← Pro Yakyū Spirits A MPM
Pro Yakyū Spirits A · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 63.5 · Standard deviation 2.4 · Range 7.1
Fair Competition 61.4
Growth Efficiency 63.2
Collection & Build 63.8
Free Path 63
Light-Spend Convenience 61.4
Top-Ladder 68.5 Core coreStored mean 62.6 · Standard deviation 4.1 · Range 11.1
Fair Competition 60.3
Growth Efficiency 59.5
Collection & Build 70.6
Free Path 60.3
Light-Spend Convenience 59.5
Top-Ladder 65.1 Character characterStored mean 58.7 · Standard deviation 10.4 · Range 28.6
Fair Competition 59.5
Growth Efficiency 50
Collection & Build 78.6
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Personality personality Stored mean 63.1 · Standard deviation 12.7 · Range 35.7
Fair Competition 64.3
Growth Efficiency 57.1
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 71.4 Harmony harmony Stored mean 54.8 · Standard deviation 6.7 · Range 14.3
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Friendliness friendliness Stored mean 58.3 · Standard deviation 15.1 · Range 42.9
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 71.4 Graphic graphicStored mean 69.8 · Standard deviation 1.8 · Range 4.8
Fair Competition 69
Growth Efficiency 69
Collection & Build 69
Free Path 69
Light-Spend Convenience 73.8
Top-Ladder 69 Design design Stored mean 82.1 · Standard deviation 3.6 · Range 7.1
Fair Competition 85.7
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 85.7
Top-Ladder 85.7 Quality quality Stored mean 59.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 50 Motion motion Stored mean 67.9 · Standard deviation 3.6 · Range 7.1
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 71.4 Mechanics mechanicsStored mean 59.1 · Standard deviation 4.2 · Range 11.9
Fair Competition 52.4
Growth Efficiency 59.5
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 54.8
Top-Ladder 61.9 Variety variety Stored mean 67.9 · Standard deviation 11.5 · Range 35.7
Fair Competition 50
Growth Efficiency 78.6
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Balance balance Stored mean 48.8 · Standard deviation 7.6 · Range 21.4
Fair Competition 42.9
Growth Efficiency 50
Collection & Build 35.7
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 57.1 Dynamism dynamism Stored mean 60.7 · Standard deviation 8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 71.4
Free Path 64.3
Light-Spend Convenience 50
Top-Ladder 64.3 System systemStored mean 66.5 · Standard deviation 4.6 · Range 11.9
Fair Competition 61.9
Growth Efficiency 69.8
Collection & Build 62.7
Free Path 69
Light-Spend Convenience 61.9
Top-Ladder 73.8 Growth Structure growth-structureStored mean 74.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 76.2
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 81 Progression progression-structure Stored mean 76.2 · Standard deviation 7.9 · Range 21.4
Fair Competition 78.6
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Advancement advancement Stored mean 71.4 · Standard deviation 7.1 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Empowerment empowerment Stored mean 76.2 · Standard deviation 13.5 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 85.7 Economy economyStored mean 69.8 · Standard deviation 8.9 · Range 21.4
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 59.5
Free Path 81
Light-Spend Convenience 66.7
Top-Ladder 81 Balance economic-balance Stored mean 59.5 · Standard deviation 8.9 · Range 21.4
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 50
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Insufficiency insufficiency Stored mean 76.2 · Standard deviation 9.8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Supplement supplement Stored mean 73.8 · Standard deviation 8.9 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Content Structure content-structureStored mean 55.2 · Standard deviation 3.2 · Range 9.5
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 54.8
Light-Spend Convenience 52.4
Top-Ladder 59.5 Growth growth-content Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 85.7 Competition competition-content Stored mean 48.8 · Standard deviation 4.9 · Range 14.3
Fair Competition 42.9
Growth Efficiency 50
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 42.9 · Standard deviation 7.1 · Range 14.3
