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Dungeon & Fighter Mobile

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Dungeon & Fighter Mobile · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

dungeon-and-fighter-m.json
SHA-256e176770ecfc5891a88d9fe7c9131ed9b0c05080ebd13617ce351e56838677d69

Game Offering

game-offering

Stored mean 61.5 · Standard deviation 5.1 · Range 15.9

Fair Competition
58.5
Growth Efficiency
58.2
Collection & Build
64.6
Free Path
54.5
Light-Spend Convenience
62.7
Top-Ladder
70.4
Core core

Stored mean 61.4 · Standard deviation 4.6 · Range 13.5

Fair Competition
63
Growth Efficiency
56.6
Collection & Build
69.3
Free Path
55.8
Light-Spend Convenience
59.8
Top-Ladder
63.8
Character character

Stored mean 55.6 · Standard deviation 7.5 · Range 23.8

Fair Competition
54.8
Growth Efficiency
45.2
Collection & Build
69
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
59.5

Personality personality

Stored mean 63.1 · Standard deviation 12 · Range 35.7

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
64.3

Harmony harmony

Stored mean 52.4 · Standard deviation 5.3 · Range 14.3

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3

Friendliness friendliness

Stored mean 51.2 · Standard deviation 10.4 · Range 35.7

Fair Competition
50
Growth Efficiency
35.7
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50
Graphic graphic

Stored mean 69.8 · Standard deviation 2.6 · Range 7.1

Fair Competition
71.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
73.8
Top-Ladder
69

Design design

Stored mean 72.6 · Standard deviation 8.7 · Range 21.4

Fair Competition
78.6
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
78.6

Quality quality

Stored mean 65.5 · Standard deviation 2.7 · Range 7.1

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3

Motion motion

Stored mean 71.4 · Standard deviation 7.1 · Range 21.4

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
64.3
Mechanics mechanics

Stored mean 58.7 · Standard deviation 6.2 · Range 16.7

Fair Competition
62.7
Growth Efficiency
57.9
Collection & Build
67.5
Free Path
50.8
Light-Spend Convenience
50.8
Top-Ladder
62.7

Variety variety

Stored mean 66.7 · Standard deviation 12.8 · Range 35.7

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
71.4

Balance balance

Stored mean 52.4 · Standard deviation 3.4 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1

Dynamism dynamism

Stored mean 57.1 · Standard deviation 5.3 · Range 14.3

Fair Competition
59.5
Growth Efficiency
52.4
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
59.5
System system

Stored mean 65.6 · Standard deviation 6.5 · Range 20.6

Fair Competition
62.7
Growth Efficiency
65.1
Collection & Build
64.3
Free Path
58.7
Light-Spend Convenience
63.5
Top-Ladder
79.4
Growth Structure growth-structure

Stored mean 77.8 · Standard deviation 9 · Range 31

Fair Competition
77
Growth Efficiency
79.4
Collection & Build
77
Free Path
62.7
Light-Spend Convenience
77
Top-Ladder
93.7

Progression progression-structure

Stored mean 85.7 · Standard deviation 8.2 · Range 28.6

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
100

Advancement advancement

Stored mean 69 · Standard deviation 8.9 · Range 21.4

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
81

Empowerment empowerment

Stored mean 78.6 · Standard deviation 16.5 · Range 50

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
100
Economy economy

Stored mean 59.9 · Standard deviation 6.5 · Range 21.4

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Balance economic-balance

Stored mean 53.6 · Standard deviation 6.4 · Range 21.4

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7

Insufficiency insufficiency

Stored mean 58.3 · Standard deviation 8.7 · Range 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7

Supplement supplement

Stored mean 67.9 · Standard deviation 6.4 · Range 21.4

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
81
Content Structure content-structure

Stored mean 59.1 · Standard deviation 6.7 · Range 19

Fair Competition
61.1
Growth Efficiency
54
Collection & Build
54
Free Path
56.3
Light-Spend Convenience
56.3
Top-Ladder
73

Growth growth-content

Stored mean 67.9 · Standard deviation 6.4 · Range 21.4

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
81

Competition competition-content

Stored mean 52.4 · Standard deviation 3.4 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1

Cooperation cooperation-content

Stored mean 57.1 · Standard deviation 12.8 · Range 35.7

Fair Competition
66.7
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
81
Operation operation

Stored mean 57.4 · Standard deviation 7.4 · Range 19

Fair Competition
49.7
Growth Efficiency
52.9
Collection & Build
60.1
Free Path
48.9
Light-Spend Convenience
64.8
Top-Ladder
68
Gacha gacha

