← PUBG Mobile MPM
PUBG Mobile · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-06-20 · pubg-mobile pubg-mobile.json Copy source JSONSHA-256 032852fe09a2735f22bb73cb54592b46e26391ab7bedc256dc1a92d21cdbf0c6Game Offering game-offeringStored mean 63.7 · Standard deviation 9.2 · Range 27.6
Fair Competition 63.6
Growth Efficiency 70.5
Collection & Build 55.3
Free Path 49
Light-Spend Convenience 67.1
Top-Ladder 76.6 Core coreStored mean 68.1 · Standard deviation 6.7 · Range 16.4
Fair Competition 73.3
Growth Efficiency 73.3
Collection & Build 60.3
Free Path 57.4
Light-Spend Convenience 70.4
Top-Ladder 73.8 Character characterStored mean 59.7 · Standard deviation 10.5 · Range 30.2
Fair Competition 59.5
Growth Efficiency 48.4
Collection & Build 57.1
Free Path 48.4
Light-Spend Convenience 65.9
Top-Ladder 78.6 Personality personality Stored mean 52.8 · Standard deviation 12.2 · Range 35.7
Fair Competition 35.7
Growth Efficiency 45.2
Collection & Build 71.4
Free Path 45.2
Light-Spend Convenience 54.8
Top-Ladder 64.3 Harmony harmony Stored mean 63.1 · Standard deviation 13.9 · Range 35.7
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 85.7 Friendliness friendliness Stored mean 63.1 · Standard deviation 13.9 · Range 35.7
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 85.7 Graphic graphicStored mean 71.6 · Standard deviation 10.7 · Range 26.2
Fair Competition 79.4
Growth Efficiency 85.7
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 81
Top-Ladder 64.3 Design design Stored mean 72.6 · Standard deviation 8.7 · Range 21.4
Fair Competition 78.6
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 64.3 Quality quality Stored mean 69.4 · Standard deviation 15.5 · Range 35.7
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 50
Free Path 50
Light-Spend Convenience 85.7
Top-Ladder 64.3 Motion motion Stored mean 72.6 · Standard deviation 8.7 · Range 21.4
Fair Competition 78.6
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 64.3 Mechanics mechanicsStored mean 73 · Standard deviation 9 · Range 21.4
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 78.6 Variety variety Stored mean 73 · Standard deviation 9 · Range 21.4
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 78.6 Balance balance Stored mean 73 · Standard deviation 9 · Range 21.4
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 78.6 Dynamism dynamism Stored mean 73 · Standard deviation 9 · Range 21.4
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 78.6 System systemStored mean 63.9 · Standard deviation 11.2 · Range 29.9
Fair Competition 65.3
Growth Efficiency 74.6
Collection & Build 50
Free Path 50.3
Light-Spend Convenience 63.5
Top-Ladder 79.9 Growth Structure growth-structureStored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 73.8 Progression progression-structure Stored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 73.8 Advancement advancement Stored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 73.8 Empowerment empowerment Stored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 73.8 Economy economyStored mean 59.9 · Standard deviation 15.4 · Range 42.9
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 64.3
Top-Ladder 85.7 Balance economic-balance Stored mean 59.9 · Standard deviation 15.4 · Range 42.9
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 64.3
Top-Ladder 85.7 Insufficiency insufficiency Stored mean 59.9 · Standard deviation 15.4 · Range 42.9
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 64.3
Top-Ladder 85.7 Supplement supplement Stored mean 59.9 · Standard deviation 15.4 · Range 42.9
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 64.3
Top-Ladder 85.7 Content Structure content-structureStored mean 63.6 · Standard deviation 10.9 · Range 30.2
Fair Competition 72.2
Growth Efficiency 66.7
Collection & Build 50
Free Path 50.8
Light-Spend Convenience 61.9
Top-Ladder 80.2 Growth growth-content Stored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 73.8 Competition competition-content Stored mean 59.5 · Standard deviation 13.7 · Range 35.7
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 81 Cooperation cooperation-content Stored mean 63.1 · Standard deviation 13.9 · Range 35.7
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 85.7 Operation operationStored mean 59.1 · Standard deviation 11.8 · Range 36.8
Fair Competition 52.1
Growth Efficiency 63.8
Collection & Build 55.6
Free Path 39.4
Light-Spend Convenience 67.5
Top-Ladder 76.2 Gacha gachaStored mean 50.4 · Standard deviation 13.5 · Range 39.7
Fair Competition 46.8
Growth Efficiency 54.8
Collection & Build 37.3
Free Path 31.7
