← 데드 바이 데이라이트 모바일MPM
데드 바이 데이라이트 모바일 · 측정 구성
기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →
Game Offering
game-offering저장된 평균 53.2 · 표준편차 0.5 · 범위 1.6
- Fair Competition
- 52.3
- Growth Efficiency
- 53.9
- Collection & Build
- 53.4
- Free Path
- 53.2
- Light-Spend Convenience
- 52.8
- Top-Ladder
- 53.7
Core core
저장된 평균 59.5 · 표준편차 2.3 · 범위 6.6
- Fair Competition
- 63.8
- Growth Efficiency
- 58.7
- Collection & Build
- 60.8
- Free Path
- 59.5
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 57.1
Character character
저장된 평균 52.9 · 표준편차 2.8 · 범위 7.9
- Fair Competition
- 54.8
- Growth Efficiency
- 50
- Collection & Build
- 57.9
- Free Path
- 52.4
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 50
Personality personality
저장된 평균 68.3 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 71.4
- Growth Efficiency
- 64.3
- Collection & Build
- 81
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Harmony harmony
저장된 평균 53.6 · 표준편차 3.6 · 범위 7.1
- Fair Competition
- 57.1
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 57.1
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 50
Friendliness friendliness
저장된 평균 36.9 · 표준편차 2.7 · 범위 7.1
- Fair Competition
- 35.7
- Growth Efficiency
- 35.7
- Collection & Build
- 42.9
- Free Path
- 35.7
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 35.7
Graphic graphic
저장된 평균 50 · 표준편차 1.4 · 범위 4.8
- Fair Competition
- 52.4
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 47.6
Design design
저장된 평균 68.3 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 81
- Growth Efficiency
- 64.3
- Collection & Build
- 71.4
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Quality quality
저장된 평균 27.8 · 표준편차 1.8 · 범위 4.8
- Fair Competition
- 23.8
- Growth Efficiency
- 28.6
- Collection & Build
- 28.6
- Free Path
- 28.6
- Light-Spend Convenience
- 28.6
- Top-Ladder
- 28.6
Motion motion
저장된 평균 54 · 표준편차 3.3 · 범위 7.1
- Fair Competition
- 52.4
- Growth Efficiency
- 57.1
- Collection & Build
- 50
- Free Path
- 57.1
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 50
Mechanics mechanics
저장된 평균 75.7 · 표준편차 4.5 · 범위 15.1
- Fair Competition
- 84.1
- Growth Efficiency
- 76.2
- Collection & Build
- 74.6
- Free Path
- 76.2
- Light-Spend Convenience
- 69
- Top-Ladder
- 73.8
Variety variety
저장된 평균 87.7 · 표준편차 5.9 · 범위 16.7
- Fair Competition
- 95.2
- Growth Efficiency
- 85.7
- Collection & Build
- 95.2
- Free Path
- 85.7
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 85.7
Balance balance
저장된 평균 55.6 · 표준편차 4.3 · 범위 11.9
- Fair Competition
- 61.9
- Growth Efficiency
- 57.1
- Collection & Build
- 50
- Free Path
- 57.1
- Light-Spend Convenience
- 50
- Top-Ladder
- 57.1
Dynamism dynamism
저장된 평균 83.7 · 표준편차 6.1 · 범위 16.7
- Fair Competition
- 95.2
- Growth Efficiency
- 85.7
- Collection & Build
- 78.6
- Free Path
- 85.7
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 78.6
System system
저장된 평균 63.9 · 표준편차 2.4 · 범위 7.1
- Fair Competition
- 61.1
- Growth Efficiency
- 67.7
- Collection & Build
- 60.6
- Free Path
- 64.6
- Light-Spend Convenience
- 64.6
- Top-Ladder
- 65.1
Growth Structure growth-structure
저장된 평균 66.1 · 표준편차 4.1 · 범위 13.5
- Fair Competition
- 59.5
- Growth Efficiency
- 73
- Collection & Build
- 65.1
- Free Path
- 64.3
- Light-Spend Convenience
- 67.5
- Top-Ladder
