← Dead by Daylight Mobile MPM
Dead by Daylight Mobile · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 53.2 · Standard deviation 0.5 · Range 1.6
Fair Competition 52.3
Growth Efficiency 53.9
Collection & Build 53.4
Free Path 53.2
Light-Spend Convenience 52.8
Top-Ladder 53.7 Core coreStored mean 59.5 · Standard deviation 2.3 · Range 6.6
Fair Competition 63.8
Growth Efficiency 58.7
Collection & Build 60.8
Free Path 59.5
Light-Spend Convenience 57.1
Top-Ladder 57.1 Character characterStored mean 52.9 · Standard deviation 2.8 · Range 7.9
Fair Competition 54.8
Growth Efficiency 50
Collection & Build 57.9
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 50 Personality personality Stored mean 68.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Harmony harmony Stored mean 53.6 · Standard deviation 3.6 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 50 Friendliness friendliness Stored mean 36.9 · Standard deviation 2.7 · Range 7.1
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 42.9
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 35.7 Graphic graphicStored mean 50 · Standard deviation 1.4 · Range 4.8
Fair Competition 52.4
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 47.6 Design design Stored mean 68.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Quality quality Stored mean 27.8 · Standard deviation 1.8 · Range 4.8
Fair Competition 23.8
Growth Efficiency 28.6
Collection & Build 28.6
Free Path 28.6
Light-Spend Convenience 28.6
Top-Ladder 28.6 Motion motion Stored mean 54 · Standard deviation 3.3 · Range 7.1
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 50 Mechanics mechanicsStored mean 75.7 · Standard deviation 4.5 · Range 15.1
Fair Competition 84.1
Growth Efficiency 76.2
Collection & Build 74.6
Free Path 76.2
Light-Spend Convenience 69
Top-Ladder 73.8 Variety variety Stored mean 87.7 · Standard deviation 5.9 · Range 16.7
Fair Competition 95.2
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 78.6
Top-Ladder 85.7 Balance balance Stored mean 55.6 · Standard deviation 4.3 · Range 11.9
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 57.1 Dynamism dynamism Stored mean 83.7 · Standard deviation 6.1 · Range 16.7
Fair Competition 95.2
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 85.7
Light-Spend Convenience 78.6
Top-Ladder 78.6 System systemStored mean 63.9 · Standard deviation 2.4 · Range 7.1
Fair Competition 61.1
Growth Efficiency 67.7
Collection & Build 60.6
Free Path 64.6
Light-Spend Convenience 64.6
Top-Ladder 65.1 Growth Structure growth-structureStored mean 66.1 · Standard deviation 4.1 · Range 13.5
Fair Competition 59.5
Growth Efficiency 73
Collection & Build 65.1
Free Path 64.3
Light-Spend Convenience 67.5
Top-Ladder 67.5 Progression progression-structure Stored mean 70.6 · Standard deviation 5.6 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Advancement advancement Stored mean 55.2 · Standard deviation 6.1 · Range 16.7
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 50 Empowerment empowerment Stored mean 72.6 · Standard deviation 8.3 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Economy economyStored mean 60.2 · Standard deviation 4.1 · Range 10.3
Fair Competition 54.8
Growth Efficiency 65.1
Collection & Build 57.1
Free Path 65.1
Light-Spend Convenience 61.9
Top-Ladder 57.1 Balance economic-balance Stored mean 55.6 · Standard deviation 4.3 · Range 11.9
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Insufficiency insufficiency Stored mean 54 · Standard deviation 3.3 · Range 7.1
Fair Competition 50
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 50 Supplement supplement Stored mean 71 · Standard deviation 7.5 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 64.3 Content Structure content-structureStored mean 65.5 · Standard deviation 3.6 · Range 11.1
Fair Competition 69
Growth Efficiency 65.1
Collection & Build 59.5
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 70.6 Growth growth-content Stored mean 69.4 · Standard deviation 6.1 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 64.3 Competition competition-content Stored mean 54.8 · Standard deviation 6.9 · Range 16.7
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 66.7 Cooperation cooperation-content Stored mean 72.2 · Standard deviation 6.8 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Operation operationStored mean 36.2 · Standard deviation 2.4 · Range 6.9
Fair Competition 32
Growth Efficiency 35.2
Collection & Build 38.9
Free Path 35.4
Light-Spend Convenience 36.8
Top-Ladder 38.9 Gacha gachaStored mean 39.4 · Standard deviation 3.4 · Range 8.7
Fair Competition 35.7
Growth Efficiency 36.5
Collection & Build 43.7
Free Path 37.3
