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MapleStory: Idle RPG

MPM

MapleStory: Idle RPG · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

maple-idle.json
SHA-25659e95cd1d2fc40255c1395a27a6d25022f5c501b86ebf6d31c5c68ee9b3dfc79

Game Offering

game-offering

Stored mean 57.9 · Standard deviation 5.7 · Range 17.8

Fair Competition
60.3
Growth Efficiency
60.7
Collection & Build
63.4
Free Path
45.6
Light-Spend Convenience
58.3
Top-Ladder
59.1
Core core

Stored mean 59 · Standard deviation 6.7 · Range 21.2

Fair Competition
61.4
Growth Efficiency
60.3
Collection & Build
65.9
Free Path
44.7
Light-Spend Convenience
62.7
Top-Ladder
59.3
Character character

Stored mean 51.7 · Standard deviation 7.3 · Range 24.6

Fair Competition
52.4
Growth Efficiency
48.4
Collection & Build
65.1
Free Path
40.5
Light-Spend Convenience
51.6
Top-Ladder
52.4

Personality personality

Stored mean 52 · Standard deviation 7.8 · Range 26.2

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
40.5
Light-Spend Convenience
54.8
Top-Ladder
50

Harmony harmony

Stored mean 51.2 · Standard deviation 7.9 · Range 21.4

Fair Competition
57.1
Growth Efficiency
45.2
Collection & Build
61.9
Free Path
40.5
Light-Spend Convenience
45.2
Top-Ladder
57.1

Friendliness friendliness

Stored mean 52 · Standard deviation 7.8 · Range 26.2

Fair Competition
50
Growth Efficiency
50
Collection & Build
66.7
Free Path
40.5
Light-Spend Convenience
54.8
Top-Ladder
50
Graphic graphic

Stored mean 63 · Standard deviation 9.1 · Range 28.6

Fair Competition
65.1
Growth Efficiency
67.5
Collection & Build
67.5
Free Path
44.4
Light-Spend Convenience
73
Top-Ladder
60.3

Design design

Stored mean 68.3 · Standard deviation 11.9 · Range 35.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
50
Light-Spend Convenience
85.7
Top-Ladder
64.3

Quality quality

Stored mean 52.4 · Standard deviation 10.3 · Range 33.3

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
47.6

Motion motion

Stored mean 68.3 · Standard deviation 10.7 · Range 31

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
81
Top-Ladder
69
Mechanics mechanics

Stored mean 62.4 · Standard deviation 6 · Range 17.5

Fair Competition
66.7
Growth Efficiency
65.1
Collection & Build
65.1
Free Path
49.2
Light-Spend Convenience
63.5
Top-Ladder
65.1

Variety variety

Stored mean 70.6 · Standard deviation 7.5 · Range 23.8

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
81

Balance balance

Stored mean 54 · Standard deviation 10.5 · Range 33.3

Fair Competition
66.7
Growth Efficiency
61.9
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
57.1

Dynamism dynamism

Stored mean 62.7 · Standard deviation 4.3 · Range 9.5

Fair Competition
66.7
Growth Efficiency
61.9
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
57.1
System system

Stored mean 60.2 · Standard deviation 3.6 · Range 11.1

Fair Competition
60.8
Growth Efficiency
64
Collection & Build
61.4
Free Path
52.9
Light-Spend Convenience
59.3
Top-Ladder
63
Growth Structure growth-structure

Stored mean 62.4 · Standard deviation 3 · Range 9.5

Fair Competition
61.9
Growth Efficiency
65.1
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
66.7

Progression progression-structure

Stored mean 73 · Standard deviation 3.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81

Advancement advancement

Stored mean 56.3 · Standard deviation 3.3 · Range 9.5

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
57.1

Empowerment empowerment

Stored mean 57.9 · Standard deviation 5.1 · Range 14.3

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
61.9
Economy economy

Stored mean 55.8 · Standard deviation 3.7 · Range 11.1

Fair Competition
55.6
Growth Efficiency
61.9
Collection & Build
58.7
Free Path
50.8
Light-Spend Convenience
55.6
Top-Ladder
52.4

Balance economic-balance

Stored mean 51.6 · Standard deviation 5.8 · Range 14.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
47.6
Top-Ladder
47.6

Insufficiency insufficiency

Stored mean 50.8 · Standard deviation 3.5 · Range 9.5

Fair Competition
47.6
Growth Efficiency
57.1
Collection & Build
52.4
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
47.6

Supplement supplement

Stored mean 65.1 · Standard deviation 3.5 · Range 9.5

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
61.9
Content Structure content-structure

Stored mean 62.4 · Standard deviation 5.9 · Range 19

Fair Competition
65.1
Growth Efficiency
65.1
Collection & Build
63.5
Free Path
50.8
Light-Spend Convenience
60.3
Top-Ladder
69.8

