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Archero 2 · accepted-compositions

EXISTING_COMPOSITION

archero-2.json

Source document locator

source:02464d186efc9658dd97239e857cb2dd6c4d5ab4372f179970eee827c37e73c2#Compare this game

Original value

{
  "schemaVersion": "novasmc.key-facts-input.v1",
  "normalizedOn": "2026-08-12",
  "game": {
    "id": "archero-2",
    "gameCode": "Archero2",
    "title": "Archero 2",
    "baselineDate": "2026-08-03",
    "dataset": "Key Facts Tables",
    "completion": {
      "status": "in-progress",
      "completedSheets": 0,
      "totalSheets": 30,
      "criticalOpenGates": 0,
      "lastUpdated": "2026-08-03"
    }
  },
  "profile": {
    "title": "궁수의 전설2 (Archero 2)",
    "publisher": "HABBY PTE. LTD.",
    "genre": "Role Playing; Roguelike; Single player; Stylized/Fantasy",
    "platform": "iOS/iPadOS; Android; Google Play Games on Windows",
    "region": "KR / US / Global storefront; server scope where specified in",
    "version": "iOS v1.1.7 (2026-06-05); Google Play updated 2026-06-02",
    "baselineDate": "2026-08-03"
  },
  "catalog": [
    {
      "id": "basic-configuration",
      "label": "Basic Configuration",
      "recordCount": 48,
      "records": [
        {
          "id": "basic-configuration-0001",
          "name": "Alex",
          "scope": "Player account",
          "state": "active",
          "evidence": {
            "status": "verified",
            "confidence": "medium"
          },
          "attributes": {
            "domain": "Character",
            "type": "Class / Role / Rarity",
            "objectType": "Playable Hero",
            "roleFunction": "Character / Rarity",
            "primaryModePosition": "Player account",
            "coreRuleMechanic": "Playable Hero",
            "targetPartyFormation": "Unknown in",
            "combatTempoTurnOrder": "Unknown in",
            "combatResource": "Unknown in",
            "visualUiFeedback": "Unknown in"
          }
        },
        {
          "id": "basic-configuration-0002",
          "name": "Nyanja",
          "scope": "Player account",
          "state": "active",
          "evidence": {
            "status": "verified",
            "confidence": "medium"
          },
          "attributes": {
            "domain": "Cha
2,048 of 624,503 characters
Original fields 9
schemaVersion
novasmc.key-facts-input.v1
normalizedOn
2026-08-12
game
{
    "id": "archero-2",
    "gameCode": "Archero2",
    "title": "Archero 2",
    "baselineDate": "2026-08-03",
    "dataset": "Key Facts Tables",
    "completion": {
      "status": "in-progress",
      "completedSheets": 0,
      "totalSheets": 30,
      "criticalOpenGates": 0,
      "lastUpdated": "2026-08-03"
    }
  }
profile
{
    "title": "궁수의 전설2 (Archero 2)",
    "publisher": "HABBY PTE. LTD.",
    "genre": "Role Playing; Roguelike; Single player; Stylized/Fantasy",
    "platform": "iOS/iPadOS; Android; Google Play Games on Windows",
    "region": "KR / US / Global storefront; server scope where specified in",
    "version": "iOS v1.1.7 (2026-06-05); Google Play updated 2026-06-02",
    "baselineDate": "2026-08-03"
  }
catalog
[
    {
      "id": "basic-configuration",
      "label": "Basic Configuration",
      "recordCount": 48,
      "records": [
        {
          "id": "basic-configuration-0001",
          "name": "Alex",
          "scope": "Player account",
          "state": "active",
          "evidence": {
            "status": "verified",
            "confidence": "medium"
          },
          "attributes": {
            "domain": "Character",
            "type": "Class / Role / Rarity",