- 67.5
Progression progression-structure
저장된 평균 70.6 · 표준편차 5.6 · 범위 16.7
- Fair Competition
- 64.3
- Growth Efficiency
- 81
- Collection & Build
- 64.3
- Free Path
- 71.4
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 71.4
Advancement advancement
저장된 평균 55.2 · 표준편차 6.1 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 57.1
- Collection & Build
- 50
- Free Path
- 57.1
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 50
Empowerment empowerment
저장된 평균 72.6 · 표준편차 8.3 · 범위 16.7
- Fair Competition
- 64.3
- Growth Efficiency
- 81
- Collection & Build
- 81
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 81
Economy economy
저장된 평균 60.2 · 표준편차 4.1 · 범위 10.3
- Fair Competition
- 54.8
- Growth Efficiency
- 65.1
- Collection & Build
- 57.1
- Free Path
- 65.1
- Light-Spend Convenience
- 61.9
- Top-Ladder
- 57.1
Balance economic-balance
저장된 평균 55.6 · 표준편차 4.3 · 범위 11.9
- Fair Competition
- 50
- Growth Efficiency
- 61.9
- Collection & Build
- 50
- Free Path
- 57.1
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 57.1
Insufficiency insufficiency
저장된 평균 54 · 표준편차 3.3 · 범위 7.1
- Fair Competition
- 50
- Growth Efficiency
- 52.4
- Collection & Build
- 57.1
- Free Path
- 57.1
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 50
Supplement supplement
저장된 평균 71 · 표준편차 7.5 · 범위 16.7
- Fair Competition
- 64.3
- Growth Efficiency
- 81
- Collection & Build
- 64.3
- Free Path
- 81
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 64.3
Content Structure content-structure
저장된 평균 65.5 · 표준편차 3.6 · 범위 11.1
- Fair Competition
- 69
- Growth Efficiency
- 65.1
- Collection & Build
- 59.5
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 70.6
Growth growth-content
저장된 평균 69.4 · 표준편차 6.1 · 범위 16.7
- Fair Competition
- 64.3
- Growth Efficiency
- 81
- Collection & Build
- 64.3
- Free Path
- 71.4
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 64.3
Competition competition-content
저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 61.9
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 66.7
Cooperation cooperation-content
저장된 평균 72.2 · 표준편차 6.8 · 범위 16.7
- Fair Competition
- 81
- Growth Efficiency
- 64.3
- Collection & Build
- 64.3
- Free Path
- 71.4
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 81
Operation operation
저장된 평균 36.2 · 표준편차 2.4 · 범위 6.9
- Fair Competition
- 32
- Growth Efficiency
- 35.2
- Collection & Build
- 38.9
- Free Path
- 35.4
- Light-Spend Convenience
- 36.8
- Top-Ladder
- 38.9
Gacha gacha
저장된 평균 39.4 · 표준편차 3.4 · 범위 8.7
- Fair Competition
- 35.7
- Growth Efficiency
- 36.5
- Collection & Build
- 43.7
- Free Path
- 37.3
- Light-Spend Convenience
- 38.9
- Top-Ladder
- 44.4
Price price
저장된 평균 23.8 · 표준편차 2.4 · 범위 7.1
- Fair Competition
- 21.4
- Growth Efficiency
- 23.8
- Collection & Build
- 21.4
- Free Path
- 23.8
- Light-Spend Convenience
- 23.8
- Top-Ladder
- 28.6
Probability probability
저장된 평균 39.7 · 표준편차 4.3 · 범위 11.9
- Fair Competition
- 35.7
- Growth Efficiency
- 35.7
- Collection & Build
- 47.6
- Free Path
- 38.1
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 38.1
Reward Management reward-management
저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 61.9
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 66.7
Store store
저장된 평균 35.6 · 표준편차 3.2 · 범위 9.5
- Fair Competition
