplement supplement
저장된 평균 78.6 · 표준편차 12.4 · 범위 35.7
- Fair Competition
- 64.3
- Growth Efficiency
- 85.7
- Collection & Build
- 64.3
- Free Path
- 100
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 78.6
Content Structure content-structure
저장된 평균 62.6 · 표준편차 11.1 · 범위 34.9
- Fair Competition
- 64.3
- Growth Efficiency
- 48.4
- Collection & Build
- 52.4
- Free Path
- 61.9
- Light-Spend Convenience
- 65.1
- Top-Ladder
- 83.3
Growth growth-content
저장된 평균 94.4 · 표준편차 6.4 · 범위 14.3
- Fair Competition
- 85.7
- Growth Efficiency
- 95.2
- Collection & Build
- 85.7
- Free Path
- 100
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Competition competition-content
저장된 평균 61.1 · 표준편차 23.3 · 범위 64.3
- Fair Competition
- 85.7
- Growth Efficiency
- 35.7
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 45.2
- Top-Ladder
- 100
Cooperation cooperation-content
저장된 평균 32.1 · 표준편차 14.1 · 범위 35.7
- Fair Competition
- 21.4
- Growth Efficiency
- 14.3
- Collection & Build
- 21.4
- Free Path
- 35.7
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Operation operation
저장된 평균 73.8 · 표준편차 16.2 · 범위 45.5
- Fair Competition
- 60.3
- Growth Efficiency
- 47.6
- Collection & Build
- 78.8
- Free Path
- 72
- Light-Spend Convenience
- 91
- Top-Ladder
- 93.1
Gacha gacha
저장된 평균 70.1 · 표준편차 19.7 · 범위 55.6
- Fair Competition
- 66.7
- Growth Efficiency
- 39.7
- Collection & Build
- 92.1
- Free Path
- 54
- Light-Spend Convenience
- 73
- Top-Ladder
- 95.2
Price price
저장된 평균 67.5 · 표준편차 24.3 · 범위 71.4
- Fair Competition
- 57.1
- Growth Efficiency
- 23.8
- Collection & Build
- 85.7
- Free Path
- 57.1
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 95.2
Probability probability
저장된 평균 73 · 표준편차 16.9 · 범위 42.9
- Fair Competition
- 71.4
- Growth Efficiency
- 57.1
- Collection & Build
- 95.2
- Free Path
- 52.4
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 95.2
Reward Management reward-management
저장된 평균 69.8 · 표준편차 20.9 · 범위 57.1
- Fair Competition
- 71.4
- Growth Efficiency
- 38.1
- Collection & Build
- 95.2
- Free Path
- 52.4
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 95.2
Store store
저장된 평균 69.3 · 표준편차 24.1 · 범위 60.3
- Fair Competition
- 42.9
- Growth Efficiency
- 39.7
- Collection & Build
- 66.7
- Free Path
- 66.7
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Reasonableness reasonableness
저장된 평균 72.2 · 표준편차 22.7 · 범위 61.9
- Fair Competition
- 52.4
- Growth Efficiency
- 38.1
- Collection & Build
- 71.4
- Free Path
- 71.4
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Timeliness timeliness
저장된 평균 62.7 · 표준편차 28.8 · 범위 76.2
- Fair Competition
- 38.1
- Growth Efficiency
- 23.8
- Collection & Build
- 57.1
- Free Path
- 57.1
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Convenience convenience
저장된 평균 73 · 표준편차 22.1 · 범위 61.9
- Fair Competition
- 38.1
- Growth Efficiency
- 57.1
- Collection & Build
- 71.4
- Free Path
- 71.4
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Event event
저장된 평균 82 · 표준편차 12.8 · 범위 36.5
- Fair Competition
- 71.4
- Growth Efficiency
- 63.5
- Collection & Build
- 77.8
- Free Path
- 95.2
- Light-Spend Convenience
- 100
- Top-Ladder
- 84.1
Comprehension comprehension
저장된 평균 80.2 · 표준편차 14.9 · 범위 42.9
- Fair Competition
- 71.4
- Growth Efficiency
- 57.1
- Collection & Build
- 71.4
- Free Path
- 95.2
- Light-Spend Convenience
- 100
- Top-Ladder
- 85.7
Involvement involvement
저장된 평균 83.3 · 표준편차 14.7 · 범위 42.9
- Fair Competition
- 71.4
- Growth Efficiency
- 57.1
- Collection & Build
- 90.5
- Free Path
- 95.2
- Light-Spend Convenience
- 100
- Top-Ladder
- 85.7
Contribution contribution
저장된 평균 82.5 · 표준편차 11.2 · 범위 28.6
- Fair Competition
- 71.4
- Growth Efficiency
- 76.2
- Collection & Build
- 71.4
- Free Path
- 95.2
- Light-Spend Convenience
- 100
- Top-Ladder
- 81
Player Value
player-value저장된 평균 74.8 · 표준편차 8.6 · 범위 26.6
- Fair Competition
- 72.9
- Growth Efficiency
- 58.7
- Collection & Build
- 74.3
- Free Path
- 74.3
- Light-Spend Convenience
