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데드 바이 데이라이트 모바일

MPM

데드 바이 데이라이트 모바일 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

dead-by-daylight-mobile.json
SHA-256ee2de2c792324104aeb43f938f8dd646ec8400faeee3fc6ec0d0f2f2e8370d45

Game Offering

game-offering

저장된 평균 53.2 · 표준편차 0.5 · 범위 1.6

Fair Competition
52.3
Growth Efficiency
53.9
Collection & Build
53.4
Free Path
53.2
Light-Spend Convenience
52.8
Top-Ladder
53.7
Core core

저장된 평균 59.5 · 표준편차 2.3 · 범위 6.6

Fair Competition
63.8
Growth Efficiency
58.7
Collection & Build
60.8
Free Path
59.5
Light-Spend Convenience
57.1
Top-Ladder
57.1
Character character

저장된 평균 52.9 · 표준편차 2.8 · 범위 7.9

Fair Competition
54.8
Growth Efficiency
50
Collection & Build
57.9
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
50

Personality personality

저장된 평균 68.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Harmony harmony

저장된 평균 53.6 · 표준편차 3.6 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Friendliness friendliness

저장된 평균 36.9 · 표준편차 2.7 · 범위 7.1

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
42.9
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7
Graphic graphic

저장된 평균 50 · 표준편차 1.4 · 범위 4.8

Fair Competition
52.4
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
47.6

Design design

저장된 평균 68.3 · 표준편차 6.2 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Quality quality

저장된 평균 27.8 · 표준편차 1.8 · 범위 4.8

Fair Competition
23.8
Growth Efficiency
28.6
Collection & Build
28.6
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
28.6

Motion motion

저장된 평균 54 · 표준편차 3.3 · 범위 7.1

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50
Mechanics mechanics

저장된 평균 75.7 · 표준편차 4.5 · 범위 15.1

Fair Competition
84.1
Growth Efficiency
76.2
Collection & Build
74.6
Free Path
76.2
Light-Spend Convenience
69
Top-Ladder
73.8

Variety variety

저장된 평균 87.7 · 표준편차 5.9 · 범위 16.7

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
78.6
Top-Ladder
85.7

Balance balance

저장된 평균 55.6 · 표준편차 4.3 · 범위 11.9

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
57.1

Dynamism dynamism

저장된 평균 83.7 · 표준편차 6.1 · 범위 16.7

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
85.7
Light-Spend Convenience
78.6
Top-Ladder
78.6
System system

저장된 평균 63.9 · 표준편차 2.4 · 범위 7.1

Fair Competition
61.1
Growth Efficiency
67.7
Collection & Build
60.6
Free Path
64.6
Light-Spend Convenience
64.6
Top-Ladder
65.1
Growth Structure growth-structure

저장된 평균 66.1 · 표준편차 4.1 · 범위 13.5

Fair Competition
59.5
Growth Efficiency
73
Collection & Build
65.1
Free Path
64.3
Light-Spend Convenience
67.5
Top-Ladder
67.5

Progression progression-structure

저장된 평균 70.6 · 표준편차 5.6 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Advancement advancement

저장된 평균 55.2 · 표준편차 6.1 · 범위 16.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
50

Empowerment empowerment

저장된 평균 72.6 · 표준편차 8.3 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81
Economy economy

저장된 평균 60.2 · 표준편차 4.1 · 범위 10.3

Fair Competition
54.8
Growth Efficiency
65.1
Collection & Build
57.1
Free Path
65.1
Light-Spend Convenience
61.9
Top-Ladder
57.1

Balance economic-balance

저장된 평균 55.6 · 표준편차 4.3 · 범위 11.9

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Insufficiency insufficiency

저장된 평균 54 · 표준편차 3.3 · 범위 7.1

Fair Competition
50
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Supplement supplement

저장된 평균 71 · 표준편차 7.5 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
64.3
Content Structure content-structure

저장된 평균 65.5 · 표준편차 3.6 · 범위 11.1

Fair Competition
69
Growth Efficiency
65.1
Collection & Build
59.5
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
70.6

Growth growth-content

저장된 평균 69.4 · 표준편차 6.1 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
64.3

Competition competition-content

저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Cooperation cooperation-content

저장된 평균 72.2 · 표준편차 6.8 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81
Operation operation

저장된 평균 36.2 · 표준편차 2.4 · 범위 6.9

Fair Competition
32
Growth Efficiency
35.2
Collection & Build
38.9
Free Path
35.4
Light-Spend Convenience
36.8
Top-Ladder
38.9
Gacha gacha

저장된 평균 39.4 · 표준편차 3.4 · 범위 8.7

Fair Competition
35.7
Growth Efficiency
36.5
Collection & Build
43.7
Free Path
37.3
Light-Spend Convenience
38.9
Top-Ladder
44.4

Price price

저장된 평균 23.8 · 표준편차 2.4 · 범위 7.1

Fair Competition
21.4
Growth Efficiency
23.8
Collection & Build
21.4
Free Path
23.8
Light-Spend Convenience
23.8
Top-Ladder
28.6

