← Toon Blast MPM
Toon Blast · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-07-27 · toon-blast toon-blast.json Copy source JSONSHA-256 890358b34ee5fd9b6df3aa0491a19fcca6b78edaf63f3284da466c6a84c2ababGame Offering game-offeringStored mean 69 · Standard deviation 3.6 · Range 10.6
Fair Competition 68.6
Growth Efficiency 70.2
Collection & Build 74.1
Free Path 63.5
Light-Spend Convenience 65.6
Top-Ladder 72 Core coreStored mean 78.6 · Standard deviation 3.1 · Range 9
Fair Competition 78.3
Growth Efficiency 76.7
Collection & Build 84.1
Free Path 76.2
Light-Spend Convenience 75.1
Top-Ladder 81 Character characterStored mean 67.5 · Standard deviation 7.1 · Range 22.2
Fair Competition 63.5
Growth Efficiency 55.6
Collection & Build 77.8
Free Path 71.4
Light-Spend Convenience 65.1
Top-Ladder 71.4 Personality personality Stored mean 72.2 · Standard deviation 7 · Range 23.8
Fair Competition 71.4
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Harmony harmony Stored mean 58.7 · Standard deviation 10.9 · Range 28.6
Fair Competition 47.6
Growth Efficiency 42.9
Collection & Build 61.9
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Friendliness friendliness Stored mean 71.4 · Standard deviation 7.3 · Range 23.8
Fair Competition 71.4
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 71.4 Graphic graphicStored mean 87.3 · Standard deviation 3.7 · Range 11.1
Fair Competition 88.9
Growth Efficiency 92.1
Collection & Build 88.9
Free Path 81
Light-Spend Convenience 84.1
Top-Ladder 88.9 Design design Stored mean 87.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Quality quality Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Motion motion Stored mean 88.9 · Standard deviation 9.4 · Range 23.8
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 95.2 Mechanics mechanicsStored mean 81 · Standard deviation 3.5 · Range 9.5
Fair Competition 82.5
Growth Efficiency 82.5
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 82.5 Variety variety Stored mean 92.1 · Standard deviation 4.5 · Range 9.5
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 95.2 Balance balance Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Dynamism dynamism Stored mean 76.2 · Standard deviation 4.8 · Range 9.5
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 System systemStored mean 68.7 · Standard deviation 4.4 · Range 10.1
Fair Competition 67.2
Growth Efficiency 73
Collection & Build 73
Free Path 63
Light-Spend Convenience 63.5
Top-Ladder 72.5 Growth Structure growth-structureStored mean 77.5 · Standard deviation 6.9 · Range 19
Fair Competition 77.8
Growth Efficiency 84.1
Collection & Build 87.3
Free Path 68.3
Light-Spend Convenience 69.8
Top-Ladder 77.8 Progression progression-structure Stored mean 91.3 · Standard deviation 5.8 · Range 14.3
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 95.2 Advancement advancement Stored mean 65.1 · Standard deviation 10.2 · Range 28.6
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 66.7 Empowerment empowerment Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Economy economyStored mean 57.4 · Standard deviation 7.4 · Range 20.6
Fair Competition 55.6
Growth Efficiency 65.1
Collection & Build 63.5
Free Path 44.4
Light-Spend Convenience 52.4
Top-Ladder 63.5 Balance economic-balance Stored mean 56.3 · Standard deviation 9.7 · Range 28.6
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 57.1 Insufficiency insufficiency Stored mean 47.6 · Standard deviation 10.6 · Range 28.6
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 28.6
Light-Spend Convenience 38.1
Top-Ladder 52.4 Supplement supplement Stored mean 68.3 · Standard deviation 7.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 81 Content Structure content-structureStored mean 71.2 · Standard deviation 3.6 · Range 7.9
Fair Competition 68.3
Growth Efficiency 69.8
Collection & Build 68.3
Free Path 76.2
Light-Spend Convenience 68.3
Top-Ladder 76.2 Growth growth-content Stored mean 88.9 · Standard deviation 4.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Competition competition-content Stored mean 54 · Standard deviation 4.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 47.6
Free Path 57.1
Light-Spend Convenience 47.6
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 70.6 · Standard deviation 11.5 · Range 28.6
