← Pokémon Friends MPM
Pokémon Friends · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 76 · Standard deviation 5.1 · Range 14.3
Fair Competition 70.5
Growth Efficiency 75.1
Collection & Build 80.2
Free Path 68.6
Light-Spend Convenience 78.8
Top-Ladder 82.9 Core coreStored mean 75.2 · Standard deviation 6 · Range 16.4
Fair Competition 67.2
Growth Efficiency 73
Collection & Build 82
Free Path 69.8
Light-Spend Convenience 75.7
Top-Ladder 83.6 Character characterStored mean 69.3 · Standard deviation 5.7 · Range 14.3
Fair Competition 61.9
Growth Efficiency 63.5
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 76.2 Personality personality Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Harmony harmony Stored mean 50 · Standard deviation 7.1 · Range 14.3
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Friendliness friendliness Stored mean 84.1 · Standard deviation 5.9 · Range 14.3
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 90.5
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 90.5 Graphic graphicStored mean 87.6 · Standard deviation 3.9 · Range 11.1
Fair Competition 82.5
Growth Efficiency 85.7
Collection & Build 92.1
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 93.7 Design design Stored mean 93.7 · Standard deviation 4.5 · Range 9.5
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 100
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 100 Quality quality Stored mean 89.7 · Standard deviation 1.8 · Range 4.8
Fair Competition 85.7
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 90.5 Motion motion Stored mean 79.4 · Standard deviation 6.5 · Range 19
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 90.5 Mechanics mechanicsStored mean 68.8 · Standard deviation 9.1 · Range 23.8
Fair Competition 57.1
Growth Efficiency 69.8
Collection & Build 77.8
Free Path 57.1
Light-Spend Convenience 69.8
Top-Ladder 81 Variety variety Stored mean 71.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 85.7 Balance balance Stored mean 66.7 · Standard deviation 7.8 · Range 19
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 76.2
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 76.2 Dynamism dynamism Stored mean 68.3 · Standard deviation 8.5 · Range 23.8
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 81 System systemStored mean 73.5 · Standard deviation 6.8 · Range 20.1
Fair Competition 69.3
Growth Efficiency 75.1
Collection & Build 77.8
Free Path 60.3
Light-Spend Convenience 77.8
Top-Ladder 80.4 Growth Structure growth-structureStored mean 82 · Standard deviation 7 · Range 20.6
Fair Competition 77.8
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 68.3
Light-Spend Convenience 85.7
Top-Ladder 88.9 Progression progression-structure Stored mean 84.9 · Standard deviation 4.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 90.5 Advancement advancement Stored mean 81.7 · Standard deviation 5.8 · Range 14.3
Fair Competition 76.2
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Empowerment empowerment Stored mean 79.4 · Standard deviation 11.6 · Range 33.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 90.5 Economy economyStored mean 76.2 · Standard deviation 11.4 · Range 34.9
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 82.5
Free Path 54
Light-Spend Convenience 84.1
Top-Ladder 88.9 Balance economic-balance Stored mean 88.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 76.2
Light-Spend Convenience 90.5
Top-Ladder 90.5 Insufficiency insufficiency Stored mean 68.3 · Standard deviation 16.2 · Range 42.9
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 42.9
Light-Spend Convenience 76.2
Top-Ladder 85.7 Supplement supplement Stored mean 72.2 · Standard deviation 15.2 · Range 47.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 85.7
Top-Ladder 90.5 Content Structure content-structureStored mean 62.2 · Standard deviation 2.5 · Range 6.3
Fair Competition 58.7
Growth Efficiency 63.5
Collection & Build 65.1
Free Path 58.7
Light-Spend Convenience 63.5
Top-Ladder 63.5 Growth growth-content Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Competition competition-content Stored mean 61.9 · Standard deviation 0 · Range 0
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Cooperation cooperation-content Stored mean 43.7 · Standard deviation 1.8 · Range 4.8
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 42.9 Operation operationStored mean 79.5 · Standard deviation 3.7 · Range 9.5
Fair Competition 75.1
Growth Efficiency 77.2
Collection & Build 81
Free Path 75.7
Light-Spend Convenience 83.1
Top-Ladder 84.7 Gacha gachaStored mean 75.1 · Standard deviation 8.3 · Range 22.2
Fair Competition 65.1
Growth Efficiency 68.3
Collection & Build 79.4
Free Path 68.3
Light-Spend Convenience 82.5
Top-Ladder 87.3 Price price Stored mean 68.3 · Standard deviation 12.8 · Range 28.6
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 85.7 Probability probability Stored mean 82.5 · Standard deviation 6.5 · Range 14.3
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 90.5
Top-Ladder 90.5 Reward Management reward-management Stored mean 74.6 · Standard deviation 8.5 · Range 23.8
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Store storeStored mean 82.5 · Standard deviation 2.2 · Range 4.8
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 85.7 Reasonableness reasonableness Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 90.5
Top-Ladder 90.5 Timeliness timeliness Stored mean 85.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 76.2
Top-Ladder 76.2 Convenience convenience Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 90.5
Top-Ladder 90.5 Event eventStored mean 80.7 · Standard deviation 1.7 · Range 4.8
Fair Competition 79.4
Growth Efficiency 82.5
Collection & Build 82.5
Free Path 77.8
Light-Spend Convenience 81
Top-Ladder 81 Comprehension comprehension Stored mean 69.8 · Standard deviation 3.5 · Range 9.5
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Involvement involvement Stored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Contribution contribution Stored mean 88.9 · Standard deviation 2.2 · Range 4.8
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 85.7
