NOVASMCCOMPARE
KOEN
NOVASMC 홈
가십 하버

MPM

가십 하버 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

gossip-harbor.json
SHA-256bcd5a4ed3e314839572dce66b4929c896e537ba0fec53513864aa7ead82d96b5

Game Offering

game-offering

저장된 평균 56.5 · 표준편차 2.6 · 범위 7.3

Fair Competition
53.4
Growth Efficiency
56.5
Collection & Build
57.7
Free Path
52.6
Light-Spend Convenience
58.5
Top-Ladder
60
Core core

저장된 평균 64.1 · 표준편차 3.2 · 범위 7.7

Fair Competition
60.6
Growth Efficiency
65.6
Collection & Build
68.3
Free Path
61.9
Light-Spend Convenience
67.7
Top-Ladder
60.6
Character character

저장된 평균 61 · 표준편차 9.2 · 범위 23

Fair Competition
53.2
Growth Efficiency
53.2
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
70.6
Top-Ladder
53.2

Personality personality

저장된 평균 65.1 · 표준편차 11.7 · 범위 26.2

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
81
Top-Ladder
54.8

Harmony harmony

저장된 평균 52.8 · 표준편차 6.2 · 범위 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Friendliness friendliness

저장된 평균 65.1 · 표준편차 11.7 · 범위 26.2

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
81
Top-Ladder
54.8
Graphic graphic

저장된 평균 75.4 · 표준편차 2.3 · 범위 5.6

Fair Competition
73.8
Growth Efficiency
79.4
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
77.8
Top-Ladder
73.8

Design design

저장된 평균 80.6 · 표준편차 4.4 · 범위 11.9

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
90.5
Top-Ladder
78.6

Quality quality

저장된 평균 69 · 표준편차 0 · 범위 0

Fair Competition
69
Growth Efficiency
69
Collection & Build
69
Free Path
69
Light-Spend Convenience
69
Top-Ladder
69

Motion motion

저장된 평균 76.6 · 표준편차 6.2 · 범위 16.7

Fair Competition
73.8
Growth Efficiency
90.5
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8
Mechanics mechanics

저장된 평균 56 · 표준편차 3.8 · 범위 11.9

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
54.8
Free Path
52.4
Light-Spend Convenience
54.8
Top-Ladder
54.8

Variety variety

저장된 평균 62.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Balance balance

저장된 평균 46 · 표준편차 5.6 · 범위 19

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
45.2

Dynamism dynamism

저장된 평균 59.5 · 표준편차 0 · 범위 0

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5
System system

저장된 평균 53.7 · 표준편차 1.2 · 범위 3.4

Fair Competition
52.9
Growth Efficiency
54.5
Collection & Build
54.2
Free Path
52.1
Light-Spend Convenience
52.9
Top-Ladder
55.6
Growth Structure growth-structure

저장된 평균 59.5 · 표준편차 3.9 · 범위 11.1

Fair Competition
54.8
Growth Efficiency
62.7
Collection & Build
60.3
Free Path
56.3
Light-Spend Convenience
57.1
Top-Ladder
65.9

Progression progression-structure

저장된 평균 65.9 · 표준편차 6.2 · 범위 16.7

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
59.5
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
76.2

Advancement advancement

저장된 평균 50.4 · 표준편차 6.7 · 범위 16.7

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
45.2
Free Path
47.6
Light-Spend Convenience
45.2
Top-Ladder
61.9

Empowerment empowerment

저장된 평균 62.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5
Economy economy

저장된 평균 53 · 표준편차 2.8 · 범위 7.9

Fair Competition
51.6
Growth Efficiency
55.6
Collection & Build
51.6
Free Path
54.8
Light-Spend Convenience
56.3
Top-Ladder
48.4

Balance economic-balance

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Insufficiency insufficiency

저장된 평균 47.2 · 표준편차 6.1 · 범위 19

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
45.2

Supplement supplement

저장된 평균 61.9 · 표준편차 8 · 범위 26.2

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
76.2
Light-Spend Convenience
66.7
Top-Ladder
50
Content Structure content-structure

저장된 평균 48.5 · 표준편차 3.3 · 범위 7.1

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
50.8
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
52.4

Growth growth-content

저장된 평균 59.5 · 표준편차 0 · 범위 0

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Competition competition-content

저장된 평균 44.4 · 표준편차 9.6 · 범위 21.4

Fair Competition
57.1
Growth Efficiency
45.2
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
57.1

Cooperation cooperation-content

저장된 평균 41.7 · 표준편차 7.7 · 범위 26.2

Fair Competition
40.5
Growth Efficiency
31
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5
Operation operation

