← Summoners War: Sky Arena MPM
Summoners War: Sky Arena · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-07-07 · summoners-war summoners-war.json Copy source JSONSHA-256 03931554004087b82d0dadcf8b51b985c656763b1b05532f0a90f23f0ef8565eGame Offering game-offeringStored mean 58.9 · Standard deviation 1.2 · Range 3.7
Fair Competition 57.2
Growth Efficiency 59.6
Collection & Build 59.1
Free Path 58.1
Light-Spend Convenience 58.5
Top-Ladder 60.9 Core coreStored mean 65 · Standard deviation 0.9 · Range 2.4
Fair Competition 65.9
Growth Efficiency 64.3
Collection & Build 66.4
Free Path 64.6
Light-Spend Convenience 65.1
Top-Ladder 64 Character characterStored mean 57.7 · Standard deviation 3.9 · Range 11.1
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 65.9
Free Path 57.9
Light-Spend Convenience 57.9
Top-Ladder 54.8 Personality personality Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Harmony harmony Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Friendliness friendliness Stored mean 57.9 · Standard deviation 4.5 · Range 9.5
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 54.8 Graphic graphicStored mean 71.4 · Standard deviation 0.8 · Range 1.6
Fair Competition 72.2
Growth Efficiency 70.6
Collection & Build 72.2
Free Path 72.2
Light-Spend Convenience 70.6
Top-Ladder 70.6 Design design Stored mean 73.8 · Standard deviation 0 · Range 0
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Quality quality Stored mean 76.2 · Standard deviation 2.4 · Range 4.8
Fair Competition 78.6
Growth Efficiency 73.8
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 73.8
Top-Ladder 73.8 Motion motion Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Mechanics mechanicsStored mean 66 · Standard deviation 3 · Range 9.5
Fair Competition 70.6
Growth Efficiency 67.5
Collection & Build 61.1
Free Path 63.5
Light-Spend Convenience 66.7
Top-Ladder 66.7 Variety variety Stored mean 77.8 · Standard deviation 5.6 · Range 11.9
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Balance balance Stored mean 60.3 · Standard deviation 7.9 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 71.4 Dynamism dynamism Stored mean 59.9 · Standard deviation 6.1 · Range 16.7
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 54.8 System systemStored mean 60.4 · Standard deviation 3.3 · Range 9.8
Fair Competition 59.5
Growth Efficiency 65.6
Collection & Build 57.4
Free Path 60.6
Light-Spend Convenience 55.8
Top-Ladder 63.2 Growth Structure growth-structureStored mean 67.5 · Standard deviation 5.6 · Range 16.7
Fair Competition 61.1
Growth Efficiency 77.8
Collection & Build 64.3
Free Path 65.9
Light-Spend Convenience 64.3
Top-Ladder 71.4 Progression progression-structure Stored mean 69.4 · Standard deviation 6.1 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 71.4 Advancement advancement Stored mean 69.4 · Standard deviation 6.1 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 71.4 Empowerment empowerment Stored mean 63.5 · Standard deviation 6.8 · Range 16.7
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 54.8
Light-Spend Convenience 64.3
Top-Ladder 71.4 Economy economyStored mean 52.1 · Standard deviation 4.2 · Range 10.3
Fair Competition 48.4
Growth Efficiency 58.7
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 48.4
Top-Ladder 50 Balance economic-balance Stored mean 52.4 · Standard deviation 3.4 · Range 7.1
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Insufficiency insufficiency Stored mean 50.8 · Standard deviation 4.9 · Range 11.9
Fair Competition 45.2
Growth Efficiency 57.1
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 45.2
Top-Ladder 50 Supplement supplement Stored mean 53.2 · Standard deviation 4.7 · Range 11.9
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Content Structure content-structureStored mean 61.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 69
Growth Efficiency 60.3
Collection & Build 57.9
Free Path 58.7
Light-Spend Convenience 54.8
Top-Ladder 68.3 Growth growth-content Stored mean 66.3 · Standard deviation 6.1 · Range 16.7
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 54.8
Top-Ladder 71.4 Competition competition-content Stored mean 57.9 · Standard deviation 7 · Range 21.4