- 31.7
- Growth Efficiency
- 34.9
- Collection & Build
- 33.3
- Free Path
- 34.1
- Light-Spend Convenience
- 38.1
- Top-Ladder
- 41.3
Reasonableness reasonableness
저장된 평균 44.4 · 표준편차 3.3 · 범위 7.1
- Fair Competition
- 40.5
- Growth Efficiency
- 42.9
- Collection & Build
- 40.5
- Free Path
- 47.6
- Light-Spend Convenience
- 47.6
- Top-Ladder
- 47.6
Timeliness timeliness
저장된 평균 15.9 · 표준편차 2.2 · 범위 4.8
- Fair Competition
- 14.3
- Growth Efficiency
- 14.3
- Collection & Build
- 19
- Free Path
- 14.3
- Light-Spend Convenience
- 14.3
- Top-Ladder
- 19
Convenience convenience
저장된 평균 46.4 · 표준편차 6.6 · 범위 16.7
- Fair Competition
- 40.5
- Growth Efficiency
- 47.6
- Collection & Build
- 40.5
- Free Path
- 40.5
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 57.1
Event event
저장된 평균 33.6 · 표준편차 3.4 · 범위 11.1
- Fair Competition
- 28.6
- Growth Efficiency
- 34.1
- Collection & Build
- 39.7
- Free Path
- 34.9
- Light-Spend Convenience
- 33.3
- Top-Ladder
- 31
Comprehension comprehension
저장된 평균 59.5 · 표준편차 7.5 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 66.7
- Collection & Build
- 66.7
- Free Path
- 66.7
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 50
Involvement involvement
저장된 평균 27 · 표준편차 5.8 · 범위 16.7
- Fair Competition
- 21.4
- Growth Efficiency
- 21.4
- Collection & Build
- 38.1
- Free Path
- 23.8
- Light-Spend Convenience
- 28.6
- Top-Ladder
- 28.6
Contribution contribution
저장된 평균 14.3 · 표준편차 0 · 범위 0
- Fair Competition
- 14.3
- Growth Efficiency
- 14.3
- Collection & Build
- 14.3
- Free Path
- 14.3
- Light-Spend Convenience
- 14.3
- Top-Ladder
- 14.3
Player Value
player-value저장된 평균 48.6 · 표준편차 0.4 · 범위 1.1
- Fair Competition
- 48.9
- Growth Efficiency
- 49.2
- Collection & Build
- 48.1
- Free Path
- 48.6
- Light-Spend Convenience
- 48.1
- Top-Ladder
- 48.8
Experience · Time experience-time
저장된 평균 55.1 · 표준편차 1.8 · 범위 4.8
- Fair Competition
- 54.5
- Growth Efficiency
- 56.3
- Collection & Build
- 53.4
- Free Path
- 56.6
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 52.4
Enjoyment enjoyment
저장된 평균 54.8 · 표준편차 2 · 범위 5.6
- Fair Competition
- 57.9
- Growth Efficiency
- 54.8
- Collection & Build
- 52.4
- Free Path
- 54.8
- Light-Spend Convenience
- 56.3
- Top-Ladder
- 52.4
Excitement excitement
저장된 평균 86.1 · 표준편차 4.8 · 범위 16.7
- Fair Competition
- 95.2
- Growth Efficiency
- 85.7
- Collection & Build
- 85.7
- Free Path
- 85.7
- Light-Spend Convenience
- 78.6
- Top-Ladder
- 85.7
Amusement amusement
저장된 평균 38.9 · 표준편차 4.7 · 범위 11.9
- Fair Competition
- 35.7
- Growth Efficiency
- 35.7
- Collection & Build
- 35.7
- Free Path
- 42.9
- Light-Spend Convenience
- 47.6
- Top-Ladder
- 35.7
Flow flow
저장된 평균 39.3 · 표준편차 3.6 · 범위 7.1
- Fair Competition
- 42.9
- Growth Efficiency
- 42.9
- Collection & Build
- 35.7
- Free Path
- 35.7
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 35.7
Satisfaction satisfaction
저장된 평균 60.3 · 표준편차 3.5 · 범위 10.3
- Fair Competition
- 54.8
- Growth Efficiency
- 65.1
- Collection & Build
- 62.7
- Free Path
- 59.5
- Light-Spend Convenience
- 62.7
- Top-Ladder
- 57.1
Achievement achievement
저장된 평균 69.4 · 표준편차 6.1 · 범위 16.7
- Fair Competition
- 64.3
- Growth Efficiency
- 81
- Collection & Build
- 64.3
- Free Path
- 71.4
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 64.3
