← Gossip Harbor MPM
Gossip Harbor · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-06-19 · gossip-harbor gossip-harbor.json Copy source JSONSHA-256 bcd5a4ed3e314839572dce66b4929c896e537ba0fec53513864aa7ead82d96b5Game Offering game-offeringStored mean 56.5 · Standard deviation 2.6 · Range 7.3
Fair Competition 53.4
Growth Efficiency 56.5
Collection & Build 57.7
Free Path 52.6
Light-Spend Convenience 58.5
Top-Ladder 60 Core coreStored mean 64.1 · Standard deviation 3.2 · Range 7.7
Fair Competition 60.6
Growth Efficiency 65.6
Collection & Build 68.3
Free Path 61.9
Light-Spend Convenience 67.7
Top-Ladder 60.6 Character characterStored mean 61 · Standard deviation 9.2 · Range 23
Fair Competition 53.2
Growth Efficiency 53.2
Collection & Build 76.2
Free Path 59.5
Light-Spend Convenience 70.6
Top-Ladder 53.2 Personality personality Stored mean 65.1 · Standard deviation 11.7 · Range 26.2
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 81
Top-Ladder 54.8 Harmony harmony Stored mean 52.8 · Standard deviation 6.2 · Range 16.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 66.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Friendliness friendliness Stored mean 65.1 · Standard deviation 11.7 · Range 26.2
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 81
Top-Ladder 54.8 Graphic graphicStored mean 75.4 · Standard deviation 2.3 · Range 5.6
Fair Competition 73.8
Growth Efficiency 79.4
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 77.8
Top-Ladder 73.8 Design design Stored mean 80.6 · Standard deviation 4.4 · Range 11.9
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 90.5
Top-Ladder 78.6 Quality quality Stored mean 69 · Standard deviation 0 · Range 0
Fair Competition 69
Growth Efficiency 69
Collection & Build 69
Free Path 69
Light-Spend Convenience 69
Top-Ladder 69 Motion motion Stored mean 76.6 · Standard deviation 6.2 · Range 16.7
Fair Competition 73.8
Growth Efficiency 90.5
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Mechanics mechanicsStored mean 56 · Standard deviation 3.8 · Range 11.9
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 54.8
Free Path 52.4
Light-Spend Convenience 54.8
Top-Ladder 54.8 Variety variety Stored mean 62.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 59.5
Growth Efficiency 76.2
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Balance balance Stored mean 46 · Standard deviation 5.6 · Range 19
Fair Competition 45.2
Growth Efficiency 57.1
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 45.2 Dynamism dynamism Stored mean 59.5 · Standard deviation 0 · Range 0
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 System systemStored mean 53.7 · Standard deviation 1.2 · Range 3.4
Fair Competition 52.9
Growth Efficiency 54.5
Collection & Build 54.2
Free Path 52.1
Light-Spend Convenience 52.9
Top-Ladder 55.6 Growth Structure growth-structureStored mean 59.5 · Standard deviation 3.9 · Range 11.1
Fair Competition 54.8
Growth Efficiency 62.7
Collection & Build 60.3
Free Path 56.3
Light-Spend Convenience 57.1
Top-Ladder 65.9 Progression progression-structure Stored mean 65.9 · Standard deviation 6.2 · Range 16.7
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 59.5
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 76.2 Advancement advancement Stored mean 50.4 · Standard deviation 6.7 · Range 16.7
Fair Competition 45.2
Growth Efficiency 57.1
Collection & Build 45.2
Free Path 47.6
Light-Spend Convenience 45.2
Top-Ladder 61.9 Empowerment empowerment Stored mean 62.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 76.2
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Economy economyStored mean 53 · Standard deviation 2.8 · Range 7.9
Fair Competition 51.6
Growth Efficiency 55.6
Collection & Build 51.6
Free Path 54.8
Light-Spend Convenience 56.3
Top-Ladder 48.4 Balance economic-balance Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Insufficiency insufficiency Stored mean 47.2 · Standard deviation 6.1 · Range 19
Fair Competition 45.2
Growth Efficiency 57.1
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 45.2 Supplement supplement Stored mean 61.9 · Standard deviation 8 · Range 26.2
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 76.2
Light-Spend Convenience 66.7
Top-Ladder 50 Content Structure content-structureStored mean 48.5 · Standard deviation 3.3 · Range 7.1
Fair Competition 52.4
Growth Efficiency 45.2
Collection & Build 50.8
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 52.4 Growth growth-content Stored mean 59.5 · Standard deviation 0 · Range 0
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Competition competition-content Stored mean 44.4 · Standard deviation 9.6 · Range 21.4
