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Pro Yakyū Spirits A

MPM

Pro Yakyū Spirits A · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

pro-yakyu-spirits-a.json
SHA-2569bb5ad7aae2070194d68a83e24e625a5d6e9be686f1343b071691ee0dd0edba1

Game Offering

game-offering

Stored mean 63.5 · Standard deviation 2.4 · Range 7.1

Fair Competition
61.4
Growth Efficiency
63.2
Collection & Build
63.8
Free Path
63
Light-Spend Convenience
61.4
Top-Ladder
68.5
Core core

Stored mean 62.6 · Standard deviation 4.1 · Range 11.1

Fair Competition
60.3
Growth Efficiency
59.5
Collection & Build
70.6
Free Path
60.3
Light-Spend Convenience
59.5
Top-Ladder
65.1
Character character

Stored mean 58.7 · Standard deviation 10.4 · Range 28.6

Fair Competition
59.5
Growth Efficiency
50
Collection & Build
78.6
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3

Personality personality

Stored mean 63.1 · Standard deviation 12.7 · Range 35.7

Fair Competition
64.3
Growth Efficiency
57.1
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
71.4

Harmony harmony

Stored mean 54.8 · Standard deviation 6.7 · Range 14.3

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Friendliness friendliness

Stored mean 58.3 · Standard deviation 15.1 · Range 42.9

Fair Competition
50
Growth Efficiency
42.9
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
71.4
Graphic graphic

Stored mean 69.8 · Standard deviation 1.8 · Range 4.8

Fair Competition
69
Growth Efficiency
69
Collection & Build
69
Free Path
69
Light-Spend Convenience
73.8
Top-Ladder
69

Design design

Stored mean 82.1 · Standard deviation 3.6 · Range 7.1

Fair Competition
85.7
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
85.7
Top-Ladder
85.7

Quality quality

Stored mean 59.5 · Standard deviation 6.7 · Range 14.3

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
50

Motion motion

Stored mean 67.9 · Standard deviation 3.6 · Range 7.1

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
71.4
Mechanics mechanics

Stored mean 59.1 · Standard deviation 4.2 · Range 11.9

Fair Competition
52.4
Growth Efficiency
59.5
Collection & Build
64.3
Free Path
61.9
Light-Spend Convenience
54.8
Top-Ladder
61.9

Variety variety

Stored mean 67.9 · Standard deviation 11.5 · Range 35.7

Fair Competition
50
Growth Efficiency
78.6
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Balance balance

Stored mean 48.8 · Standard deviation 7.6 · Range 21.4

Fair Competition
42.9
Growth Efficiency
50
Collection & Build
35.7
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
57.1

Dynamism dynamism

Stored mean 60.7 · Standard deviation 8 · Range 21.4

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
50
Top-Ladder
64.3
System system

Stored mean 66.5 · Standard deviation 4.6 · Range 11.9

Fair Competition
61.9
Growth Efficiency
69.8
Collection & Build
62.7
Free Path
69
Light-Spend Convenience
61.9
Top-Ladder
73.8
Growth Structure growth-structure

Stored mean 74.6 · Standard deviation 5.3 · Range 14.3

Fair Competition
76.2
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
66.7
Top-Ladder
81

Progression progression-structure

Stored mean 76.2 · Standard deviation 7.9 · Range 21.4

Fair Competition
78.6
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Advancement advancement

Stored mean 71.4 · Standard deviation 7.1 · Range 21.4

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
71.4

Empowerment empowerment

Stored mean 76.2 · Standard deviation 13.5 · Range 28.6

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
85.7
Economy economy

Stored mean 69.8 · Standard deviation 8.9 · Range 21.4

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
59.5
Free Path
81
Light-Spend Convenience
66.7
Top-Ladder
81

Balance economic-balance

Stored mean 59.5 · Standard deviation 8.9 · Range 21.4

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
50
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
71.4

Insufficiency insufficiency

Stored mean 76.2 · Standard deviation 9.8 · Range 21.4

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
85.7

Supplement supplement

Stored mean 73.8 · Standard deviation 8.9 · Range 21.4

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
85.7
Content Structure content-structure

Stored mean 55.2 · Standard deviation 3.2 · Range 9.5

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
54.8
Light-Spend Convenience
52.4
Top-Ladder
59.5

Growth growth-content

Stored mean 73.8 · Standard deviation 9.8 · Range 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
85.7