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 35.7 Operation operationStored mean 61.5 · Standard deviation 2.8 · Range 8.7
Fair Competition 61.9
Growth Efficiency 60.3
Collection & Build 57.9
Free Path 59.5
Light-Spend Convenience 62.7
Top-Ladder 66.7 Gacha gachaStored mean 61.5 · Standard deviation 5.9 · Range 19
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Price price Stored mean 61.9 · Standard deviation 10.6 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 71.4 Probability probability Stored mean 50 · Standard deviation 4.1 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 42.9
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Reward Management reward-management Stored mean 72.6 · Standard deviation 9.6 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Store storeStored mean 60.3 · Standard deviation 4.7 · Range 14.3
Fair Competition 61.9
Growth Efficiency 59.5
Collection & Build 52.4
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 64.3 Reasonableness reasonableness Stored mean 59.5 · Standard deviation 6.7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 57.1
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Timeliness timeliness Stored mean 57.1 · Standard deviation 8.2 · Range 21.4
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 50 Convenience convenience Stored mean 64.3 · Standard deviation 7.1 · Range 14.3
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 Event eventStored mean 62.7 · Standard deviation 3.8 · Range 11.9
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 59.5
Free Path 69
Light-Spend Convenience 64.3
Top-Ladder 64.3 Comprehension comprehension Stored mean 73.8 · Standard deviation 8.9 · Range 21.4
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 64.3 Involvement involvement Stored mean 61.9 · Standard deviation 6.7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 64.3 Contribution contribution Stored mean 52.4 · Standard deviation 5.3 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Player Value player-valueStored mean 66.2 · Standard deviation 4.4 · Range 13.5
Fair Competition 61.6
Growth Efficiency 66.1
Collection & Build 66.7
Free Path 64.8
Light-Spend Convenience 62.7
Top-Ladder 75.1 Experience · Time experience-timeStored mean 66.5 · Standard deviation 4.5 · Range 13.5
Fair Competition 57.9
Growth Efficiency 64.3
Collection & Build 66.7
Free Path 69.8
Light-Spend Convenience 69
Top-Ladder 71.4 Enjoyment enjoymentStored mean 65.9 · Standard deviation 4 · Range 11.9
Fair Competition 61.9
Growth Efficiency 59.5
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 69
Top-Ladder 66.7 Excitement excitement Stored mean 65.5 · Standard deviation 12 · Range 28.6
Fair Competition 78.6
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 78.6 Amusement amusement Stored mean 64.3 · Standard deviation 16 · Range 35.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 50 Flow flow Stored mean 67.9 · Standard deviation 6.8 · Range 21.4
Fair Competition 57.1
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 71.4 Satisfaction satisfactionStored mean 73.8 · Standard deviation 6 · Range 14.3
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 81 Achievement achievement Stored mean 85.7 · Standard deviation 10.9 · Range 28.6
Fair Competition 78.6
Growth Efficiency 100
Collection & Build 78.6
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 100 Completion completion Stored mean 61.9 · Standard deviation 6.7 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 57.1 Reward reward Stored mean 73.8 · Standard deviation 8.9 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Real Benefit real-benefitStored mean 59.9 · Standard deviation 7.3 · Range 21.4
Fair Competition 45.2
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 66.7 Emotional Relief emotional-relief Stored mean 57.1 · Standard deviation 18.4 · Range 50
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 50 Social Connection social-connection Stored mean 40.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 50 Economic Progress economic-progress Stored mean 82.1 · Standard deviation 14.7 · Range 35.7
Fair Competition 64.3
Growth Efficiency 100
Collection & Build 85.7
Free Path 78.6
Light-Spend Convenience 64.3
Top-Ladder 100 Needs · Money needs-moneyStored mean 69.7 · Standard deviation 9.1 · Range 27.8