Light-Spend Convenience 38.9
Top-Ladder 44.4 Price price Stored mean 23.8 · Standard deviation 2.4 · Range 7.1
Fair Competition 21.4
Growth Efficiency 23.8
Collection & Build 21.4
Free Path 23.8
Light-Spend Convenience 23.8
Top-Ladder 28.6 Probability probability Stored mean 39.7 · Standard deviation 4.3 · Range 11.9
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 47.6
Free Path 38.1
Light-Spend Convenience 42.9
Top-Ladder 38.1 Reward Management reward-management Stored mean 54.8 · Standard deviation 6.9 · Range 16.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 61.9
Free Path 50
Light-Spend Convenience 50
Top-Ladder 66.7 Store storeStored mean 35.6 · Standard deviation 3.2 · Range 9.5
Fair Competition 31.7
Growth Efficiency 34.9
Collection & Build 33.3
Free Path 34.1
Light-Spend Convenience 38.1
Top-Ladder 41.3 Reasonableness reasonableness Stored mean 44.4 · Standard deviation 3.3 · Range 7.1
Fair Competition 40.5
Growth Efficiency 42.9
Collection & Build 40.5
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 47.6 Timeliness timeliness Stored mean 15.9 · Standard deviation 2.2 · Range 4.8
Fair Competition 14.3
Growth Efficiency 14.3
Collection & Build 19
Free Path 14.3
Light-Spend Convenience 14.3
Top-Ladder 19 Convenience convenience Stored mean 46.4 · Standard deviation 6.6 · Range 16.7
Fair Competition 40.5
Growth Efficiency 47.6
Collection & Build 40.5
Free Path 40.5
Light-Spend Convenience 52.4
Top-Ladder 57.1 Event eventStored mean 33.6 · Standard deviation 3.4 · Range 11.1
Fair Competition 28.6
Growth Efficiency 34.1
Collection & Build 39.7
Free Path 34.9
Light-Spend Convenience 33.3
Top-Ladder 31 Comprehension comprehension Stored mean 59.5 · Standard deviation 7.5 · Range 16.7
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 57.1
Top-Ladder 50 Involvement involvement Stored mean 27 · Standard deviation 5.8 · Range 16.7
Fair Competition 21.4
Growth Efficiency 21.4
Collection & Build 38.1
Free Path 23.8
Light-Spend Convenience 28.6
Top-Ladder 28.6 Contribution contribution Stored mean 14.3 · Standard deviation 0 · Range 0
Fair Competition 14.3
Growth Efficiency 14.3
Collection & Build 14.3
Free Path 14.3
Light-Spend Convenience 14.3
Top-Ladder 14.3 Player Value player-valueStored mean 48.6 · Standard deviation 0.4 · Range 1.1
Fair Competition 48.9
Growth Efficiency 49.2
Collection & Build 48.1
Free Path 48.6
Light-Spend Convenience 48.1
Top-Ladder 48.8 Experience · Time experience-timeStored mean 55.1 · Standard deviation 1.8 · Range 4.8
Fair Competition 54.5
Growth Efficiency 56.3
Collection & Build 53.4
Free Path 56.6
Light-Spend Convenience 57.1
Top-Ladder 52.4 Enjoyment enjoymentStored mean 54.8 · Standard deviation 2 · Range 5.6
Fair Competition 57.9
Growth Efficiency 54.8
Collection & Build 52.4
Free Path 54.8
Light-Spend Convenience 56.3
Top-Ladder 52.4 Excitement excitement Stored mean 86.1 · Standard deviation 4.8 · Range 16.7
Fair Competition 95.2
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 78.6
Top-Ladder 85.7 Amusement amusement Stored mean 38.9 · Standard deviation 4.7 · Range 11.9
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 42.9
Light-Spend Convenience 47.6
Top-Ladder 35.7 Flow flow Stored mean 39.3 · Standard deviation 3.6 · Range 7.1
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 42.9
Top-Ladder 35.7 Satisfaction satisfactionStored mean 60.3 · Standard deviation 3.5 · Range 10.3
Fair Competition 54.8
Growth Efficiency 65.1
Collection & Build 62.7
Free Path 59.5
Light-Spend Convenience 62.7
Top-Ladder 57.1 Achievement achievement Stored mean 69.4 · Standard deviation 6.1 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 64.3 Completion completion Stored mean 55.2 · Standard deviation 6.1 · Range 16.7
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Reward reward Stored mean 56.3 · Standard deviation 5.6 · Range 16.7
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 50 Real Benefit real-benefitStored mean 50.1 · Standard deviation 3.3 · Range 10.3
Fair Competition 50.8
Growth Efficiency 49.2
Collection & Build 45.2
Free Path 55.6
Light-Spend Convenience 52.4
Top-Ladder 47.6 Emotional Relief emotional-relief Stored mean 23.8 · Standard deviation 3.4 · Range 7.1
Fair Competition 21.4
Growth Efficiency 21.4
Collection & Build 21.4
Free Path 28.6
Light-Spend Convenience 28.6
Top-Ladder 21.4 Social Connection social-connection Stored mean 70.6 · Standard deviation 5.6 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Economic Progress economic-progress Stored mean 56 · Standard deviation 6.6 · Range 16.7
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 57.1
Top-Ladder 50 Needs · Money needs-moneyStored mean 61.1 · Standard deviation 2 · Range 5