Completion completion
저장된 평균 55.2 · 표준편차 6.1 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 57.1
- Collection & Build
- 66.7
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 57.1
Reward reward
저장된 평균 56.3 · 표준편차 5.6 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 57.1
- Collection & Build
- 57.1
- Free Path
- 57.1
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 50
Real Benefit real-benefit
저장된 평균 50.1 · 표준편차 3.3 · 범위 10.3
- Fair Competition
- 50.8
- Growth Efficiency
- 49.2
- Collection & Build
- 45.2
- Free Path
- 55.6
- Light-Spend Convenience
- 52.4
- Top-Ladder
- 47.6
Emotional Relief emotional-relief
저장된 평균 23.8 · 표준편차 3.4 · 범위 7.1
- Fair Competition
- 21.4
- Growth Efficiency
- 21.4
- Collection & Build
- 21.4
- Free Path
- 28.6
- Light-Spend Convenience
- 28.6
- Top-Ladder
- 21.4
Social Connection social-connection
저장된 평균 70.6 · 표준편차 5.6 · 범위 16.7
- Fair Competition
- 81
- Growth Efficiency
- 64.3
- Collection & Build
- 64.3
- Free Path
- 71.4
- Light-Spend Convenience
- 71.4
- Top-Ladder
- 71.4
Economic Progress economic-progress
저장된 평균 56 · 표준편차 6.6 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 61.9
- Collection & Build
- 50
- Free Path
- 66.7
- Light-Spend Convenience
- 57.1
- Top-Ladder
- 50
Needs · Money needs-money
저장된 평균 61.1 · 표준편차 2 · 범위 5
- Fair Competition
- 63
- Growth Efficiency
- 62.4
- Collection & Build
- 60.6
- Free Path
- 58.7
- Light-Spend Convenience
- 58.5
- Top-Ladder
- 63.5
Possession possession
저장된 평균 65.3 · 표준편차 5.5 · 범위 15.1
- Fair Competition
- 61.9
- Growth Efficiency
- 65.1
- Collection & Build
- 74.6
- Free Path
- 60.3
- Light-Spend Convenience
- 59.5
- Top-Ladder
- 70.6
Collection collection
저장된 평균 68.3 · 표준편차 7.6 · 범위 21.4
- Fair Competition
- 64.3
- Growth Efficiency
- 64.3
- Collection & Build
- 76.2
- Free Path
- 59.5
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 81
Customization customization
저장된 평균 71 · 표준편차 7.5 · 범위 16.7
- Fair Competition
- 71.4
- Growth Efficiency
- 64.3
- Collection & Build
- 81
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 81
Accumulation accumulation
저장된 평균 56.7 · 표준편차 7.5 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 66.7
- Collection & Build
- 66.7
- Free Path
- 57.1
- Light-Spend Convenience
- 50
- Top-Ladder
- 50
Competition Needs competition-needs
저장된 평균 51.3 · 표준편차 7 · 범위 16.7
- Fair Competition
- 61.9
- Growth Efficiency
- 47.6
- Collection & Build
- 47.6
- Free Path
- 45.2
- Light-Spend Convenience
- 45.2
- Top-Ladder
- 60.3
Dominance dominance
저장된 평균 55.6 · 표준편차 7.9 · 범위 16.7
- Fair Competition
- 66.7
- Growth Efficiency
- 50
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 66.7
Aspiration aspiration
저장된 평균 56 · 표준편차 6.6 · 범위 16.7
- Fair Competition
- 66.7
- Growth Efficiency
- 57.1
- Collection & Build
- 50
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 61.9
Recognition recognition
저장된 평균 42.5 · 표준편차 7.5 · 범위 16.7
- Fair Competition
- 52.4
- Growth Efficiency
- 35.7
- Collection & Build
- 42.9
- Free Path
- 35.7
- Light-Spend Convenience
- 35.7
- Top-Ladder
- 52.4
Growth Needs growth-needs
저장된 평균 66.7 · 표준편차 5.8 · 범위 15.1
- Fair Competition
- 65.1
- Growth Efficiency
- 74.6
- Collection & Build
- 59.5
- Free Path
- 70.6
- Light-Spend Convenience
- 70.6
- Top-Ladder
- 59.5
