← MLB 9 Innings Rivals 26 MPM
MLB 9 Innings Rivals 26 · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 64.5 · Standard deviation 2.3 · Range 7.2
Fair Competition 61.1
Growth Efficiency 64.5
Collection & Build 62.7
Free Path 65.3
Light-Spend Convenience 65.1
Top-Ladder 68.3 Core coreStored mean 63.6 · Standard deviation 2.1 · Range 6.1
Fair Competition 63.8
Growth Efficiency 62.2
Collection & Build 64
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 68 Character characterStored mean 59.1 · Standard deviation 4.2 · Range 11.1
Fair Competition 56.3
Growth Efficiency 56.3
Collection & Build 61.9
Free Path 56.3
Light-Spend Convenience 56.3
Top-Ladder 67.5 Personality personality Stored mean 55.6 · Standard deviation 7.9 · Range 16.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 66.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 66.7 Harmony harmony Stored mean 57.5 · Standard deviation 6.2 · Range 16.7
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 71.4 Friendliness friendliness Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Graphic graphicStored mean 61.9 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.1
Growth Efficiency 61.1
Collection & Build 61.1
Free Path 63.5
Light-Spend Convenience 63.5
Top-Ladder 61.1 Design design Stored mean 69 · Standard deviation 0 · Range 0
Fair Competition 69
Growth Efficiency 69
Collection & Build 69
Free Path 69
Light-Spend Convenience 69
Top-Ladder 69 Quality quality Stored mean 66.7 · Standard deviation 3.4 · Range 7.1
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 64.3 Motion motion Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Mechanics mechanicsStored mean 69.8 · Standard deviation 3.6 · Range 9.5
Fair Competition 73.8
Growth Efficiency 69
Collection & Build 69
Free Path 65.9
Light-Spend Convenience 65.9
Top-Ladder 75.4 Variety variety Stored mean 73.8 · Standard deviation 0 · Range 0
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Balance balance Stored mean 61.9 · Standard deviation 3.4 · Range 7.1
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 66.7 Dynamism dynamism Stored mean 73.8 · Standard deviation 7.9 · Range 21.4
Fair Competition 81
Growth Efficiency 73.8
Collection & Build 73.8
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 System systemStored mean 67 · Standard deviation 4.5 · Range 11.1
Fair Competition 61.6
Growth Efficiency 70.6
Collection & Build 62.4
Free Path 70.6
Light-Spend Convenience 63.8
Top-Ladder 72.8 Growth Structure growth-structureStored mean 74.3 · Standard deviation 4.9 · Range 12.7
Fair Competition 69.8
Growth Efficiency 82.5
Collection & Build 69.8
Free Path 77
Light-Spend Convenience 69.8
Top-Ladder 77 Progression progression-structure Stored mean 83.3 · Standard deviation 2.4 · Range 4.8
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 81
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 85.7 Advancement advancement Stored mean 72.6 · Standard deviation 8.3 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 64.3
Top-Ladder 81 Empowerment empowerment Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Economy economyStored mean 58.9 · Standard deviation 6.5 · Range 19.8
Fair Competition 48.4
Growth Efficiency 62.7
Collection & Build 53.2
Free Path 68.3
Light-Spend Convenience 58.7
Top-Ladder 61.9 Balance economic-balance Stored mean 62.7 · Standard deviation 7.5 · Range 21.4
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 59.5
Free Path 71.4
Light-Spend Convenience 59.5
Top-Ladder 64.3 Insufficiency insufficiency Stored mean 44.8 · Standard deviation 9.3 · Range 21.4
Fair Competition 35.7
Growth Efficiency 52.4
Collection & Build 35.7
Free Path 52.4
Light-Spend Convenience 35.7
Top-Ladder 57.1 Supplement supplement Stored mean 69 · Standard deviation 8.6 · Range 21.4
Fair Competition 59.5
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 81
Top-Ladder 64.3 Content Structure content-structureStored mean 67.7 · Standard deviation 5.4 · Range 16.7
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 64.3
Free Path 66.7
Light-Spend Convenience 62.7
Top-Ladder 79.4 Growth growth-content Stored mean 79.8 · Standard deviation 6 · Range 11.9
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 85.7
Light-Spend Convenience 73.8
Top-Ladder 85.7 Competition competition-content Stored mean 66.7 · Standard deviation 7.5 · Range 21.4
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 81 Cooperation cooperation-content Stored mean 56.7 · Standard deviation 6.8 · Range 21.4
