← MLB 9 Innings 26 MPM
MLB 9 Innings 26 · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 69.4 · Standard deviation 2.1 · Range 6.8
Fair Competition 67.7
Growth Efficiency 72.9
Collection & Build 69.2
Free Path 66.1
Light-Spend Convenience 70.4
Top-Ladder 69.8 Core coreStored mean 72.4 · Standard deviation 2.7 · Range 8.2
Fair Competition 75.7
Growth Efficiency 74.9
Collection & Build 71.7
Free Path 67.5
Light-Spend Convenience 71.7
Top-Ladder 73 Character characterStored mean 62.4 · Standard deviation 3.3 · Range 10.3
Fair Competition 65.9
Growth Efficiency 63.5
Collection & Build 64.3
Free Path 55.6
Light-Spend Convenience 63.5
Top-Ladder 61.9 Personality personality Stored mean 65.5 · Standard deviation 6 · Range 11.9
Fair Competition 71.4
Growth Efficiency 59.5
Collection & Build 71.4
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 71.4 Harmony harmony Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 81
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Friendliness friendliness Stored mean 52 · Standard deviation 7.9 · Range 23.8
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 66.7
Top-Ladder 50 Graphic graphicStored mean 80.7 · Standard deviation 4.3 · Range 11.9
Fair Competition 84.1
Growth Efficiency 87.3
Collection & Build 75.4
Free Path 75.4
Light-Spend Convenience 80.2
Top-Ladder 81.7 Design design Stored mean 77.4 · Standard deviation 3.6 · Range 7.1
Fair Competition 81
Growth Efficiency 81
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 81
Top-Ladder 73.8 Quality quality Stored mean 83.3 · Standard deviation 3.4 · Range 7.1
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 85.7
Top-Ladder 85.7 Motion motion Stored mean 81.3 · Standard deviation 8.2 · Range 21.4
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 85.7 Mechanics mechanicsStored mean 74.1 · Standard deviation 2.1 · Range 5.6
Fair Competition 77
Growth Efficiency 73.8
Collection & Build 75.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 75.4 Variety variety Stored mean 81 · Standard deviation 5.3 · Range 11.9
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 85.7
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 85.7 Balance balance Stored mean 63.9 · Standard deviation 4.6 · Range 11.9
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 66.7 Dynamism dynamism Stored mean 77.4 · Standard deviation 3.6 · Range 7.1
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 73.8 System systemStored mean 72.9 · Standard deviation 3.1 · Range 10.1
Fair Competition 69.3
Growth Efficiency 79.4
Collection & Build 71.4
Free Path 72.2
Light-Spend Convenience 72.2
Top-Ladder 72.8 Growth Structure growth-structureStored mean 80.7 · Standard deviation 4 · Range 11.1
Fair Competition 77.8
Growth Efficiency 88.9
Collection & Build 77.8
Free Path 82.5
Light-Spend Convenience 78.6
Top-Ladder 78.6 Progression progression-structure Stored mean 81.7 · Standard deviation 7.4 · Range 21.4
Fair Competition 73.8
Growth Efficiency 95.2
Collection & Build 73.8
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 81 Advancement advancement Stored mean 80.2 · Standard deviation 4.9 · Range 11.9
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 81
Light-Spend Convenience 81
Top-Ladder 73.8 Empowerment empowerment Stored mean 80.2 · Standard deviation 4.9 · Range 11.9
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 73.8
Top-Ladder 81 Economy economyStored mean 72.9 · Standard deviation 6.5 · Range 19.8
Fair Competition 64.3
Growth Efficiency 84.1
Collection & Build 71.4
Free Path 76.2
Light-Spend Convenience 74.6
Top-Ladder 66.7 Balance economic-balance Stored mean 67.9 · Standard deviation 4.3 · Range 11.9
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Insufficiency insufficiency Stored mean 68.3 · Standard deviation 8.9 · Range 26.2
Fair Competition 59.5
Growth Efficiency 85.7
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 59.5 Supplement supplement Stored mean 82.5 · Standard deviation 7.5 · Range 21.4
Fair Competition 73.8
Growth Efficiency 95.2
Collection & Build 81
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 73.8 Content Structure content-structureStored mean 65.1 · Standard deviation 4.4 · Range 15.1
Fair Competition 65.9
Growth Efficiency 65.1
Collection & Build 65.1
Free Path 57.9
Light-Spend Convenience 63.5
Top-Ladder 73 Growth growth-content Stored mean 80.2 · Standard deviation 4.9 · Range 11.9
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 73.8
Top-Ladder 81 Competition competition-content Stored mean 58.7 · Standard deviation 11.2 · Range 35.7
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 35.7
Light-Spend Convenience 59.5
Top-Ladder 71.4 Cooperation cooperation-content Stored mean 56.3 · Standard deviation 5.6 · Range 16.7