Growth growth-content

Stored mean 69.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
76.2

Competition competition-content

Stored mean 49.2 · Standard deviation 10.5 · Range 33.3

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
47.6
Free Path
28.6
Light-Spend Convenience
47.6
Top-Ladder
57.1

Cooperation cooperation-content

Stored mean 68.3 · Standard deviation 4.5 · Range 14.3

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
76.2
Operation operation

Stored mean 54.4 · Standard deviation 7.5 · Range 23.8

Fair Competition
58.7
Growth Efficiency
57.7
Collection & Build
63
Free Path
39.2
Light-Spend Convenience
52.9
Top-Ladder
55
Gacha gacha

Stored mean 56.6 · Standard deviation 9.1 · Range 28.6

Fair Competition
60.3
Growth Efficiency
61.9
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
54
Top-Ladder
58.7

Price price

Stored mean 56.3 · Standard deviation 8.9 · Range 23.8

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
61.9

Probability probability

Stored mean 42.1 · Standard deviation 8.9 · Range 28.6

Fair Competition
42.9
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
28.6
Light-Spend Convenience
38.1
Top-Ladder
38.1

Reward Management reward-management

Stored mean 71.4 · Standard deviation 11 · Range 33.3

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
81
Free Path
47.6
Light-Spend Convenience
71.4
Top-Ladder
76.2
Store store

Stored mean 56.6 · Standard deviation 9 · Range 27

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
65.1
Free Path
38.1
Light-Spend Convenience
54
Top-Ladder
58.7

Reasonableness reasonableness

Stored mean 55.6 · Standard deviation 13.1 · Range 38.1

Fair Competition
66.7
Growth Efficiency
61.9
Collection & Build
66.7
Free Path
28.6
Light-Spend Convenience
52.4
Top-Ladder
57.1

Timeliness timeliness

Stored mean 46.8 · Standard deviation 7 · Range 19

Fair Competition
47.6
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
52.4

Convenience convenience

Stored mean 67.5 · Standard deviation 7.5 · Range 23.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
66.7
Event event

Stored mean 50 · Standard deviation 5 · Range 15.9

Fair Competition
54
Growth Efficiency
49.2
Collection & Build
57.1
Free Path
41.3
Light-Spend Convenience
50.8
Top-Ladder
47.6

Comprehension comprehension

Stored mean 47.6 · Standard deviation 4.8 · Range 9.5

Fair Competition
52.4
Growth Efficiency
42.9
Collection & Build
52.4
Free Path
42.9
Light-Spend Convenience
52.4
Top-Ladder
42.9

Involvement involvement

Stored mean 54 · Standard deviation 3.5 · Range 9.5

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
47.6

Contribution contribution

Stored mean 48.4 · Standard deviation 10.4 · Range 33.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
61.9
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
52.4

Player Value

player-value

Stored mean 58.1 · Standard deviation 4.1 · Range 11.8

Fair Competition
59.8
Growth Efficiency
60.1
Collection & Build
61
Free Path
49.2
Light-Spend Convenience
57.9
Top-Ladder
60.3
Experience · Time experience-time

Stored mean 59.8 · Standard deviation 3.7 · Range 11.1

Fair Competition
59.8
Growth Efficiency
63.8
Collection & Build
59.5
Free Path
52.6
Light-Spend Convenience
59.5
Top-Ladder
63.5
Enjoyment enjoyment

Stored mean 59 · Standard deviation 4.2 · Range 14.3

Fair Competition
58.7
Growth Efficiency
65.1
Collection & Build
60.3
Free Path
50.8
Light-Spend Convenience
60.3
Top-Ladder
58.7

Excitement excitement

Stored mean 65.9 · Standard deviation 8.4 · Range 23.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
47.6
Light-Spend Convenience
66.7
Top-Ladder
71.4

Amusement amusement

Stored mean 55.6 · Standard deviation 3.5 · Range 9.5

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4

Flow flow

Stored mean 55.6 · Standard deviation 3.5 · Range 9.5

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4
Satisfaction satisfaction

Stored mean 65.6 · Standard deviation 5 · Range 15.9

Fair Competition
63.5
Growth Efficiency
69.8
Collection & Build
65.1
Free Path
57.1
Light-Spend Convenience
65.1
Top-Ladder
73

Achievement achievement

Stored mean 75.4 · Standard deviation 4.3 · Range 14.3

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
76.2
Top-Ladder
81

Completion completion

Stored mean 62.7 · Standard deviation 6.4 · Range 19

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
71.4

Reward reward

Stored mean 58.7 · Standard deviation 5.9 · Range 14.3

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
66.7
Real Benefit real-benefit

Stored mean 54.8 · Standard deviation 2.9 · Range 8.7

Fair Competition
57.1
Growth Efficiency
56.3
Collection & Build
53.2
Free Path
50
Light-Spend Convenience
53.2
Top-Ladder
58.7