Fair Competition 63
Growth Efficiency 62.4
Collection & Build 60.6
Free Path 58.7
Light-Spend Convenience 58.5
Top-Ladder 63.5 Possession possessionStored mean 65.3 · Standard deviation 5.5 · Range 15.1
Fair Competition 61.9
Growth Efficiency 65.1
Collection & Build 74.6
Free Path 60.3
Light-Spend Convenience 59.5
Top-Ladder 70.6 Collection collection Stored mean 68.3 · Standard deviation 7.6 · Range 21.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 59.5
Light-Spend Convenience 64.3
Top-Ladder 81 Customization customization Stored mean 71 · Standard deviation 7.5 · Range 16.7
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Accumulation accumulation Stored mean 56.7 · Standard deviation 7.5 · Range 16.7
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Competition Needs competition-needsStored mean 51.3 · Standard deviation 7 · Range 16.7
Fair Competition 61.9
Growth Efficiency 47.6
Collection & Build 47.6
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 60.3 Dominance dominance Stored mean 55.6 · Standard deviation 7.9 · Range 16.7
Fair Competition 66.7
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 66.7 Aspiration aspiration Stored mean 56 · Standard deviation 6.6 · Range 16.7
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 61.9 Recognition recognition Stored mean 42.5 · Standard deviation 7.5 · Range 16.7
Fair Competition 52.4
Growth Efficiency 35.7
Collection & Build 42.9
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 52.4 Growth Needs growth-needsStored mean 66.7 · Standard deviation 5.8 · Range 15.1
Fair Competition 65.1
Growth Efficiency 74.6
Collection & Build 59.5
Free Path 70.6
Light-Spend Convenience 70.6
Top-Ladder 59.5 Progression progression-needs Stored mean 71.8 · Standard deviation 7.7 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 81
Top-Ladder 64.3 Mastery mastery Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 81
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Development development Stored mean 58.3 · Standard deviation 8.3 · Range 16.7
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 50 Engagement · Passion engagement-passionStored mean 29.7 · Standard deviation 0.7 · Range 1.6
Fair Competition 29.4
Growth Efficiency 28.8
Collection & Build 30.2
Free Path 30.4
Light-Spend Convenience 28.8
Top-Ladder 30.4 Fairness fairnessStored mean 41.1 · Standard deviation 2.2 · Range 6.3
Fair Competition 42.9
Growth Efficiency 39.7
Collection & Build 38.1
Free Path 44.4
Light-Spend Convenience 39.7
Top-Ladder 42.1 In-Game Balance in-game-balance Stored mean 59.5 · Standard deviation 3.4 · Range 7.1
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 61.9
Light-Spend Convenience 54.8
Top-Ladder 61.9 Governance governance Stored mean 24.6 · Standard deviation 3 · Range 7.1
Fair Competition 23.8
Growth Efficiency 21.4
Collection & Build 23.8
Free Path 28.6
Light-Spend Convenience 21.4
Top-Ladder 28.6 Inclusivity inclusivity Stored mean 39.3 · Standard deviation 3.6 · Range 7.1
Fair Competition 42.9
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 35.7 Stability stabilityStored mean 20.4 · Standard deviation 0.6 · Range 1.6
Fair Competition 19
Growth Efficiency 20.6
Collection & Build 20.6
Free Path 20.6
Light-Spend Convenience 20.6
Top-Ladder 20.6 Equilibrium equilibrium Stored mean 18.3 · Standard deviation 1.8 · Range 4.8
Fair Competition 14.3
Growth Efficiency 19
Collection & Build 19
Free Path 19
Light-Spend Convenience 19
Top-Ladder 19 Resilience resilience Stored mean 28.6 · Standard deviation 0 · Range 0
Fair Competition 28.6
Growth Efficiency 28.6
Collection & Build 28.6
Free Path 28.6
Light-Spend Convenience 28.6
Top-Ladder 28.6 Sustainability sustainability Stored mean 14.3 · Standard deviation 0 · Range 0
Fair Competition 14.3
Growth Efficiency 14.3
Collection & Build 14.3
Free Path 14.3
Light-Spend Convenience 14.3
Top-Ladder 14.3 Consistency consistencyStored mean 27.5 · Standard deviation 2.1 · Range 5.6
Fair Competition 26.2
Growth Efficiency 26.2
Collection & Build 31.7
Free Path 26.2
Light-Spend Convenience 26.2
Top-Ladder 28.6 Cohesion cohesion Stored mean 54 · Standard deviation 6.2 · Range 16.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 66.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Continuity continuity Stored mean 14.3 · Standard deviation 0 · Range 0
Fair Competition 14.3
Growth Efficiency 14.3
Collection & Build 14.3
Free Path 14.3
Light-Spend Convenience 14.3
Top-Ladder 14.3 Reliability reliability Stored mean 14.3 · Standard deviation 0 · Range 0
Fair Competition 14.3
Growth Efficiency 14.3
Collection & Build 14.3
Free Path 14.3
Light-Spend Convenience 14.3
Top-Ladder 14.3