Top-Ladder 85.7 Player Value player-valueStored mean 77.4 · Standard deviation 3.6 · Range 9
Fair Competition 72.3
Growth Efficiency 77.8
Collection & Build 81.1
Free Path 72.8
Light-Spend Convenience 79
Top-Ladder 81.3 Experience · Time experience-timeStored mean 76.5 · Standard deviation 4.3 · Range 11.6
Fair Competition 68.3
Growth Efficiency 77.2
Collection & Build 79.9
Free Path 74.1
Light-Spend Convenience 79.9
Top-Ladder 79.9 Enjoyment enjoymentStored mean 82 · Standard deviation 3.7 · Range 11.1
Fair Competition 74.6
Growth Efficiency 82.5
Collection & Build 81
Free Path 82.5
Light-Spend Convenience 85.7
Top-Ladder 85.7 Excitement excitement Stored mean 81.7 · Standard deviation 4.3 · Range 9.5
Fair Competition 81
Growth Efficiency 76.2
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 85.7 Amusement amusement Stored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Flow flow Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Satisfaction satisfactionStored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 76.2
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 90.5 Achievement achievement Stored mean 88.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 100 Completion completion Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Reward reward Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Real Benefit real-benefitStored mean 64.3 · Standard deviation 5.8 · Range 19
Fair Competition 54
Growth Efficiency 63.5
Collection & Build 73
Free Path 63.5
Light-Spend Convenience 68.3
Top-Ladder 63.5 Emotional Relief emotional-relief Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Social Connection social-connection Stored mean 38.1 · Standard deviation 6.7 · Range 14.3
Fair Competition 33.3
Growth Efficiency 33.3
Collection & Build 47.6
Free Path 33.3
Light-Spend Convenience 47.6
Top-Ladder 33.3 Economic Progress economic-progress Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Needs · Money needs-moneyStored mean 73.2 · Standard deviation 5.7 · Range 14.8
Fair Competition 67.2
Growth Efficiency 73
Collection & Build 79.4
Free Path 64.6
Light-Spend Convenience 75.7
Top-Ladder 79.4 Possession possessionStored mean 79.1 · Standard deviation 10.7 · Range 30.2
Fair Competition 60.3
Growth Efficiency 77.8
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 88.9 Collection collection Stored mean 81 · Standard deviation 12.6 · Range 38.1
Fair Competition 61.9
Growth Efficiency 76.2
Collection & Build 100
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 90.5 Customization customization Stored mean 77.8 · Standard deviation 10.2 · Range 28.6
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 90.5 Accumulation accumulation Stored mean 78.6 · Standard deviation 10.9 · Range 28.6
Fair Competition 57.1
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Competition Needs competition-needsStored mean 58.7 · Standard deviation 5.3 · Range 14.3
Fair Competition 55.6
Growth Efficiency 55.6
Collection & Build 65.1
Free Path 50.8
Light-Spend Convenience 60.3
Top-Ladder 65.1 Dominance dominance Stored mean 61.9 · Standard deviation 0 · Range 0
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Aspiration aspiration Stored mean 76.2 · Standard deviation 10.6 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 85.7 Recognition recognition Stored mean 38.1 · Standard deviation 6.7 · Range 14.3
Fair Competition 33.3
Growth Efficiency 33.3
Collection & Build 47.6
Free Path 33.3
Light-Spend Convenience 33.3
Top-Ladder 47.6 Growth Needs growth-needsStored mean 81.7 · Standard deviation 4.9 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 82.5
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 84.1 Progression progression-needs Stored mean 84.1 · Standard deviation 5.9 · Range 19
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 90.5 Mastery mastery Stored mean 82.5 · Standard deviation 6.5 · Range 19
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 76.2
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 90.5 Development development Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Engagement · Passion engagement-passionStored mean 82.5 · Standard deviation 1.7 · Range 4.8
Fair Competition 81.5
Growth Efficiency 83.1
Collection & Build 84.1
Free Path 79.9
Light-Spend Convenience 81.5
Top-Ladder 84.7 Fairness fairnessStored mean 79.6 · Standard deviation 3.5 · Range 9.5
Fair Competition 82.5
Growth Efficiency 82.5
Collection & Build 82.5
Free Path 73
Light-Spend Convenience 77.8
Top-Ladder 79.4 In-Game Balance in-game-balance Stored mean 72.2 · Standard deviation 1.8 · Range 4.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 76.2 Governance governance Stored mean 88.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 76.2
Light-Spend Convenience 90.5
Top-Ladder 90.5 Inclusivity inclusivity Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Stability stabilityStored mean 78.3 · Standard deviation 1.2 · Range 3.2
Fair Competition 77.8
Growth Efficiency 77.8
Collection & Build 77.8
Free Path 77.8
Light-Spend Convenience 77.8
Top-Ladder 81 Equilibrium equilibrium Stored mean 86.5 · Standard deviation 1.8 · Range 4.8
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 90.5 Resilience resilience Stored mean 61.9 · Standard deviation 0 · Range 0
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Sustainability sustainability Stored mean 86.5 · Standard deviation 1.8 · Range 4.8
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 90.5 Consistency consistencyStored mean 89.4 · Standard deviation 3 · Range 9.5
Fair Competition 84.1
Growth Efficiency 88.9
Collection & Build 92.1
Free Path 88.9
Light-Spend Convenience 88.9
Top-Ladder 93.7 Cohesion cohesion Stored mean 93.7 · Standard deviation 4.5 · Range 9.5
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 100
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 100 Continuity continuity Stored mean 84.1 · Standard deviation 5.9 · Range 19
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 90.5 Reliability reliability Stored mean 90.5 · Standard deviation 0 · Range 0
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 90.5