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 61.9 Cooperation cooperation-content Stored mean 60.3 · Standard deviation 7.9 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 71.4 Operation operationStored mean 51.3 · Standard deviation 3.4 · Range 9.3
Fair Competition 46.3
Growth Efficiency 48.9
Collection & Build 53.4
Free Path 49.2
Light-Spend Convenience 54.5
Top-Ladder 55.6 Gacha gachaStored mean 51.6 · Standard deviation 6 · Range 15.1
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 58.7
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 60.3 Price price Stored mean 50.8 · Standard deviation 4.9 · Range 11.9
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 57.1
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 57.1 Probability probability Stored mean 51.6 · Standard deviation 6.1 · Range 16.7
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 57.1
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 61.9 Reward Management reward-management Stored mean 52.4 · Standard deviation 7 · Range 16.7
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 61.9
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 61.9 Store storeStored mean 47.5 · Standard deviation 6.7 · Range 16.7
Fair Competition 42.1
Growth Efficiency 42.1
Collection & Build 45.2
Free Path 42.1
Light-Spend Convenience 58.7
Top-Ladder 54.8 Reasonableness reasonableness Stored mean 43.7 · Standard deviation 8.7 · Range 21.4
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 45.2
Free Path 35.7
Light-Spend Convenience 52.4
Top-Ladder 57.1 Timeliness timeliness Stored mean 41.3 · Standard deviation 7.9 · Range 16.7
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 52.4
Top-Ladder 52.4 Convenience convenience Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 71.4
Top-Ladder 54.8 Event eventStored mean 54.9 · Standard deviation 3 · Range 8.7
Fair Competition 51.6
Growth Efficiency 54.8
Collection & Build 56.3
Free Path 60.3
Light-Spend Convenience 54.8
Top-Ladder 51.6 Comprehension comprehension Stored mean 59.1 · Standard deviation 4.4 · Range 9.5
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 54.8 Involvement involvement Stored mean 53.6 · Standard deviation 4.3 · Range 11.9
Fair Competition 50
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 61.9
Light-Spend Convenience 50
Top-Ladder 50 Contribution contribution Stored mean 52 · Standard deviation 2.9 · Range 7.1
Fair Competition 50
Growth Efficiency 54.8
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Player Value player-valueStored mean 62.1 · Standard deviation 1 · Range 2.9
Fair Competition 63.8
Growth Efficiency 62.8
Collection & Build 60.9
Free Path 60.8
Light-Spend Convenience 62
Top-Ladder 62.4 Experience · Time experience-timeStored mean 58.2 · Standard deviation 1.6 · Range 4
Fair Competition 57.1
Growth Efficiency 60.1
Collection & Build 56.1
Free Path 59.3
Light-Spend Convenience 59.8
Top-Ladder 56.9 Enjoyment enjoymentStored mean 60.8 · Standard deviation 4.6 · Range 14.3
Fair Competition 57.9
Growth Efficiency 62.7
Collection & Build 54.8
Free Path 62.7
Light-Spend Convenience 69
Top-Ladder 57.9 Excitement excitement Stored mean 62.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 54.8
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Amusement amusement Stored mean 59.9 · Standard deviation 6.1 · Range 16.7
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 54.8 Flow flow Stored mean 59.9 · Standard deviation 6.1 · Range 16.7
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 54.8 Satisfaction satisfactionStored mean 61.4 · Standard deviation 2 · Range 5.6
Fair Competition 57.9
Growth Efficiency 63.5
Collection & Build 63.5
Free Path 62.7
Light-Spend Convenience 60.3
Top-Ladder 60.3 Achievement achievement Stored mean 69.4 · Standard deviation 6.1 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 71.4 Completion completion Stored mean 54.8 · Standard deviation 0 · Range 0
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Reward reward Stored mean 59.9 · Standard deviation 6.1 · Range 16.7
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 54.8 Real Benefit real-benefitStored mean 52.4 · Standard deviation 2 · Range 5.6
Fair Competition 55.6
Growth Efficiency 54
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 50
