← Love and Deepspace MPM
Love and Deepspace · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 68.9 · Standard deviation 6.3 · Range 19
Fair Competition 62.8
Growth Efficiency 70.5
Collection & Build 72.5
Free Path 59.2
Light-Spend Convenience 70.5
Top-Ladder 78.2 Core coreStored mean 72.6 · Standard deviation 8.6 · Range 24.6
Fair Competition 69.6
Growth Efficiency 63.5
Collection & Build 86
Free Path 61.4
Light-Spend Convenience 77.2
Top-Ladder 78 Character characterStored mean 70.2 · Standard deviation 15.2 · Range 43.7
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 98.4
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 70.6 Personality personality Stored mean 75.8 · Standard deviation 12.2 · Range 31
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 95.2
Free Path 64.3
Light-Spend Convenience 83.3
Top-Ladder 83.3 Harmony harmony Stored mean 67.5 · Standard deviation 17.2 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 64.3 Friendliness friendliness Stored mean 67.5 · Standard deviation 17.2 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 64.3 Graphic graphicStored mean 84.1 · Standard deviation 9.4 · Range 23.8
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 95.2
Top-Ladder 90.5 Design design Stored mean 84.1 · Standard deviation 9.4 · Range 23.8
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 95.2
Top-Ladder 90.5 Quality quality Stored mean 84.1 · Standard deviation 9.4 · Range 23.8
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 95.2
Top-Ladder 90.5 Motion motion Stored mean 84.1 · Standard deviation 9.4 · Range 23.8
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 95.2
Top-Ladder 90.5 Mechanics mechanicsStored mean 63.5 · Standard deviation 8.2 · Range 24.6
Fair Competition 68.3
Growth Efficiency 64.3
Collection & Build 69
Free Path 48.4
Light-Spend Convenience 57.9
Top-Ladder 73 Variety variety Stored mean 64.3 · Standard deviation 8.2 · Range 28.6
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Balance balance Stored mean 61.9 · Standard deviation 16.9 · Range 45.2
Fair Competition 76.2
Growth Efficiency 64.3
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 90.5 Dynamism dynamism Stored mean 64.3 · Standard deviation 8.2 · Range 28.6
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 System systemStored mean 70.4 · Standard deviation 8 · Range 18.8
Fair Competition 63
Growth Efficiency 81.5
Collection & Build 65.6
Free Path 65.1
Light-Spend Convenience 65.3
Top-Ladder 81.7 Growth Structure growth-structureStored mean 77.8 · Standard deviation 12.4 · Range 35.7
Fair Competition 76.2
Growth Efficiency 100
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 85.7 Progression progression-structure Stored mean 77.8 · Standard deviation 12.4 · Range 35.7
Fair Competition 76.2
Growth Efficiency 100
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 85.7 Advancement advancement Stored mean 77.8 · Standard deviation 12.4 · Range 35.7
Fair Competition 76.2
Growth Efficiency 100
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 85.7 Empowerment empowerment Stored mean 77.8 · Standard deviation 12.4 · Range 35.7
Fair Competition 76.2
Growth Efficiency 100
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 85.7 Economy economyStored mean 64.3 · Standard deviation 11.2 · Range 34.1
Fair Competition 45.2
Growth Efficiency 73
Collection & Build 61.1
Free Path 57.1
Light-Spend Convenience 69.8
Top-Ladder 79.4 Balance economic-balance Stored mean 61.1 · Standard deviation 9.5 · Range 28.6
Fair Competition 45.2
Growth Efficiency 71.4
Collection & Build 59.5
Free Path 57.1
Light-Spend Convenience 59.5
Top-Ladder 73.8 Insufficiency insufficiency Stored mean 61.1 · Standard deviation 9.5 · Range 28.6
Fair Competition 45.2
Growth Efficiency 71.4
Collection & Build 59.5
Free Path 57.1
Light-Spend Convenience 59.5
Top-Ladder 73.8 Supplement supplement Stored mean 70.6 · Standard deviation 16.8 · Range 45.2
Fair Competition 45.2
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 90.5
Top-Ladder 90.5 Content Structure content-structureStored mean 69 · Standard deviation 6.3 · Range 18.3
Fair Competition 67.5
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 80.2 Growth growth-content Stored mean 77.8 · Standard deviation 12.4 · Range 35.7
Fair Competition 76.2
Growth Efficiency 100
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 85.7 Competition competition-content Stored mean 61.9 · Standard deviation 16.9 · Range 45.2
Fair Competition 76.2
