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Dead by Daylight Mobile

MPM

Dead by Daylight Mobile · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

dead-by-daylight-mobile.json
SHA-256ee2de2c792324104aeb43f938f8dd646ec8400faeee3fc6ec0d0f2f2e8370d45

Game Offering

game-offering

Stored mean 53.2 · Standard deviation 0.5 · Range 1.6

Fair Competition
52.3
Growth Efficiency
53.9
Collection & Build
53.4
Free Path
53.2
Light-Spend Convenience
52.8
Top-Ladder
53.7
Core core

Stored mean 59.5 · Standard deviation 2.3 · Range 6.6

Fair Competition
63.8
Growth Efficiency
58.7
Collection & Build
60.8
Free Path
59.5
Light-Spend Convenience
57.1
Top-Ladder
57.1
Character character

Stored mean 52.9 · Standard deviation 2.8 · Range 7.9

Fair Competition
54.8
Growth Efficiency
50
Collection & Build
57.9
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
50

Personality personality

Stored mean 68.3 · Standard deviation 6.2 · Range 16.7

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Harmony harmony

Stored mean 53.6 · Standard deviation 3.6 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Friendliness friendliness

Stored mean 36.9 · Standard deviation 2.7 · Range 7.1

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
42.9
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7
Graphic graphic

Stored mean 50 · Standard deviation 1.4 · Range 4.8

Fair Competition
52.4
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
47.6

Design design

Stored mean 68.3 · Standard deviation 6.2 · Range 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Quality quality

Stored mean 27.8 · Standard deviation 1.8 · Range 4.8

Fair Competition
23.8
Growth Efficiency
28.6
Collection & Build
28.6
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
28.6

Motion motion

Stored mean 54 · Standard deviation 3.3 · Range 7.1

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50
Mechanics mechanics

Stored mean 75.7 · Standard deviation 4.5 · Range 15.1

Fair Competition
84.1
Growth Efficiency
76.2
Collection & Build
74.6
Free Path
76.2
Light-Spend Convenience
69
Top-Ladder
73.8

Variety variety

Stored mean 87.7 · Standard deviation 5.9 · Range 16.7

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
78.6
Top-Ladder
85.7

Balance balance

Stored mean 55.6 · Standard deviation 4.3 · Range 11.9

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
57.1

Dynamism dynamism

Stored mean 83.7 · Standard deviation 6.1 · Range 16.7

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
85.7
Light-Spend Convenience
78.6
Top-Ladder
78.6
System system

Stored mean 63.9 · Standard deviation 2.4 · Range 7.1

Fair Competition
61.1
Growth Efficiency
67.7
Collection & Build
60.6
Free Path
64.6
Light-Spend Convenience
64.6
Top-Ladder
65.1
Growth Structure growth-structure

Stored mean 66.1 · Standard deviation 4.1 · Range 13.5

Fair Competition
59.5
Growth Efficiency
73
Collection & Build
65.1
Free Path
64.3
Light-Spend Convenience
67.5
Top-Ladder
67.5

Progression progression-structure

Stored mean 70.6 · Standard deviation 5.6 · Range 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Advancement advancement

Stored mean 55.2 · Standard deviation 6.1 · Range 16.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
50

Empowerment empowerment

Stored mean 72.6 · Standard deviation 8.3 · Range 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81
Economy economy

Stored mean 60.2 · Standard deviation 4.1 · Range 10.3

Fair Competition
54.8
Growth Efficiency
65.1
Collection & Build
57.1
Free Path
65.1
Light-Spend Convenience
61.9
Top-Ladder
57.1

Balance economic-balance

Stored mean 55.6 · Standard deviation 4.3 · Range 11.9

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Insufficiency insufficiency

Stored mean 54 · Standard deviation 3.3 · Range 7.1

Fair Competition
50
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Supplement supplement

Stored mean 71 · Standard deviation 7.5 · Range 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
64.3
Content Structure content-structure

Stored mean 65.5 · Standard deviation 3.6 · Range 11.1

Fair Competition
69
Growth Efficiency
65.1
Collection & Build
59.5
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
70.6

Growth growth-content

Stored mean 69.4 · Standard deviation 6.1 · Range 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
64.3

Competition competition-content

Stored mean 54.8 · Standard deviation 6.9 · Range 16.7

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Cooperation cooperation-content

Stored mean 72.2 · Standard deviation 6.8 · Range 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81
Operation operation

Stored mean 36.2 · Standard deviation 2.4 · Range 6.9

Fair Competition
32
Growth Efficiency
35.2
Collection & Build
38.9
Free Path
35.4
Light-Spend Convenience
36.8
Top-Ladder
38.9
Gacha gacha

Stored mean 39.4 · Standard deviation 3.4 · Range 8.7

Fair Competition
35.7
Growth Efficiency
36.5
Collection & Build
43.7
Free Path
37.3
Light-Spend Convenience
38.9
Top-Ladder
44.4