- 83.1
- Top-Ladder
- 85.4
Experience · Time experience-time
저장된 평균 77.4 · 표준편차 8.7 · 범위 25.7
- Fair Competition
- 70.6
- Growth Efficiency
- 64.8
- Collection & Build
- 72.8
- Free Path
- 82.5
- Light-Spend Convenience
- 90.5
- Top-Ladder
- 83.3
Enjoyment enjoyment
저장된 평균 84.1 · 표준편차 8.4 · 범위 27
- Fair Competition
- 83.3
- Growth Efficiency
- 73
- Collection & Build
- 78.6
- Free Path
- 81.7
- Light-Spend Convenience
- 100
- Top-Ladder
- 88.1
Excitement excitement
저장된 평균 92.1 · 표준편차 10.5 · 범위 28.6
- Fair Competition
- 100
- Growth Efficiency
- 71.4
- Collection & Build
- 85.7
- Free Path
- 95.2
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Amusement amusement
저장된 평균 69.8 · 표준편차 15.5 · 범위 50
- Fair Competition
- 50
- Growth Efficiency
- 76.2
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 100
- Top-Ladder
- 64.3
Flow flow
저장된 평균 90.5 · 표준편차 10.6 · 범위 28.6
- Fair Competition
- 100
- Growth Efficiency
- 71.4
- Collection & Build
- 85.7
- Free Path
- 85.7
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Satisfaction satisfaction
저장된 평균 86.5 · 표준편차 10.1 · 범위 27
- Fair Competition
- 76.2
- Growth Efficiency
- 73
- Collection & Build
- 82.5
- Free Path
- 96.8
- Light-Spend Convenience
- 100
- Top-Ladder
- 90.5
Achievement achievement
저장된 평균 94.4 · 표준편차 6.4 · 범위 14.3
- Fair Competition
- 85.7
- Growth Efficiency
- 95.2
- Collection & Build
- 85.7
- Free Path
- 100
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Completion completion
저장된 평균 80.2 · 표준편차 20.8 · 범위 61.9
- Fair Competition
- 71.4
- Growth Efficiency
- 38.1
- Collection & Build
- 90.5
- Free Path
- 95.2
- Light-Spend Convenience
- 100
- Top-Ladder
- 85.7
Reward reward
저장된 평균 84.9 · 표준편차 10.8 · 범위 28.6
- Fair Competition
- 71.4
- Growth Efficiency
- 85.7
- Collection & Build
- 71.4
- Free Path
- 95.2
- Light-Spend Convenience
- 100
- Top-Ladder
- 85.7
Real Benefit real-benefit
저장된 평균 61.6 · 표준편차 9.4 · 범위 23
- Fair Competition
- 52.4
- Growth Efficiency
- 48.4
- Collection & Build
- 57.1
- Free Path
- 69
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 71.4
Emotional Relief emotional-relief
저장된 평균 56 · 표준편차 12 · 범위 35.7
- Fair Competition
- 50
- Growth Efficiency
- 35.7
- Collection & Build
- 50
- Free Path
- 71.4
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Social Connection social-connection
저장된 평균 32.1 · 표준편차 14.1 · 범위 35.7
- Fair Competition
- 21.4
- Growth Efficiency
- 14.3
- Collection & Build
- 21.4
- Free Path
- 35.7
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Economic Progress economic-progress
저장된 평균 96.8 · 표준편차 5.3 · 범위 14.3
- Fair Competition
- 85.7
- Growth Efficiency
- 95.2
- Collection & Build
- 100
- Free Path
- 100
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Needs · Money needs-money
저장된 평균 75.2 · 표준편차 9.7 · 범위 32.8
- Fair Competition
- 76.5
- Growth Efficiency
- 58.2
- Collection & Build
- 74.9
- Free Path
- 71.4
- Light-Spend Convenience
- 79.1
- Top-Ladder
- 91
Possession possession
저장된 평균 73 · 표준편차 12.7 · 범위 42.1
- Fair Competition
- 66.7
- Growth Efficiency
- 51.6
- Collection & Build
- 93.7
- Free Path
- 72.2
- Light-Spend Convenience
- 74.6
- Top-Ladder
- 79.4
Collection collection
저장된 평균 76.2 · 표준편차 21.5 · 범위 61.9
- Fair Competition
- 85.7
- Growth Efficiency
- 33.3
- Collection & Build
- 95.2
- Free Path
- 66.7
- Light-Spend Convenience
- 81
- Top-Ladder
- 95.2
Customization customization
저장된 평균 58.3 · 표준편차 15.7 · 범위 50
- Fair Competition
- 50
- Growth Efficiency
- 35.7
- Collection & Build
- 85.7
- Free Path
- 50
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Accumulation accumulation
저장된 평균 84.5 · 표준편차 12.7 · 범위 35.7
- Fair Competition
- 64.3
- Growth Efficiency
- 85.7
- Collection & Build
- 100
- Free Path
- 100
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 78.6
Competition Needs competition-needs
저장된 평균 63.6 · 표준편차 19.9 · 범위 59.5
- Fair Competition
- 77
- Growth Efficiency
- 38.9
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 67.5
