← 던전앤파이터 모바일MPM
던전앤파이터 모바일 · 측정 구성
기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →
Game Offering
game-offering저장된 평균 61.5 · 표준편차 5.1 · 범위 15.9
- Fair Competition
- 58.5
- Growth Efficiency
- 58.2
- Collection & Build
- 64.6
- Free Path
- 54.5
- Light-Spend Convenience
- 62.7
- Top-Ladder
- 70.4
Core core
저장된 평균 61.4 · 표준편차 4.6 · 범위 13.5
- Fair Competition
- 63
- Growth Efficiency
- 56.6
- Collection & Build
- 69.3
- Free Path
- 55.8
- Light-Spend Convenience
- 59.8
- Top-Ladder
- 63.8
Character character
저장된 평균 55.6 · 표준편차 7.5 · 범위 23.8
- Fair Competition
- 54.8
- Growth Efficiency
- 45.2
- Collection & Build
- 69
- Free Path
- 50
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 59.5
Personality personality
저장된 평균 63.1 · 표준편차 12 · 범위 35.7
- Fair Competition
- 64.3
- Growth Efficiency
- 50
- Collection & Build
- 85.7
- Free Path
- 50
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Harmony harmony
저장된 평균 52.4 · 표준편차 5.3 · 범위 14.3
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 64.3
Friendliness friendliness
저장된 평균 51.2 · 표준편차 10.4 · 범위 35.7
- Fair Competition
- 50
- Growth Efficiency
- 35.7
- Collection & Build
- 71.4
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Graphic graphic
저장된 평균 69.8 · 표준편차 2.6 · 범위 7.1
- Fair Competition
- 71.4
- Growth Efficiency
- 66.7
- Collection & Build
- 71.4
- Free Path
- 66.7
- Light-Spend Convenience
- 73.8
- Top-Ladder
- 69
Design design
저장된 평균 72.6 · 표준편차 8.7 · 범위 21.4
- Fair Competition
- 78.6
- Growth Efficiency
- 64.3
- Collection & Build
- 85.7
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 78.6
Quality quality
저장된 평균 65.5 · 표준편차 2.7 · 범위 7.1
- Fair Competition
- 64.3
- Growth Efficiency
- 64.3
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 64.3
Motion motion
저장된 평균 71.4 · 표준편차 7.1 · 범위 21.4
- Fair Competition
- 71.4
- Growth Efficiency
- 71.4
- Collection & Build
- 64.3
- Free Path
- 71.4
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 64.3
Mechanics mechanics
저장된 평균 58.7 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 62.7
- Growth Efficiency
- 57.9
- Collection & Build
- 67.5
- Free Path
- 50.8
- Light-Spend Convenience
- 50.8
- Top-Ladder
- 62.7
Variety variety
저장된 평균 66.7 · 표준편차 12.8 · 범위 35.7
- Fair Competition
- 71.4
- Growth Efficiency
- 71.4
- Collection & Build
- 85.7
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 71.4
Balance balance
저장된 평균 52.4 · 표준편차 3.4 · 범위 7.1
- Fair Competition
- 57.1
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 57.1
Dynamism dynamism
저장된 평균 57.1 · 표준편차 5.3 · 범위 14.3
- Fair Competition
- 59.5
- Growth Efficiency
- 52.4
- Collection & Build
- 66.7
- Free Path
- 52.4
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 59.5
System system
저장된 평균 65.6 · 표준편차 6.5 · 범위 20.6
- Fair Competition
- 62.7
- Growth Efficiency
- 65.1
- Collection & Build
- 64.3
- Free Path
- 58.7
- Light-Spend Convenience
- 63.5
- Top-Ladder
- 79.4
Growth Structure growth-structure
저장된 평균 77.8 · 표준편차 9 · 범위 31
- Fair Competition
- 77
- Growth Efficiency
- 79.4
- Collection & Build
- 77
- Free Path
- 62.7
- Light-Spend Convenience
- 77
- Top-Ladder
- 93.7
Progression progression-structure
저장된 평균 85.7 · 표준편차 8.2 · 범위 28.6
- Fair Competition
- 85.7
- Growth Efficiency
- 85.7
- Collection & Build
