EXISTING_COMPOSITION
destiny-rising.json
Source document locator
source:e8f13c74fdb48959c20121c211ee7aa51db148bc3248f7d8e57587a95cbf625e#Compare this game →Original value
{
"schemaVersion": "novasmc.key-facts-input.v1",
"normalizedOn": "2026-08-12",
"game": {
"id": "destiny-rising",
"gameCode": "DestinyRising",
"title": "Destiny: Rising",
"baselineDate": "2026-08-06",
"dataset": "Key Facts Tables",
"completion": {
"status": "ready",
"completedSheets": 30,
"totalSheets": 30,
"criticalOpenGates": 0,
"lastUpdated": "2026-08-06"
}
},
"profile": {
"title": "Destiny: Rising",
"publisher": "NetEase Games; Bungie, Inc. license boundary",
"genre": "Unknown in",
"platform": "iOS / Android",
"region": "Global; and linked clusters where applicable",
"version": "Baseline 2026-08-06 post-maintenance / Version not stated in",
"baselineDate": "2026-08-06"
},
"catalog": [
{
"id": "basic-configuration",
"label": "Basic Configuration",
"recordCount": 71,
"records": [
{
"id": "basic-configuration-0001",
"name": "Basic Configuration 1",
"scope": "Player-controlled roster; Active; 상시·시즌 캐릭터 추가; Global / Android / iOS / server Permanent and limited draws",
"state": "active",
"evidence": {
"status": "verified",
"confidence": "high"
},
"attributes": {
"domain": "Character Composition",
"type": "Playable Character Type",
"objectType": "Playable Character Type; 플레이어블 캐릭터 수집·성장 객체; Draw target",
"roleFunction": "Collectible character with fixed role, element and unique relic/ability kit",
"primaryModePosition": "Player-controlled roster",
"coreRuleMechanic": "Selected from owned roster; identity is character-specific",
"targetPartyFormation": "Player-controlled roster",
"combatTempoTurnOrder": "Unknown in",
"combatResource": "Roles, elements, weapons and activity rule sets constrain use"
}
},
{
"id": "basic-configuration-0002",
"naOriginal fields 9
- schemaVersion
novasmc.key-facts-input.v1
- normalizedOn
2026-08-12
- game
{ "id": "destiny-rising", "gameCode": "DestinyRising", "title": "Destiny: Rising", "baselineDate": "2026-08-06", "dataset": "Key Facts Tables", "completion": { "status": "ready", "completedSheets": 30, "totalSheets": 30, "criticalOpenGates": 0, "lastUpdated": "2026-08-06" } }- profile
{ "title": "Destiny: Rising", "publisher": "NetEase Games; Bungie, Inc. license boundary", "genre": "Unknown in", "platform": "iOS / Android", "region": "Global; and linked clusters where applicable", "version": "Baseline 2026-08-06 post-maintenance / Version not stated in", "baselineDate": "2026-08-06" }- catalog
[ { "id": "basic-configuration", "label": "Basic Configuration", "recordCount": 71, "records": [ { "id": "basic-configuration-0001", "name": "Basic Configuration 1", "scope": "Player-controlled roster; Active; 상시·시즌 캐릭터 추가; Global / Android / iOS / server Permanent and limited draws", "state": "active", "evidence": { "status": "verified", "confidence": "high" }, "attributes": { "domain": "Character Composition", "type": "Playable Character Type", "objectType": "Playable Character Type; 플레이어블 캐릭터 수집·성장 객체; Draw target", "roleFunction": "Collectible character with fixed role, element and unique relic/ability kit", "primaryModePosition": "Player-controlled roster", "coreRuleMechanic": "Selected from owned roster; identity is character-specific", "targetPartyFormation": "Player-controlled roster", "combatTempoTurnOrder": "Unknown in", "combatResource": "Roles, elements, weapons and activity rule sets constrain use" } }, { "id": "basic-configuration-0002", "name": "Basic Configuration 2", "aliases": [ "Wolf / player avatar customization" ], "scope": "Player avatar; Active", "state": "active", "evidence": { "status": "corrected", "confidence": "high" }, "attributes": { "domain": "Character Composition / Visual", "type": "Avatar Configuration", "objectType": "Avatar Configuration", "roleFunction": "Supports appearance and voice customization; official updates added a fourth skin tone and female voice", "primaryModePosition": "Player avatar", "coreRuleMechanic": "Configured during character creation or settings supported by the game", "targetPartyFormation- architecture
