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Gossip Harbor · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

gossip-harbor.json
SHA-256bcd5a4ed3e314839572dce66b4929c896e537ba0fec53513864aa7ead82d96b5

Game Offering

game-offering

Stored mean 56.5 · Standard deviation 2.6 · Range 7.3

Fair Competition
53.4
Growth Efficiency
56.5
Collection & Build
57.7
Free Path
52.6
Light-Spend Convenience
58.5
Top-Ladder
60
Core core

Stored mean 64.1 · Standard deviation 3.2 · Range 7.7

Fair Competition
60.6
Growth Efficiency
65.6
Collection & Build
68.3
Free Path
61.9
Light-Spend Convenience
67.7
Top-Ladder
60.6
Character character

Stored mean 61 · Standard deviation 9.2 · Range 23

Fair Competition
53.2
Growth Efficiency
53.2
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
70.6
Top-Ladder
53.2

Personality personality

Stored mean 65.1 · Standard deviation 11.7 · Range 26.2

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
81
Top-Ladder
54.8

Harmony harmony

Stored mean 52.8 · Standard deviation 6.2 · Range 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Friendliness friendliness

Stored mean 65.1 · Standard deviation 11.7 · Range 26.2

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
81
Top-Ladder
54.8
Graphic graphic

Stored mean 75.4 · Standard deviation 2.3 · Range 5.6

Fair Competition
73.8
Growth Efficiency
79.4
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
77.8
Top-Ladder
73.8

Design design

Stored mean 80.6 · Standard deviation 4.4 · Range 11.9

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
90.5
Top-Ladder
78.6

Quality quality

Stored mean 69 · Standard deviation 0 · Range 0

Fair Competition
69
Growth Efficiency
69
Collection & Build
69
Free Path
69
Light-Spend Convenience
69
Top-Ladder
69

Motion motion

Stored mean 76.6 · Standard deviation 6.2 · Range 16.7

Fair Competition
73.8
Growth Efficiency
90.5
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8
Mechanics mechanics

Stored mean 56 · Standard deviation 3.8 · Range 11.9

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
54.8
Free Path
52.4
Light-Spend Convenience
54.8
Top-Ladder
54.8

Variety variety

Stored mean 62.3 · Standard deviation 6.2 · Range 16.7

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Balance balance

Stored mean 46 · Standard deviation 5.6 · Range 19

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
45.2

Dynamism dynamism

Stored mean 59.5 · Standard deviation 0 · Range 0

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5
System system

Stored mean 53.7 · Standard deviation 1.2 · Range 3.4

Fair Competition
52.9
Growth Efficiency
54.5
Collection & Build
54.2
Free Path
52.1
Light-Spend Convenience
52.9
Top-Ladder
55.6
Growth Structure growth-structure

Stored mean 59.5 · Standard deviation 3.9 · Range 11.1

Fair Competition
54.8
Growth Efficiency
62.7
Collection & Build
60.3
Free Path
56.3
Light-Spend Convenience
57.1
Top-Ladder
65.9

Progression progression-structure

Stored mean 65.9 · Standard deviation 6.2 · Range 16.7

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
59.5
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
76.2

Advancement advancement

Stored mean 50.4 · Standard deviation 6.7 · Range 16.7

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
45.2
Free Path
47.6
Light-Spend Convenience
45.2
Top-Ladder
61.9

Empowerment empowerment

Stored mean 62.3 · Standard deviation 6.2 · Range 16.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5
Economy economy

Stored mean 53 · Standard deviation 2.8 · Range 7.9

Fair Competition
51.6
Growth Efficiency
55.6
Collection & Build
51.6
Free Path
54.8
Light-Spend Convenience
56.3
Top-Ladder
48.4

Balance economic-balance

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Insufficiency insufficiency

Stored mean 47.2 · Standard deviation 6.1 · Range 19

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
45.2

Supplement supplement

Stored mean 61.9 · Standard deviation 8 · Range 26.2

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
76.2
Light-Spend Convenience
66.7
Top-Ladder
50
Content Structure content-structure

Stored mean 48.5 · Standard deviation 3.3 · Range 7.1

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
50.8
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
52.4

Growth growth-content

Stored mean 59.5 · Standard deviation 0 · Range 0

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Competition competition-content

Stored mean 44.4 · Standard deviation 9.6 · Range 21.4

Fair Competition
57.1
Growth Efficiency
45.2
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
57.1

Cooperation cooperation-content

Stored mean 41.7 · Standard deviation 7.7 · Range 26.2

Fair Competition
40.5
Growth Efficiency
31
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5
Operation operation