            "objectType": "Playable Hero",
            "roleFunction": "Character / Rarity",
            "primaryModePosition": "Player account",
            "coreRuleMechanic": "Playable Hero",
            "targetPartyFormation": "Unknown in",
            "combatTempoTurnOrder": "Unknown in",
            "combatResource": "Unknown in",
            "visualUiFeedback": "Unknown in"
          }
        },
        {
          "id": "basic-configuration-0002",
          "name": "Nyanja",
          "scope": "Player account",
          "state": "active",
          "evidence": {
            "status": "verified",
            "confidence": "medium"
          },
          "attributes": {
            "domain": "Character",
            "type": "Class / Role / Rarity",
            "objectType": "Playable Hero",
            "roleFunction": "Character / Rarity",
            "primaryModePosition": "Player account",
            "coreRuleMechanic": "Playable Hero",
            "targetPartyFormation": "Unknown in",
            "combatTempoTurnOrder": "Unknown in",
            "combatResource": "Unknown in",
            "visualUiFeedback": "Unknown in"
          }
        },
        {
          "id": "basic-configuration-0003",
          "name": "Helix",
          "scope": "Player account",
          "state": "active",
          "evidence": {
            "status": "verified",
            "confidence": "medium"
          },
          "attributes": {
            "domain": "Character",
            "type": "Class / Role / Rarity",
            "objectType": "Playa
2,048 of 277,726 characters
architecture
[
    {
      "id": "transitions",
      "label": "Transitions",
      "recordCount": 88,
      "records": [
        {
          "id": "transitions-0001",
          "name": "Campaign / Main Chapters / 메인 챕터 / 메인 스테이지",
          "from": "Campaign / Main Chapters / 메인 챕터 / 메인 스테이지",
          "to": "Arena / 경기장",
          "state": "active",
          "attributes": {
            "transitionType": "UNLOCK",
            "triggerCondition": "Campaign progression reaches Arena unlock condition",
            "costInput": "N/A",
            "resourceOrStateTransfer": "Access state",
            "cadenceReset": "Persistent unlock"
          },
          "note": "transition"
        },
        {
          "id": "transitions-0002",
          "name": "Campaign / Main Chapters / 메인 챕터 / 메인 스테이지",
          "from": "Campaign / Main Chapters / 메인 챕터 / 메인 스테이지",
          "to": "Guild / 길드",
          "state": "active",
          "attributes": {
            "transitionType": "UNLOCK",
            "triggerCondition": "Campaign progression reaches Guild unlock condition",
            "costInput": "N/A",
            "resourceOrStateTransfer": "Access state",
            "cadenceReset": "Persistent unlock"
          },
          "note": "transition"
        },
        {
          "id": "transitions-0003",
          "name": "Campaign / Main Chapters / 메인 챕터 / 메인 스테이지",
          "from": "Campaign / Main Chapters / 메인 챕터 / 메인 스테이지",
          "to": "3-Star Chapter Challenge / 챕터 3성 도전",
          "state": "active",
          "attributes": {
            "transitionType": "UNLOCK",
            "triggerCondition": "Campaign milestone is cleared",
            "costInput": "N/A",
            "resourceOrStateTransfer": "Access state",
            "cadenceReset": "Persistent unlock"
          },
          "note": "transition"
        },
        {
          "id": "transitions-0004",
          "name": "Sky Tower / 천상 타워 / Trial Tower / 시련 타워",
          "from": "Sky Tower / 천상 타워 / Trial Tower / 시련 타워",
          "to": "Ruin Shovel / 유적 삽",
 
