← Subnautica 2 MPM
Subnautica 2 · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-07-19 · subnautica-2 subnautica-2.json Copy source JSONSHA-256 293bc69f74b776e25fc3f4cd444cfdb713ea6ba2ee587ab4833b801b29b8f482Game Offering game-offeringStored mean 74.8 · Standard deviation 0.9 · Range 2.5
Fair Competition 74.2
Growth Efficiency 76.2
Collection & Build 75.7
Free Path 74.7
Light-Spend Convenience 73.7
Top-Ladder 74.4 Core coreStored mean 63.7 · Standard deviation 2.2 · Range 6.6
Fair Competition 66.1
Growth Efficiency 63.2
Collection & Build 66.9
Free Path 60.3
Light-Spend Convenience 62.4
Top-Ladder 63.2 Character characterStored mean 45.2 · Standard deviation 3 · Range 7.1
Fair Competition 49.2
Growth Efficiency 42.1
Collection & Build 49.2
Free Path 42.1
Light-Spend Convenience 43.7
Top-Ladder 45.2 Personality personality Stored mean 40.1 · Standard deviation 4 · Range 11.9
Fair Competition 40.5
Growth Efficiency 35.7
Collection & Build 47.6
Free Path 35.7
Light-Spend Convenience 40.5
Top-Ladder 40.5 Harmony harmony Stored mean 51.2 · Standard deviation 2.7 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Friendliness friendliness Stored mean 44.4 · Standard deviation 4.3 · Range 9.5
Fair Competition 50
Growth Efficiency 40.5
Collection & Build 50
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 45.2 Graphic graphicStored mean 67.1 · Standard deviation 3.7 · Range 9.5
Fair Competition 72.2
Growth Efficiency 65.9
Collection & Build 68.3
Free Path 62.7
Light-Spend Convenience 70.6
Top-Ladder 62.7 Design design Stored mean 82.5 · Standard deviation 4.5 · Range 11.9
Fair Competition 83.3
Growth Efficiency 78.6
Collection & Build 90.5
Free Path 78.6
Light-Spend Convenience 85.7
Top-Ladder 78.6 Quality quality Stored mean 57.9 · Standard deviation 4.3 · Range 11.9
Fair Competition 61.9
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 50
Light-Spend Convenience 61.9
Top-Ladder 54.8 Motion motion Stored mean 60.7 · Standard deviation 5.8 · Range 16.7
Fair Competition 71.4
Growth Efficiency 59.5
Collection & Build 54.8
Free Path 59.5
Light-Spend Convenience 64.3
Top-Ladder 54.8 Mechanics mechanicsStored mean 78.8 · Standard deviation 3.7 · Range 10.3
Fair Competition 77
Growth Efficiency 81.7
Collection & Build 83.3
Free Path 76.2
Light-Spend Convenience 73
Top-Ladder 81.7 Variety variety Stored mean 88.1 · Standard deviation 3.6 · Range 9.5
Fair Competition 85.7
Growth Efficiency 90.5
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Balance balance Stored mean 72.2 · Standard deviation 6.7 · Range 21.4
Fair Competition 71.4
Growth Efficiency 69
Collection & Build 69
Free Path 73.8
Light-Spend Convenience 64.3
Top-Ladder 85.7 Dynamism dynamism Stored mean 76.2 · Standard deviation 7 · Range 16.7
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 69
Light-Spend Convenience 69
Top-Ladder 73.8 System systemStored mean 75.3 · Standard deviation 4 · Range 12.4
Fair Competition 72.2
Growth Efficiency 83.1
Collection & Build 75.4
Free Path 73.5
Light-Spend Convenience 70.6
Top-Ladder 77 Growth Structure growth-structureStored mean 78 · Standard deviation 6.1 · Range 19
Fair Competition 73
Growth Efficiency 88.9
Collection & Build 80.2
Free Path 76.2
Light-Spend Convenience 69.8
Top-Ladder 80.2 Progression progression-structure Stored mean 86.5 · Standard deviation 4.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 85.7 Advancement advancement Stored mean 73.4 · Standard deviation 7.1 · Range 21.4
Fair Competition 69
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 73.8
Light-Spend Convenience 64.3
Top-Ladder 69 Empowerment empowerment Stored mean 74.2 · Standard deviation 9.1 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 76.2