Probability probability

저장된 평균 39.7 · 표준편차 4.3 · 범위 11.9

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
47.6
Free Path
38.1
Light-Spend Convenience
42.9
Top-Ladder
38.1

Reward Management reward-management

저장된 평균 54.8 · 표준편차 6.9 · 범위 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
61.9
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7
Store store

저장된 평균 35.6 · 표준편차 3.2 · 범위 9.5

Fair Competition
31.7
Growth Efficiency
34.9
Collection & Build
33.3
Free Path
34.1
Light-Spend Convenience
38.1
Top-Ladder
41.3

Reasonableness reasonableness

저장된 평균 44.4 · 표준편차 3.3 · 범위 7.1

Fair Competition
40.5
Growth Efficiency
42.9
Collection & Build
40.5
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
47.6

Timeliness timeliness

저장된 평균 15.9 · 표준편차 2.2 · 범위 4.8

Fair Competition
14.3
Growth Efficiency
14.3
Collection & Build
19
Free Path
14.3
Light-Spend Convenience
14.3
Top-Ladder
19

Convenience convenience

저장된 평균 46.4 · 표준편차 6.6 · 범위 16.7

Fair Competition
40.5
Growth Efficiency
47.6
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
52.4
Top-Ladder
57.1
Event event

저장된 평균 33.6 · 표준편차 3.4 · 범위 11.1

Fair Competition
28.6
Growth Efficiency
34.1
Collection & Build
39.7
Free Path
34.9
Light-Spend Convenience
33.3
Top-Ladder
31

Comprehension comprehension

저장된 평균 59.5 · 표준편차 7.5 · 범위 16.7

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
50

Involvement involvement

저장된 평균 27 · 표준편차 5.8 · 범위 16.7

Fair Competition
21.4
Growth Efficiency
21.4
Collection & Build
38.1
Free Path
23.8
Light-Spend Convenience
28.6
Top-Ladder
28.6

Contribution contribution

저장된 평균 14.3 · 표준편차 0 · 범위 0

Fair Competition
14.3
Growth Efficiency
14.3
Collection & Build
14.3
Free Path
14.3
Light-Spend Convenience
14.3
Top-Ladder
14.3

Player Value

player-value

저장된 평균 48.6 · 표준편차 0.4 · 범위 1.1

Fair Competition
48.9
Growth Efficiency
49.2
Collection & Build
48.1
Free Path
48.6
Light-Spend Convenience
48.1
Top-Ladder
48.8
Experience · Time experience-time

저장된 평균 55.1 · 표준편차 1.8 · 범위 4.8

Fair Competition
54.5
Growth Efficiency
56.3
Collection & Build
53.4
Free Path
56.6
Light-Spend Convenience
57.1
Top-Ladder
52.4
Enjoyment enjoyment

저장된 평균 54.8 · 표준편차 2 · 범위 5.6

Fair Competition
57.9
Growth Efficiency
54.8
Collection & Build
52.4
Free Path
54.8
Light-Spend Convenience
56.3
Top-Ladder
52.4

Excitement excitement

저장된 평균 86.1 · 표준편차 4.8 · 범위 16.7

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
78.6
Top-Ladder
85.7

Amusement amusement

저장된 평균 38.9 · 표준편차 4.7 · 범위 11.9

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
42.9
Light-Spend Convenience
47.6
Top-Ladder
35.7

Flow flow

저장된 평균 39.3 · 표준편차 3.6 · 범위 7.1

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
42.9
Top-Ladder
35.7
Satisfaction satisfaction

저장된 평균 60.3 · 표준편차 3.5 · 범위 10.3

Fair Competition
54.8
Growth Efficiency
65.1
Collection & Build
62.7
Free Path
59.5
Light-Spend Convenience
62.7
Top-Ladder
57.1

Achievement achievement

저장된 평균 69.4 · 표준편차 6.1 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
64.3

Completion completion

저장된 평균 55.2 · 표준편차 6.1 · 범위 16.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1

Reward reward

저장된 평균 56.3 · 표준편차 5.6 · 범위 16.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
50
Real Benefit real-benefit

저장된 평균 50.1 · 표준편차 3.3 · 범위 10.3

Fair Competition
50.8
Growth Efficiency
49.2
Collection & Build
45.2
Free Path
55.6
Light-Spend Convenience
52.4
Top-Ladder
47.6

Emotional Relief emotional-relief

저장된 평균 23.8 · 표준편차 3.4 · 범위 7.1

Fair Competition
21.4
Growth Efficiency
21.4
Collection & Build
21.4
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
21.4

Social Connection social-connection

저장된 평균 70.6 · 표준편차 5.6 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Economic Progress economic-progress

저장된 평균 56 · 표준편차 6.6 · 범위 16.7

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
50
Needs · Money needs-money

저장된 평균 61.1 · 표준편차 2 · 범위 5

Fair Competition
63
Growth Efficiency
62.4
Collection & Build
60.6
Free Path
58.7
Light-Spend Convenience
58.5
Top-Ladder
63.5
Possession possession