2,048 of 206,645 characters
systemDetails
[
    {
      "id": "economy-flows",
      "label": "Economy Flows",
      "recordCount": 29,
      "records": [
        {
          "id": "economy-flows-0001",
          "name": "Economy Flows 1",
          "scope": "Global store surfaces; platform-specific occurrence",
          "state": "active",
          "attributes": {
            "flowType": "Transfer / Conversion",
            "amountRate": "Unknown in",
            "triggerCondition": "공식 iOS v1.1.7과 Google Play 2026-06-02 업데이트가 기준일 이전 공개되어 서비스 지속을 확인한다.",
            "cadenceReset": "Unknown in",
            "capLimit": "Unknown in"
          }
        },
        {
          "id": "economy-flows-0002",
          "name": "Gold / 골드",
          "scope": "Global community reference; exact costs outside ordinary body",
          "state": "active",
          "attributes": {
            "flowType": "Sink",
            "amountRate": "Unknown in",
            "triggerCondition": "Gold는 main currency로서 Talent Cards draw와 Gear upgrade에 사용된다.",
            "cadenceReset": "Unknown in",
            "capLimit": "Unknown in"
          }
        },
        {
          "id": "economy-flows-0003",
          "name": "Gems / 보석",
          "scope": "Global community reference; paid/free balance split unclosed",
          "state": "active",
          "attributes": {
            "flowType": "Sink",
            "amountRate": "Unknown in",
            "triggerCondition": "Gems는 premium currency로서 Keys, Shards, Tickets, Shovels 등 인게임 객체 구매에 사용된다.",
            "cadenceReset": "Unknown in",
            "capLimit": "Unknown in"
          }
        },
        {
          "id": "economy-flows-0004",
          "name": "Energy / 에너지",
          "scope": "Exact cost/cap/cadence in RP Annex only",
          "state": "active",
          "attributes": {
            "flowType": "Fact",
            "amountRate": "Unknown in",
            "triggerCondition": "Campaign attempt는 Energy를 소비하고 Energy는 시간에 따라 회복되며 카드 보유 시 cap이 달라진다.",
            "cadenceReset": "Unknown in",
            "capLi
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diagnostics
{
    "id": "diagnosis-and-direction",
    "label": "Diagnosis & Direction",
    "recordCount": 136,
    "records": [
      {
        "id": "diagnosis-and-direction-0001",
        "name": "Spirit build / Spirit / 정령 계열",
        "evidence": {
          "confidence": "medium"
        },
        "attributes": {
          "entryType": "Cons / Bottleneck / Risk",
          "consBottleneckRisk": "19명 로스터와 Rare–Epic–Legendary 계층, shard/star/Resonance가 캐릭터 정체성과 장기 조합 공간을 형성한다.",
          "impact": "Unknown in",
          "urgency": "Unknown in"
        },
        "note": "신규 영웅 추가 → 희소성·스타 단계 확대 → Resonance를 통한 교차 스킬 선택 증가"
      },
      {
        "id": "diagnosis-and-direction-0002",
        "name": "Spirit build / Spirit / 정령 계열",
        "evidence": {
          "confidence": "medium"
        },
        "attributes": {
          "entryType": "Cons / Bottleneck / Risk",
          "consBottleneckRisk": "정지 사격·이동 회피 코어 위에 스킬 희귀도, 복수 모드, 프리셋과 모드별 진입 규칙이 적층된다.",
          "impact": "Unknown in",
          "urgency": "Unknown in"
        },
        "note": "간결한 입력 코어 → 무작위 스킬 선택 → Campaign·Dungeon·Arena 변형으로 확장"
      },
      {
        "id": "diagnosis-and-direction-0003",
        "name": "Spirit build / Spirit / 정령 계열",
        "evidence": {
          "confidence": "medium"
        },
        "attributes": {
          "entryType": "Cons / Bottleneck / Risk",
          "consBottleneckRisk": "Stylized/Fantasy 브랜딩과 일부 성능·표시 옵션은 확인되나 정량 품질 규격은 공개되지 않았다.",
          "impact": "Unknown in",
          "urgency": "Unknown in"
        },
        "note": "시각적 장르 태그 + 폴더블/렉 최적화 + 애니메이션 건너뛰기 옵션 → 접근성과 표시 유연성 확보"
      },
      {
        "id": "diagnosis-and-direction-0004",
        "name": "Spirit build / Spirit / 정령 계열",
        "evidence": {
          "confidence": "medium"
        },
        "attributes": {
          "entryType": "Cons / Bottleneck / Risk",
          "consBottleneckRisk": "공식 버전 기록은 Campaign·Tower·Build·Preset·Training 기능이 지속 확장되는 데이터형 기반을 보여준다.",
          "impact": "Unknown in",
          "urgency": "Unknown i
2,048 of 65,975 characters
quality
{
    "worksheetCount": 30,
    "formulaErrorCount": 0,
    "catalogRecordCount": 339,
    "architectureRecordCount": 749,
    "detailRecordCount": 122,
    "diagnosticRecordCount": 136,
    "unknownValueCount": 19
  }