Free Path 69
Light-Spend Convenience 64.3
Top-Ladder 85.7 Economy economyStored mean 76.5 · Standard deviation 4.6 · Range 15.1
Fair Competition 70.6
Growth Efficiency 85.7
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 73.8
Top-Ladder 76.2 Balance economic-balance Stored mean 84.1 · Standard deviation 5.9 · Range 19
Fair Competition 76.2
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 81 Insufficiency insufficiency Stored mean 70.6 · Standard deviation 5.6 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 71.4 Supplement supplement Stored mean 74.6 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 76.2
Top-Ladder 76.2 Content Structure content-structureStored mean 71.4 · Standard deviation 2.7 · Range 6.3
Fair Competition 73
Growth Efficiency 74.6
Collection & Build 69.8
Free Path 68.3
Light-Spend Convenience 68.3
Top-Ladder 74.6 Growth growth-content Stored mean 81.7 · Standard deviation 6.4 · Range 19
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 81
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 81 Competition competition-content Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 75.4 · Standard deviation 5.8 · Range 14.3
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Operation operationStored mean 85.4 · Standard deviation 2.8 · Range 7.9
Fair Competition 84.1
Growth Efficiency 82.3
Collection & Build 84.7
Free Path 90.2
Light-Spend Convenience 88.1
Top-Ladder 83.1 Gacha gachaStored mean 93.9 · Standard deviation 4.1 · Range 12.7
Fair Competition 93.7
Growth Efficiency 87.3
Collection & Build 96.8
Free Path 100
Light-Spend Convenience 95.2
Top-Ladder 90.5 Price price Stored mean 90.5 · Standard deviation 5.5 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 100
Light-Spend Convenience 90.5
Top-Ladder 85.7 Probability probability Stored mean 96 · Standard deviation 5.1 · Range 14.3
Fair Competition 95.2
Growth Efficiency 85.7
Collection & Build 100
Free Path 100
Light-Spend Convenience 100
Top-Ladder 95.2 Reward Management reward-management Stored mean 95.2 · Standard deviation 3.9 · Range 9.5
Fair Competition 100
Growth Efficiency 90.5
Collection & Build 95.2
Free Path 100
Light-Spend Convenience 95.2
Top-Ladder 90.5 Store storeStored mean 87.7 · Standard deviation 4.2 · Range 11.9
Fair Competition 81.7
Growth Efficiency 90.5
Collection & Build 86.5
Free Path 90.5
Light-Spend Convenience 93.7
Top-Ladder 83.3 Reasonableness reasonableness Stored mean 85.7 · Standard deviation 2.7 · Range 9.5
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 90.5
Top-Ladder 85.7 Timeliness timeliness Stored mean 100 · Standard deviation 0 · Range 0
Fair Competition 100
Growth Efficiency 100
Collection & Build 100
Free Path 100
Light-Spend Convenience 100
Top-Ladder 100 Convenience convenience Stored mean 77.4 · Standard deviation 10.5 · Range 26.2
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 85.7
Light-Spend Convenience 90.5
Top-Ladder 64.3 Event eventStored mean 74.6 · Standard deviation 3.8 · Range 11.1
Fair Competition 77
Growth Efficiency 69
Collection & Build 70.6
Free Path 80.2
Light-Spend Convenience 75.4
Top-Ladder 75.4 Comprehension comprehension Stored mean 67.9 · Standard deviation 3.8 · Range 9.5
Fair Competition 73.8
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 69 Involvement involvement Stored mean 74.6 · Standard deviation 5.9 · Range 16.7
Fair Competition 78.6
Growth Efficiency 64.3
Collection & Build 69
Free Path 81
Light-Spend Convenience 76.2
Top-Ladder 78.6 Contribution contribution Stored mean 81.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 95.2
