← Dungeon & Fighter Mobile MPM
Dungeon & Fighter Mobile · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 61.5 · Standard deviation 5.1 · Range 15.9
Fair Competition 58.5
Growth Efficiency 58.2
Collection & Build 64.6
Free Path 54.5
Light-Spend Convenience 62.7
Top-Ladder 70.4 Core coreStored mean 61.4 · Standard deviation 4.6 · Range 13.5
Fair Competition 63
Growth Efficiency 56.6
Collection & Build 69.3
Free Path 55.8
Light-Spend Convenience 59.8
Top-Ladder 63.8 Character characterStored mean 55.6 · Standard deviation 7.5 · Range 23.8
Fair Competition 54.8
Growth Efficiency 45.2
Collection & Build 69
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 59.5 Personality personality Stored mean 63.1 · Standard deviation 12 · Range 35.7
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Harmony harmony Stored mean 52.4 · Standard deviation 5.3 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Friendliness friendliness Stored mean 51.2 · Standard deviation 10.4 · Range 35.7
Fair Competition 50
Growth Efficiency 35.7
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Graphic graphicStored mean 69.8 · Standard deviation 2.6 · Range 7.1
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 73.8
Top-Ladder 69 Design design Stored mean 72.6 · Standard deviation 8.7 · Range 21.4
Fair Competition 78.6
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 78.6 Quality quality Stored mean 65.5 · Standard deviation 2.7 · Range 7.1
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3 Motion motion Stored mean 71.4 · Standard deviation 7.1 · Range 21.4
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 64.3 Mechanics mechanicsStored mean 58.7 · Standard deviation 6.2 · Range 16.7
Fair Competition 62.7
Growth Efficiency 57.9
Collection & Build 67.5
Free Path 50.8
Light-Spend Convenience 50.8
Top-Ladder 62.7 Variety variety Stored mean 66.7 · Standard deviation 12.8 · Range 35.7
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 71.4 Balance balance Stored mean 52.4 · Standard deviation 3.4 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Dynamism dynamism Stored mean 57.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 59.5
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 59.5 System systemStored mean 65.6 · Standard deviation 6.5 · Range 20.6
Fair Competition 62.7
Growth Efficiency 65.1
Collection & Build 64.3
Free Path 58.7
Light-Spend Convenience 63.5
Top-Ladder 79.4 Growth Structure growth-structureStored mean 77.8 · Standard deviation 9 · Range 31
Fair Competition 77
Growth Efficiency 79.4
Collection & Build 77
Free Path 62.7
Light-Spend Convenience 77
Top-Ladder 93.7 Progression progression-structure Stored mean 85.7 · Standard deviation 8.2 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 100 Advancement advancement Stored mean 69 · Standard deviation 8.9 · Range 21.4
Fair Competition 59.5
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 81 Empowerment empowerment Stored mean 78.6 · Standard deviation 16.5 · Range 50
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 100 Economy economyStored mean 59.9 · Standard deviation 6.5 · Range 21.4
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Balance economic-balance Stored mean 53.6 · Standard deviation 6.4 · Range 21.4
Fair Competition 45.2
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 66.7 Insufficiency insufficiency Stored mean 58.3 · Standard deviation 8.7 · Range 21.4
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 66.7 Supplement supplement Stored mean 67.9 · Standard deviation 6.4 · Range 21.4
Fair Competition 59.5
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 81 Content Structure content-structureStored mean 59.1 · Standard deviation 6.7 · Range 19
Fair Competition 61.1
Growth Efficiency 54
Collection & Build 54
Free Path 56.3
Light-Spend Convenience 56.3
Top-Ladder 73 Growth growth-content Stored mean 67.9 · Standard deviation 6.4 · Range 21.4
Fair Competition 59.5
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 81 Competition competition-content Stored mean 52.4 · Standard deviation 3.4 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 57.1 · Standard deviation 12.8 · Range 35.7
Fair Competition 66.7
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 81 Operation operationStored mean 57.4 · Standard deviation 7.4 · Range 19
Fair Competition 49.7
Growth Efficiency 52.9
Collection & Build 60.1
Free Path 48.9
Light-Spend Convenience 64.8