- 85.7
- Free Path
- 71.4
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 100
Advancement advancement
저장된 평균 69 · 표준편차 8.9 · 범위 21.4
- Fair Competition
- 59.5
- Growth Efficiency
- 66.7
- Collection & Build
- 59.5
- Free Path
- 66.7
- Light-Spend Convenience
- 81
- Top-Ladder
- 81
Empowerment empowerment
저장된 평균 78.6 · 표준편차 16.5 · 범위 50
- Fair Competition
- 85.7
- Growth Efficiency
- 85.7
- Collection & Build
- 85.7
- Free Path
- 50
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 100
Economy economy
저장된 평균 59.9 · 표준편차 6.5 · 범위 21.4
- Fair Competition
- 50
- Growth Efficiency
- 61.9
- Collection & Build
- 61.9
- Free Path
- 57.1
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 71.4
Balance economic-balance
저장된 평균 53.6 · 표준편차 6.4 · 범위 21.4
- Fair Competition
- 45.2
- Growth Efficiency
- 52.4
- Collection & Build
- 52.4
- Free Path
- 52.4
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 66.7
Insufficiency insufficiency
저장된 평균 58.3 · 표준편차 8.7 · 범위 21.4
- Fair Competition
- 45.2
- Growth Efficiency
- 66.7
- Collection & Build
- 66.7
- Free Path
- 52.4
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 66.7
Supplement supplement
저장된 평균 67.9 · 표준편차 6.4 · 범위 21.4
- Fair Competition
- 59.5
- Growth Efficiency
- 66.7
- Collection & Build
- 66.7
- Free Path
- 66.7
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 81
Content Structure content-structure
저장된 평균 59.1 · 표준편차 6.7 · 범위 19
- Fair Competition
- 61.1
- Growth Efficiency
- 54
- Collection & Build
- 54
- Free Path
- 56.3
- Light-Spend Convenience
- 56.3
- Top-Ladder
- 73
Growth growth-content
저장된 평균 67.9 · 표준편차 6.4 · 범위 21.4
- Fair Competition
- 59.5
- Growth Efficiency
- 66.7
- Collection & Build
- 66.7
- Free Path
- 66.7
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 81
Competition competition-content
저장된 평균 52.4 · 표준편차 3.4 · 범위 7.1
- Fair Competition
- 57.1
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 57.1
Cooperation cooperation-content
저장된 평균 57.1 · 표준편차 12.8 · 범위 35.7
- Fair Competition
- 66.7
- Growth Efficiency
- 45.2
- Collection & Build
- 45.2
- Free Path
- 52.4
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 81
Operation operation
저장된 평균 57.4 · 표준편차 7.4 · 범위 19
- Fair Competition
- 49.7
- Growth Efficiency
- 52.9
- Collection & Build
- 60.1
- Free Path
- 48.9
- Light-Spend Convenience
- 64.8
- Top-Ladder
- 68
Gacha gacha
저장된 평균 52.4 · 표준편차 9.3 · 범위 26.2
- Fair Competition
- 45.2
- Growth Efficiency
- 45.2
- Collection & Build
- 57.1
- Free Path
- 40.5
- Light-Spend Convenience
- 59.5
- Top-Ladder
- 66.7
Price price
저장된 평균 69 · 표준편차 19.2 · 범위 57.1
- Fair Competition
- 57.1
- Growth Efficiency
- 57.1
- Collection & Build
- 71.4
- Free Path
- 42.9
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 100
Probability probability
저장된 평균 42.9 · 표준편차 0 · 범위 0
- Fair Competition
- 42.9
- Growth Efficiency
- 42.9
- Collection & Build
- 42.9
- Free Path
- 42.9
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 42.9
Reward Management reward-management
저장된 평균 45.2 · 표준편차 9.8 · 범위 21.4
- Fair Competition
- 35.7
- Growth Efficiency
- 35.7
- Collection & Build
- 57.1
- Free Path
- 35.7
- Light-Spend Convenience
- 50
- Top-Ladder
- 57.1
Store store
저장된 평균 58.3 · 표준편차 7.3 · 범위 23.8
- Fair Competition
- 58.7