저장된 평균 65.3 · 표준편차 5.5 · 범위 15.1

Fair Competition
61.9
Growth Efficiency
65.1
Collection & Build
74.6
Free Path
60.3
Light-Spend Convenience
59.5
Top-Ladder
70.6

Collection collection

저장된 평균 68.3 · 표준편차 7.6 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
81

Customization customization

저장된 평균 71 · 표준편차 7.5 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81

Accumulation accumulation

저장된 평균 56.7 · 표준편차 7.5 · 범위 16.7

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
50
Competition Needs competition-needs

저장된 평균 51.3 · 표준편차 7 · 범위 16.7

Fair Competition
61.9
Growth Efficiency
47.6
Collection & Build
47.6
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
60.3

Dominance dominance

저장된 평균 55.6 · 표준편차 7.9 · 범위 16.7

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
66.7

Aspiration aspiration

저장된 평균 56 · 표준편차 6.6 · 범위 16.7

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
61.9

Recognition recognition

저장된 평균 42.5 · 표준편차 7.5 · 범위 16.7

Fair Competition
52.4
Growth Efficiency
35.7
Collection & Build
42.9
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
52.4
Growth Needs growth-needs

저장된 평균 66.7 · 표준편차 5.8 · 범위 15.1

Fair Competition
65.1
Growth Efficiency
74.6
Collection & Build
59.5
Free Path
70.6
Light-Spend Convenience
70.6
Top-Ladder
59.5

Progression progression-needs

저장된 평균 71.8 · 표준편차 7.7 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
81
Top-Ladder
64.3

Mastery mastery

저장된 평균 69.8 · 표준편차 7.9 · 범위 16.7

Fair Competition
81
Growth Efficiency
81
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Development development

저장된 평균 58.3 · 표준편차 8.3 · 범위 16.7

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
50
Engagement · Passion engagement-passion

저장된 평균 29.7 · 표준편차 0.7 · 범위 1.6

Fair Competition
29.4
Growth Efficiency
28.8
Collection & Build
30.2
Free Path
30.4
Light-Spend Convenience
28.8
Top-Ladder
30.4
Fairness fairness

저장된 평균 41.1 · 표준편차 2.2 · 범위 6.3

Fair Competition
42.9
Growth Efficiency
39.7
Collection & Build
38.1
Free Path
44.4
Light-Spend Convenience
39.7
Top-Ladder
42.1

In-Game Balance in-game-balance

저장된 평균 59.5 · 표준편차 3.4 · 범위 7.1

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
61.9
Light-Spend Convenience
54.8
Top-Ladder
61.9

Governance governance

저장된 평균 24.6 · 표준편차 3 · 범위 7.1

Fair Competition
23.8
Growth Efficiency
21.4
Collection & Build
23.8
Free Path
28.6
Light-Spend Convenience
21.4
Top-Ladder
28.6

Inclusivity inclusivity

저장된 평균 39.3 · 표준편차 3.6 · 범위 7.1

Fair Competition
42.9
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
35.7
Stability stability

저장된 평균 20.4 · 표준편차 0.6 · 범위 1.6

Fair Competition
19
Growth Efficiency
20.6
Collection & Build
20.6
Free Path
20.6
Light-Spend Convenience
20.6
Top-Ladder
20.6

Equilibrium equilibrium

저장된 평균 18.3 · 표준편차 1.8 · 범위 4.8

Fair Competition
14.3
Growth Efficiency
19
Collection & Build
19
Free Path
19
Light-Spend Convenience
19
Top-Ladder
19

Resilience resilience

저장된 평균 28.6 · 표준편차 0 · 범위 0

Fair Competition
28.6
Growth Efficiency
28.6
Collection & Build
28.6
Free Path
28.6
Light-Spend Convenience
28.6
Top-Ladder
28.6

Sustainability sustainability

저장된 평균 14.3 · 표준편차 0 · 범위 0

Fair Competition
14.3
Growth Efficiency
14.3
Collection & Build
14.3
Free Path
14.3
Light-Spend Convenience
14.3
Top-Ladder
14.3
Consistency consistency

저장된 평균 27.5 · 표준편차 2.1 · 범위 5.6

Fair Competition
26.2
Growth Efficiency
26.2
Collection & Build
31.7
Free Path
26.2
Light-Spend Convenience
26.2
Top-Ladder
28.6

Cohesion cohesion

저장된 평균 54 · 표준편차 6.2 · 범위 16.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1

Continuity continuity

저장된 평균 14.3 · 표준편차 0 · 범위 0

Fair Competition
14.3
Growth Efficiency
14.3
Collection & Build
14.3
Free Path
14.3
Light-Spend Convenience
14.3
Top-Ladder
14.3

Reliability reliability

저장된 평균 14.3 · 표준편차 0 · 범위 0

Fair Competition
14.3
Growth Efficiency
14.3
Collection & Build
14.3
Free Path
14.3
Light-Spend Convenience
14.3
Top-Ladder
14.3