Light-Spend Convenience 78.6
Top-Ladder 78.6 Player Value player-valueStored mean 74.8 · Standard deviation 1.7 · Range 4.9
Fair Competition 74.4
Growth Efficiency 75.9
Collection & Build 75.7
Free Path 73.3
Light-Spend Convenience 72.2
Top-Ladder 77.2 Experience · Time experience-timeStored mean 73.9 · Standard deviation 2.5 · Range 6.3
Fair Competition 73
Growth Efficiency 77.5
Collection & Build 73
Free Path 71.4
Light-Spend Convenience 71.2
Top-Ladder 77 Enjoyment enjoymentStored mean 71 · Standard deviation 1.9 · Range 4.8
Fair Competition 73.8
Growth Efficiency 69.8
Collection & Build 69
Free Path 71.4
Light-Spend Convenience 69
Top-Ladder 73 Excitement excitement Stored mean 78.6 · Standard deviation 6 · Range 16.7
Fair Competition 85.7
Growth Efficiency 69
Collection & Build 78.6
Free Path 73.8
Light-Spend Convenience 78.6
Top-Ladder 85.7 Amusement amusement Stored mean 59.5 · Standard deviation 4.1 · Range 9.5
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 54.8
Free Path 61.9
Light-Spend Convenience 57.1
Top-Ladder 64.3 Flow flow Stored mean 75 · Standard deviation 4.1 · Range 11.9
Fair Competition 81
Growth Efficiency 76.2
Collection & Build 73.8
Free Path 78.6
Light-Spend Convenience 71.4
Top-Ladder 69 Satisfaction satisfactionStored mean 77.8 · Standard deviation 5.9 · Range 17.5
Fair Competition 74.6
Growth Efficiency 87.3
Collection & Build 79.4
Free Path 69.8
Light-Spend Convenience 73
Top-Ladder 82.5 Achievement achievement Stored mean 84.1 · Standard deviation 9.4 · Range 28.6
Fair Competition 81
Growth Efficiency 100
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 76.2
Top-Ladder 90.5 Completion completion Stored mean 63.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 61.9
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Reward reward Stored mean 85.7 · Standard deviation 4.8 · Range 14.3
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 85.7 Real Benefit real-benefitStored mean 72.8 · Standard deviation 2 · Range 4.8
Fair Competition 70.6
Growth Efficiency 75.4
Collection & Build 70.6
Free Path 73
Light-Spend Convenience 71.4
Top-Ladder 75.4 Emotional Relief emotional-relief Stored mean 62.7 · Standard deviation 5.4 · Range 16.7
Fair Competition 59.5
Growth Efficiency 64.3
Collection & Build 59.5
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 54.8 Social Connection social-connection Stored mean 69 · Standard deviation 4.6 · Range 14.3
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 76.2 Economic Progress economic-progress Stored mean 86.5 · Standard deviation 7 · Range 19
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 76.2
Top-Ladder 95.2 Needs · Money needs-moneyStored mean 75.8 · Standard deviation 3.5 · Range 8.7
Fair Competition 73.3
Growth Efficiency 76.5
Collection & Build 80.7
Free Path 72
Light-Spend Convenience 72.8
Top-Ladder 79.9 Possession possessionStored mean 75 · Standard deviation 5.8 · Range 16.7
Fair Competition 70.6
Growth Efficiency 72.2
Collection & Build 87.3
Free Path 70.6
Light-Spend Convenience 73
Top-Ladder 76.2 Collection collection Stored mean 79.4 · Standard deviation 5.9 · Range 19
Fair Competition 76.2
Growth Efficiency 71.4
Collection & Build 90.5
Free Path 76.2
Light-Spend Convenience 81
Top-Ladder 81 Customization customization Stored mean 75 · Standard deviation 10.4 · Range 31
Fair Competition 64.3
Growth Efficiency 73.8
Collection & Build 95.2
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 76.2 Accumulation accumulation Stored mean 70.6 · Standard deviation 4.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 71.4
Light-Spend Convenience 61.9