- Growth Efficiency
- 58.7
- Collection & Build
- 56.3
- Free Path
- 44.4
- Light-Spend Convenience
- 63.5
- Top-Ladder
- 68.3
Reasonableness reasonableness
저장된 평균 54.8 · 표준편차 9.8 · 범위 28.6
- Fair Competition
- 52.4
- Growth Efficiency
- 52.4
- Collection & Build
- 52.4
- Free Path
- 38.1
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 66.7
Timeliness timeliness
저장된 평균 48.8 · 표준편차 9.9 · 범위 28.6
- Fair Competition
- 66.7
- Growth Efficiency
- 52.4
- Collection & Build
- 45.2
- Free Path
- 38.1
- Light-Spend Convenience
- 38.1
- Top-Ladder
- 52.4
Convenience convenience
저장된 평균 71.4 · 표준편차 11.7 · 범위 28.6
- Fair Competition
- 57.1
- Growth Efficiency
- 71.4
- Collection & Build
- 71.4
- Free Path
- 57.1
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 85.7
Event event
저장된 평균 61.5 · 표준편차 9.1 · 범위 26.2
- Fair Competition
- 45.2
- Growth Efficiency
- 54.8
- Collection & Build
- 66.7
- Free Path
- 61.9
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 69
Comprehension comprehension
저장된 평균 66.7 · 표준편차 12.4 · 범위 35.7
- Fair Competition
- 45.2
- Growth Efficiency
- 66.7
- Collection & Build
- 66.7
- Free Path
- 81
- Light-Spend Convenience
- 81
- Top-Ladder
- 59.5
Involvement involvement
저장된 평균 60.7 · 표준편차 12 · 범위 35.7
- Fair Competition
- 45.2
- Growth Efficiency
- 52.4
- Collection & Build
- 66.7
- Free Path
- 52.4
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 81
Contribution contribution
저장된 평균 57.1 · 표준편차 9.8 · 범위 21.4
- Fair Competition
- 45.2
- Growth Efficiency
- 45.2
- Collection & Build
- 66.7
- Free Path
- 52.4
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 66.7
Player Value
player-value저장된 평균 66.1 · 표준편차 7 · 범위 20.8
- Fair Competition
- 61.8
- Growth Efficiency
- 62.4
- Collection & Build
- 72.1
- Free Path
- 57.4
- Light-Spend Convenience
- 64.6
- Top-Ladder
- 78.2
Experience · Time experience-time
저장된 평균 66.5 · 표준편차 7.2 · 범위 18.3
- Fair Competition
- 61.1
- Growth Efficiency
- 59.5
- Collection & Build
- 73
- Free Path
- 57.9
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 76.2
Enjoyment enjoyment
저장된 평균 69 · 표준편차 5.3 · 범위 14.3
- Fair Competition
- 65.9
- Growth Efficiency
- 61.1
- Collection & Build
- 75.4
- Free Path
- 65.9
- Light-Spend Convenience
- 75.4
- Top-Ladder
- 70.6
Excitement excitement
저장된 평균 75 · 표준편차 10.7 · 범위 21.4
- Fair Competition
- 85.7
- Growth Efficiency
- 64.3
- Collection & Build
- 85.7
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 85.7
Amusement amusement
저장된 평균 58.3 · 표준편차 12.7 · 범위 35.7
- Fair Competition
- 45.2
- Growth Efficiency
- 52.4
- Collection & Build
- 59.5
- Free Path
- 66.7
- Light-Spend Convenience
- 81
- Top-Ladder
- 45.2
Flow flow
저장된 평균 73.8 · 표준편차 7.1 · 범위 14.3
- Fair Competition
- 66.7
- Growth Efficiency
- 66.7
- Collection & Build
- 81
- Free Path
- 66.7
- Light-Spend Convenience
- 81
- Top-Ladder
- 81
Satisfaction satisfaction
저장된 평균 73.4 · 표준편차 9.7 · 범위 26.2
- Fair Competition
- 65.9
- Growth Efficiency
- 65.9
- Collection & Build
- 82.5
- Free Path
- 61.1
- Light-Spend Convenience
- 77.8
- Top-Ladder
- 87.3
Achievement achievement
저장된 평균 85.7 · 표준편차 8.2 · 범위 28.6
- Fair Competition
- 85.7
- Growth Efficiency
- 85.7
- Collection & Build
- 85.7
- Free Path
- 71.4
- Light-Spend Convenience
- 85.7
- Top-Ladder