Competition competition-content

Stored mean 48.8 · Standard deviation 4.9 · Range 14.3

Fair Competition
42.9
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
57.1

Cooperation cooperation-content

Stored mean 42.9 · Standard deviation 7.1 · Range 14.3

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
35.7
Operation operation

Stored mean 61.5 · Standard deviation 2.8 · Range 8.7

Fair Competition
61.9
Growth Efficiency
60.3
Collection & Build
57.9
Free Path
59.5
Light-Spend Convenience
62.7
Top-Ladder
66.7
Gacha gacha

Stored mean 61.5 · Standard deviation 5.9 · Range 19

Fair Competition
61.9
Growth Efficiency
64.3
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
71.4

Price price

Stored mean 61.9 · Standard deviation 10.6 · Range 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
71.4

Probability probability

Stored mean 50 · Standard deviation 4.1 · Range 14.3

Fair Competition
50
Growth Efficiency
50
Collection & Build
42.9
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1

Reward Management reward-management

Stored mean 72.6 · Standard deviation 9.6 · Range 21.4

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
85.7
Store store

Stored mean 60.3 · Standard deviation 4.7 · Range 14.3

Fair Competition
61.9
Growth Efficiency
59.5
Collection & Build
52.4
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
64.3

Reasonableness reasonableness

Stored mean 59.5 · Standard deviation 6.7 · Range 21.4

Fair Competition
64.3
Growth Efficiency
57.1
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Timeliness timeliness

Stored mean 57.1 · Standard deviation 8.2 · Range 21.4

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
50
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
50

Convenience convenience

Stored mean 64.3 · Standard deviation 7.1 · Range 14.3

Fair Competition
57.1
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
71.4
Event event

Stored mean 62.7 · Standard deviation 3.8 · Range 11.9

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
59.5
Free Path
69
Light-Spend Convenience
64.3
Top-Ladder
64.3

Comprehension comprehension

Stored mean 73.8 · Standard deviation 8.9 · Range 21.4

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
64.3

Involvement involvement

Stored mean 61.9 · Standard deviation 6.7 · Range 21.4

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
64.3

Contribution contribution

Stored mean 52.4 · Standard deviation 5.3 · Range 14.3

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3

Player Value

player-value

Stored mean 66.2 · Standard deviation 4.4 · Range 13.5

Fair Competition
61.6
Growth Efficiency
66.1
Collection & Build
66.7
Free Path
64.8
Light-Spend Convenience
62.7
Top-Ladder
75.1
Experience · Time experience-time

Stored mean 66.5 · Standard deviation 4.5 · Range 13.5

Fair Competition
57.9
Growth Efficiency
64.3
Collection & Build
66.7
Free Path
69.8
Light-Spend Convenience
69
Top-Ladder
71.4
Enjoyment enjoyment

Stored mean 65.9 · Standard deviation 4 · Range 11.9

Fair Competition
61.9
Growth Efficiency
59.5
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
69
Top-Ladder
66.7

Excitement excitement

Stored mean 65.5 · Standard deviation 12 · Range 28.6

Fair Competition
78.6
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
78.6

Amusement amusement

Stored mean 64.3 · Standard deviation 16 · Range 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
50

Flow flow

Stored mean 67.9 · Standard deviation 6.8 · Range 21.4

Fair Competition
57.1
Growth Efficiency
64.3
Collection & Build
78.6
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
71.4
Satisfaction satisfaction

Stored mean 73.8 · Standard deviation 6 · Range 14.3

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
66.7
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
81

Achievement achievement

Stored mean 85.7 · Standard deviation 10.9 · Range 28.6

Fair Competition
78.6
Growth Efficiency
100
Collection & Build
78.6
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
100

Completion completion

Stored mean 61.9 · Standard deviation 6.7 · Range 14.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
57.1

Reward reward

Stored mean 73.8 · Standard deviation 8.9 · Range 21.4

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
85.7
Real Benefit real-benefit

Stored mean 59.9 · Standard deviation 7.3 · Range 21.4

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
66.7

Emotional Relief emotional-relief

Stored mean 57.1 · Standard deviation 18.4 · Range 50

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
50

Social Connection social-connection

Stored mean 40.5 · Standard deviation 6.7 · Range 14.3

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
50

Economic Progress economic-progress

Stored mean 82.1 · Standard deviation 14.7 · Range 35.7

Fair Competition
64.3
Growth Efficiency
100
Collection & Build
85.7
Free Path
78.6
Light-Spend Convenience
64.3
Top-Ladder
100
Needs · Money needs-money

Stored mean 69.7 · Standard deviation 9.1 · Range 27.8

Fair Competition
67.5
Growth Efficiency
73.8
Collection & Build
72.2
Free Path
61.1
Light-Spend Convenience
57.9
Top-Ladder
85.7
Possession possession