Growth Efficiency 64.3
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 90.5 Cooperation cooperation-content Stored mean 67.5 · Standard deviation 17.2 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 64.3 Operation operationStored mean 63.8 · Standard deviation 8 · Range 23.8
Fair Competition 55.8
Growth Efficiency 66.7
Collection & Build 65.9
Free Path 51.1
Light-Spend Convenience 68.8
Top-Ladder 74.9 Gacha gachaStored mean 59.3 · Standard deviation 17.2 · Range 57.1
Fair Competition 53.2
Growth Efficiency 55.6
Collection & Build 69
Free Path 30.2
Light-Spend Convenience 60.3
Top-Ladder 87.3 Price price Stored mean 70.6 · Standard deviation 16.8 · Range 45.2
Fair Competition 45.2
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 90.5
Top-Ladder 90.5 Probability probability Stored mean 53.6 · Standard deviation 21.9 · Range 69
Fair Competition 57.1
Growth Efficiency 45.2
Collection & Build 71.4
Free Path 16.7
Light-Spend Convenience 45.2
Top-Ladder 85.7 Reward Management reward-management Stored mean 53.6 · Standard deviation 21.9 · Range 69
Fair Competition 57.1
Growth Efficiency 45.2
Collection & Build 71.4
Free Path 16.7
Light-Spend Convenience 45.2
Top-Ladder 85.7 Store storeStored mean 68.8 · Standard deviation 10.5 · Range 29.4
Fair Competition 52.4
Growth Efficiency 80.2
Collection & Build 64.3
Free Path 61.1
Light-Spend Convenience 81.7
Top-Ladder 73 Reasonableness reasonableness Stored mean 70.6 · Standard deviation 16.8 · Range 45.2
Fair Competition 45.2
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 90.5
Top-Ladder 90.5 Timeliness timeliness Stored mean 63.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3 Convenience convenience Stored mean 72.2 · Standard deviation 17.3 · Range 50
Fair Competition 50
Growth Efficiency 100
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 90.5
Top-Ladder 64.3 Event eventStored mean 63.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3 Comprehension comprehension Stored mean 63.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3 Involvement involvement Stored mean 63.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3 Contribution contribution Stored mean 63.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3 Player Value player-valueStored mean 65.8 · Standard deviation 6.7 · Range 19.8
Fair Competition 60.3
Growth Efficiency 67
Collection & Build 71.3
Free Path 56.6
Light-Spend Convenience 63
Top-Ladder 76.4 Experience · Time experience-timeStored mean 67.9 · Standard deviation 8.1 · Range 23.3
Fair Competition 53.4
Growth Efficiency 73
Collection & Build 76.7
Free Path 60.8
Light-Spend Convenience 71.7
Top-Ladder 71.7 Enjoyment enjoymentStored mean 69.6 · Standard deviation 11.8 · Range 33.3
Fair Competition 54.8
Growth Efficiency 88.1
Collection & Build 69
Free Path 59.5
Light-Spend Convenience 81.7
Top-Ladder 64.3 Excitement excitement Stored mean 64.3 · Standard deviation 8.2 · Range 28.6
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Amusement amusement Stored mean 72.2 · Standard deviation 17.3 · Range 50
Fair Competition 50
Growth Efficiency 100
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 90.5
Top-Ladder 64.3 Flow flow Stored mean 72.2 · Standard deviation 17.3 · Range 50
Fair Competition 50
Growth Efficiency 100
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 90.5
Top-Ladder 64.3 Satisfaction satisfactionStored mean 68.8 · Standard deviation 9.1 · Range 26.2
Fair Competition 57.1
Growth Efficiency 73.8
Collection & Build 74.6
Free Path 61.1
Light-Spend Convenience 62.7
Top-Ladder 83.3 Achievement achievement Stored mean 77.8 · Standard deviation 12.4 · Range 35.7
Fair Competition 76.2
Growth Efficiency 100
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 85.7 Completion completion Stored mean 67.5 · Standard deviation 20.5 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 90.5 Reward reward Stored mean 61.1 · Standard deviation 9.5 · Range 28.6
Fair Competition 45.2
Growth Efficiency 71.4
Collection & Build 59.5
Free Path 57.1
Light-Spend Convenience 59.5
Top-Ladder 73.8 Real Benefit real-benefitStored mean 65.3 · Standard deviation 11.9 · Range 38.1
Fair Competition 48.4
Growth Efficiency 57.1
Collection & Build 86.5
Free Path 61.9
Light-Spend Convenience 70.6
Top-Ladder 67.5 Emotional Relief emotional-relief Stored mean 67.5 · Standard deviation 17.2 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 64.3 Social Connection social-connection Stored mean 67.5 · Standard deviation 17.2 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 64.3 Economic Progress economic-progress Stored mean 61.1 · Standard deviation 9.5 · Range 28.6