Top-Ladder 71.4 Competition Needs competition-needsStored mean 66.4 · Standard deviation 4.4 · Range 12.7
Fair Competition 63.5
Growth Efficiency 65.1
Collection & Build 69.8
Free Path 63.5
Light-Spend Convenience 61.9
Top-Ladder 74.6 Dominance dominance Stored mean 61.1 · Standard deviation 4.3 · Range 9.5
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 66.7 Aspiration aspiration Stored mean 80.2 · Standard deviation 5.1 · Range 14.3
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 76.2
Top-Ladder 85.7 Recognition recognition Stored mean 57.9 · Standard deviation 6.4 · Range 19
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 71.4 Growth Needs growth-needsStored mean 86.1 · Standard deviation 3.5 · Range 10.3
Fair Competition 85.7
Growth Efficiency 92.1
Collection & Build 84.9
Free Path 81.7
Light-Spend Convenience 83.3
Top-Ladder 88.9 Progression progression-needs Stored mean 89.7 · Standard deviation 4.3 · Range 9.5
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 90.5 Mastery mastery Stored mean 79.8 · Standard deviation 6.6 · Range 16.7
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 69
Light-Spend Convenience 78.6
Top-Ladder 85.7 Development development Stored mean 88.9 · Standard deviation 3.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 90.5
Light-Spend Convenience 85.7
Top-Ladder 90.5 Engagement · Passion engagement-passionStored mean 74.7 · Standard deviation 1.5 · Range 4.2
Fair Competition 77
Growth Efficiency 73.8
Collection & Build 73.5
Free Path 76.5
Light-Spend Convenience 72.8
Top-Ladder 74.6 Fairness fairnessStored mean 73.7 · Standard deviation 3.2 · Range 8.7
Fair Competition 76.2
Growth Efficiency 73
Collection & Build 72.2
Free Path 79.4
Light-Spend Convenience 70.6
Top-Ladder 70.6 In-Game Balance in-game-balance Stored mean 62.3 · Standard deviation 6.4 · Range 16.7
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 54.8
Free Path 71.4
Light-Spend Convenience 59.5
Top-Ladder 54.8 Governance governance Stored mean 91.3 · Standard deviation 4.3 · Range 9.5
Fair Competition 95.2
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 95.2
Light-Spend Convenience 85.7
Top-Ladder 90.5 Inclusivity inclusivity Stored mean 67.5 · Standard deviation 1.8 · Range 4.8
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 66.7 Stability stabilityStored mean 78.3 · Standard deviation 2.5 · Range 6.3
Fair Competition 81
Growth Efficiency 77.8
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 82.5 Equilibrium equilibrium Stored mean 77 · Standard deviation 4.3 · Range 14.3
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 71.4
Light-Spend Convenience 76.2
Top-Ladder 85.7 Resilience resilience Stored mean 75.4 · Standard deviation 3.3 · Range 9.5
Fair Competition 81
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 76.2 Sustainability sustainability Stored mean 82.5 · Standard deviation 3.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 76.2
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 85.7 Consistency consistencyStored mean 72.1 · Standard deviation 1.3 · Range 3.2
Fair Competition 73.8
Growth Efficiency 70.6
Collection & Build 72.2
Free Path 73.8
Light-Spend Convenience 71.4
Top-Ladder 70.6 Cohesion cohesion Stored mean 82.9 · Standard deviation 3.2 · Range 7.1
Fair Competition 83.3
Growth Efficiency 78.6
Collection & Build 85.7
Free Path 78.6
Light-Spend Convenience 85.7
Top-Ladder 85.7 Continuity continuity Stored mean 67.5 · Standard deviation 3 · Range 7.1
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 64.3 Reliability reliability Stored mean 65.9 · Standard deviation 3.3 · Range 9.5
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 61.9
Top-Ladder 61.9