Stored mean 52.4 · Standard deviation 9.3 · Range 26.2

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
59.5
Top-Ladder
66.7

Price price

Stored mean 69 · Standard deviation 19.2 · Range 57.1

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
85.7
Top-Ladder
100

Probability probability

Stored mean 42.9 · Standard deviation 0 · Range 0

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
42.9

Reward Management reward-management

Stored mean 45.2 · Standard deviation 9.8 · Range 21.4

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
57.1
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
57.1
Store store

Stored mean 58.3 · Standard deviation 7.3 · Range 23.8

Fair Competition
58.7
Growth Efficiency
58.7
Collection & Build
56.3
Free Path
44.4
Light-Spend Convenience
63.5
Top-Ladder
68.3

Reasonableness reasonableness

Stored mean 54.8 · Standard deviation 9.8 · Range 28.6

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Timeliness timeliness

Stored mean 48.8 · Standard deviation 9.9 · Range 28.6

Fair Competition
66.7
Growth Efficiency
52.4
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
52.4

Convenience convenience

Stored mean 71.4 · Standard deviation 11.7 · Range 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
85.7
Event event

Stored mean 61.5 · Standard deviation 9.1 · Range 26.2

Fair Competition
45.2
Growth Efficiency
54.8
Collection & Build
66.7
Free Path
61.9
Light-Spend Convenience
71.4
Top-Ladder
69

Comprehension comprehension

Stored mean 66.7 · Standard deviation 12.4 · Range 35.7

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
81
Light-Spend Convenience
81
Top-Ladder
59.5

Involvement involvement

Stored mean 60.7 · Standard deviation 12 · Range 35.7

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
81

Contribution contribution

Stored mean 57.1 · Standard deviation 9.8 · Range 21.4

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
66.7

Player Value

player-value

Stored mean 66.1 · Standard deviation 7 · Range 20.8

Fair Competition
61.8
Growth Efficiency
62.4
Collection & Build
72.1
Free Path
57.4
Light-Spend Convenience
64.6
Top-Ladder
78.2
Experience · Time experience-time

Stored mean 66.5 · Standard deviation 7.2 · Range 18.3

Fair Competition
61.1
Growth Efficiency
59.5
Collection & Build
73
Free Path
57.9
Light-Spend Convenience
71.4
Top-Ladder
76.2
Enjoyment enjoyment

Stored mean 69 · Standard deviation 5.3 · Range 14.3

Fair Competition
65.9
Growth Efficiency
61.1
Collection & Build
75.4
Free Path
65.9
Light-Spend Convenience
75.4
Top-Ladder
70.6

Excitement excitement

Stored mean 75 · Standard deviation 10.7 · Range 21.4

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
85.7

Amusement amusement

Stored mean 58.3 · Standard deviation 12.7 · Range 35.7

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
45.2

Flow flow

Stored mean 73.8 · Standard deviation 7.1 · Range 14.3

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
81
Satisfaction satisfaction

Stored mean 73.4 · Standard deviation 9.7 · Range 26.2

Fair Competition
65.9
Growth Efficiency
65.9
Collection & Build
82.5
Free Path
61.1
Light-Spend Convenience
77.8
Top-Ladder
87.3

Achievement achievement

Stored mean 85.7 · Standard deviation 8.2 · Range 28.6

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
100

Completion completion

Stored mean 58.3 · Standard deviation 13.9 · Range 35.7

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
81
Free Path
45.2
Light-Spend Convenience
66.7
Top-Ladder
66.7

Reward reward

Stored mean 76.2 · Standard deviation 10.6 · Range 28.6

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
95.2
Real Benefit real-benefit

Stored mean 57.1 · Standard deviation 8 · Range 23.8

Fair Competition
51.6
Growth Efficiency
51.6
Collection & Build
61.1
Free Path
46.8
Light-Spend Convenience
61.1
Top-Ladder
70.6

Emotional Relief emotional-relief

Stored mean 50 · Standard deviation 11.7 · Range 28.6

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
64.3
Free Path
35.7
Light-Spend Convenience
64.3
Top-Ladder
50

Social Connection social-connection

Stored mean 50 · Standard deviation 13.5 · Range 42.9

Fair Competition
59.5
Growth Efficiency
31
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
73.8

Economic Progress economic-progress

Stored mean 71.4 · Standard deviation 9.8 · Range 28.6

Fair Competition
59.5
Growth Efficiency
73.8
Collection & Build
73.8
Free Path
59.5
Light-Spend Convenience
73.8
Top-Ladder
88.1
Needs · Money needs-money