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 66.7 Operation operationStored mean 62.8 · Standard deviation 3.3 · Range 9
Fair Competition 58.2
Growth Efficiency 64.6
Collection & Build 64.6
Free Path 58.7
Light-Spend Convenience 67.2
Top-Ladder 63.5 Gacha gachaStored mean 57.3 · Standard deviation 5.6 · Range 16.7
Fair Competition 49.2
Growth Efficiency 57.1
Collection & Build 61.1
Free Path 51.6
Light-Spend Convenience 58.7
Top-Ladder 65.9 Price price Stored mean 45.6 · Standard deviation 13.4 · Range 38.1
Fair Competition 31
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 28.6
Light-Spend Convenience 57.1
Top-Ladder 66.7 Probability probability Stored mean 48 · Standard deviation 5 · Range 14.3
Fair Competition 42.9
Growth Efficiency 45.2
Collection & Build 52.4
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 57.1 Reward Management reward-management Stored mean 78.2 · Standard deviation 4.6 · Range 11.9
Fair Competition 73.8
Growth Efficiency 81
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 73.8
Top-Ladder 73.8 Store storeStored mean 64.2 · Standard deviation 5.1 · Range 15.1
Fair Competition 60.3
Growth Efficiency 65.9
Collection & Build 63.5
Free Path 59.5
Light-Spend Convenience 74.6
Top-Ladder 61.1 Reasonableness reasonableness Stored mean 63.9 · Standard deviation 4.6 · Range 11.9
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 66.7
Top-Ladder 59.5 Timeliness timeliness Stored mean 59.9 · Standard deviation 7.5 · Range 21.4
Fair Competition 50
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 59.5 Convenience convenience Stored mean 68.7 · Standard deviation 8.4 · Range 26.2
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 64.3 Event eventStored mean 66.9 · Standard deviation 2.5 · Range 7.1
Fair Competition 65.1
Growth Efficiency 70.6
Collection & Build 69
Free Path 65.1
Light-Spend Convenience 68.3
Top-Ladder 63.5 Comprehension comprehension Stored mean 80.2 · Standard deviation 4.9 · Range 11.9
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 73.8
Free Path 81
Light-Spend Convenience 81
Top-Ladder 73.8 Involvement involvement Stored mean 61.5 · Standard deviation 3.7 · Range 9.5
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 59.5 Contribution contribution Stored mean 59.1 · Standard deviation 5.9 · Range 16.7
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Player Value player-valueStored mean 70.7 · Standard deviation 2 · Range 6.6
Fair Competition 70.6
Growth Efficiency 74.1
Collection & Build 69.8
Free Path 67.5
Light-Spend Convenience 70.3
Top-Ladder 72.1 Experience · Time experience-timeStored mean 70.1 · Standard deviation 2.2 · Range 6.1
Fair Competition 67.5
Growth Efficiency 73.5
Collection & Build 69
Free Path 67.7
Light-Spend Convenience 72
Top-Ladder 70.9 Enjoyment enjoymentStored mean 71 · Standard deviation 3.7 · Range 11.9
Fair Competition 72.2
Growth Efficiency 73
Collection & Build 69.8
Free Path 63.5
Light-Spend Convenience 72.2
Top-Ladder 75.4 Excitement excitement Stored mean 79.8 · Standard deviation 6 · Range 11.9
Fair Competition 85.7
Growth Efficiency 73.8
Collection & Build 85.7
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 85.7 Amusement amusement Stored mean 58.7 · Standard deviation 6.8 · Range 21.4
Fair Competition 50
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 59.5 Flow flow Stored mean 74.6 · Standard deviation 8.4 · Range 21.4
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 81 Satisfaction satisfactionStored mean 76.1 · Standard deviation 3.6 · Range 11.1
Fair Competition 71.4
Growth Efficiency 82.5
Collection & Build 77
Free Path 77.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Achievement achievement Stored mean 82.9 · Standard deviation 6.5 · Range 21.4
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 73.8
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 81 Completion completion Stored mean 65.9 · Standard deviation 4.9 · Range 11.9
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 59.5
Top-Ladder 66.7 Reward reward Stored mean 79.4 · Standard deviation 4.3 · Range 11.9
Fair Competition 73.8
Growth Efficiency 81
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 81
Top-Ladder 73.8 Real Benefit real-benefitStored mean 63.2 · Standard deviation 3.6 · Range 11.1
Fair Competition 58.7
Growth Efficiency 65.1
Collection & Build 60.3
Free Path 61.9
Light-Spend Convenience 69.8
Top-Ladder 63.5 Emotional Relief emotional-relief Stored mean 50.8 · Standard deviation 7.6 · Range 23.8
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 66.7
Top-Ladder 50 Social Connection social-connection Stored mean 56.3 · Standard deviation 5.6 · Range 16.7
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 66.7 Economic Progress economic-progress Stored mean 82.5 · Standard deviation 7.5 · Range 21.4