저장된 평균 51.5 · 표준편차 6.4 · 범위 19.8

Fair Competition
46.8
Growth Efficiency
49.5
Collection & Build
50.5
Free Path
43.9
Light-Spend Convenience
54.8
Top-Ladder
63.8
Gacha gacha

저장된 평균 46.3 · 표준편차 7.6 · 범위 23

Fair Competition
37.3
Growth Efficiency
42.1
Collection & Build
50
Free Path
40.5
Light-Spend Convenience
47.6
Top-Ladder
60.3

Price price

저장된 평균 49.6 · 표준편차 15.1 · 범위 45.2

Fair Competition
31
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
61.9
Top-Ladder
76.2

Probability probability

저장된 평균 40.1 · 표준편차 5.4 · 범위 11.9

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
47.6
Free Path
38.1
Light-Spend Convenience
35.7
Top-Ladder
47.6

Reward Management reward-management

저장된 평균 49.2 · 표준편차 5.6 · 범위 11.9

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
57.1
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
57.1
Store store

저장된 평균 56.3 · 표준편차 9.3 · 범위 26.2

Fair Competition
48.4
Growth Efficiency
56.3
Collection & Build
53.2
Free Path
43.7
Light-Spend Convenience
66.7
Top-Ladder
69.8

Reasonableness reasonableness

저장된 평균 55.2 · 표준편차 8.8 · 범위 23.8

Fair Competition
50
Growth Efficiency
54.8
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
66.7
Top-Ladder
66.7

Timeliness timeliness

저장된 평균 45.6 · 표준편차 9.9 · 범위 31

Fair Competition
31
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
61.9

Convenience convenience

저장된 평균 68.3 · 표준편차 10.7 · 범위 31

Fair Competition
64.3
Growth Efficiency
69
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
81
Top-Ladder
81
Event event

저장된 평균 52 · 표준편차 4.7 · 범위 13.5

Fair Competition
54.8
Growth Efficiency
50
Collection & Build
48.4
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
61.1

Comprehension comprehension

저장된 평균 59.5 · 표준편차 0 · 범위 0

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Involvement involvement

저장된 평균 47.2 · 표준편차 7.9 · 범위 23.8

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
40.5
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
61.9

Contribution contribution

저장된 평균 49.2 · 표준편차 6.2 · 범위 16.7

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
61.9

Player Value

player-value

저장된 평균 57.1 · 표준편차 1.2 · 범위 3.7

Fair Competition
56.3
Growth Efficiency
57.3
Collection & Build
58.6
Free Path
54.9
Light-Spend Convenience
57.5
Top-Ladder
57.9
Experience · Time experience-time

저장된 평균 60.4 · 표준편차 2.5 · 범위 6.9

Fair Competition
58.7
Growth Efficiency
59.5
Collection & Build
62.4
Free Path
58.2
Light-Spend Convenience
65.1
Top-Ladder
58.7
Enjoyment enjoyment

저장된 평균 61 · 표준편차 3.8 · 범위 11.1

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
56.3
Free Path
61.9
Light-Spend Convenience
67.5
Top-Ladder
56.3

Excitement excitement

저장된 평균 52.8 · 표준편차 6.2 · 범위 16.7

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Amusement amusement

저장된 평균 65.1 · 표준편차 7.9 · 범위 16.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
59.5

Flow flow

저장된 평균 65.1 · 표준편차 7.9 · 범위 16.7

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
76.2
Top-Ladder
59.5
Satisfaction satisfaction

저장된 평균 64.4 · 표준편차 4.5 · 범위 11.1

Fair Competition
61.1
Growth Efficiency
61.1
Collection & Build
72.2
Free Path
61.9
Light-Spend Convenience
69
Top-Ladder
61.1

Achievement achievement

저장된 평균 65.5 · 표준편차 2.7 · 범위 7.1

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3

Completion completion

저장된 평균 62.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Reward reward

저장된 평균 65.5 · 표준편차 7.6 · 범위 16.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
61.9
Light-Spend Convenience
76.2
Top-Ladder
59.5
Real Benefit real-benefit

저장된 평균 56 · 표준편차 3.1 · 범위 7.9

Fair Competition
53.2
Growth Efficiency
55.6
Collection & Build
58.7
Free Path
50.8
Light-Spend Convenience
58.7
Top-Ladder
58.7

Emotional Relief emotional-relief

저장된 평균 61.1 · 표준편차 7.2 · 범위 23.8

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
52.4
Light-Spend Convenience
76.2
Top-Ladder
59.5

