← Trickcal Re:vive MPM
Trickcal Re:vive · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 74.8 · Standard deviation 5.4 · Range 14.8
Fair Competition 67.9
Growth Efficiency 76.7
Collection & Build 82.7
Free Path 73.5
Light-Spend Convenience 79.4
Top-Ladder 68.6 Core coreStored mean 73.8 · Standard deviation 6.9 · Range 20.6
Fair Competition 72
Growth Efficiency 72
Collection & Build 78.3
Free Path 73.5
Light-Spend Convenience 76.7
Top-Ladder 70.4 Character characterStored mean 70.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 68.3
Growth Efficiency 54
Collection & Build 82.5
Free Path 68.3
Light-Spend Convenience 82.5
Top-Ladder 68.3 Personality personality Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Harmony harmony Stored mean 64.3 · Standard deviation 9.8 · Range 28.6
Fair Competition 61.9
Growth Efficiency 47.6
Collection & Build 76.2
Free Path 61.9
Light-Spend Convenience 76.2
Top-Ladder 61.9 Friendliness friendliness Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Graphic graphicStored mean 81 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Design design Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Quality quality Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Motion motion Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Mechanics mechanicsStored mean 69.8 · Standard deviation 6.7 · Range 14.3
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 61.9
Top-Ladder 71.4 Variety variety Stored mean 74.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 76.2 Balance balance Stored mean 60.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 52.4
Top-Ladder 61.9 Dynamism dynamism Stored mean 74.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 76.2 System systemStored mean 74.9 · Standard deviation 14.4 · Range 44.4
Fair Competition 65.6
Growth Efficiency 81.5
Collection & Build 81.5
Free Path 72.5
Light-Spend Convenience 76.7
Top-Ladder 71.4 Growth Structure growth-structureStored mean 83.3 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 81 Progression progression-structure Stored mean 83.3 · Standard deviation 7.1 · Range 23.8
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 81 Advancement advancement Stored mean 83.3 · Standard deviation 7.1 · Range 23.8
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 81 Empowerment empowerment Stored mean 83.3 · Standard deviation 7.1 · Range 23.8
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 81 Economy economyStored mean 80.7 · Standard deviation 5.6 · Range 13.5
Fair Competition 68.3
Growth Efficiency 82.5
Collection & Build 95.2
Free Path 82.5
Light-Spend Convenience 87.3
Top-Ladder 68.3 Balance economic-balance Stored mean 79.4 · Standard deviation 10.2 · Range 28.6
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 95.2
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 66.7 Insufficiency insufficiency Stored mean 74.6 · Standard deviation 10.2 · Range 28.6
Fair Competition 61.9
Growth Efficiency 76.2
Collection & Build 90.5
Free Path 76.2
Light-Spend Convenience 81
Top-Ladder 61.9 Supplement supplement Stored mean 88.1 · Standard deviation 9 · Range 23.8
Fair Competition 76.2
Growth Efficiency 90.5
Collection & Build 100
Free Path 90.5
Light-Spend Convenience 95.2
Top-Ladder 76.2 Content Structure content-structureStored mean 60.6 · Standard deviation 16.7 · Range 39.7
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 63.5
Free Path 54
Light-Spend Convenience 57.1
Top-Ladder 65.1 Growth growth-content Stored mean 83.3 · Standard deviation 7.1 · Range 23.8
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 81 Competition competition-content Stored mean 54.8 · Standard deviation 9.4 · Range 23.8
Fair Competition 61.9
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 61.9 Cooperation cooperation-content Stored mean 43.7 · Standard deviation 6.4 · Range 14.3
Fair Competition 38.1
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 42.9
Top-Ladder 52.4 Operation operationStored mean 75.7 · Standard deviation 2.8 · Range 7.1
Fair Competition 66.1
Growth Efficiency 76.7
Collection & Build 88.4
Free Path 74.6
Light-Spend Convenience 84.7
Top-Ladder 64 Gacha gachaStored mean 74.6 · Standard deviation 2.2 · Range 4.8
Fair Competition 61.9
Growth Efficiency 77.8
Collection & Build 90.5
Free Path 68.3
Light-Spend Convenience 85.7
Top-Ladder 63.5 Price price Stored mean 76.2 · Standard deviation 12 · Range 33.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 95.2
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 61.9 Probability probability Stored mean 71.4 · Standard deviation 10.6 · Range 33.3
Fair Competition 52.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 Reward Management reward-management Stored mean 76.2 · Standard deviation 12 · Range 33.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 95.2
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 61.9 Store storeStored mean 76.2 · Standard deviation 2.8 · Range 6.3
Fair Competition 63.5
Growth Efficiency 85.7
Collection & Build 88.9
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 61.9 Reasonableness reasonableness Stored mean 78.6 · Standard deviation 10.9 · Range 28.6
Fair Competition 66.7
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 Timeliness timeliness Stored mean 72.2 · Standard deviation 14.9 · Range 33.3
Fair Competition 52.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 52.4 Convenience convenience Stored mean 77.8 · Standard deviation 8.1 · Range 19
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 Event eventStored mean 76.5 · Standard deviation 3 · Range 6.3
Fair Competition 73
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 84.1
Light-Spend Convenience 82.5
Top-Ladder 66.7 Comprehension comprehension Stored mean 78.6 · Standard deviation 7.1 · Range 19
Fair Competition 81
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 71.4 Involvement involvement Stored mean 78.6 · Standard deviation 7.1 · Range 19
Fair Competition 81
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 71.4 Contribution contribution Stored mean 72.2 · Standard deviation 12.4 · Range 28.6