Light-Spend Convenience 60.3
Top-Ladder 71.4 Price price Stored mean 59.1 · Standard deviation 20.1 · Range 57.1
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 45.2
Free Path 28.6
Light-Spend Convenience 81
Top-Ladder 85.7 Probability probability Stored mean 46 · Standard deviation 10.7 · Range 31
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 33.3
Free Path 33.3
Light-Spend Convenience 50
Top-Ladder 64.3 Reward Management reward-management Stored mean 46 · Standard deviation 10.7 · Range 31
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 33.3
Free Path 33.3
Light-Spend Convenience 50
Top-Ladder 64.3 Store storeStored mean 62.3 · Standard deviation 14.2 · Range 38.9
Fair Competition 51.6
Growth Efficiency 69
Collection & Build 57.1
Free Path 39.7
Light-Spend Convenience 77.8
Top-Ladder 78.6 Reasonableness reasonableness Stored mean 59.9 · Standard deviation 18 · Range 47.6
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 45.2
Free Path 33.3
Light-Spend Convenience 81
Top-Ladder 78.6 Timeliness timeliness Stored mean 67.1 · Standard deviation 10.9 · Range 28.6
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 78.6 Convenience convenience Stored mean 59.9 · Standard deviation 18 · Range 47.6
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 45.2
Free Path 33.3
Light-Spend Convenience 81
Top-Ladder 78.6 Event eventStored mean 64.6 · Standard deviation 10.2 · Range 31.7
Fair Competition 57.9
Growth Efficiency 67.5
Collection & Build 72.2
Free Path 46.8
Light-Spend Convenience 64.3
Top-Ladder 78.6 Comprehension comprehension Stored mean 64.7 · Standard deviation 12.5 · Range 35.7
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 81
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 78.6 Involvement involvement Stored mean 64.7 · Standard deviation 12.5 · Range 35.7
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 81
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 78.6 Contribution contribution Stored mean 64.3 · Standard deviation 9.9 · Range 28.6
Fair Competition 64.3
Growth Efficiency 73.8
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 78.6 Player Value player-valueStored mean 62.9 · Standard deviation 7.8 · Range 22.8
Fair Competition 64.1
Growth Efficiency 69
Collection & Build 55.9
Free Path 49.7
Light-Spend Convenience 65.9
Top-Ladder 72.6 Experience · Time experience-timeStored mean 61.9 · Standard deviation 8.4 · Range 19.6
Fair Competition 60.6
Growth Efficiency 70.4
Collection & Build 51.1
Free Path 50.8
Light-Spend Convenience 68.3
Top-Ladder 70.4 Enjoyment enjoymentStored mean 65.5 · Standard deviation 9.6 · Range 25.4
Fair Competition 68.3
Growth Efficiency 74.6
Collection & Build 51.6
Free Path 54
Light-Spend Convenience 77
Top-Ladder 67.5 Excitement excitement Stored mean 68.3 · Standard deviation 9.7 · Range 23.8
Fair Competition 78.6
Growth Efficiency 73.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Amusement amusement Stored mean 61.1 · Standard deviation 13 · Range 40.5
Fair Competition 45.2
Growth Efficiency 64.3
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 64.3 Flow flow Stored mean 67.1 · Standard deviation 13.8 · Range 35.7
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 50
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 64.3 Satisfaction satisfactionStored mean 65.5 · Standard deviation 11.2 · Range 29.4
Fair Competition 65.9
Growth Efficiency 81
Collection & Build 51.6
Free Path 52.4
Light-Spend Convenience 64.3
Top-Ladder 77.8 Achievement achievement Stored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 73.8 Completion completion Stored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 73.8 Reward reward Stored mean 59.9 · Standard deviation 15.4 · Range 42.9
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 64.3
Top-Ladder 85.7 Real Benefit real-benefitStored mean 54.8 · Standard deviation 7.6 · Range 19.8
Fair Competition 47.6
Growth Efficiency 55.6
Collection & Build 50
Free Path 46
Light-Spend Convenience 63.5
Top-Ladder 65.9 Emotional Relief emotional-relief Stored mean 41.3 · Standard deviation 13 · Range 33.3
Fair Competition 21.4
Growth Efficiency 45.2
Collection & Build 54.8
Free Path 45.2
Light-Spend Convenience 54.8
Top-Ladder 26.2 Social Connection social-connection Stored mean 63.1 · Standard deviation 13.9 · Range 35.7
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 85.7 Economic Progress economic-progress Stored mean 59.9 · Standard deviation 15.4 · Range 42.9
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 64.3
Top-Ladder 85.7 Needs · Money needs-moneyStored mean 66 · Standard deviation 9 · Range 30.7
