← Lost Ark MPM
Lost Ark · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-04-03 · lost-ark lost-ark.json Copy source JSONSHA-256 ae09fca052354acbbffcf7ab2f7c0ab0ba3b0472918dbeb523efac74b58f44e5Game Offering game-offeringStored mean 51 · Standard deviation 4 · Range 11.6
Fair Competition 49.5
Growth Efficiency 49.6
Collection & Build 53.2
Free Path 43.6
Light-Spend Convenience 55.1
Top-Ladder 54.9 Core coreStored mean 58.8 · Standard deviation 3.4 · Range 8.7
Fair Competition 55.8
Growth Efficiency 60.6
Collection & Build 63.8
Free Path 55
Light-Spend Convenience 61.6
Top-Ladder 55.8 Character characterStored mean 56.9 · Standard deviation 4 · Range 11.1
Fair Competition 59.5
Growth Efficiency 53.2
Collection & Build 62.7
Free Path 54.8
Light-Spend Convenience 59.5
Top-Ladder 51.6 Personality personality Stored mean 58.3 · Standard deviation 8.1 · Range 26.2
Fair Competition 45.2
Growth Efficiency 61.9
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 61.9
Top-Ladder 54.8 Harmony harmony Stored mean 56.7 · Standard deviation 5.7 · Range 16.7
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 61.9
Top-Ladder 50 Friendliness friendliness Stored mean 55.6 · Standard deviation 7.1 · Range 21.4
Fair Competition 66.7
Growth Efficiency 45.2
Collection & Build 61.9
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 50 Graphic graphicStored mean 72.1 · Standard deviation 5.3 · Range 13.5
Fair Competition 69
Growth Efficiency 81
Collection & Build 69.8
Free Path 67.5
Light-Spend Convenience 77.8
Top-Ladder 67.5 Design design Stored mean 75 · Standard deviation 6.6 · Range 16.7
Fair Competition 76.2
Growth Efficiency 85.7
Collection & Build 69
Free Path 69
Light-Spend Convenience 81
Top-Ladder 69 Quality quality Stored mean 56.7 · Standard deviation 3.7 · Range 9.5
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 61.9
Top-Ladder 54.8 Motion motion Stored mean 84.5 · Standard deviation 6.6 · Range 16.7
Fair Competition 78.6
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 78.6
Light-Spend Convenience 90.5
Top-Ladder 78.6 Mechanics mechanicsStored mean 47.4 · Standard deviation 6.1 · Range 19.8
Fair Competition 38.9
Growth Efficiency 47.6
Collection & Build 58.7
Free Path 42.9
Light-Spend Convenience 47.6
Top-Ladder 48.4 Variety variety Stored mean 48.8 · Standard deviation 6.6 · Range 19
Fair Competition 42.9
Growth Efficiency 45.2
Collection & Build 61.9
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 52.4 Balance balance Stored mean 44 · Standard deviation 5.6 · Range 16.7
Fair Competition 38.1
Growth Efficiency 45.2
Collection & Build 52.4
Free Path 35.7
Light-Spend Convenience 45.2
Top-Ladder 47.6 Dynamism dynamism Stored mean 49.2 · Standard deviation 8 · Range 26.2
Fair Competition 35.7
Growth Efficiency 52.4
Collection & Build 61.9
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 45.2 System systemStored mean 48.3 · Standard deviation 5 · Range 15.1
Fair Competition 47.4
Growth Efficiency 45.2
Collection & Build 48.7
Free Path 39.9
Light-Spend Convenience 53.4
Top-Ladder 55 Growth Structure growth-structureStored mean 57.4 · Standard deviation 5.3 · Range 17.5
Fair Competition 54.8
Growth Efficiency 58.7
Collection & Build 58.7
Free Path 47.6
Light-Spend Convenience 59.5
Top-Ladder 65.1 Progression progression-structure Stored mean 62.3 · Standard deviation 7.6 · Range 23.8
Fair Competition 59.5
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 47.6
Light-Spend Convenience 66.7
Top-Ladder 71.4 Advancement advancement Stored mean 46.4 · Standard deviation 7.5 · Range 23.8
Fair Competition 45.2
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 33.3
Light-Spend Convenience 52.4
Top-Ladder 57.1 Empowerment empowerment Stored mean 63.5 · Standard deviation 3.3 · Range 7.1
Fair Competition 59.5
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 61.9
Light-Spend Convenience 59.5