Top-Ladder 52.4 Emotional Relief emotional-relief Stored mean 45.2 · Standard deviation 0 · Range 0
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 45.2 Social Connection social-connection Stored mean 58.7 · Standard deviation 6.2 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 61.9 Economic Progress economic-progress Stored mean 53.2 · Standard deviation 4.7 · Range 11.9
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Needs · Money needs-moneyStored mean 64.6 · Standard deviation 2.9 · Range 7.1
Fair Competition 68
Growth Efficiency 63.8
Collection & Build 66.7
Free Path 60.8
Light-Spend Convenience 61.1
Top-Ladder 67.5 Possession possessionStored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Collection collection Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Customization customization Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Accumulation accumulation Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Competition Needs competition-needsStored mean 59.8 · Standard deviation 8.3 · Range 19.8
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 51.6
Light-Spend Convenience 54.8
Top-Ladder 71.4 Dominance dominance Stored mean 56.3 · Standard deviation 4.3 · Range 11.9
Fair Competition 61.9
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 61.9 Aspiration aspiration Stored mean 62.7 · Standard deviation 13 · Range 31
Fair Competition 81
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 81 Recognition recognition Stored mean 60.3 · Standard deviation 7.9 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 71.4 Growth Needs growth-needsStored mean 67.1 · Standard deviation 2.7 · Range 7.9
Fair Competition 68.3
Growth Efficiency 72.2
Collection & Build 64.3
Free Path 66.7
Light-Spend Convenience 64.3
Top-Ladder 66.7 Progression progression-needs Stored mean 69.4 · Standard deviation 6.1 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 71.4 Mastery mastery Stored mean 77 · Standard deviation 4.7 · Range 11.9
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Development development Stored mean 54.8 · Standard deviation 0 · Range 0
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Engagement · Passion engagement-passionStored mean 63.5 · Standard deviation 2 · Range 6.1
Fair Competition 66.1
Growth Efficiency 64.6
Collection & Build 60.1
Free Path 62.4
Light-Spend Convenience 65.1
Top-Ladder 63 Fairness fairnessStored mean 62.7 · Standard deviation 5.6 · Range 18.3
Fair Competition 74.6
Growth Efficiency 61.9
Collection & Build 56.3
Free Path 61.1
Light-Spend Convenience 61.1
Top-Ladder 61.1 In-Game Balance in-game-balance Stored mean 74.6 · Standard deviation 5.6 · Range 16.7
Fair Competition 81
Growth Efficiency 81
Collection & Build 64.3
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Governance governance Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 71.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Inclusivity inclusivity Stored mean 56 · Standard deviation 7.2 · Range 21.4
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 50
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Stability stabilityStored mean 57.7 · Standard deviation 2.9 · Range 6.3
Fair Competition 54.8
Growth Efficiency 60.3
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 61.1
Top-Ladder 60.3 Equilibrium equilibrium Stored mean 52 · Standard deviation 4.4 · Range 11.9
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 61.9
Top-Ladder 50 Resilience resilience Stored mean 51.2 · Standard deviation 2.7 · Range 7.1
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 57.1
Top-Ladder 50 Sustainability sustainability Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Consistency consistencyStored mean 70.2 · Standard deviation 1.9 · Range 5.6
Fair Competition 69
Growth Efficiency 71.4
Collection & Build 69
Free Path 71.4
Light-Spend Convenience 73
Top-Ladder 67.5 Cohesion cohesion Stored mean 73.8 · Standard deviation 0 · Range 0
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Continuity continuity Stored mean 59.9 · Standard deviation 6.1 · Range 16.7
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 54.8 Reliability reliability Stored mean 77 · Standard deviation 2.2 · Range 4.8
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 73.8
Top-Ladder 73.8