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Operation operationStored mean 59.7 · Standard deviation 4.3 · Range 13.8
Fair Competition 60.3
Growth Efficiency 60.8
Collection & Build 65.1
Free Path 51.3
Light-Spend Convenience 58.2
Top-Ladder 62.4 Gacha gachaStored mean 61.9 · Standard deviation 4.3 · Range 12.7
Fair Competition 60.3
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 54
Light-Spend Convenience 61.9
Top-Ladder 61.9 Price price Stored mean 52.4 · Standard deviation 6.7 · Range 19
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Probability probability Stored mean 46 · Standard deviation 4.5 · Range 9.5
Fair Competition 42.9
Growth Efficiency 52.4
Collection & Build 42.9
Free Path 52.4
Light-Spend Convenience 42.9
Top-Ladder 42.9 Reward Management reward-management Stored mean 87.3 · Standard deviation 9 · Range 28.6
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 100
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Store storeStored mean 52.4 · Standard deviation 6.1 · Range 19
Fair Competition 54
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 39.7
Light-Spend Convenience 52.4
Top-Ladder 58.7 Reasonableness reasonableness Stored mean 51.6 · Standard deviation 6.4 · Range 19
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 57.1 Timeliness timeliness Stored mean 46 · Standard deviation 6.5 · Range 14.3
Fair Competition 52.4
Growth Efficiency 42.9
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 52.4 Convenience convenience Stored mean 59.5 · Standard deviation 8.6 · Range 23.8
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 42.9
Light-Spend Convenience 66.7
Top-Ladder 66.7 Event eventStored mean 64.8 · Standard deviation 3.9 · Range 11.1
Fair Competition 66.7
Growth Efficiency 63.5
Collection & Build 71.4
Free Path 60.3
Light-Spend Convenience 60.3
Top-Ladder 66.7 Comprehension comprehension Stored mean 69.8 · Standard deviation 2.2 · Range 4.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 71.4 Involvement involvement Stored mean 62.7 · Standard deviation 10.1 · Range 28.6
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 66.7 Contribution contribution Stored mean 61.9 · Standard deviation 0 · Range 0
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Player Value player-valueStored mean 73.9 · Standard deviation 4 · Range 10.6
Fair Competition 73.7
Growth Efficiency 78.1
Collection & Build 79.2
Free Path 69.1
Light-Spend Convenience 68.6
Top-Ladder 74.6 Experience · Time experience-timeStored mean 76.3 · Standard deviation 5.9 · Range 15.9
Fair Competition 76.7
Growth Efficiency 81
Collection & Build 83.6
Free Path 67.7
Light-Spend Convenience 69.3
Top-Ladder 79.4 Enjoyment enjoymentStored mean 81.7 · Standard deviation 8.5 · Range 20.6
Fair Competition 87.3
Growth Efficiency 88.9
Collection & Build 87.3
Free Path 68.3
Light-Spend Convenience 71.4
Top-Ladder 87.3 Excitement excitement Stored mean 73.8 · Standard deviation 11.9 · Range 28.6
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 81
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 81 Amusement amusement Stored mean 91.3 · Standard deviation 5.8 · Range 14.3
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 95.2 Flow flow Stored mean 80.2 · Standard deviation 8 · Range 19
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Satisfaction satisfactionStored mean 81.5 · Standard deviation 8.3 · Range 25.4
Fair Competition 79.4
Growth Efficiency 88.9
Collection & Build 95.2
Free Path 69.8
Light-Spend Convenience 76.2
Top-Ladder 79.4 Achievement achievement Stored mean 91.3 · Standard deviation 5.8 · Range 14.3
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 95.2 Completion completion Stored mean 77.8 · Standard deviation 9.4 · Range 23.8
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Reward reward Stored mean 75.4 · Standard deviation 12.1 · Range 38.1
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 Real Benefit real-benefitStored mean 65.6 · Standard deviation 3.5 · Range 11.1
Fair Competition 63.5
Growth Efficiency 65.1
Collection & Build 68.3
Free Path 65.1
Light-Spend Convenience 60.3
Top-Ladder 71.4 Emotional Relief emotional-relief Stored mean 53.2 · Standard deviation 5.1 · Range 14.3
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 42.9
Top-Ladder 57.1 Social Connection social-connection Stored mean 70.6 · Standard deviation 11.5 · Range 28.6