Fair Competition 54.8
Growth Efficiency 50
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 71.4 Operation operationStored mean 62.9 · Standard deviation 3.6 · Range 11.6
Fair Competition 57.9
Growth Efficiency 60.6
Collection & Build 61.6
Free Path 63.5
Light-Spend Convenience 69.6
Top-Ladder 64.3 Gacha gachaStored mean 61.5 · Standard deviation 4.2 · Range 11.9
Fair Competition 54
Growth Efficiency 60.3
Collection & Build 65.9
Free Path 59.5
Light-Spend Convenience 65.9
Top-Ladder 63.5 Price price Stored mean 54 · Standard deviation 7.1 · Range 21.4
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 59.5 Probability probability Stored mean 55.2 · Standard deviation 8.4 · Range 21.4
Fair Competition 52.4
Growth Efficiency 50
Collection & Build 66.7
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 66.7 Reward Management reward-management Stored mean 75.4 · Standard deviation 7.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 64.3 Store storeStored mean 63 · Standard deviation 6.7 · Range 21.4
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 57.9
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 62.7 Reasonableness reasonableness Stored mean 54 · Standard deviation 7.1 · Range 21.4
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 59.5 Timeliness timeliness Stored mean 54.8 · Standard deviation 8.6 · Range 21.4
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 50 Convenience convenience Stored mean 80.2 · Standard deviation 8 · Range 21.4
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 95.2
Top-Ladder 78.6 Event eventStored mean 64.3 · Standard deviation 2.9 · Range 7.1
Fair Competition 65.1
Growth Efficiency 59.5
Collection & Build 61.1
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Comprehension comprehension Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Involvement involvement Stored mean 69 · Standard deviation 8.6 · Range 21.4
Fair Competition 59.5
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 81
Top-Ladder 64.3 Contribution contribution Stored mean 56.7 · Standard deviation 6.8 · Range 21.4
Fair Competition 54.8
Growth Efficiency 50
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 71.4 Player Value player-valueStored mean 70.1 · Standard deviation 1.7 · Range 5.1
Fair Competition 68.3
Growth Efficiency 71.1
Collection & Build 68.8
Free Path 69.8
Light-Spend Convenience 69.2
Top-Ladder 73.4 Experience · Time experience-timeStored mean 71 · Standard deviation 3.3 · Range 9.8
Fair Competition 65.9
Growth Efficiency 73
Collection & Build 69.3
Free Path 68.8
Light-Spend Convenience 73.5
Top-Ladder 75.7 Enjoyment enjoymentStored mean 72.2 · Standard deviation 5.4 · Range 14.3
Fair Competition 69.8
Growth Efficiency 78.6
Collection & Build 67.5
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 74.6 Excitement excitement Stored mean 73.8 · Standard deviation 7.9 · Range 21.4
Fair Competition 81
Growth Efficiency 73.8
Collection & Build 73.8
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Amusement amusement Stored mean 71.4 · Standard deviation 8.7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 85.7
Top-Ladder 69 Flow flow Stored mean 71.4 · Standard deviation 8.7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 85.7
Top-Ladder 69 Satisfaction satisfactionStored mean 80.7 · Standard deviation 3.2 · Range 9.5
Fair Competition 74.6
Growth Efficiency 81.7
Collection & Build 84.1
Free Path 81.7
Light-Spend Convenience 78.6
Top-Ladder 83.3 Achievement achievement Stored mean 90.5 · Standard deviation 4.8 · Range 9.5
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 95.2
Light-Spend Convenience 85.7
Top-Ladder 95.2 Completion completion Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Reward reward Stored mean 81.7 · Standard deviation 5.6 · Range 11.9
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 73.8 Real Benefit real-benefitStored mean 60.2 · Standard deviation 5.1 · Range 15.9
Fair Competition 53.2
Growth Efficiency 58.7
Collection & Build 56.3
Free Path 60.3
Light-Spend Convenience 63.5
Top-Ladder 69 Emotional Relief emotional-relief Stored mean 59.9 · Standard deviation 8.1 · Range 21.4
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 76.2
Top-Ladder 64.3 Social Connection social-connection Stored mean 56.7 · Standard deviation 6.8 · Range 21.4
Fair Competition 54.8
Growth Efficiency 50