Fair Competition 67.5
Growth Efficiency 73.8
Collection & Build 72.2
Free Path 61.1
Light-Spend Convenience 57.9
Top-Ladder 85.7 Possession possessionStored mean 71 · Standard deviation 13.8 · Range 35.7
Fair Competition 59.5
Growth Efficiency 76.2
Collection & Build 90.5
Free Path 59.5
Light-Spend Convenience 54.8
Top-Ladder 85.7 Collection collection Stored mean 72.6 · Standard deviation 16.2 · Range 50
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 50
Top-Ladder 85.7 Customization customization Stored mean 60.7 · Standard deviation 9 · Range 21.4
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 71.4 Accumulation accumulation Stored mean 79.8 · Standard deviation 20.8 · Range 50
Fair Competition 64.3
Growth Efficiency 100
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 50
Top-Ladder 100 Competition Needs competition-needsStored mean 63.1 · Standard deviation 12.7 · Range 38.1
Fair Competition 73.8
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 45.2
Light-Spend Convenience 52.4
Top-Ladder 83.3 Dominance dominance Stored mean 51.2 · Standard deviation 9.6 · Range 28.6
Fair Competition 42.9
Growth Efficiency 50
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 71.4 Aspiration aspiration Stored mean 81 · Standard deviation 17.8 · Range 42.9
Fair Competition 100
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 100 Recognition recognition Stored mean 57.1 · Standard deviation 16 · Range 42.9
Fair Competition 78.6
Growth Efficiency 50
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 78.6 Growth Needs growth-needsStored mean 75 · Standard deviation 8.9 · Range 23.8
Fair Competition 69
Growth Efficiency 83.3
Collection & Build 64.3
Free Path 78.6
Light-Spend Convenience 66.7
Top-Ladder 88.1 Progression progression-needs Stored mean 81 · Standard deviation 15.2 · Range 35.7
Fair Competition 64.3
Growth Efficiency 100
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 100 Mastery mastery Stored mean 58.3 · Standard deviation 9.6 · Range 21.4
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 57.1
Top-Ladder 71.4 Development development Stored mean 85.7 · Standard deviation 12.4 · Range 28.6
Fair Competition 71.4
Growth Efficiency 100
Collection & Build 78.6
Free Path 100
Light-Spend Convenience 71.4
Top-Ladder 92.9 Engagement · Passion engagement-passionStored mean 62.3 · Standard deviation 2.9 · Range 8.7
Fair Competition 59.5
Growth Efficiency 60.3
Collection & Build 61.1
Free Path 63.5
Light-Spend Convenience 61.1
Top-Ladder 68.3 Fairness fairnessStored mean 61.1 · Standard deviation 7.7 · Range 23.8
Fair Competition 59.5
Growth Efficiency 54.8
Collection & Build 52.4
Free Path 64.3
Light-Spend Convenience 59.5
Top-Ladder 76.2 In-Game Balance in-game-balance Stored mean 48.8 · Standard deviation 7.6 · Range 21.4
Fair Competition 42.9
Growth Efficiency 50
Collection & Build 35.7
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 57.1 Governance governance Stored mean 71.4 · Standard deviation 8.2 · Range 21.4
Fair Competition 78.6
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Inclusivity inclusivity Stored mean 63.1 · Standard deviation 12.7 · Range 35.7
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 85.7 Stability stabilityStored mean 57.9 · Standard deviation 1.8 · Range 4.8
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 61.9 Equilibrium equilibrium Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Resilience resilience Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Sustainability sustainability Stored mean 52.4 · Standard deviation 5.3 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Consistency consistencyStored mean 67.9 · Standard deviation 3.6 · Range 11.9
Fair Competition 61.9
Growth Efficiency 69
Collection & Build 73.8
Free Path 69
Light-Spend Convenience 66.7
Top-Ladder 66.7 Cohesion cohesion Stored mean 78.6 · Standard deviation 0 · Range 0
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Continuity continuity Stored mean 65.5 · Standard deviation 7.6 · Range 21.4
Fair Competition 57.1
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 64.3
Light-Spend Convenience 57.1
Top-Ladder 71.4 Reliability reliability Stored mean 59.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 50