Stored mean 71 · Standard deviation 13.8 · Range 35.7

Fair Competition
59.5
Growth Efficiency
76.2
Collection & Build
90.5
Free Path
59.5
Light-Spend Convenience
54.8
Top-Ladder
85.7

Collection collection

Stored mean 72.6 · Standard deviation 16.2 · Range 50

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
100
Free Path
64.3
Light-Spend Convenience
50
Top-Ladder
85.7

Customization customization

Stored mean 60.7 · Standard deviation 9 · Range 21.4

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
71.4

Accumulation accumulation

Stored mean 79.8 · Standard deviation 20.8 · Range 50

Fair Competition
64.3
Growth Efficiency
100
Collection & Build
100
Free Path
64.3
Light-Spend Convenience
50
Top-Ladder
100
Competition Needs competition-needs

Stored mean 63.1 · Standard deviation 12.7 · Range 38.1

Fair Competition
73.8
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
45.2
Light-Spend Convenience
52.4
Top-Ladder
83.3

Dominance dominance

Stored mean 51.2 · Standard deviation 9.6 · Range 28.6

Fair Competition
42.9
Growth Efficiency
50
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
71.4

Aspiration aspiration

Stored mean 81 · Standard deviation 17.8 · Range 42.9

Fair Competition
100
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
100

Recognition recognition

Stored mean 57.1 · Standard deviation 16 · Range 42.9

Fair Competition
78.6
Growth Efficiency
50
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
78.6
Growth Needs growth-needs

Stored mean 75 · Standard deviation 8.9 · Range 23.8

Fair Competition
69
Growth Efficiency
83.3
Collection & Build
64.3
Free Path
78.6
Light-Spend Convenience
66.7
Top-Ladder
88.1

Progression progression-needs

Stored mean 81 · Standard deviation 15.2 · Range 35.7

Fair Competition
64.3
Growth Efficiency
100
Collection & Build
64.3
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
100

Mastery mastery

Stored mean 58.3 · Standard deviation 9.6 · Range 21.4

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
71.4

Development development

Stored mean 85.7 · Standard deviation 12.4 · Range 28.6

Fair Competition
71.4
Growth Efficiency
100
Collection & Build
78.6
Free Path
100
Light-Spend Convenience
71.4
Top-Ladder
92.9
Engagement · Passion engagement-passion

Stored mean 62.3 · Standard deviation 2.9 · Range 8.7

Fair Competition
59.5
Growth Efficiency
60.3
Collection & Build
61.1
Free Path
63.5
Light-Spend Convenience
61.1
Top-Ladder
68.3
Fairness fairness

Stored mean 61.1 · Standard deviation 7.7 · Range 23.8

Fair Competition
59.5
Growth Efficiency
54.8
Collection & Build
52.4
Free Path
64.3
Light-Spend Convenience
59.5
Top-Ladder
76.2

In-Game Balance in-game-balance

Stored mean 48.8 · Standard deviation 7.6 · Range 21.4

Fair Competition
42.9
Growth Efficiency
50
Collection & Build
35.7
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
57.1

Governance governance

Stored mean 71.4 · Standard deviation 8.2 · Range 21.4

Fair Competition
78.6
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
85.7

Inclusivity inclusivity

Stored mean 63.1 · Standard deviation 12.7 · Range 35.7

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
85.7
Stability stability

Stored mean 57.9 · Standard deviation 1.8 · Range 4.8

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
61.9

Equilibrium equilibrium

Stored mean 71.4 · Standard deviation 0 · Range 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Resilience resilience

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

Stored mean 52.4 · Standard deviation 5.3 · Range 14.3

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
64.3
Consistency consistency

Stored mean 67.9 · Standard deviation 3.6 · Range 11.9

Fair Competition
61.9
Growth Efficiency
69
Collection & Build
73.8
Free Path
69
Light-Spend Convenience
66.7
Top-Ladder
66.7

Cohesion cohesion

Stored mean 78.6 · Standard deviation 0 · Range 0

Fair Competition
78.6
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
78.6

Continuity continuity

Stored mean 65.5 · Standard deviation 7.6 · Range 21.4

Fair Competition
57.1
Growth Efficiency
64.3
Collection & Build
78.6
Free Path
64.3
Light-Spend Convenience
57.1
Top-Ladder
71.4

Reliability reliability

Stored mean 59.5 · Standard deviation 6.7 · Range 14.3

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
50