Stored mean 51.5 · Standard deviation 6.4 · Range 19.8

Fair Competition
46.8
Growth Efficiency
49.5
Collection & Build
50.5
Free Path
43.9
Light-Spend Convenience
54.8
Top-Ladder
63.8
Gacha gacha

Stored mean 46.3 · Standard deviation 7.6 · Range 23

Fair Competition
37.3
Growth Efficiency
42.1
Collection & Build
50
Free Path
40.5
Light-Spend Convenience
47.6
Top-Ladder
60.3

Price price

Stored mean 49.6 · Standard deviation 15.1 · Range 45.2

Fair Competition
31
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
61.9
Top-Ladder
76.2

Probability probability

Stored mean 40.1 · Standard deviation 5.4 · Range 11.9

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
47.6
Free Path
38.1
Light-Spend Convenience
35.7
Top-Ladder
47.6

Reward Management reward-management

Stored mean 49.2 · Standard deviation 5.6 · Range 11.9

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
57.1
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
57.1
Store store

Stored mean 56.3 · Standard deviation 9.3 · Range 26.2

Fair Competition
48.4
Growth Efficiency
56.3
Collection & Build
53.2
Free Path
43.7
Light-Spend Convenience
66.7
Top-Ladder
69.8

Reasonableness reasonableness

Stored mean 55.2 · Standard deviation 8.8 · Range 23.8

Fair Competition
50
Growth Efficiency
54.8
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
66.7
Top-Ladder
66.7

Timeliness timeliness

Stored mean 45.6 · Standard deviation 9.9 · Range 31

Fair Competition
31
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
61.9

Convenience convenience

Stored mean 68.3 · Standard deviation 10.7 · Range 31

Fair Competition
64.3
Growth Efficiency
69
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
81
Top-Ladder
81
Event event

Stored mean 52 · Standard deviation 4.7 · Range 13.5

Fair Competition
54.8
Growth Efficiency
50
Collection & Build
48.4
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
61.1

Comprehension comprehension

Stored mean 59.5 · Standard deviation 0 · Range 0

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Involvement involvement

Stored mean 47.2 · Standard deviation 7.9 · Range 23.8

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
40.5
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
61.9

Contribution contribution

Stored mean 49.2 · Standard deviation 6.2 · Range 16.7

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
61.9

Player Value

player-value

Stored mean 57.1 · Standard deviation 1.2 · Range 3.7

Fair Competition
56.3
Growth Efficiency
57.3
Collection & Build
58.6
Free Path
54.9
Light-Spend Convenience
57.5
Top-Ladder
57.9
Experience · Time experience-time

Stored mean 60.4 · Standard deviation 2.5 · Range 6.9

Fair Competition
58.7
Growth Efficiency
59.5
Collection & Build
62.4
Free Path
58.2
Light-Spend Convenience
65.1
Top-Ladder
58.7
Enjoyment enjoyment

Stored mean 61 · Standard deviation 3.8 · Range 11.1

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
56.3
Free Path
61.9
Light-Spend Convenience
67.5
Top-Ladder
56.3

Excitement excitement

Stored mean 52.8 · Standard deviation 6.2 · Range 16.7

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Amusement amusement

Stored mean 65.1 · Standard deviation 7.9 · Range 16.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
59.5

Flow flow

Stored mean 65.1 · Standard deviation 7.9 · Range 16.7

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
76.2
Top-Ladder
59.5
Satisfaction satisfaction

Stored mean 64.4 · Standard deviation 4.5 · Range 11.1

Fair Competition
61.1
Growth Efficiency
61.1
Collection & Build
72.2
Free Path
61.9
Light-Spend Convenience
69
Top-Ladder
61.1

Achievement achievement

Stored mean 65.5 · Standard deviation 2.7 · Range 7.1

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3

Completion completion

Stored mean 62.3 · Standard deviation 6.2 · Range 16.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Reward reward

Stored mean 65.5 · Standard deviation 7.6 · Range 16.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
61.9
Light-Spend Convenience
76.2
Top-Ladder
59.5
Real Benefit real-benefit

Stored mean 56 · Standard deviation 3.1 · Range 7.9

Fair Competition
53.2
Growth Efficiency
55.6
Collection & Build
58.7
Free Path
50.8
Light-Spend Convenience
58.7
Top-Ladder
58.7

Emotional Relief emotional-relief

Stored mean 61.1 · Standard deviation 7.2 · Range 23.8

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
52.4
Light-Spend Convenience
76.2
Top-Ladder
59.5