Stored mean 69.4 · Standard deviation 11 · Range 31

Fair Competition
65.9
Growth Efficiency
65.9
Collection & Build
81
Free Path
56.3
Light-Spend Convenience
60.3
Top-Ladder
87.3
Possession possession

Stored mean 65.9 · Standard deviation 19.1 · Range 54.8

Fair Competition
43.7
Growth Efficiency
60.3
Collection & Build
98.4
Free Path
53.2
Light-Spend Convenience
55.6
Top-Ladder
84.1

Collection collection

Stored mean 61.9 · Standard deviation 22.8 · Range 64.3

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
100
Free Path
50
Light-Spend Convenience
50
Top-Ladder
85.7

Customization customization

Stored mean 66.7 · Standard deviation 19.6 · Range 50

Fair Competition
50
Growth Efficiency
50
Collection & Build
100
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
85.7

Accumulation accumulation

Stored mean 69 · Standard deviation 17.8 · Range 50

Fair Competition
45.2
Growth Efficiency
81
Collection & Build
95.2
Free Path
59.5
Light-Spend Convenience
52.4
Top-Ladder
81
Competition Needs competition-needs

Stored mean 66.7 · Standard deviation 13.2 · Range 35.7

Fair Competition
81
Growth Efficiency
59.5
Collection & Build
69
Free Path
50
Light-Spend Convenience
54.8
Top-Ladder
85.7

Dominance dominance

Stored mean 51.2 · Standard deviation 4.9 · Range 14.3

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
57.1

Aspiration aspiration

Stored mean 83.3 · Standard deviation 13.5 · Range 35.7

Fair Competition
100
Growth Efficiency
78.6
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
100

Recognition recognition

Stored mean 65.5 · Standard deviation 22.4 · Range 64.3

Fair Competition
85.7
Growth Efficiency
50
Collection & Build
71.4
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
100
Growth Needs growth-needs

Stored mean 75.8 · Standard deviation 8.2 · Range 26.2

Fair Competition
73
Growth Efficiency
77.8
Collection & Build
75.4
Free Path
65.9
Light-Spend Convenience
70.6
Top-Ladder
92.1

Progression progression-needs

Stored mean 75 · Standard deviation 12 · Range 35.7

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
95.2

Mastery mastery

Stored mean 77.4 · Standard deviation 13.9 · Range 35.7

Fair Competition
100
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
85.7

Development development

Stored mean 75 · Standard deviation 12 · Range 35.7

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
95.2
Engagement · Passion engagement-passion

Stored mean 62.3 · Standard deviation 4.3 · Range 13.2

Fair Competition
58.5
Growth Efficiency
61.9
Collection & Build
62.4
Free Path
57.9
Light-Spend Convenience
61.9
Top-Ladder
71.2
Fairness fairness

Stored mean 58.7 · Standard deviation 5.3 · Range 15.9

Fair Competition
54
Growth Efficiency
61.9
Collection & Build
56.3
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
68.3

In-Game Balance in-game-balance

Stored mean 54.4 · Standard deviation 4 · Range 11.9

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
50
Top-Ladder
52.4

Governance governance

Stored mean 66.7 · Standard deviation 10.6 · Range 28.6

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
85.7

Inclusivity inclusivity

Stored mean 55.2 · Standard deviation 6.2 · Range 19

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
50
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
66.7
Stability stability

Stored mean 61.9 · Standard deviation 4.9 · Range 14.3

Fair Competition
56.3
Growth Efficiency
63.5
Collection & Build
61.1
Free Path
56.3
Light-Spend Convenience
63.5
Top-Ladder
70.6

Equilibrium equilibrium

Stored mean 70.2 · Standard deviation 8 · Range 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
81

Resilience resilience

Stored mean 51.2 · Standard deviation 2.7 · Range 7.1

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
50

Sustainability sustainability

Stored mean 64.3 · Standard deviation 8.9 · Range 28.6

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
81
Consistency consistency

Stored mean 66.3 · Standard deviation 4.7 · Range 14.3

Fair Competition
65.1
Growth Efficiency
60.3
Collection & Build
69.8
Free Path
65.1
Light-Spend Convenience
62.7
Top-Ladder
74.6

Cohesion cohesion

Stored mean 70.2 · Standard deviation 8.7 · Range 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
78.6

Continuity continuity

Stored mean 63.1 · Standard deviation 9.9 · Range 28.6

Fair Competition
66.7
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
52.4
Top-Ladder
81

Reliability reliability

Stored mean 65.5 · Standard deviation 2.7 · Range 7.1

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3