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Economic Progress economic-progress Stored mean 73 · Standard deviation 10.2 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 71.4 Needs · Money needs-moneyStored mean 74.3 · Standard deviation 4.5 · Range 13.8
Fair Competition 73
Growth Efficiency 77.8
Collection & Build 81.5
Free Path 70.9
Light-Spend Convenience 67.7
Top-Ladder 74.6 Possession possessionStored mean 72.5 · Standard deviation 9.6 · Range 28.6
Fair Competition 68.3
Growth Efficiency 76.2
Collection & Build 92.1
Free Path 63.5
Light-Spend Convenience 66.7
Top-Ladder 68.3 Collection collection Stored mean 77 · Standard deviation 8.9 · Range 23.8
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 95.2
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Customization customization Stored mean 65.9 · Standard deviation 8.9 · Range 23.8
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 85.7
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Accumulation accumulation Stored mean 74.6 · Standard deviation 12.5 · Range 38.1
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 71.4 Competition Needs competition-needsStored mean 65.3 · Standard deviation 4.8 · Range 14.3
Fair Competition 65.1
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 69.8 Dominance dominance Stored mean 54 · Standard deviation 4.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 47.6
Free Path 57.1
Light-Spend Convenience 47.6
Top-Ladder 57.1 Aspiration aspiration Stored mean 73.8 · Standard deviation 7.7 · Range 23.8
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 61.9
Top-Ladder 71.4 Recognition recognition Stored mean 68.3 · Standard deviation 11.2 · Range 28.6
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 85.7
Light-Spend Convenience 61.9
Top-Ladder 81 Growth Needs growth-needsStored mean 84.9 · Standard deviation 4.9 · Range 12.7
Fair Competition 85.7
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 77.8
Light-Spend Convenience 79.4
Top-Ladder 85.7 Progression progression-needs Stored mean 91.3 · Standard deviation 5.8 · Range 14.3
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 95.2 Mastery mastery Stored mean 92.1 · Standard deviation 4.5 · Range 9.5
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 95.2 Development development Stored mean 71.4 · Standard deviation 6.7 · Range 14.3
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Engagement · Passion engagement-passionStored mean 71.2 · Standard deviation 2.4 · Range 6.9
Fair Competition 71.4
Growth Efficiency 75.7
Collection & Build 72.5
Free Path 68.8
Light-Spend Convenience 68.8
Top-Ladder 69.8 Fairness fairnessStored mean 60.8 · Standard deviation 4.4 · Range 14.3
Fair Competition 60.3
Growth Efficiency 69.8
Collection & Build 60.3
Free Path 60.3
Light-Spend Convenience 58.7
Top-Ladder 55.6 In-Game Balance in-game-balance Stored mean 72.2 · Standard deviation 4.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Governance governance Stored mean 52.4 · Standard deviation 4.8 · Range 14.3
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 42.9
Free Path 57.1
Light-Spend Convenience 52.4
Top-Ladder 52.4 Inclusivity inclusivity Stored mean 57.9 · Standard deviation 8.4 · Range 23.8
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 47.6 Stability stabilityStored mean 68.8 · Standard deviation 1.2 · Range 3.2
Fair Competition 68.3
Growth Efficiency 71.4
Collection & Build 68.3
Free Path 68.3
Light-Spend Convenience 68.3
Top-Ladder 68.3 Equilibrium equilibrium Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Resilience resilience Stored mean 61.9 · Standard deviation 0 · Range 0
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Sustainability sustainability Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Consistency consistencyStored mean 83.9 · Standard deviation 3.9 · Range 11.1
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 88.9
Free Path 77.8
Light-Spend Convenience 79.4
Top-Ladder 85.7 Cohesion cohesion Stored mean 85.7 · Standard deviation 4.8 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 81
Light-Spend Convenience 81
Top-Ladder 85.7 Continuity continuity Stored mean 80.2 · Standard deviation 8 · Range 19
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Reliability reliability Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7