Fair Competition 73.8
Growth Efficiency 95.2
Collection & Build 81
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 73.8 Needs · Money needs-moneyStored mean 75.9 · Standard deviation 3.7 · Range 10.1
Fair Competition 77.8
Growth Efficiency 81.2
Collection & Build 75.1
Free Path 71.4
Light-Spend Convenience 71.2
Top-Ladder 78.6 Possession possessionStored mean 80.8 · Standard deviation 4.3 · Range 11.1
Fair Competition 81.7
Growth Efficiency 84.9
Collection & Build 84.1
Free Path 76.2
Light-Spend Convenience 73.8
Top-Ladder 84.1 Collection collection Stored mean 79.8 · Standard deviation 6 · Range 11.9
Fair Competition 85.7
Growth Efficiency 73.8
Collection & Build 85.7
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 85.7 Customization customization Stored mean 82.5 · Standard deviation 7.5 · Range 21.4
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 81
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 85.7 Accumulation accumulation Stored mean 80.2 · Standard deviation 4.9 · Range 11.9
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 73.8
Top-Ladder 81 Competition Needs competition-needsStored mean 68.4 · Standard deviation 4.2 · Range 13.5
Fair Competition 71.4
Growth Efficiency 68.3
Collection & Build 68.3
Free Path 61.1
Light-Spend Convenience 66.7
Top-Ladder 74.6 Dominance dominance Stored mean 59.9 · Standard deviation 8.8 · Range 28.6
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 42.9
Light-Spend Convenience 59.5
Top-Ladder 71.4 Aspiration aspiration Stored mean 81.3 · Standard deviation 4 · Range 11.9
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 73.8
Top-Ladder 81 Recognition recognition Stored mean 63.9 · Standard deviation 4.6 · Range 11.9
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 66.7
Top-Ladder 71.4 Growth Needs growth-needsStored mean 78.4 · Standard deviation 5.9 · Range 17.5
Fair Competition 80.2
Growth Efficiency 90.5
Collection & Build 73
Free Path 77
Light-Spend Convenience 73
Top-Ladder 77 Progression progression-needs Stored mean 80.6 · Standard deviation 7.9 · Range 21.4
Fair Competition 73.8
Growth Efficiency 95.2
Collection & Build 73.8
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 73.8 Mastery mastery Stored mean 81.3 · Standard deviation 8.2 · Range 21.4
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 85.7 Development development Stored mean 73.4 · Standard deviation 5.9 · Range 16.7
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 71.4 Engagement · Passion engagement-passionStored mean 66.2 · Standard deviation 1.5 · Range 4.5
Fair Competition 66.7
Growth Efficiency 67.5
Collection & Build 65.3
Free Path 63.2
Light-Spend Convenience 67.7
Top-Ladder 66.9 Fairness fairnessStored mean 60.3 · Standard deviation 2.6 · Range 6.3
Fair Competition 63.5
Growth Efficiency 61.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 59.5
Top-Ladder 63.5 In-Game Balance in-game-balance Stored mean 59.1 · Standard deviation 6.4 · Range 16.7
Fair Competition 66.7
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 66.7 Governance governance Stored mean 64.3 · Standard deviation 3.4 · Range 7.1
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 59.5
Light-Spend Convenience 66.7
Top-Ladder 66.7 Inclusivity inclusivity Stored mean 57.5 · Standard deviation 4 · Range 11.9
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 50
Free Path 61.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Stability stabilityStored mean 64.8 · Standard deviation 0.7 · Range 1.6
Fair Competition 64.3
Growth Efficiency 65.9
Collection & Build 65.9
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Equilibrium equilibrium Stored mean 65.5 · Standard deviation 2.7 · Range 7.1
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 59.5 Resilience resilience Stored mean 63.1 · Standard deviation 3.6 · Range 7.1
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 66.7
Top-Ladder 66.7 Sustainability sustainability Stored mean 65.9 · Standard deviation 4.9 · Range 11.9
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 59.5
Top-Ladder 66.7 Consistency consistencyStored mean 73.5 · Standard deviation 3.4 · Range 11.1
Fair Competition 72.2
Growth Efficiency 75.4
Collection & Build 73
Free Path 68.3
Light-Spend Convenience 79.4
Top-Ladder 73 Cohesion cohesion Stored mean 82.1 · Standard deviation 3.6 · Range 7.1
Fair Competition 85.7
Growth Efficiency 78.6
Collection & Build 85.7
Free Path 78.6
Light-Spend Convenience 85.7
Top-Ladder 78.6 Continuity continuity Stored mean 59.9 · Standard deviation 7.5 · Range 21.4
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 59.5 Reliability reliability Stored mean 78.6 · Standard deviation 3.4 · Range 7.1
Fair Competition 81
Growth Efficiency 81
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 81
Top-Ladder 81