Fair Competition 45.2
Growth Efficiency 71.4
Collection & Build 59.5
Free Path 57.1
Light-Spend Convenience 59.5
Top-Ladder 73.8 Needs · Money needs-moneyStored mean 65.8 · Standard deviation 11.8 · Range 36.8
Fair Competition 63.8
Growth Efficiency 65.3
Collection & Build 72.2
Free Path 50.5
Light-Spend Convenience 55.8
Top-Ladder 87.3 Possession possessionStored mean 61.2 · Standard deviation 19.3 · Range 51.6
Fair Competition 47.6
Growth Efficiency 48.4
Collection & Build 90.5
Free Path 38.9
Light-Spend Convenience 57.9
Top-Ladder 84.1 Collection collection Stored mean 48.8 · Standard deviation 18.8 · Range 54.8
Fair Competition 42.9
Growth Efficiency 45.2
Collection & Build 71.4
Free Path 16.7
Light-Spend Convenience 45.2
Top-Ladder 71.4 Customization customization Stored mean 67.5 · Standard deviation 20.5 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 90.5 Accumulation accumulation Stored mean 67.5 · Standard deviation 20.5 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 90.5 Competition Needs competition-needsStored mean 63.8 · Standard deviation 14.1 · Range 43.7
Fair Competition 67.5
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 46.8
Light-Spend Convenience 51.6
Top-Ladder 90.5 Dominance dominance Stored mean 61.9 · Standard deviation 16.9 · Range 45.2
Fair Competition 76.2
Growth Efficiency 64.3
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 90.5 Aspiration aspiration Stored mean 67.5 · Standard deviation 20.5 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 90.5 Recognition recognition Stored mean 61.9 · Standard deviation 16.9 · Range 45.2
Fair Competition 76.2
Growth Efficiency 64.3
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 90.5 Growth Needs growth-needsStored mean 72.5 · Standard deviation 12.2 · Range 30.2
Fair Competition 76.2
Growth Efficiency 88.1
Collection & Build 59.5
Free Path 65.9
Light-Spend Convenience 57.9
Top-Ladder 87.3 Progression progression-needs Stored mean 77.8 · Standard deviation 12.4 · Range 35.7
Fair Competition 76.2
Growth Efficiency 100
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 85.7 Mastery mastery Stored mean 61.9 · Standard deviation 16.9 · Range 45.2
Fair Competition 76.2
Growth Efficiency 64.3
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 90.5 Development development Stored mean 77.8 · Standard deviation 12.4 · Range 35.7
Fair Competition 76.2
Growth Efficiency 100
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 85.7 Engagement · Passion engagement-passionStored mean 63.6 · Standard deviation 3.6 · Range 11.6
Fair Competition 63.8
Growth Efficiency 62.7
Collection & Build 65.1
Free Path 58.5
Light-Spend Convenience 61.4
Top-Ladder 70.1 Fairness fairnessStored mean 62.4 · Standard deviation 11.3 · Range 31
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 54.8
Free Path 50.8
Light-Spend Convenience 51.6
Top-Ladder 81.7 In-Game Balance in-game-balance Stored mean 61.9 · Standard deviation 16.9 · Range 45.2
Fair Competition 76.2
Growth Efficiency 64.3
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 90.5 Governance governance Stored mean 61.9 · Standard deviation 16.9 · Range 45.2
Fair Competition 76.2
Growth Efficiency 64.3
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 90.5 Inclusivity inclusivity Stored mean 63.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3 Stability stabilityStored mean 63.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3 Equilibrium equilibrium Stored mean 63.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3 Resilience resilience Stored mean 63.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3 Sustainability sustainability Stored mean 63.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3 Consistency consistencyStored mean 64.8 · Standard deviation 6.1 · Range 18.3
Fair Competition 57.9
Growth Efficiency 59.5
Collection & Build 76.2
Free Path 62.7
Light-Spend Convenience 68.3
Top-Ladder 64.3 Cohesion cohesion Stored mean 67.5 · Standard deviation 17.2 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 64.3 Continuity continuity Stored mean 63.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3 Reliability reliability Stored mean 63.5 · Standard deviation 1.1 · Range 2.4
Fair Competition 61.9
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 61.9
Light-Spend Convenience 64.3
Top-Ladder 64.3