Top-Ladder 66.7 Economy economyStored mean 44.4 · Standard deviation 7.9 · Range 25.4
Fair Competition 43.7
Growth Efficiency 41.3
Collection & Build 45.2
Free Path 30.2
Light-Spend Convenience 50.8
Top-Ladder 55.6 Balance economic-balance Stored mean 46 · Standard deviation 7.5 · Range 23.8
Fair Competition 45.2
Growth Efficiency 42.9
Collection & Build 45.2
Free Path 33.3
Light-Spend Convenience 52.4
Top-Ladder 57.1 Insufficiency insufficiency Stored mean 36.9 · Standard deviation 7.5 · Range 23.8
Fair Competition 35.7
Growth Efficiency 33.3
Collection & Build 38.1
Free Path 23.8
Light-Spend Convenience 42.9
Top-Ladder 47.6 Supplement supplement Stored mean 50.4 · Standard deviation 9 · Range 28.6
Fair Competition 50
Growth Efficiency 47.6
Collection & Build 52.4
Free Path 33.3
Light-Spend Convenience 57.1
Top-Ladder 61.9 Content Structure content-structureStored mean 43 · Standard deviation 4.2 · Range 14.3
Fair Competition 43.7
Growth Efficiency 35.7
Collection & Build 42.1
Free Path 42.1
Light-Spend Convenience 50
Top-Ladder 44.4 Growth growth-content Stored mean 46.4 · Standard deviation 7.5 · Range 23.8
Fair Competition 45.2
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 33.3
Light-Spend Convenience 52.4
Top-Ladder 57.1 Competition competition-content Stored mean 29.8 · Standard deviation 7.9 · Range 19
Fair Competition 23.8
Growth Efficiency 21.4
Collection & Build 28.6
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 23.8 Cooperation cooperation-content Stored mean 52.8 · Standard deviation 5.9 · Range 19
Fair Competition 61.9
Growth Efficiency 42.9
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 52.4 Operation operationStored mean 45.9 · Standard deviation 5.7 · Range 18.3
Fair Competition 45.2
Growth Efficiency 43.1
Collection & Build 47.1
Free Path 35.7
Light-Spend Convenience 50.3
Top-Ladder 54 Gacha gachaStored mean 50 · Standard deviation 7.8 · Range 25.4
Fair Competition 46
Growth Efficiency 48.4
Collection & Build 54
Free Path 36.5
Light-Spend Convenience 53.2
Top-Ladder 61.9 Price price Stored mean 45.6 · Standard deviation 12.8 · Range 38.1
Fair Competition 35.7
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 28.6
Light-Spend Convenience 57.1
Top-Ladder 66.7 Probability probability Stored mean 48.4 · Standard deviation 6.2 · Range 19
Fair Competition 52.4
Growth Efficiency 45.2
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 57.1 Reward Management reward-management Stored mean 56 · Standard deviation 7.7 · Range 23.8
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 61.9 Store storeStored mean 41.9 · Standard deviation 7.5 · Range 20.6
Fair Competition 40.5
Growth Efficiency 35.7
Collection & Build 40.5
Free Path 31.7
Light-Spend Convenience 52.4
Top-Ladder 50.8 Reasonableness reasonableness Stored mean 39.7 · Standard deviation 9.7 · Range 28.6
Fair Competition 35.7
Growth Efficiency 33.3
Collection & Build 35.7
Free Path 28.6
Light-Spend Convenience 57.1
Top-Ladder 47.6 Timeliness timeliness Stored mean 32.9 · Standard deviation 6.4 · Range 19
Fair Competition 35.7
Growth Efficiency 26.2
Collection & Build 35.7
Free Path 23.8
Light-Spend Convenience 33.3
Top-Ladder 42.9 Convenience convenience Stored mean 53.2 · Standard deviation 8.3 · Range 23.8
Fair Competition 50
Growth Efficiency 47.6
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 66.7
Top-Ladder 61.9 Event eventStored mean 45.8 · Standard deviation 3.5 · Range 10.3
Fair Competition 49.2
Growth Efficiency 45.2
Collection & Build 46.8
Free Path 38.9
Light-Spend Convenience 45.2
Top-Ladder 49.2 Comprehension comprehension Stored mean 42.5 · Standard deviation 4.2 · Range 11.9
Fair Competition 45.2
Growth Efficiency 42.9
Collection & Build 45.2
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 45.2 Involvement involvement Stored mean 42.5 · Standard deviation 4.2 · Range 11.9
Fair Competition 45.2
Growth Efficiency 42.9
Collection & Build 45.2