[ { "id": "transitions", "label": "Transitions", "recordCount": 68, "records": [ { "id": "transitions-0001", "name": "Transitions 1", "state": "conditional", "attributes": { "transitionType": "UNLOCK", "triggerCondition": "공개된 Chapter 완료 조건", "resourceOrStateTransfer": "콘텐츠 접근 권한", "cadenceReset": "1회 해금" } }, { "id": "transitions-0002", "name": "Transitions 2", "state": "conditional", "attributes": { "transitionType": "UNLOCK", "triggerCondition": "공개된 Chapter 완료 조건", "resourceOrStateTransfer": "콘텐츠 접근 권한", "cadenceReset": "1회 해금" } }, { "id": "transitions-0003", "name": "Transitions 3", "state": "recurring", "attributes": { "transitionType": "UNLOCK", "triggerCondition": "공개된 Chapter 완료 조건", "resourceOrStateTransfer": "콘텐츠 접근 권한", "cadenceReset": "1회 해금 + 반복 운영" } }, { "id": "transitions-0004", "name": "Transitions 4", "state": "conditional", "attributes": { "transitionType": "UNLOCK", "triggerCondition": "공개된 Chapter 완료 조건", "resourceOrStateTransfer": "콘텐츠 접근 권한", "cadenceReset": "1회 해금" } }, { "id": "transitions-0005", "name": "Transitions 5", "state": "active", "attributes": { "transitionType": "EVENT ACTIVATION", "triggerCondition": "지정 Legendary Star 미션 완료", "resourceOrStateTransfer": "Lucky Legendary Star / Contextual Dataset 이벤트 아이템", "cadenceReset": "이벤트 기간" } }, { "id": "transitions-0006", "name": "Transitions 6", "state": "limited", "attributes": { "transi- systemDetails
[ { "id": "economy-flows", "label": "Economy Flows", "recordCount": 60, "records": [ { "id": "economy-flows-0001", "name": "Economy Flows 1", "scope": "Conditional", "state": "conditional", "attributes": { "flowType": "UNLOCK", "triggerCondition": "공개된 Chapter 완료 조건", "cadenceReset": "1회 해금" }, "note": "콘텐츠 접근 권한" }, { "id": "economy-flows-0002", "name": "Economy Flows 2", "scope": "Active", "state": "active", "attributes": { "flowType": "EVENT ACTIVATION", "triggerCondition": "지정 Legendary Star 미션 완료", "cadenceReset": "이벤트 기간" }, "note": "Lucky Legendary Star / Contextual Dataset 이벤트 아이템" }, { "id": "economy-flows-0003", "name": "Economy Flows 3", "scope": "Limited", "state": "limited", "attributes": { "flowType": "REWARD", "triggerCondition": "Legendary Star ranking settlement에서 reward condition 충족", "cadenceReset": "이벤트 기간" }, "note": "SUROS Regime Parameters ranking reward 지급" }, { "id": "economy-flows-0004", "name": "Economy Flows 4", "scope": "Active / Conditional", "state": "active-conditional", "attributes": { "flowType": "ACQUISITION", "triggerCondition": "공개된 합성 임계값 충족", "cadenceReset": "이벤트 기간" }, "note": "이벤트 재화 소비·아이템 소유권 부여" }, { "id": "economy-flows-0005", "name": "Economy Flows 5", "scope": "Ended", "state": "ended", "attributes": { "flowType": "REWARD", "triggerCondition": "Relax Week 기간 활동 완료", "cadenceReset": "과거 이벤트 기간" }, "note": "Light Shard 보상" }, {- diagnostics
{ "id": "diagnosis-and-direction", "label": "Diagnosis & Direction", "recordCount": 49, "records": [ { "id": "diagnosis-and-direction-0001", "name": "Diagnosis & Direction 1", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "신규 캐릭터를 동일 문법으로 확장 가능.", "consBottleneckRisk": "리스크: Offense/Attack 용어와 변형 캐릭터가 분류 일관성을 약화할 수 있다.", "recommendationImprovementDirection": "Offense/Attack, base/variant/awakened state, official localization을 하나의 공개 표에서 source-specific로 병기한다.", "expectedOutcome": "캐릭터 분류·변형 상태의 오독 가능성이 감소할 수 있다." }, "note": "Lightbearer → Role/Element/Rarity → character-specific ability/loadout로 이어지는 구조가 선택 단위를 고정한다." }, { "id": "diagnosis-and-direction-0002", "name": "Diagnosis & Direction 2", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "주인공 지속 성장.", "consBottleneckRisk": "리스크: 기본/각성 상태 표기가 불명확하면 로스터·전투력 비교가 혼동된다.", "recommendationImprovementDirection": "전역 규칙과 활동별 예외를 분리한 텍스트 규칙 페이지를 제공한다.", "expectedOutcome": "전역 규칙과 활동별 예외의 구분이 명확해질 수 있다." } }, { "id": "diagnosis-and-direction-0003", "name": "Diagnosis & Direction 3", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "슈터 숙련과 캐릭터 수집의 차별화.", "consBottleneckRisk": "리스크: 전역 규칙과 활동별 예외를 한 화면에서 이해하기 어렵다.", "recommendationImprovementDirection": "지원 기기, 최대 FPS, 해상도 자동 조정, 컨트롤러·터치 지원 조건을 단일 표로 유지한다.", "expectedOutcome": "기기별 기대 FPS·해상도·조작 방식의 불확실성이 줄어들 수 있다." }, "note": "조작 숙련도와 캐릭터·무기 규칙이 동시에 결과에 작용하고, 활동별 Fair Play 프로파일이 일부 파워 효과를 제한한다." }, { "id": "diagnosis-and-direction-0004", "name- quality
{ "worksheetCount": 30, "formulaErrorCount": 0, "catalogRecordCount": 457, "architectureRecordCount": 1185, "detailRecordCount": 504, "diagnosticRecordCount": 49, "unknownValueCount": 214 }