Progression progression-needs
저장된 평균 71.8 · 표준편차 7.7 · 범위 16.7
- Fair Competition
- 64.3
- Growth Efficiency
- 76.2
- Collection & Build
- 64.3
- Free Path
- 81
- Light-Spend Convenience
- 81
- Top-Ladder
- 64.3
Mastery mastery
저장된 평균 69.8 · 표준편차 7.9 · 범위 16.7
- Fair Competition
- 81
- Growth Efficiency
- 81
- Collection & Build
- 64.3
- Free Path
- 64.3
- Light-Spend Convenience
- 64.3
- Top-Ladder
- 64.3
Development development
저장된 평균 58.3 · 표준편차 8.3 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 66.7
- Collection & Build
- 50
- Free Path
- 66.7
- Light-Spend Convenience
- 66.7
- Top-Ladder
- 50
Engagement · Passion engagement-passion
저장된 평균 29.7 · 표준편차 0.7 · 범위 1.6
- Fair Competition
- 29.4
- Growth Efficiency
- 28.8
- Collection & Build
- 30.2
- Free Path
- 30.4
- Light-Spend Convenience
- 28.8
- Top-Ladder
- 30.4
Fairness fairness
저장된 평균 41.1 · 표준편차 2.2 · 범위 6.3
- Fair Competition
- 42.9
- Growth Efficiency
- 39.7
- Collection & Build
- 38.1
- Free Path
- 44.4
- Light-Spend Convenience
- 39.7
- Top-Ladder
- 42.1
In-Game Balance in-game-balance
저장된 평균 59.5 · 표준편차 3.4 · 범위 7.1
- Fair Competition
- 61.9
- Growth Efficiency
- 61.9
- Collection & Build
- 54.8
- Free Path
- 61.9
- Light-Spend Convenience
- 54.8
- Top-Ladder
- 61.9
Governance governance
저장된 평균 24.6 · 표준편차 3 · 범위 7.1
- Fair Competition
- 23.8
- Growth Efficiency
- 21.4
- Collection & Build
- 23.8
- Free Path
- 28.6
- Light-Spend Convenience
- 21.4
- Top-Ladder
- 28.6
Inclusivity inclusivity
저장된 평균 39.3 · 표준편차 3.6 · 범위 7.1
- Fair Competition
- 42.9
- Growth Efficiency
- 35.7
- Collection & Build
- 35.7
- Free Path
- 42.9
- Light-Spend Convenience
- 42.9
- Top-Ladder
- 35.7
Stability stability
저장된 평균 20.4 · 표준편차 0.6 · 범위 1.6
- Fair Competition
- 19
- Growth Efficiency
- 20.6
- Collection & Build
- 20.6
- Free Path
- 20.6
- Light-Spend Convenience
- 20.6
- Top-Ladder
- 20.6
Equilibrium equilibrium
저장된 평균 18.3 · 표준편차 1.8 · 범위 4.8
- Fair Competition
- 14.3
- Growth Efficiency
- 19
- Collection & Build
- 19
- Free Path
- 19
- Light-Spend Convenience
- 19
- Top-Ladder
- 19
Resilience resilience
저장된 평균 28.6 · 표준편차 0 · 범위 0
- Fair Competition
- 28.6
- Growth Efficiency
- 28.6
- Collection & Build
- 28.6
- Free Path
- 28.6
- Light-Spend Convenience
- 28.6
- Top-Ladder
- 28.6
Sustainability sustainability
저장된 평균 14.3 · 표준편차 0 · 범위 0
- Fair Competition
- 14.3
- Growth Efficiency
- 14.3
- Collection & Build
- 14.3
- Free Path
- 14.3
- Light-Spend Convenience
- 14.3
- Top-Ladder
- 14.3
Consistency consistency
저장된 평균 27.5 · 표준편차 2.1 · 범위 5.6
- Fair Competition
- 26.2
- Growth Efficiency
- 26.2
- Collection & Build
- 31.7
- Free Path
- 26.2
- Light-Spend Convenience
- 26.2
- Top-Ladder
- 28.6
Cohesion cohesion
저장된 평균 54 · 표준편차 6.2 · 범위 16.7
- Fair Competition
- 50
- Growth Efficiency
- 50
- Collection & Build
- 66.7
- Free Path
- 50
- Light-Spend Convenience
- 50
- Top-Ladder
- 57.1
Continuity continuity
저장된 평균 14.3 · 표준편차 0 · 범위 0
- Fair Competition
- 14.3
- Growth Efficiency
- 14.3
- Collection & Build
- 14.3
- Free Path
- 14.3
- Light-Spend Convenience
- 14.3
- Top-Ladder
- 14.3
Reliability reliability
저장된 평균 14.3 · 표준편차 0 · 범위 0
- Fair Competition
- 14.3
- Growth Efficiency
- 14.3
- Collection & Build
- 14.3
- Free Path
- 14.3
- Light-Spend Convenience
- 14.3
- Top-Ladder
- 14.3