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 45.2 Contribution contribution Stored mean 52.4 · Standard deviation 3.4 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Player Value player-valueStored mean 54.3 · Standard deviation 3.6 · Range 9.3
Fair Competition 50.4
Growth Efficiency 55.6
Collection & Build 57.7
Free Path 48.3
Light-Spend Convenience 56.5
Top-Ladder 57.5 Experience · Time experience-timeStored mean 52.3 · Standard deviation 4.8 · Range 13.8
Fair Competition 50.3
Growth Efficiency 51.9
Collection & Build 56.9
Free Path 43.1
Light-Spend Convenience 56.6
Top-Ladder 55.3 Enjoyment enjoymentStored mean 59 · Standard deviation 5.9 · Range 15.9
Fair Competition 53.2
Growth Efficiency 60.3
Collection & Build 67.5
Free Path 51.6
Light-Spend Convenience 65.1
Top-Ladder 56.3 Excitement excitement Stored mean 82.1 · Standard deviation 8.1 · Range 26.2
Fair Competition 69
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 78.6
Light-Spend Convenience 85.7
Top-Ladder 78.6 Amusement amusement Stored mean 33.7 · Standard deviation 7.2 · Range 23.8
Fair Competition 31
Growth Efficiency 33.3
Collection & Build 35.7
Free Path 23.8
Light-Spend Convenience 47.6
Top-Ladder 31 Flow flow Stored mean 61.1 · Standard deviation 5.6 · Range 19
Fair Competition 59.5
Growth Efficiency 61.9
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 59.5 Satisfaction satisfactionStored mean 54.1 · Standard deviation 6.6 · Range 20.6
Fair Competition 51.6
Growth Efficiency 54
Collection & Build 58.7
Free Path 41.3
Light-Spend Convenience 57.1
Top-Ladder 61.9 Achievement achievement Stored mean 67.1 · Standard deviation 7.6 · Range 23.8
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 76.2 Completion completion Stored mean 43.3 · Standard deviation 5.9 · Range 19
Fair Competition 40.5
Growth Efficiency 42.9
Collection & Build 52.4
Free Path 33.3
Light-Spend Convenience 42.9
Top-Ladder 47.6 Reward reward Stored mean 52 · Standard deviation 7.8 · Range 23.8
Fair Competition 50
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 57.1
Top-Ladder 61.9 Real Benefit real-benefitStored mean 43.9 · Standard deviation 4 · Range 11.1
Fair Competition 46
Growth Efficiency 41.3
Collection & Build 44.4
Free Path 36.5
Light-Spend Convenience 47.6
Top-Ladder 47.6 Emotional Relief emotional-relief Stored mean 31.3 · Standard deviation 3.7 · Range 11.9
Fair Competition 31
Growth Efficiency 33.3
Collection & Build 35.7
Free Path 23.8
Light-Spend Convenience 33.3
Top-Ladder 31 Social Connection social-connection Stored mean 52.4 · Standard deviation 5.7 · Range 16.7
Fair Competition 61.9
Growth Efficiency 47.6
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 45.2 Economic Progress economic-progress Stored mean 48 · Standard deviation 10.1 · Range 33.3
Fair Competition 45.2
Growth Efficiency 42.9
Collection & Build 47.6
Free Path 33.3
Light-Spend Convenience 52.4
Top-Ladder 66.7 Needs · Money needs-moneyStored mean 57.4 · Standard deviation 4.6 · Range 11.9
Fair Competition 50
Growth Efficiency 60.3
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 57.9
Top-Ladder 61.9 Possession possessionStored mean 60.8 · Standard deviation 7.1 · Range 23
Fair Competition 50
Growth Efficiency 61.1
Collection & Build 73
Free Path 57.1
Light-Spend Convenience 58.7
Top-Ladder 65.1 Collection collection Stored mean 63.1 · Standard deviation 8.1 · Range 26.2
Fair Competition 50
Growth Efficiency 59.5
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 59.5
Top-Ladder 66.7 Customization customization Stored mean 70.2 · Standard deviation 7.7 · Range 26.2
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Accumulation accumulation Stored mean 49.2 · Standard deviation 9.3 · Range 28.6
Fair Competition 45.2
Growth Efficiency 52.4
Collection & Build 61.9
Free Path 33.3
Light-Spend Convenience 45.2
Top-Ladder 57.1 Competition Needs competition-needsStored mean 50.4 · Standard deviation 5.3 · Range 16.7