Price price

Stored mean 23.8 · Standard deviation 2.4 · Range 7.1

Fair Competition
21.4
Growth Efficiency
23.8
Collection & Build
21.4
Free Path
23.8
Light-Spend Convenience
23.8
Top-Ladder
28.6

Probability probability

Stored mean 39.7 · Standard deviation 4.3 · Range 11.9

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
47.6
Free Path
38.1
Light-Spend Convenience
42.9
Top-Ladder
38.1

Reward Management reward-management

Stored mean 54.8 · Standard deviation 6.9 · Range 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
61.9
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7
Store store

Stored mean 35.6 · Standard deviation 3.2 · Range 9.5

Fair Competition
31.7
Growth Efficiency
34.9
Collection & Build
33.3
Free Path
34.1
Light-Spend Convenience
38.1
Top-Ladder
41.3

Reasonableness reasonableness

Stored mean 44.4 · Standard deviation 3.3 · Range 7.1

Fair Competition
40.5
Growth Efficiency
42.9
Collection & Build
40.5
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
47.6

Timeliness timeliness

Stored mean 15.9 · Standard deviation 2.2 · Range 4.8

Fair Competition
14.3
Growth Efficiency
14.3
Collection & Build
19
Free Path
14.3
Light-Spend Convenience
14.3
Top-Ladder
19

Convenience convenience

Stored mean 46.4 · Standard deviation 6.6 · Range 16.7

Fair Competition
40.5
Growth Efficiency
47.6
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
52.4
Top-Ladder
57.1
Event event

Stored mean 33.6 · Standard deviation 3.4 · Range 11.1

Fair Competition
28.6
Growth Efficiency
34.1
Collection & Build
39.7
Free Path
34.9
Light-Spend Convenience
33.3
Top-Ladder
31

Comprehension comprehension

Stored mean 59.5 · Standard deviation 7.5 · Range 16.7

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
50

Involvement involvement

Stored mean 27 · Standard deviation 5.8 · Range 16.7

Fair Competition
21.4
Growth Efficiency
21.4
Collection & Build
38.1
Free Path
23.8
Light-Spend Convenience
28.6
Top-Ladder
28.6

Contribution contribution

Stored mean 14.3 · Standard deviation 0 · Range 0

Fair Competition
14.3
Growth Efficiency
14.3
Collection & Build
14.3
Free Path
14.3
Light-Spend Convenience
14.3
Top-Ladder
14.3

Player Value

player-value

Stored mean 48.6 · Standard deviation 0.4 · Range 1.1

Fair Competition
48.9
Growth Efficiency
49.2
Collection & Build
48.1
Free Path
48.6
Light-Spend Convenience
48.1
Top-Ladder
48.8
Experience · Time experience-time

Stored mean 55.1 · Standard deviation 1.8 · Range 4.8

Fair Competition
54.5
Growth Efficiency
56.3
Collection & Build
53.4
Free Path
56.6
Light-Spend Convenience
57.1
Top-Ladder
52.4
Enjoyment enjoyment

Stored mean 54.8 · Standard deviation 2 · Range 5.6

Fair Competition
57.9
Growth Efficiency
54.8
Collection & Build
52.4
Free Path
54.8
Light-Spend Convenience
56.3
Top-Ladder
52.4

Excitement excitement

Stored mean 86.1 · Standard deviation 4.8 · Range 16.7

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
78.6
Top-Ladder
85.7

Amusement amusement

Stored mean 38.9 · Standard deviation 4.7 · Range 11.9

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
42.9
Light-Spend Convenience
47.6
Top-Ladder
35.7

Flow flow

Stored mean 39.3 · Standard deviation 3.6 · Range 7.1

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
42.9
Top-Ladder
35.7
Satisfaction satisfaction

Stored mean 60.3 · Standard deviation 3.5 · Range 10.3

Fair Competition
54.8
Growth Efficiency
65.1
Collection & Build
62.7
Free Path
59.5
Light-Spend Convenience
62.7
Top-Ladder
57.1

Achievement achievement

Stored mean 69.4 · Standard deviation 6.1 · Range 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
64.3

Completion completion

Stored mean 55.2 · Standard deviation 6.1 · Range 16.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1

Reward reward

Stored mean 56.3 · Standard deviation 5.6 · Range 16.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
50
Real Benefit real-benefit

Stored mean 50.1 · Standard deviation 3.3 · Range 10.3

Fair Competition
50.8
Growth Efficiency
49.2
Collection & Build
45.2
Free Path
55.6
Light-Spend Convenience
52.4
Top-Ladder
47.6

Emotional Relief emotional-relief

Stored mean 23.8 · Standard deviation 3.4 · Range 7.1

Fair Competition
21.4
Growth Efficiency
21.4
Collection & Build
21.4
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
21.4

Social Connection social-connection

Stored mean 70.6 · Standard deviation 5.6 · Range 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Economic Progress economic-progress

Stored mean 56 · Standard deviation 6.6 · Range 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
50
Needs · Money needs-money