- Top-Ladder
- 98.4
Dominance dominance
저장된 평균 67.5 · 표준편차 21.6 · 범위 50
- Fair Competition
- 95.2
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 59.5
- Top-Ladder
- 100
Aspiration aspiration
저장된 평균 75.4 · 표준편차 17.8 · 범위 50
- Fair Competition
- 100
- Growth Efficiency
- 50
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 95.2
Recognition recognition
저장된 평균 48 · 표준편차 27.1 · 범위 83.3
- Fair Competition
- 35.7
- Growth Efficiency
- 16.7
- Collection & Build
- 35.7
- Free Path
- 35.7
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 100
Growth Needs growth-needs
저장된 평균 88.9 · 표준편차 5.6 · 범위 14.3
- Fair Competition
- 85.7
- Growth Efficiency
- 84.1
- Collection & Build
- 81
- Free Path
- 92.1
- Light-Spend Convenience
- 95.2
- Top-Ladder
- 95.2
Progression progression-needs
저장된 평균 94.4 · 표준편차 6.4 · 범위 14.3
- Fair Competition
- 85.7
- Growth Efficiency
- 95.2
- Collection & Build
- 85.7
- Free Path
- 100
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Mastery mastery
저장된 평균 90.5 · 표준편차 10.6 · 범위 28.6
- Fair Competition
- 100
- Growth Efficiency
- 71.4
- Collection & Build
- 85.7
- Free Path
- 85.7
- Light-Spend Convenience
- 100
- Top-Ladder
- 100
Development development
저장된 평균 81.7 · 표준편차 7.5 · 범위 19
- Fair Competition
- 71.4
- Growth Efficiency
- 85.7
- Collection & Build
- 71.4
- Free Path
- 90.5
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 85.7
Engagement · Passion engagement-passion
저장된 평균 71.7 · 표준편차 9.4 · 범위 28.6
- Fair Competition
- 71.7
- Growth Efficiency
- 53.2
- Collection & Build
- 75.1
- Free Path
- 69
- Light-Spend Convenience
- 79.6
- Top-Ladder
- 81.7
Fairness fairness
저장된 평균 68.9 · 표준편차 10.7 · 범위 32.5
- Fair Competition
- 77
- Growth Efficiency
- 47.6
- Collection & Build
- 80.2
- Free Path
- 69
- Light-Spend Convenience
- 65.1
- Top-Ladder
- 74.6
In-Game Balance in-game-balance
저장된 평균 77 · 표준편차 16.1 · 범위 45.2
- Fair Competition
- 95.2
- Growth Efficiency
- 50
- Collection & Build
- 95.2
- Free Path
- 64.3
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 78.6
Governance governance
저장된 평균 73 · 표준편차 19.4 · 범위 42.9
- Fair Competition
- 85.7
- Growth Efficiency
- 57.1
- Collection & Build
- 95.2
- Free Path
- 52.4
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 95.2
Inclusivity inclusivity
저장된 평균 56.7 · 표준편차 17.2 · 범위 54.8
- Fair Competition
- 50
- Growth Efficiency
- 35.7
- Collection & Build
- 50
- Free Path
- 90.5
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 50
Stability stability
저장된 평균 67.6 · 표준편차 11.1 · 범위 34.1
- Fair Competition
- 64.3
- Growth Efficiency
- 50
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 84.1
Equilibrium equilibrium
저장된 평균 66.7 · 표준편차 9.8 · 범위 28.6
- Fair Competition
- 64.3
- Growth Efficiency
- 50
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 78.6
Resilience resilience
저장된 평균 66.7 · 표준편차 9.8 · 범위 28.6
- Fair Competition
- 64.3
- Growth Efficiency
- 50
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 78.6
Sustainability sustainability
저장된 평균 69.4 · 표준편차 14.2 · 범위 45.2
- Fair Competition
- 64.3
- Growth Efficiency
- 50
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 95.2
Consistency consistency
저장된 평균 78.7 · 표준편차 10.6 · 범위 33.3
- Fair Competition
- 73.8
- Growth Efficiency
- 61.9
- Collection & Build
- 81
- Free Path
- 73.8
- Light-Spend Convenience
- 95.2
- Top-Ladder
- 86.5
Cohesion cohesion
저장된 평균 81.3 · 표준편차 17.9 · 범위 54.8
- Fair Competition
- 78.6
- Growth Efficiency
- 45.2
- Collection & Build
- 100
- Free Path
- 78.6
- Light-Spend Convenience
- 92.9
- Top-Ladder
- 92.9
Continuity continuity
저장된 평균 70.2 · 표준편차 15.7 · 범위 50
- Fair Competition
- 64.3
- Growth Efficiency
- 50
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 100
- Top-Ladder
- 78.6
Reliability reliability
저장된 평균 84.5 · 표준편차 6.1 · 범위 14.3
- Fair Competition
- 78.6
- Growth Efficiency
- 90.5
- Collection & Build
- 78.6
- Free Path
- 78.6
- Light-Spend Convenience
- 92.9
- Top-Ladder
- 88.1