Social Connection social-connection

Stored mean 41.7 · Standard deviation 7.7 · Range 26.2

Fair Competition
40.5
Growth Efficiency
31
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5

Economic Progress economic-progress

Stored mean 65.1 · Standard deviation 7.9 · Range 16.7

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
76.2
Needs · Money needs-money

Stored mean 56.4 · Standard deviation 3.6 · Range 10.8

Fair Competition
57.1
Growth Efficiency
57.9
Collection & Build
56.1
Free Path
52.6
Light-Spend Convenience
51.9
Top-Ladder
62.7
Possession possession

Stored mean 56.5 · Standard deviation 5.4 · Range 15.1

Fair Competition
53.2
Growth Efficiency
57.1
Collection & Build
68.3
Free Path
54
Light-Spend Convenience
53.2
Top-Ladder
53.2

Collection collection

Stored mean 61.9 · Standard deviation 4.3 · Range 11.9

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
59.5
Top-Ladder
59.5

Customization customization

Stored mean 57.5 · Standard deviation 6.2 · Range 16.7

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Accumulation accumulation

Stored mean 50 · Standard deviation 6.9 · Range 16.7

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
45.2
Competition Needs competition-needs

Stored mean 47.9 · Standard deviation 11 · Range 29.4

Fair Competition
57.1
Growth Efficiency
42.1
Collection & Build
38.9
Free Path
42.1
Light-Spend Convenience
38.9
Top-Ladder
68.3

Dominance dominance

Stored mean 38.9 · Standard deviation 12.6 · Range 35.7

Fair Competition
47.6
Growth Efficiency
35.7
Collection & Build
26.2
Free Path
35.7
Light-Spend Convenience
26.2
Top-Ladder
61.9

Aspiration aspiration

Stored mean 57.1 · Standard deviation 10.5 · Range 26.2

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
76.2

Recognition recognition

Stored mean 47.6 · Standard deviation 10.5 · Range 26.2

Fair Competition
57.1
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
66.7
Growth Needs growth-needs

Stored mean 64.8 · Standard deviation 4.8 · Range 13.5

Fair Competition
61.1
Growth Efficiency
74.6
Collection & Build
61.1
Free Path
61.9
Light-Spend Convenience
63.5
Top-Ladder
66.7

Progression progression-needs

Stored mean 65.9 · Standard deviation 6.2 · Range 16.7

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
59.5
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
76.2

Mastery mastery

Stored mean 67.1 · Standard deviation 6.2 · Range 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Development development

Stored mean 61.5 · Standard deviation 4.4 · Range 11.9

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5
Engagement · Passion engagement-passion

Stored mean 54.5 · Standard deviation 1.6 · Range 5

Fair Competition
53.2
Growth Efficiency
54.5
Collection & Build
57.4
Free Path
54
Light-Spend Convenience
55.6
Top-Ladder
52.4
Fairness fairness

Stored mean 43.3 · Standard deviation 2 · Range 6.3

Fair Competition
42.1
Growth Efficiency
46
Collection & Build
43.7
Free Path
44.4
Light-Spend Convenience
43.7
Top-Ladder
39.7

In-Game Balance in-game-balance

Stored mean 51.2 · Standard deviation 2.7 · Range 7.1

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Governance governance

Stored mean 36.5 · Standard deviation 1.1 · Range 2.4

Fair Competition
38.1
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
38.1

Inclusivity inclusivity

Stored mean 42.1 · Standard deviation 5.8 · Range 16.7

Fair Competition
38.1
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
47.6
Light-Spend Convenience
45.2
Top-Ladder
31
Stability stability

Stored mean 54.1 · Standard deviation 2.1 · Range 5.6

Fair Competition
53.2
Growth Efficiency
53.2
Collection & Build
58.7
Free Path
53.2
Light-Spend Convenience
53.2
Top-Ladder
53.2

Equilibrium equilibrium

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Resilience resilience

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

Stored mean 62.3 · Standard deviation 6.2 · Range 16.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5
Consistency consistency

Stored mean 66.1 · Standard deviation 2.6 · Range 5.6

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
69.8
Free Path
64.3
Light-Spend Convenience
69.8
Top-Ladder
64.3

Cohesion cohesion

Stored mean 67.1 · Standard deviation 6.2 · Range 16.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Continuity continuity

Stored mean 62.3 · Standard deviation 6.2 · Range 16.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
76.2
Top-Ladder
59.5

Reliability reliability

Stored mean 69 · Standard deviation 0 · Range 0

Fair Competition
69
Growth Efficiency
69
Collection & Build
69
Free Path
69
Light-Spend Convenience
69
Top-Ladder
69