Social Connection social-connection

저장된 평균 41.7 · 표준편차 7.7 · 범위 26.2

Fair Competition
40.5
Growth Efficiency
31
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5

Economic Progress economic-progress

저장된 평균 65.1 · 표준편차 7.9 · 범위 16.7

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
76.2
Needs · Money needs-money

저장된 평균 56.4 · 표준편차 3.6 · 범위 10.8

Fair Competition
57.1
Growth Efficiency
57.9
Collection & Build
56.1
Free Path
52.6
Light-Spend Convenience
51.9
Top-Ladder
62.7
Possession possession

저장된 평균 56.5 · 표준편차 5.4 · 범위 15.1

Fair Competition
53.2
Growth Efficiency
57.1
Collection & Build
68.3
Free Path
54
Light-Spend Convenience
53.2
Top-Ladder
53.2

Collection collection

저장된 평균 61.9 · 표준편차 4.3 · 범위 11.9

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
59.5
Top-Ladder
59.5

Customization customization

저장된 평균 57.5 · 표준편차 6.2 · 범위 16.7

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Accumulation accumulation

저장된 평균 50 · 표준편차 6.9 · 범위 16.7

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
45.2
Competition Needs competition-needs

저장된 평균 47.9 · 표준편차 11 · 범위 29.4

Fair Competition
57.1
Growth Efficiency
42.1
Collection & Build
38.9
Free Path
42.1
Light-Spend Convenience
38.9
Top-Ladder
68.3

Dominance dominance

저장된 평균 38.9 · 표준편차 12.6 · 범위 35.7

Fair Competition
47.6
Growth Efficiency
35.7
Collection & Build
26.2
Free Path
35.7
Light-Spend Convenience
26.2
Top-Ladder
61.9

Aspiration aspiration

저장된 평균 57.1 · 표준편차 10.5 · 범위 26.2

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
76.2

Recognition recognition

저장된 평균 47.6 · 표준편차 10.5 · 범위 26.2

Fair Competition
57.1
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
66.7
Growth Needs growth-needs

저장된 평균 64.8 · 표준편차 4.8 · 범위 13.5

Fair Competition
61.1
Growth Efficiency
74.6
Collection & Build
61.1
Free Path
61.9
Light-Spend Convenience
63.5
Top-Ladder
66.7

Progression progression-needs

저장된 평균 65.9 · 표준편차 6.2 · 범위 16.7

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
59.5
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
76.2

Mastery mastery

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Development development

저장된 평균 61.5 · 표준편차 4.4 · 범위 11.9

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5
Engagement · Passion engagement-passion

저장된 평균 54.5 · 표준편차 1.6 · 범위 5

Fair Competition
53.2
Growth Efficiency
54.5
Collection & Build
57.4
Free Path
54
Light-Spend Convenience
55.6
Top-Ladder
52.4
Fairness fairness

저장된 평균 43.3 · 표준편차 2 · 범위 6.3

Fair Competition
42.1
Growth Efficiency
46
Collection & Build
43.7
Free Path
44.4
Light-Spend Convenience
43.7
Top-Ladder
39.7

In-Game Balance in-game-balance

저장된 평균 51.2 · 표준편차 2.7 · 범위 7.1

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Governance governance

저장된 평균 36.5 · 표준편차 1.1 · 범위 2.4

Fair Competition
38.1
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
38.1

Inclusivity inclusivity

저장된 평균 42.1 · 표준편차 5.8 · 범위 16.7

Fair Competition
38.1
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
47.6
Light-Spend Convenience
45.2
Top-Ladder
31
Stability stability

저장된 평균 54.1 · 표준편차 2.1 · 범위 5.6

Fair Competition
53.2
Growth Efficiency
53.2
Collection & Build
58.7
Free Path
53.2
Light-Spend Convenience
53.2
Top-Ladder
53.2

Equilibrium equilibrium

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Resilience resilience

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

저장된 평균 62.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5
Consistency consistency

저장된 평균 66.1 · 표준편차 2.6 · 범위 5.6

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
69.8
Free Path
64.3
Light-Spend Convenience
69.8
Top-Ladder
64.3

Cohesion cohesion

저장된 평균 67.1 · 표준편차 6.2 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Continuity continuity

저장된 평균 62.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
76.2
Top-Ladder
59.5

Reliability reliability

저장된 평균 69 · 표준편차 0 · 범위 0

Fair Competition
69
Growth Efficiency
69
Collection & Build
69
Free Path
69
Light-Spend Convenience
69
Top-Ladder
69