Top-Ladder 68 Gacha gachaStored mean 52.4 · Standard deviation 9.3 · Range 26.2
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 57.1
Free Path 40.5
Light-Spend Convenience 59.5
Top-Ladder 66.7 Price price Stored mean 69 · Standard deviation 19.2 · Range 57.1
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 85.7
Top-Ladder 100 Probability probability Stored mean 42.9 · Standard deviation 0 · Range 0
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 42.9 Reward Management reward-management Stored mean 45.2 · Standard deviation 9.8 · Range 21.4
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 57.1
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 57.1 Store storeStored mean 58.3 · Standard deviation 7.3 · Range 23.8
Fair Competition 58.7
Growth Efficiency 58.7
Collection & Build 56.3
Free Path 44.4
Light-Spend Convenience 63.5
Top-Ladder 68.3 Reasonableness reasonableness Stored mean 54.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Timeliness timeliness Stored mean 48.8 · Standard deviation 9.9 · Range 28.6
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 52.4 Convenience convenience Stored mean 71.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 85.7 Event eventStored mean 61.5 · Standard deviation 9.1 · Range 26.2
Fair Competition 45.2
Growth Efficiency 54.8
Collection & Build 66.7
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 69 Comprehension comprehension Stored mean 66.7 · Standard deviation 12.4 · Range 35.7
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 81
Light-Spend Convenience 81
Top-Ladder 59.5 Involvement involvement Stored mean 60.7 · Standard deviation 12 · Range 35.7
Fair Competition 45.2
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 81 Contribution contribution Stored mean 57.1 · Standard deviation 9.8 · Range 21.4
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 66.7 Player Value player-valueStored mean 66.1 · Standard deviation 7 · Range 20.8
Fair Competition 61.8
Growth Efficiency 62.4
Collection & Build 72.1
Free Path 57.4
Light-Spend Convenience 64.6
Top-Ladder 78.2 Experience · Time experience-timeStored mean 66.5 · Standard deviation 7.2 · Range 18.3
Fair Competition 61.1
Growth Efficiency 59.5
Collection & Build 73
Free Path 57.9
Light-Spend Convenience 71.4
Top-Ladder 76.2 Enjoyment enjoymentStored mean 69 · Standard deviation 5.3 · Range 14.3
Fair Competition 65.9
Growth Efficiency 61.1
Collection & Build 75.4
Free Path 65.9
Light-Spend Convenience 75.4
Top-Ladder 70.6 Excitement excitement Stored mean 75 · Standard deviation 10.7 · Range 21.4
Fair Competition 85.7
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Amusement amusement Stored mean 58.3 · Standard deviation 12.7 · Range 35.7
Fair Competition 45.2
Growth Efficiency 52.4
Collection & Build 59.5
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 45.2 Flow flow Stored mean 73.8 · Standard deviation 7.1 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 81 Satisfaction satisfactionStored mean 73.4 · Standard deviation 9.7 · Range 26.2
Fair Competition 65.9
Growth Efficiency 65.9
Collection & Build 82.5
Free Path 61.1
Light-Spend Convenience 77.8
Top-Ladder 87.3 Achievement achievement Stored mean 85.7 · Standard deviation 8.2 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 100 Completion completion Stored mean 58.3 · Standard deviation 13.9 · Range 35.7
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 81
Free Path 45.2
Light-Spend Convenience 66.7
Top-Ladder 66.7 Reward reward Stored mean 76.2 · Standard deviation 10.6 · Range 28.6
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 95.2 Real Benefit real-benefitStored mean 57.1 · Standard deviation 8 · Range 23.8
Fair Competition 51.6
Growth Efficiency 51.6
Collection & Build 61.1
Free Path 46.8
Light-Spend Convenience 61.1
Top-Ladder 70.6 Emotional Relief emotional-relief Stored mean 50 · Standard deviation 11.7 · Range 28.6
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 64.3
Free Path 35.7
Light-Spend Convenience 64.3
Top-Ladder 50 Social Connection social-connection Stored mean 50 · Standard deviation 13.5 · Range 42.9
Fair Competition 59.5
Growth Efficiency 31
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 73.8 Economic Progress economic-progress Stored mean 71.4 · Standard deviation 9.8 · Range 28.6
Fair Competition 59.5
Growth Efficiency 73.8
Collection & Build 73.8
Free Path 59.5
Light-Spend Convenience 73.8
Top-Ladder 88.1 Needs · Money needs-moneyStored mean 69.4 · Standard deviation 11 · Range 31