Stored mean 61.1 · Standard deviation 2 · Range 5

Fair Competition
63
Growth Efficiency
62.4
Collection & Build
60.6
Free Path
58.7
Light-Spend Convenience
58.5
Top-Ladder
63.5
Possession possession

Stored mean 65.3 · Standard deviation 5.5 · Range 15.1

Fair Competition
61.9
Growth Efficiency
65.1
Collection & Build
74.6
Free Path
60.3
Light-Spend Convenience
59.5
Top-Ladder
70.6

Collection collection

Stored mean 68.3 · Standard deviation 7.6 · Range 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
81

Customization customization

Stored mean 71 · Standard deviation 7.5 · Range 16.7

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81

Accumulation accumulation

Stored mean 56.7 · Standard deviation 7.5 · Range 16.7

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50
Competition Needs competition-needs

Stored mean 51.3 · Standard deviation 7 · Range 16.7

Fair Competition
61.9
Growth Efficiency
47.6
Collection & Build
47.6
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
60.3

Dominance dominance

Stored mean 55.6 · Standard deviation 7.9 · Range 16.7

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Aspiration aspiration

Stored mean 56 · Standard deviation 6.6 · Range 16.7

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
61.9

Recognition recognition

Stored mean 42.5 · Standard deviation 7.5 · Range 16.7

Fair Competition
52.4
Growth Efficiency
35.7
Collection & Build
42.9
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
52.4
Growth Needs growth-needs

Stored mean 66.7 · Standard deviation 5.8 · Range 15.1

Fair Competition
65.1
Growth Efficiency
74.6
Collection & Build
59.5
Free Path
70.6
Light-Spend Convenience
70.6
Top-Ladder
59.5

Progression progression-needs

Stored mean 71.8 · Standard deviation 7.7 · Range 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
81
Top-Ladder
64.3

Mastery mastery

Stored mean 69.8 · Standard deviation 7.9 · Range 16.7

Fair Competition
81
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Development development

Stored mean 58.3 · Standard deviation 8.3 · Range 16.7

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
50
Engagement · Passion engagement-passion

Stored mean 29.7 · Standard deviation 0.7 · Range 1.6

Fair Competition
29.4
Growth Efficiency
28.8
Collection & Build
30.2
Free Path
30.4
Light-Spend Convenience
28.8
Top-Ladder
30.4
Fairness fairness

Stored mean 41.1 · Standard deviation 2.2 · Range 6.3

Fair Competition
42.9
Growth Efficiency
39.7
Collection & Build
38.1
Free Path
44.4
Light-Spend Convenience
39.7
Top-Ladder
42.1

In-Game Balance in-game-balance

Stored mean 59.5 · Standard deviation 3.4 · Range 7.1

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
61.9
Light-Spend Convenience
54.8
Top-Ladder
61.9

Governance governance

Stored mean 24.6 · Standard deviation 3 · Range 7.1

Fair Competition
23.8
Growth Efficiency
21.4
Collection & Build
23.8
Free Path
28.6
Light-Spend Convenience
21.4
Top-Ladder
28.6

Inclusivity inclusivity

Stored mean 39.3 · Standard deviation 3.6 · Range 7.1

Fair Competition
42.9
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
35.7
Stability stability

Stored mean 20.4 · Standard deviation 0.6 · Range 1.6

Fair Competition
19
Growth Efficiency
20.6
Collection & Build
20.6
Free Path
20.6
Light-Spend Convenience
20.6
Top-Ladder
20.6

Equilibrium equilibrium

Stored mean 18.3 · Standard deviation 1.8 · Range 4.8

Fair Competition
14.3
Growth Efficiency
19
Collection & Build
19
Free Path
19
Light-Spend Convenience
19
Top-Ladder
19

Resilience resilience

Stored mean 28.6 · Standard deviation 0 · Range 0

Fair Competition
28.6
Growth Efficiency
28.6
Collection & Build
28.6
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
28.6

Sustainability sustainability

Stored mean 14.3 · Standard deviation 0 · Range 0

Fair Competition
14.3
Growth Efficiency
14.3
Collection & Build
14.3
Free Path
14.3
Light-Spend Convenience
14.3
Top-Ladder
14.3
Consistency consistency

Stored mean 27.5 · Standard deviation 2.1 · Range 5.6

Fair Competition
26.2
Growth Efficiency
26.2
Collection & Build
31.7
Free Path
26.2
Light-Spend Convenience
26.2
Top-Ladder
28.6

Cohesion cohesion

Stored mean 54 · Standard deviation 6.2 · Range 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1

Continuity continuity

Stored mean 14.3 · Standard deviation 0 · Range 0

Fair Competition
14.3
Growth Efficiency
14.3
Collection & Build
14.3
Free Path
14.3
Light-Spend Convenience
14.3
Top-Ladder
14.3

Reliability reliability

Stored mean 14.3 · Standard deviation 0 · Range 0

Fair Competition
14.3
Growth Efficiency
14.3
Collection & Build
14.3
Free Path
14.3
Light-Spend Convenience
14.3
Top-Ladder
14.3