Fair Competition 43.7
Growth Efficiency 50
Collection & Build 53.2
Free Path 46.8
Light-Spend Convenience 48.4
Top-Ladder 60.3 Dominance dominance Stored mean 50.4 · Standard deviation 7.6 · Range 19
Fair Competition 38.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 57.1 Aspiration aspiration Stored mean 63.5 · Standard deviation 3.3 · Range 7.1
Fair Competition 59.5
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 61.9
Light-Spend Convenience 59.5
Top-Ladder 66.7 Recognition recognition Stored mean 37.3 · Standard deviation 9.5 · Range 31
Fair Competition 33.3
Growth Efficiency 26.2
Collection & Build 35.7
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 57.1 Growth Needs growth-needsStored mean 61 · Standard deviation 5.7 · Range 16.7
Fair Competition 56.3
Growth Efficiency 69.8
Collection & Build 59.5
Free Path 53.2
Light-Spend Convenience 66.7
Top-Ladder 60.3 Progression progression-needs Stored mean 62.3 · Standard deviation 7.6 · Range 23.8
Fair Competition 59.5
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 47.6
Light-Spend Convenience 66.7
Top-Ladder 71.4 Mastery mastery Stored mean 70.2 · Standard deviation 6.6 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 71.4
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 64.3 Development development Stored mean 50.4 · Standard deviation 6.7 · Range 16.7
Fair Competition 45.2
Growth Efficiency 61.9
Collection & Build 45.2
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 45.2 Engagement · Passion engagement-passionStored mean 53.2 · Standard deviation 2.2 · Range 5.8
Fair Competition 50.8
Growth Efficiency 54.5
Collection & Build 54.2
Free Path 49.5
Light-Spend Convenience 55
Top-Ladder 55.3 Fairness fairnessStored mean 45.5 · Standard deviation 4.6 · Range 13.5
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 49.2
Free Path 40.5
Light-Spend Convenience 43.7
Top-Ladder 54 In-Game Balance in-game-balance Stored mean 44 · Standard deviation 5.6 · Range 16.7
Fair Competition 38.1
Growth Efficiency 45.2
Collection & Build 52.4
Free Path 35.7
Light-Spend Convenience 45.2
Top-Ladder 47.6 Governance governance Stored mean 53.2 · Standard deviation 4 · Range 9.5
Fair Competition 47.6
Growth Efficiency 50
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 57.1 Inclusivity inclusivity Stored mean 39.3 · Standard deviation 9.1 · Range 28.6
Fair Competition 42.9
Growth Efficiency 33.3
Collection & Build 38.1
Free Path 28.6
Light-Spend Convenience 35.7
Top-Ladder 57.1 Stability stabilityStored mean 56.6 · Standard deviation 1.6 · Range 4.8
Fair Competition 55.6
Growth Efficiency 57.1
Collection & Build 54.8
Free Path 55.6
Light-Spend Convenience 59.5
Top-Ladder 57.1 Equilibrium equilibrium Stored mean 66.3 · Standard deviation 3.7 · Range 9.5
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3 Resilience resilience Stored mean 51.2 · Standard deviation 3 · Range 9.5
Fair Competition 47.6
Growth Efficiency 50
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 50 Sustainability sustainability Stored mean 52.4 · Standard deviation 3.4 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Consistency consistencyStored mean 57.5 · Standard deviation 4.1 · Range 11.1
Fair Competition 54
Growth Efficiency 63.5
Collection & Build 58.7
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 54.8 Cohesion cohesion Stored mean 70.2 · Standard deviation 6.6 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 71.4
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 64.3 Continuity continuity Stored mean 45.6 · Standard deviation 3.7 · Range 11.9
Fair Competition 45.2
Growth Efficiency 47.6
Collection & Build 50
Free Path 38.1
Light-Spend Convenience 47.6
Top-Ladder 45.2 Reliability reliability Stored mean 56.7 · Standard deviation 3.7 · Range 9.5
Fair Competition 52.4
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 61.9
Top-Ladder 54.8