← SOL: enchant MPM
SOL: enchant · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-07-04 · sol-enchant sol-enchant.json Copy source JSONSHA-256 22c409c1ab5f0cd464247866de60b0527d6e8dab44c3d4aa1eeacc20eaf0e95fGame Offering game-offeringStored mean 64.7 · Standard deviation 4.1 · Range 9.8
Fair Competition 66.3
Growth Efficiency 69
Collection & Build 65.8
Free Path 68.7
Light-Spend Convenience 59.2
Top-Ladder 59.2 Core coreStored mean 69.4 · Standard deviation 7.1 · Range 16.7
Fair Competition 73
Growth Efficiency 74.6
Collection & Build 76.2
Free Path 73.8
Light-Spend Convenience 59.5
Top-Ladder 59.5 Character characterStored mean 54.4 · Standard deviation 10.8 · Range 26.2
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 54.8
Light-Spend Convenience 40.5
Top-Ladder 40.5 Personality personality Stored mean 58.3 · Standard deviation 14.7 · Range 35.7
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 61.9
Free Path 54.8
Light-Spend Convenience 40.5
Top-Ladder 40.5 Harmony harmony Stored mean 46.4 · Standard deviation 4.9 · Range 14.3
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 47.6
Free Path 54.8
Light-Spend Convenience 40.5
Top-Ladder 40.5 Friendliness friendliness Stored mean 58.3 · Standard deviation 14.7 · Range 35.7
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 61.9
Free Path 54.8
Light-Spend Convenience 40.5
Top-Ladder 40.5 Graphic graphicStored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 76.2
Top-Ladder 76.2 Design design Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 76.2
Top-Ladder 76.2 Quality quality Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 76.2
Top-Ladder 76.2 Motion motion Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 76.2
Top-Ladder 76.2 Mechanics mechanicsStored mean 73 · Standard deviation 8.1 · Range 19
Fair Competition 76.2
Growth Efficiency 81
Collection & Build 81
Free Path 76.2
Light-Spend Convenience 61.9
Top-Ladder 61.9 Variety variety Stored mean 78.6 · Standard deviation 10.9 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Balance balance Stored mean 69 · Standard deviation 9.8 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Dynamism dynamism Stored mean 71.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 System systemStored mean 71.4 · Standard deviation 5.5 · Range 14.3
Fair Competition 76.2
Growth Efficiency 77.8
Collection & Build 68.3
Free Path 76.2
Light-Spend Convenience 63.5
Top-Ladder 66.7 Growth Structure growth-structureStored mean 81 · Standard deviation 11 · Range 28.6
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 81
Free Path 90.5
Light-Spend Convenience 66.7
Top-Ladder 66.7 Progression progression-structure Stored mean 85.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 85.7
Free Path 100
Light-Spend Convenience 71.4
Top-Ladder 71.4 Advancement advancement Stored mean 71.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 57.1
Top-Ladder 57.1 Empowerment empowerment Stored mean 85.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 100
Growth Efficiency 100
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Economy economyStored mean 67.5 · Standard deviation 3.3 · Range 9.5
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 61.9
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 66.7 Balance economic-balance Stored mean 50 · Standard deviation 7.1 · Range 14.3
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Insufficiency insufficiency Stored mean 66.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Supplement supplement Stored mean 85.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 100
Growth Efficiency 100
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Content Structure content-structureStored mean 65.9 · Standard deviation 5.8 · Range 19
Fair Competition 76.2
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 66.7
Light-Spend Convenience 57.1
Top-Ladder 66.7 Growth growth-content Stored mean 85.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 85.7
Free Path 100
Light-Spend Convenience 71.4
Top-Ladder 71.4 Competition competition-content Stored mean 47.6 · Standard deviation 13.5 · Range 42.9
Fair Competition 71.4
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 64.3 · Standard deviation 7.1 · Range 14.3
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Operation operationStored mean 53.2 · Standard deviation 2.1 · Range 6.3
Fair Competition 49.7
Growth Efficiency 54.5
Collection & Build 52.9
Free Path 56.1
Light-Spend Convenience 54.5
Top-Ladder 51.3 Gacha gachaStored mean 40.5 · Standard deviation 7.1 · Range 19
Fair Competition 28.6
Growth Efficiency 33.3
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 47.6
Top-Ladder 47.6 Price price Stored mean 38.1 · Standard deviation 21.3 · Range 57.1
Fair Competition 14.3
Growth Efficiency 42.9
Collection & Build 14.3
Free Path 28.6
Light-Spend Convenience 57.1
Top-Ladder 71.4 Probability probability Stored mean 21.4 · Standard deviation 7.1 · Range 14.3
Fair Competition 14.3
Growth Efficiency 14.3
Collection & Build 28.6
Free Path 28.6
Light-Spend Convenience 28.6
Top-Ladder 14.3 Reward Management reward-management Stored mean 61.9 · Standard deviation 13.5 · Range 42.9
Fair Competition 57.1
Growth Efficiency 42.9
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Store storeStored mean 61.9 · Standard deviation 3.5 · Range 9.5
Fair Competition 58.7
Growth Efficiency 68.3
Collection & Build 58.7
Free Path 63.5
Light-Spend Convenience 63.5
Top-Ladder 58.7 Reasonableness reasonableness Stored mean 52.4 · Standard deviation 6.7 · Range 14.3
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 42.9
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Timeliness timeliness Stored mean 54.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Convenience convenience Stored mean 78.6 · Standard deviation 9.8 · Range 28.6
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 61.9 Event eventStored mean 57.1 · Standard deviation 5.5 · Range 14.3
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 61.9
Light-Spend Convenience 52.4