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 71.4 Economic Progress economic-progress Stored mean 63.9 · Standard deviation 8.2 · Range 21.4
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 59.5
Free Path 71.4
Light-Spend Convenience 59.5
Top-Ladder 71.4 Needs · Money needs-moneyStored mean 72.6 · Standard deviation 3.5 · Range 11.1
Fair Competition 73.8
Growth Efficiency 72.5
Collection & Build 73.8
Free Path 69.8
Light-Spend Convenience 67.2
Top-Ladder 78.3 Possession possessionStored mean 74.9 · Standard deviation 3.6 · Range 9.5
Fair Competition 70.6
Growth Efficiency 74.6
Collection & Build 80.2
Free Path 74.6
Light-Spend Convenience 70.6
Top-Ladder 78.6 Collection collection Stored mean 77.8 · Standard deviation 5.6 · Range 11.9
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 85.7
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 85.7 Customization customization Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Accumulation accumulation Stored mean 79.8 · Standard deviation 6 · Range 11.9
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 85.7
Light-Spend Convenience 73.8
Top-Ladder 85.7 Competition Needs competition-needsStored mean 68 · Standard deviation 7.8 · Range 21.4
Fair Competition 75.4
Growth Efficiency 65.9
Collection & Build 69.8
Free Path 57.9
Light-Spend Convenience 59.5
Top-Ladder 79.4 Dominance dominance Stored mean 59.5 · Standard deviation 9.8 · Range 26.2
Fair Competition 71.4
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 71.4 Aspiration aspiration Stored mean 77.8 · Standard deviation 5.6 · Range 11.9
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 85.7
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 85.7 Recognition recognition Stored mean 66.7 · Standard deviation 10.8 · Range 26.2
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 81 Growth Needs growth-needsStored mean 74.9 · Standard deviation 2.5 · Range 5.6
Fair Competition 75.4
Growth Efficiency 77
Collection & Build 71.4
Free Path 77
Light-Spend Convenience 71.4
Top-Ladder 77 Progression progression-needs Stored mean 83.3 · Standard deviation 2.4 · Range 4.8
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 81
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 85.7 Mastery mastery Stored mean 61.5 · Standard deviation 4.4 · Range 11.9
Fair Competition 71.4
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Development development Stored mean 79.8 · Standard deviation 6 · Range 11.9
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 85.7
Light-Spend Convenience 73.8
Top-Ladder 85.7 Engagement · Passion engagement-passionStored mean 66.6 · Standard deviation 2.3 · Range 7.4
Fair Competition 65.1
Growth Efficiency 67.7
Collection & Build 63.2
Free Path 70.6
Light-Spend Convenience 66.9
Top-Ladder 66.1 Fairness fairnessStored mean 65.5 · Standard deviation 3.1 · Range 8.7
Fair Competition 65.9
Growth Efficiency 63.5
Collection & Build 61.1
Free Path 69
Light-Spend Convenience 63.5
Top-Ladder 69.8 In-Game Balance in-game-balance Stored mean 61.9 · Standard deviation 3.4 · Range 7.1
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 66.7 Governance governance Stored mean 65.1 · Standard deviation 4.3 · Range 11.9
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 71.4 Inclusivity inclusivity Stored mean 69.4 · Standard deviation 6.1 · Range 16.7
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 64.3
Top-Ladder 71.4 Stability stabilityStored mean 63.2 · Standard deviation 4.5 · Range 11.1
Fair Competition 61.9
Growth Efficiency 70.6
Collection & Build 59.5
Free Path 68.3
Light-Spend Convenience 59.5
Top-Ladder 59.5 Equilibrium equilibrium Stored mean 51.2 · Standard deviation 2.7 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Resilience resilience Stored mean 68.7 · Standard deviation 6.5 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 73.8
Light-Spend Convenience 64.3
Top-Ladder 64.3 Sustainability sustainability Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 64.3
Top-Ladder 64.3 Consistency consistencyStored mean 71.2 · Standard deviation 3.7 · Range 10.3
Fair Competition 67.5
Growth Efficiency 69
Collection & Build 69
Free Path 74.6
Light-Spend Convenience 77.8
Top-Ladder 69 Cohesion cohesion Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Continuity continuity Stored mean 69 · Standard deviation 8.6 · Range 21.4
Fair Competition 59.5
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 81
Top-Ladder 64.3 Reliability reliability Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4