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 57.1 Player Value player-valueStored mean 70.6 · Standard deviation 5.3 · Range 16.8
Fair Competition 62.3
Growth Efficiency 73.5
Collection & Build 79
Free Path 71.8
Light-Spend Convenience 70.7
Top-Ladder 66.5 Experience · Time experience-timeStored mean 70.4 · Standard deviation 11.5 · Range 39.7
Fair Competition 63.5
Growth Efficiency 73
Collection & Build 76.7
Free Path 73.5
Light-Spend Convenience 68.8
Top-Ladder 66.7 Enjoyment enjoymentStored mean 70.1 · Standard deviation 2.5 · Range 5.6
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 58.7
Top-Ladder 71.4 Excitement excitement Stored mean 71.4 · Standard deviation 9.5 · Range 28.6
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 52.4
Top-Ladder 81 Amusement amusement Stored mean 72.2 · Standard deviation 14.9 · Range 33.3
Fair Competition 52.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 52.4 Flow flow Stored mean 66.7 · Standard deviation 13.5 · Range 42.9
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 38.1
Top-Ladder 81 Satisfaction satisfactionStored mean 78.6 · Standard deviation 6.7 · Range 14.3
Fair Competition 76.2
Growth Efficiency 90.5
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 76.2 Achievement achievement Stored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Completion completion Stored mean 69 · Standard deviation 5.3 · Range 14.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Reward reward Stored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Real Benefit real-benefitStored mean 62.4 · Standard deviation 14.6 · Range 35.7
Fair Competition 47.6
Growth Efficiency 57.1
Collection & Build 77.8
Free Path 68.3
Light-Spend Convenience 71.4
Top-Ladder 52.4 Emotional Relief emotional-relief Stored mean 64.3 · Standard deviation 22 · Range 47.6
Fair Competition 38.1
Growth Efficiency 52.4
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 38.1 Social Connection social-connection Stored mean 43.7 · Standard deviation 6.4 · Range 14.3
Fair Competition 38.1
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 42.9
Top-Ladder 52.4 Economic Progress economic-progress Stored mean 79.4 · Standard deviation 10.2 · Range 28.6
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 95.2
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 66.7 Needs · Money needs-moneyStored mean 69.3 · Standard deviation 11 · Range 31.7
Fair Competition 61.4
Growth Efficiency 71.4
Collection & Build 79.4
Free Path 65.6
Light-Spend Convenience 67.2
Top-Ladder 70.9 Possession possessionStored mean 65.9 · Standard deviation 6.7 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 90.5
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Collection collection Stored mean 70.6 · Standard deviation 12.7 · Range 38.1
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 95.2
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Customization customization Stored mean 56.3 · Standard deviation 12.7 · Range 38.1
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 81
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Accumulation accumulation Stored mean 70.6 · Standard deviation 12.7 · Range 38.1
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 95.2
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Competition Needs competition-needsStored mean 60.3 · Standard deviation 8.3 · Range 19.8
Fair Competition 61.9
Growth Efficiency 68.3
Collection & Build 63.5
Free Path 50.8
Light-Spend Convenience 50.8
Top-Ladder 66.7 Dominance dominance Stored mean 57.9 · Standard deviation 6.4 · Range 14.3
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 57.1 Aspiration aspiration Stored mean 71.4 · Standard deviation 11 · Range 28.6
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 76.2 Recognition recognition Stored mean 51.6 · Standard deviation 8 · Range 23.8
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 66.7 Growth Needs growth-needsStored mean 81.7 · Standard deviation 2.2 · Range 4.8
Fair Competition 69.8
Growth Efficiency 93.7
Collection & Build 84.1
Free Path 79.4
Light-Spend Convenience 84.1
Top-Ladder 79.4 Progression progression-needs Stored mean 83.3 · Standard deviation 7.1 · Range 23.8
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 81 Mastery mastery Stored mean 83.3 · Standard deviation 7.1 · Range 23.8
Fair Competition 71.4
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 81 Development development Stored mean 78.6 · Standard deviation 7.1 · Range 23.8
Fair Competition 66.7
Growth Efficiency 90.5
Collection & Build 81
Free Path 76.2
Light-Spend Convenience 81
Top-Ladder 76.2 Engagement · Passion engagement-passionStored mean 72.2 · Standard deviation 10 · Range 31
Fair Competition 61.9
Growth Efficiency 76.2
Collection & Build 81
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 61.9 Fairness fairnessStored mean 59.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 47.6
Growth Efficiency 61.9
Collection & Build 76.2
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 47.6 In-Game Balance in-game-balance Stored mean 64.3 · Standard deviation 9.8 · Range 28.6
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 52.4 Governance governance Stored mean 64.3 · Standard deviation 9.8 · Range 28.6
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 52.4 Inclusivity inclusivity Stored mean 50 · Standard deviation 9.8 · Range 28.6
Fair Competition 38.1
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 38.1 Stability stabilityStored mean 76.2 · Standard deviation 0 · Range 0
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 66.7 Equilibrium equilibrium Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 66.7 Resilience resilience Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 66.7 Sustainability sustainability Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 66.7 Consistency consistencyStored mean 81 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Cohesion cohesion Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Continuity continuity Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Reliability reliability Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4