Top-Ladder 47.6 Comprehension comprehension Stored mean 71.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Involvement involvement Stored mean 59.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Contribution contribution Stored mean 40.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 28.6 Player Value player-valueStored mean 68.1 · Standard deviation 3.7 · Range 10.4
Fair Competition 67.8
Growth Efficiency 70.5
Collection & Build 71
Free Path 72.9
Light-Spend Convenience 62.5
Top-Ladder 64.1 Experience · Time experience-timeStored mean 73.5 · Standard deviation 5.8 · Range 15.9
Fair Competition 74.6
Growth Efficiency 79.4
Collection & Build 76.2
Free Path 79.4
Light-Spend Convenience 68.3
Top-Ladder 63.5 Enjoyment enjoymentStored mean 72.2 · Standard deviation 4.3 · Range 9.5
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 71.4
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 66.7 Excitement excitement Stored mean 85.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 100
Growth Efficiency 100
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Amusement amusement Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Flow flow Stored mean 57.1 · Standard deviation 8.2 · Range 28.6
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 57.1 Satisfaction satisfactionStored mean 77.8 · Standard deviation 11.6 · Range 28.6
Fair Competition 85.7
Growth Efficiency 90.5
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 61.9
Top-Ladder 61.9 Achievement achievement Stored mean 85.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 85.7
Free Path 100
Light-Spend Convenience 71.4
Top-Ladder 71.4 Completion completion Stored mean 73.8 · Standard deviation 12.8 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Reward reward Stored mean 73.8 · Standard deviation 12.8 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Real Benefit real-benefitStored mean 70.6 · Standard deviation 5.8 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 66.7
Top-Ladder 61.9 Emotional Relief emotional-relief Stored mean 64.3 · Standard deviation 7.1 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 57.1 Social Connection social-connection Stored mean 61.9 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Economic Progress economic-progress Stored mean 85.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 85.7
Free Path 100
Light-Spend Convenience 71.4
Top-Ladder 71.4 Needs · Money needs-moneyStored mean 72.5 · Standard deviation 5 · Range 15.9
Fair Competition 73
Growth Efficiency 74.6
Collection & Build 77.8
Free Path 74.6
Light-Spend Convenience 61.9
Top-Ladder 73 Possession possessionStored mean 70.6 · Standard deviation 10.4 · Range 28.6
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 90.5
Free Path 76.2
Light-Spend Convenience 61.9
Top-Ladder 71.4 Collection collection Stored mean 66.7 · Standard deviation 10.6 · Range 28.6
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Customization customization Stored mean 66.7 · Standard deviation 10.6 · Range 28.6
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Accumulation accumulation Stored mean 78.6 · Standard deviation 10.9 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Competition Needs competition-needsStored mean 65.9 · Standard deviation 10.1 · Range 28.6
Fair Competition 76.2
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 81 Dominance dominance Stored mean 47.6 · Standard deviation 13.5 · Range 42.9
Fair Competition 57.1
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 71.4 Aspiration aspiration Stored mean 85.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 100
Growth Efficiency 100
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Recognition recognition Stored mean 64.3 · Standard deviation 10.9 · Range 28.6
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 85.7 Growth Needs growth-needsStored mean 81 · Standard deviation 11.7 · Range 28.6
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 81
Free Path 95.2
Light-Spend Convenience 66.7
Top-Ladder 66.7 Progression progression-needs Stored mean 85.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 85.7
Free Path 100
Light-Spend Convenience 71.4
Top-Ladder 71.4 Mastery mastery Stored mean 85.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 85.7
Free Path 100
Light-Spend Convenience 71.4
Top-Ladder 71.4 Development development Stored mean 71.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 57.1
Top-Ladder 57.1 Engagement · Passion engagement-passionStored mean 58.4 · Standard deviation 3.1 · Range 9
Fair Competition 55.8
Growth Efficiency 57.4
Collection & Build 59
Free Path 64.8
Light-Spend Convenience 57.4
Top-Ladder 55.8 Fairness fairnessStored mean 51.3 · Standard deviation 1.8 · Range 4.8
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 50.8
Light-Spend Convenience 52.4
Top-Ladder 47.6 In-Game Balance in-game-balance Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Governance governance Stored mean 40.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 28.6 Inclusivity inclusivity Stored mean 56.3 · Standard deviation 1.8 · Range 4.8
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Stability stabilityStored mean 59.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Equilibrium equilibrium Stored mean 59.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Resilience resilience Stored mean 59.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Sustainability sustainability Stored mean 59.5 · Standard deviation 5.3 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Consistency consistencyStored mean 64.3 · Standard deviation 4.5 · Range 14.3
Fair Competition 57.9
Growth Efficiency 62.7
Collection & Build 67.5
Free Path 72.2
Light-Spend Convenience 62.7
Top-Ladder 62.7 Cohesion cohesion Stored mean 66.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 61.9
Top-Ladder 61.9 Continuity continuity Stored mean 54.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Reliability reliability Stored mean 71.4 · Standard deviation 5.3 · Range 14.3
Fair Competition 69
Growth Efficiency 69
Collection & Build 69
Free Path 83.3
Light-Spend Convenience 69
Top-Ladder 69