- 100
Completion completion
저장된 평균 58.3 · 표준편차 13.9 · 범위 35.7
- Fair Competition
- 45.2
- Growth Efficiency
- 45.2
- Collection & Build
- 81
- Free Path
- 45.2
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 66.7
Reward reward
저장된 평균 76.2 · 표준편차 10.6 · 범위 28.6
- Fair Competition
- 66.7
- Growth Efficiency
- 66.7
- Collection & Build
- 81
- Free Path
- 66.7
- Light-Spend Convenience
- 81
- Top-Ladder
- 95.2
Real Benefit real-benefit
저장된 평균 57.1 · 표준편차 8 · 범위 23.8
- Fair Competition
- 51.6
- Growth Efficiency
- 51.6
- Collection & Build
- 61.1
- Free Path
- 46.8
- Light-Spend Convenience
- 61.1
- Top-Ladder
- 70.6
Emotional Relief emotional-relief
저장된 평균 50 · 표준편차 11.7 · 범위 28.6
- Fair Competition
- 35.7
- Growth Efficiency
- 50
- Collection & Build
- 64.3
- Free Path
- 35.7
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 50
Social Connection social-connection
저장된 평균 50 · 표준편차 13.5 · 범위 42.9
- Fair Competition
- 59.5
- Growth Efficiency
- 31
- Collection & Build
- 45.2
- Free Path
- 45.2
- Light-Spend Convenience
- 45.2
- Top-Ladder
- 73.8
Economic Progress economic-progress
저장된 평균 71.4 · 표준편차 9.8 · 범위 28.6
- Fair Competition
- 59.5
- Growth Efficiency
- 73.8
- Collection & Build
- 73.8
- Free Path
- 59.5
- Light-Spend Convenience
- 73.8
- Top-Ladder
- 88.1
Needs · Money needs-money
저장된 평균 69.4 · 표준편차 11 · 범위 31
- Fair Competition
- 65.9
- Growth Efficiency
- 65.9
- Collection & Build
- 81
- Free Path
- 56.3
- Light-Spend Convenience
- 60.3
- Top-Ladder
- 87.3
Possession possession
저장된 평균 65.9 · 표준편차 19.1 · 범위 54.8
- Fair Competition
- 43.7
- Growth Efficiency
- 60.3
- Collection & Build
- 98.4
- Free Path
- 53.2
- Light-Spend Convenience
- 55.6
- Top-Ladder
- 84.1
Collection collection
저장된 평균 61.9 · 표준편차 22.8 · 범위 64.3
- Fair Competition
- 35.7
- Growth Efficiency
- 50
- Collection & Build
- 100
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 85.7
Customization customization
저장된 평균 66.7 · 표준편차 19.6 · 범위 50
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 100
- Free Path
- 50
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 85.7
Accumulation accumulation
저장된 평균 69 · 표준편차 17.8 · 범위 50
- Fair Competition
- 45.2
- Growth Efficiency
- 81
- Collection & Build
- 95.2
- Free Path
- 59.5
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 81
Competition Needs competition-needs
저장된 평균 66.7 · 표준편차 13.2 · 범위 35.7
- Fair Competition
- 81
- Growth Efficiency
- 59.5
- Collection & Build
- 69
- Free Path
- 50
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 85.7
Dominance dominance
저장된 평균 51.2 · 표준편차 4.9 · 범위 14.3
- Fair Competition
- 57.1
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 42.9
- Light-Spend Convenience
- 50
- Top-Ladder
- 57.1
Aspiration aspiration
저장된 평균 83.3 · 표준편차 13.5 · 범위 35.7
- Fair Competition
- 100
- Growth Efficiency
- 78.6
- Collection & Build
- 85.7
- Free Path
- 71.4
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 100
Recognition recognition
저장된 평균 65.5 · 표준편차 22.4 · 범위 64.3
- Fair Competition
- 85.7
- Growth Efficiency
- 50
- Collection & Build
- 71.4
- Free Path
- 35.7
- Light-Spend Convenience
- 50
- Top-Ladder
- 100
Growth Needs growth-needs
저장된 평균 75.8 · 표준편차 8.2 · 범위 26.2
- Fair Competition
- 73
- Growth Efficiency
- 77.8
- Collection & Build