Fair Competition 57.1
Growth Efficiency 45.2
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 41.7 · Standard deviation 7.7 · Range 26.2
Fair Competition 40.5
Growth Efficiency 31
Collection & Build 57.1
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 40.5 Operation operationStored mean 51.5 · Standard deviation 6.4 · Range 19.8
Fair Competition 46.8
Growth Efficiency 49.5
Collection & Build 50.5
Free Path 43.9
Light-Spend Convenience 54.8
Top-Ladder 63.8 Gacha gachaStored mean 46.3 · Standard deviation 7.6 · Range 23
Fair Competition 37.3
Growth Efficiency 42.1
Collection & Build 50
Free Path 40.5
Light-Spend Convenience 47.6
Top-Ladder 60.3 Price price Stored mean 49.6 · Standard deviation 15.1 · Range 45.2
Fair Competition 31
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 61.9
Top-Ladder 76.2 Probability probability Stored mean 40.1 · Standard deviation 5.4 · Range 11.9
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 47.6
Free Path 38.1
Light-Spend Convenience 35.7
Top-Ladder 47.6 Reward Management reward-management Stored mean 49.2 · Standard deviation 5.6 · Range 11.9
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 57.1
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 57.1 Store storeStored mean 56.3 · Standard deviation 9.3 · Range 26.2
Fair Competition 48.4
Growth Efficiency 56.3
Collection & Build 53.2
Free Path 43.7
Light-Spend Convenience 66.7
Top-Ladder 69.8 Reasonableness reasonableness Stored mean 55.2 · Standard deviation 8.8 · Range 23.8
Fair Competition 50
Growth Efficiency 54.8
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 66.7
Top-Ladder 66.7 Timeliness timeliness Stored mean 45.6 · Standard deviation 9.9 · Range 31
Fair Competition 31
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 61.9 Convenience convenience Stored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 64.3
Growth Efficiency 69
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 81
Top-Ladder 81 Event eventStored mean 52 · Standard deviation 4.7 · Range 13.5
Fair Competition 54.8
Growth Efficiency 50
Collection & Build 48.4
Free Path 47.6
Light-Spend Convenience 50
Top-Ladder 61.1 Comprehension comprehension Stored mean 59.5 · Standard deviation 0 · Range 0
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Involvement involvement Stored mean 47.2 · Standard deviation 7.9 · Range 23.8
Fair Competition 52.4
Growth Efficiency 45.2
Collection & Build 40.5
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 61.9 Contribution contribution Stored mean 49.2 · Standard deviation 6.2 · Range 16.7
Fair Competition 52.4
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 61.9 Player Value player-valueStored mean 57.1 · Standard deviation 1.2 · Range 3.7
Fair Competition 56.3
Growth Efficiency 57.3
Collection & Build 58.6
Free Path 54.9
Light-Spend Convenience 57.5
Top-Ladder 57.9 Experience · Time experience-timeStored mean 60.4 · Standard deviation 2.5 · Range 6.9
Fair Competition 58.7
Growth Efficiency 59.5
Collection & Build 62.4
Free Path 58.2
Light-Spend Convenience 65.1
Top-Ladder 58.7 Enjoyment enjoymentStored mean 61 · Standard deviation 3.8 · Range 11.1
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 56.3
Free Path 61.9
Light-Spend Convenience 67.5
Top-Ladder 56.3 Excitement excitement Stored mean 52.8 · Standard deviation 6.2 · Range 16.7
Fair Competition 66.7
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Amusement amusement Stored mean 65.1 · Standard deviation 7.9 · Range 16.7
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 59.5 Flow flow Stored mean 65.1 · Standard deviation 7.9 · Range 16.7
Fair Competition 59.5
Growth Efficiency 76.2
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 76.2
Top-Ladder 59.5 Satisfaction satisfactionStored mean 64.4 · Standard deviation 4.5 · Range 11.1
Fair Competition 61.1
Growth Efficiency 61.1
Collection & Build 72.2
Free Path 61.9
Light-Spend Convenience 69
Top-Ladder 61.1 Achievement achievement Stored mean 65.5 · Standard deviation 2.7 · Range 7.1
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3 Completion completion Stored mean 62.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 76.2
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Reward reward Stored mean 65.5 · Standard deviation 7.6 · Range 16.7
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 76.2
Free Path 61.9
Light-Spend Convenience 76.2
Top-Ladder 59.5 Real Benefit real-benefitStored mean 56 · Standard deviation 3.1 · Range 7.9
Fair Competition 53.2
Growth Efficiency 55.6
Collection & Build 58.7
Free Path 50.8
Light-Spend Convenience 58.7
Top-Ladder 58.7 Emotional Relief emotional-relief Stored mean 61.1 · Standard deviation 7.2 · Range 23.8