Emotional Relief emotional-relief

Stored mean 42.1 · Standard deviation 1.8 · Range 4.8

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
38.1

Social Connection social-connection

Stored mean 62.7 · Standard deviation 6.4 · Range 16.7

Fair Competition
71.4
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
59.5
Top-Ladder
71.4

Economic Progress economic-progress

Stored mean 59.5 · Standard deviation 5.3 · Range 14.3

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
66.7
Needs · Money needs-money

Stored mean 63 · Standard deviation 4.5 · Range 13.2

Fair Competition
63
Growth Efficiency
63.5
Collection & Build
66.7
Free Path
53.4
Light-Spend Convenience
64.8
Top-Ladder
66.7
Possession possession

Stored mean 63.1 · Standard deviation 7.4 · Range 22.2

Fair Competition
60.3
Growth Efficiency
60.3
Collection & Build
74.6
Free Path
52.4
Light-Spend Convenience
70.6
Top-Ladder
60.3

Collection collection

Stored mean 62.3 · Standard deviation 6.8 · Range 21.4

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
54.8
Light-Spend Convenience
64.3
Top-Ladder
59.5

Customization customization

Stored mean 68.3 · Standard deviation 11.9 · Range 35.7

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
50
Light-Spend Convenience
85.7
Top-Ladder
64.3

Accumulation accumulation

Stored mean 58.7 · Standard deviation 4.5 · Range 14.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
57.1
Competition Needs competition-needs

Stored mean 61.6 · Standard deviation 7.5 · Range 22.2

Fair Competition
68.3
Growth Efficiency
63.5
Collection & Build
61.9
Free Path
46
Light-Spend Convenience
61.9
Top-Ladder
68.3

Dominance dominance

Stored mean 53.2 · Standard deviation 8 · Range 23.8

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
61.9

Aspiration aspiration

Stored mean 66.7 · Standard deviation 6.7 · Range 19

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
71.4

Recognition recognition

Stored mean 65.1 · Standard deviation 8.1 · Range 23.8

Fair Competition
71.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
47.6
Light-Spend Convenience
66.7
Top-Ladder
71.4
Growth Needs growth-needs

Stored mean 64.3 · Standard deviation 3.8 · Range 11.1

Fair Competition
60.3
Growth Efficiency
66.7
Collection & Build
63.5
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
71.4

Progression progression-needs

Stored mean 73 · Standard deviation 3.5 · Range 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81

Mastery mastery

Stored mean 69.8 · Standard deviation 3.5 · Range 9.5

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
76.2

Development development

Stored mean 50 · Standard deviation 5.3 · Range 14.3

Fair Competition
42.9
Growth Efficiency
57.1
Collection & Build
47.6
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
57.1
Engagement · Passion engagement-passion

Stored mean 51.4 · Standard deviation 5.2 · Range 15.3

Fair Competition
56.6
Growth Efficiency
53.2
Collection & Build
56.9
Free Path
41.5
Light-Spend Convenience
49.5
Top-Ladder
50.8
Fairness fairness

Stored mean 51.3 · Standard deviation 4.1 · Range 12.7

Fair Competition
54
Growth Efficiency
52.4
Collection & Build
55.6
Free Path
42.9
Light-Spend Convenience
50.8
Top-Ladder
52.4

In-Game Balance in-game-balance

Stored mean 55.6 · Standard deviation 4.5 · Range 14.3

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
57.1

Governance governance

Stored mean 46 · Standard deviation 7.6 · Range 23.8

Fair Competition
57.1
Growth Efficiency
47.6
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
42.9

Inclusivity inclusivity

Stored mean 52.4 · Standard deviation 2.7 · Range 9.5

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
57.1
Stability stability

Stored mean 48.9 · Standard deviation 8.5 · Range 23.8

Fair Competition
57.1
Growth Efficiency
54
Collection & Build
58.7
Free Path
34.9
Light-Spend Convenience
42.9
Top-Ladder
46

Equilibrium equilibrium

Stored mean 48.4 · Standard deviation 5.8 · Range 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
42.9

Resilience resilience

Stored mean 48.4 · Standard deviation 9.7 · Range 28.6

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
42.9

Sustainability sustainability

Stored mean 50 · Standard deviation 11.3 · Range 33.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
52.4
Consistency consistency

Stored mean 54 · Standard deviation 3.7 · Range 11.9

Fair Competition
58.7
Growth Efficiency
53.2
Collection & Build
56.3
Free Path
46.8
Light-Spend Convenience
54.8
Top-Ladder
54

Cohesion cohesion

Stored mean 62.7 · Standard deviation 6.4 · Range 16.7

Fair Competition
71.4
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
59.5
Top-Ladder
71.4

Continuity continuity

Stored mean 54 · Standard deviation 3.5 · Range 9.5

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
47.6

Reliability reliability

Stored mean 45.2 · Standard deviation 6 · Range 19

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
47.6
Top-Ladder
42.9