Fair Competition 66.1
Growth Efficiency 69
Collection & Build 65.1
Free Path 50.8
Light-Spend Convenience 63.8
Top-Ladder 81.5 Possession possessionStored mean 65.9 · Standard deviation 13.4 · Range 33.3
Fair Competition 50
Growth Efficiency 60.3
Collection & Build 82.5
Free Path 51.6
Light-Spend Convenience 67.5
Top-Ladder 83.3 Collection collection Stored mean 64.3 · Standard deviation 16.2 · Range 40.5
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 85.7
Free Path 54.8
Light-Spend Convenience 64.3
Top-Ladder 85.7 Customization customization Stored mean 66.7 · Standard deviation 14 · Range 35.7
Fair Competition 54.8
Growth Efficiency 50
Collection & Build 81
Free Path 54.8
Light-Spend Convenience 73.8
Top-Ladder 85.7 Accumulation accumulation Stored mean 66.7 · Standard deviation 14.7 · Range 35.7
Fair Competition 50
Growth Efficiency 81
Collection & Build 81
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 78.6 Competition Needs competition-needsStored mean 64 · Standard deviation 13.8 · Range 43.7
Fair Competition 74.6
Growth Efficiency 61.1
Collection & Build 57.9
Free Path 43.7
Light-Spend Convenience 59.5
Top-Ladder 87.3 Dominance dominance Stored mean 54.8 · Standard deviation 14.2 · Range 45.2
Fair Competition 61.9
Growth Efficiency 54.8
Collection & Build 45.2
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 81 Aspiration aspiration Stored mean 71.4 · Standard deviation 13.3 · Range 40.5
Fair Competition 81
Growth Efficiency 78.6
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 90.5 Recognition recognition Stored mean 65.9 · Standard deviation 15.9 · Range 45.2
Fair Competition 81
Growth Efficiency 50
Collection & Build 64.3
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 90.5 Growth Needs growth-needsStored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 73.8 Progression progression-needs Stored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 73.8 Mastery mastery Stored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 73.8 Development development Stored mean 68.3 · Standard deviation 10.7 · Range 31
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 54.8
Free Path 57.1
Light-Spend Convenience 64.3
Top-Ladder 73.8 Engagement · Passion engagement-passionStored mean 60.6 · Standard deviation 7.9 · Range 19.8
Fair Competition 65.6
Growth Efficiency 67.5
Collection & Build 51.6
Free Path 47.6
Light-Spend Convenience 65.6
Top-Ladder 65.9 Fairness fairnessStored mean 55.4 · Standard deviation 7.1 · Range 21.4
Fair Competition 65.9
Growth Efficiency 57.9
Collection & Build 48.4
Free Path 44.4
Light-Spend Convenience 56.3
Top-Ladder 59.5 In-Game Balance in-game-balance Stored mean 52.8 · Standard deviation 5.2 · Range 16.7
Fair Competition 61.9
Growth Efficiency 54.8
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 54.8 Governance governance Stored mean 59.1 · Standard deviation 14.7 · Range 45.2
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 45.2
Free Path 35.7
Light-Spend Convenience 64.3
Top-Ladder 64.3 Inclusivity inclusivity Stored mean 54.4 · Standard deviation 2.9 · Range 9.5
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 54.8
Top-Ladder 59.5 Stability stabilityStored mean 62 · Standard deviation 9.7 · Range 25.4
Fair Competition 61.1
Growth Efficiency 73
Collection & Build 51.6
Free Path 48.4
Light-Spend Convenience 64.3
Top-Ladder 73.8 Equilibrium equilibrium Stored mean 62.3 · Standard deviation 13.6 · Range 35.7
Fair Competition 54.8
Growth Efficiency 81
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 78.6 Resilience resilience Stored mean 59.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 50
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Sustainability sustainability Stored mean 64.3 · Standard deviation 9.9 · Range 28.6
Fair Competition 64.3
Growth Efficiency 73.8
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 78.6 Consistency consistencyStored mean 64.4 · Standard deviation 9.3 · Range 26.2
Fair Competition 69.8
Growth Efficiency 71.4
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 76.2
Top-Ladder 64.3 Cohesion cohesion Stored mean 61.9 · Standard deviation 6.7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 57.1
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 64.3 Continuity continuity Stored mean 61.9 · Standard deviation 6.7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 57.1
Free Path 50
Light-Spend Convenience 71.4
Top-Ladder 64.3 Reliability reliability Stored mean 69.4 · Standard deviation 15.5 · Range 35.7
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 50
Free Path 50
Light-Spend Convenience 85.7
Top-Ladder 64.3