- 75.4
- Free Path
- 65.9
- Light-Spend Convenience
- 70.6
- Top-Ladder
- 92.1
Progression progression-needs
저장된 평균 75 · 표준편차 12 · 범위 35.7
- Fair Competition
- 59.5
- Growth Efficiency
- 81
- Collection & Build
- 81
- Free Path
- 66.7
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 95.2
Mastery mastery
저장된 평균 77.4 · 표준편차 13.9 · 범위 35.7
- Fair Competition
- 100
- Growth Efficiency
- 85.7
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 85.7
Development development
저장된 평균 75 · 표준편차 12 · 범위 35.7
- Fair Competition
- 59.5
- Growth Efficiency
- 66.7
- Collection & Build
- 81
- Free Path
- 66.7
- Light-Spend Convenience
- 81
- Top-Ladder
- 95.2
Engagement · Passion engagement-passion
저장된 평균 62.3 · 표준편차 4.3 · 범위 13.2
- Fair Competition
- 58.5
- Growth Efficiency
- 61.9
- Collection & Build
- 62.4
- Free Path
- 57.9
- Light-Spend Convenience
- 61.9
- Top-Ladder
- 71.2
Fairness fairness
저장된 평균 58.7 · 표준편차 5.3 · 범위 15.9
- Fair Competition
- 54
- Growth Efficiency
- 61.9
- Collection & Build
- 56.3
- Free Path
- 52.4
- Light-Spend Convenience
- 59.5
- Top-Ladder
- 68.3
In-Game Balance in-game-balance
저장된 평균 54.4 · 표준편차 4 · 범위 11.9
- Fair Competition
- 52.4
- Growth Efficiency
- 57.1
- Collection & Build
- 61.9
- Free Path
- 52.4
- Light-Spend Convenience
- 50
- Top-Ladder
- 52.4
Governance governance
저장된 평균 66.7 · 표준편차 10.6 · 범위 28.6
- Fair Competition
- 57.1
- Growth Efficiency
- 71.4
- Collection & Build
- 57.1
- Free Path
- 57.1
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 85.7
Inclusivity inclusivity
저장된 평균 55.2 · 표준편차 6.2 · 범위 19
- Fair Competition
- 52.4
- Growth Efficiency
- 57.1
- Collection & Build
- 50
- Free Path
- 47.6
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 66.7
Stability stability
저장된 평균 61.9 · 표준편차 4.9 · 범위 14.3
- Fair Competition
- 56.3
- Growth Efficiency
- 63.5
- Collection & Build
- 61.1
- Free Path
- 56.3
- Light-Spend Convenience
- 63.5
- Top-Ladder
- 70.6
Equilibrium equilibrium
저장된 평균 70.2 · 표준편차 8 · 범위 21.4
- Fair Competition
- 59.5
- Growth Efficiency
- 81
- Collection & Build
- 66.7
- Free Path
- 66.7
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 81
Resilience resilience
저장된 평균 51.2 · 표준편차 2.7 · 범위 7.1
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 50
Sustainability sustainability
저장된 평균 64.3 · 표준편차 8.9 · 범위 28.6
- Fair Competition
- 59.5
- Growth Efficiency
- 59.5
- Collection & Build
- 66.7
- Free Path
- 52.4
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 81
Consistency consistency
저장된 평균 66.3 · 표준편차 4.7 · 범위 14.3
- Fair Competition
- 65.1
- Growth Efficiency
- 60.3
- Collection & Build
- 69.8
- Free Path
- 65.1
- Light-Spend Convenience
- 62.7
- Top-Ladder
- 74.6
Cohesion cohesion
저장된 평균 70.2 · 표준편차 8.7 · 범위 21.4
- Fair Competition
- 64.3
- Growth Efficiency
- 64.3
- Collection & Build
- 85.7
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 78.6
Continuity continuity
저장된 평균 63.1 · 표준편차 9.9 · 범위 28.6
- Fair Competition
- 66.7
- Growth Efficiency
- 52.4
- Collection & Build
- 59.5
- Free Path
- 66.7
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 81
Reliability reliability
저장된 평균 65.5 · 표준편차 2.7 · 범위 7.1
- Fair Competition
- 64.3
- Growth Efficiency
- 64.3
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 64.3