Fair Competition 65.9
Growth Efficiency 65.9
Collection & Build 81
Free Path 56.3
Light-Spend Convenience 60.3
Top-Ladder 87.3 Possession possessionStored mean 65.9 · Standard deviation 19.1 · Range 54.8
Fair Competition 43.7
Growth Efficiency 60.3
Collection & Build 98.4
Free Path 53.2
Light-Spend Convenience 55.6
Top-Ladder 84.1 Collection collection Stored mean 61.9 · Standard deviation 22.8 · Range 64.3
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 100
Free Path 50
Light-Spend Convenience 50
Top-Ladder 85.7 Customization customization Stored mean 66.7 · Standard deviation 19.6 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 85.7 Accumulation accumulation Stored mean 69 · Standard deviation 17.8 · Range 50
Fair Competition 45.2
Growth Efficiency 81
Collection & Build 95.2
Free Path 59.5
Light-Spend Convenience 52.4
Top-Ladder 81 Competition Needs competition-needsStored mean 66.7 · Standard deviation 13.2 · Range 35.7
Fair Competition 81
Growth Efficiency 59.5
Collection & Build 69
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 85.7 Dominance dominance Stored mean 51.2 · Standard deviation 4.9 · Range 14.3
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 57.1 Aspiration aspiration Stored mean 83.3 · Standard deviation 13.5 · Range 35.7
Fair Competition 100
Growth Efficiency 78.6
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 100 Recognition recognition Stored mean 65.5 · Standard deviation 22.4 · Range 64.3
Fair Competition 85.7
Growth Efficiency 50
Collection & Build 71.4
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 100 Growth Needs growth-needsStored mean 75.8 · Standard deviation 8.2 · Range 26.2
Fair Competition 73
Growth Efficiency 77.8
Collection & Build 75.4
Free Path 65.9
Light-Spend Convenience 70.6
Top-Ladder 92.1 Progression progression-needs Stored mean 75 · Standard deviation 12 · Range 35.7
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 95.2 Mastery mastery Stored mean 77.4 · Standard deviation 13.9 · Range 35.7
Fair Competition 100
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Development development Stored mean 75 · Standard deviation 12 · Range 35.7
Fair Competition 59.5
Growth Efficiency 66.7
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 95.2 Engagement · Passion engagement-passionStored mean 62.3 · Standard deviation 4.3 · Range 13.2
Fair Competition 58.5
Growth Efficiency 61.9
Collection & Build 62.4
Free Path 57.9
Light-Spend Convenience 61.9
Top-Ladder 71.2 Fairness fairnessStored mean 58.7 · Standard deviation 5.3 · Range 15.9
Fair Competition 54
Growth Efficiency 61.9
Collection & Build 56.3
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 68.3 In-Game Balance in-game-balance Stored mean 54.4 · Standard deviation 4 · Range 11.9
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 50
Top-Ladder 52.4 Governance governance Stored mean 66.7 · Standard deviation 10.6 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 85.7 Inclusivity inclusivity Stored mean 55.2 · Standard deviation 6.2 · Range 19
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 50
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 66.7 Stability stabilityStored mean 61.9 · Standard deviation 4.9 · Range 14.3
Fair Competition 56.3
Growth Efficiency 63.5
Collection & Build 61.1
Free Path 56.3
Light-Spend Convenience 63.5
Top-Ladder 70.6 Equilibrium equilibrium Stored mean 70.2 · Standard deviation 8 · Range 21.4
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 81 Resilience resilience Stored mean 51.2 · Standard deviation 2.7 · Range 7.1
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 57.1
Top-Ladder 50 Sustainability sustainability Stored mean 64.3 · Standard deviation 8.9 · Range 28.6
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 81 Consistency consistencyStored mean 66.3 · Standard deviation 4.7 · Range 14.3
Fair Competition 65.1
Growth Efficiency 60.3
Collection & Build 69.8
Free Path 65.1
Light-Spend Convenience 62.7
Top-Ladder 74.6 Cohesion cohesion Stored mean 70.2 · Standard deviation 8.7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 78.6 Continuity continuity Stored mean 63.1 · Standard deviation 9.9 · Range 28.6
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 59.5
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 81 Reliability reliability Stored mean 65.5 · Standard deviation 2.7 · Range 7.1
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3