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 52.4
Light-Spend Convenience 76.2
Top-Ladder 59.5 Social Connection social-connection Stored mean 41.7 · Standard deviation 7.7 · Range 26.2
Fair Competition 40.5
Growth Efficiency 31
Collection & Build 57.1
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 40.5 Economic Progress economic-progress Stored mean 65.1 · Standard deviation 7.9 · Range 16.7
Fair Competition 59.5
Growth Efficiency 76.2
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 76.2 Needs · Money needs-moneyStored mean 56.4 · Standard deviation 3.6 · Range 10.8
Fair Competition 57.1
Growth Efficiency 57.9
Collection & Build 56.1
Free Path 52.6
Light-Spend Convenience 51.9
Top-Ladder 62.7 Possession possessionStored mean 56.5 · Standard deviation 5.4 · Range 15.1
Fair Competition 53.2
Growth Efficiency 57.1
Collection & Build 68.3
Free Path 54
Light-Spend Convenience 53.2
Top-Ladder 53.2 Collection collection Stored mean 61.9 · Standard deviation 4.3 · Range 11.9
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 59.5
Top-Ladder 59.5 Customization customization Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Accumulation accumulation Stored mean 50 · Standard deviation 6.9 · Range 16.7
Fair Competition 45.2
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 45.2 Competition Needs competition-needsStored mean 47.9 · Standard deviation 11 · Range 29.4
Fair Competition 57.1
Growth Efficiency 42.1
Collection & Build 38.9
Free Path 42.1
Light-Spend Convenience 38.9
Top-Ladder 68.3 Dominance dominance Stored mean 38.9 · Standard deviation 12.6 · Range 35.7
Fair Competition 47.6
Growth Efficiency 35.7
Collection & Build 26.2
Free Path 35.7
Light-Spend Convenience 26.2
Top-Ladder 61.9 Aspiration aspiration Stored mean 57.1 · Standard deviation 10.5 · Range 26.2
Fair Competition 66.7
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 76.2 Recognition recognition Stored mean 47.6 · Standard deviation 10.5 · Range 26.2
Fair Competition 57.1
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 66.7 Growth Needs growth-needsStored mean 64.8 · Standard deviation 4.8 · Range 13.5
Fair Competition 61.1
Growth Efficiency 74.6
Collection & Build 61.1
Free Path 61.9
Light-Spend Convenience 63.5
Top-Ladder 66.7 Progression progression-needs Stored mean 65.9 · Standard deviation 6.2 · Range 16.7
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 59.5
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 76.2 Mastery mastery Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Development development Stored mean 61.5 · Standard deviation 4.4 · Range 11.9
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Engagement · Passion engagement-passionStored mean 54.5 · Standard deviation 1.6 · Range 5
Fair Competition 53.2
Growth Efficiency 54.5
Collection & Build 57.4
Free Path 54
Light-Spend Convenience 55.6
Top-Ladder 52.4 Fairness fairnessStored mean 43.3 · Standard deviation 2 · Range 6.3
Fair Competition 42.1
Growth Efficiency 46
Collection & Build 43.7
Free Path 44.4
Light-Spend Convenience 43.7
Top-Ladder 39.7 In-Game Balance in-game-balance Stored mean 51.2 · Standard deviation 2.7 · Range 7.1
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Governance governance Stored mean 36.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 38.1
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 38.1 Inclusivity inclusivity Stored mean 42.1 · Standard deviation 5.8 · Range 16.7
Fair Competition 38.1
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 47.6
Light-Spend Convenience 45.2
Top-Ladder 31 Stability stabilityStored mean 54.1 · Standard deviation 2.1 · Range 5.6
Fair Competition 53.2
Growth Efficiency 53.2
Collection & Build 58.7
Free Path 53.2
Light-Spend Convenience 53.2
Top-Ladder 53.2 Equilibrium equilibrium Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Resilience resilience Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Sustainability sustainability Stored mean 62.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 76.2
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Consistency consistencyStored mean 66.1 · Standard deviation 2.6 · Range 5.6
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 69.8
Free Path 64.3
Light-Spend Convenience 69.8
Top-Ladder 64.3 Cohesion cohesion Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Continuity continuity Stored mean 62.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 76.2
Top-Ladder 59.5 Reliability reliability Stored mean 69 · Standard deviation 0 · Range 0
Fair Competition 69
Growth Efficiency 69
Collection & Build 69
Free Path 69
Light-Spend Convenience 69
Top-Ladder 69