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Lost Ark

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Lost Ark · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

lost-ark.json
SHA-256ae09fca052354acbbffcf7ab2f7c0ab0ba3b0472918dbeb523efac74b58f44e5

Game Offering

game-offering

Stored mean 51 · Standard deviation 4 · Range 11.6

Fair Competition
49.5
Growth Efficiency
49.6
Collection & Build
53.2
Free Path
43.6
Light-Spend Convenience
55.1
Top-Ladder
54.9
Core core

Stored mean 58.8 · Standard deviation 3.4 · Range 8.7

Fair Competition
55.8
Growth Efficiency
60.6
Collection & Build
63.8
Free Path
55
Light-Spend Convenience
61.6
Top-Ladder
55.8
Character character

Stored mean 56.9 · Standard deviation 4 · Range 11.1

Fair Competition
59.5
Growth Efficiency
53.2
Collection & Build
62.7
Free Path
54.8
Light-Spend Convenience
59.5
Top-Ladder
51.6

Personality personality

Stored mean 58.3 · Standard deviation 8.1 · Range 26.2

Fair Competition
45.2
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
54.8

Harmony harmony

Stored mean 56.7 · Standard deviation 5.7 · Range 16.7

Fair Competition
66.7
Growth Efficiency
52.4
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
50

Friendliness friendliness

Stored mean 55.6 · Standard deviation 7.1 · Range 21.4

Fair Competition
66.7
Growth Efficiency
45.2
Collection & Build
61.9
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
50
Graphic graphic

Stored mean 72.1 · Standard deviation 5.3 · Range 13.5

Fair Competition
69
Growth Efficiency
81
Collection & Build
69.8
Free Path
67.5
Light-Spend Convenience
77.8
Top-Ladder
67.5

Design design

Stored mean 75 · Standard deviation 6.6 · Range 16.7

Fair Competition
76.2
Growth Efficiency
85.7
Collection & Build
69
Free Path
69
Light-Spend Convenience
81
Top-Ladder
69

Quality quality

Stored mean 56.7 · Standard deviation 3.7 · Range 9.5

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
54.8

Motion motion

Stored mean 84.5 · Standard deviation 6.6 · Range 16.7

Fair Competition
78.6
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
78.6
Light-Spend Convenience
90.5
Top-Ladder
78.6
Mechanics mechanics

Stored mean 47.4 · Standard deviation 6.1 · Range 19.8

Fair Competition
38.9
Growth Efficiency
47.6
Collection & Build
58.7
Free Path
42.9
Light-Spend Convenience
47.6
Top-Ladder
48.4

Variety variety

Stored mean 48.8 · Standard deviation 6.6 · Range 19

Fair Competition
42.9
Growth Efficiency
45.2
Collection & Build
61.9
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
52.4

Balance balance

Stored mean 44 · Standard deviation 5.6 · Range 16.7

Fair Competition
38.1
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
35.7
Light-Spend Convenience
45.2
Top-Ladder
47.6

Dynamism dynamism

Stored mean 49.2 · Standard deviation 8 · Range 26.2

Fair Competition
35.7
Growth Efficiency
52.4
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
45.2
System system

Stored mean 48.3 · Standard deviation 5 · Range 15.1

Fair Competition
47.4
Growth Efficiency
45.2
Collection & Build
48.7
Free Path
39.9
Light-Spend Convenience
53.4
Top-Ladder
55
Growth Structure growth-structure

Stored mean 57.4 · Standard deviation 5.3 · Range 17.5

Fair Competition
54.8
Growth Efficiency
58.7
Collection & Build
58.7
Free Path
47.6
Light-Spend Convenience
59.5
Top-Ladder
65.1

Progression progression-structure

Stored mean 62.3 · Standard deviation 7.6 · Range 23.8

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
66.7
Top-Ladder
71.4

Advancement advancement

Stored mean 46.4 · Standard deviation 7.5 · Range 23.8

Fair Competition
45.2
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
57.1

Empowerment empowerment

Stored mean 63.5 · Standard deviation 3.3 · Range 7.1

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
61.9
Light-Spend Convenience
59.5
Top-Ladder
66.7
Economy economy

Stored mean 44.4 · Standard deviation 7.9 · Range 25.4

Fair Competition
43.7
Growth Efficiency
41.3
Collection & Build
45.2
Free Path
30.2
Light-Spend Convenience
50.8
Top-Ladder
55.6

Balance economic-balance

Stored mean 46 · Standard deviation 7.5 · Range 23.8

Fair Competition
45.2
Growth Efficiency
42.9
Collection & Build
45.2
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
57.1

Insufficiency insufficiency

Stored mean 36.9 · Standard deviation 7.5 · Range 23.8

Fair Competition
35.7
Growth Efficiency
33.3
Collection & Build
38.1
Free Path
23.8
Light-Spend Convenience
42.9
Top-Ladder
47.6

Supplement supplement

Stored mean 50.4 · Standard deviation 9 · Range 28.6

Fair Competition
50
Growth Efficiency
47.6
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
57.1
Top-Ladder
61.9
Content Structure content-structure

Stored mean 43 · Standard deviation 4.2 · Range 14.3

Fair Competition
43.7
Growth Efficiency
35.7
Collection & Build
42.1
Free Path
42.1
Light-Spend Convenience
50
Top-Ladder
44.4

Growth growth-content

Stored mean 46.4 · Standard deviation 7.5 · Range 23.8

Fair Competition
45.2
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
57.1

Competition competition-content

Stored mean 29.8 · Standard deviation 7.9 · Range 19

Fair Competition
23.8
Growth Efficiency
21.4
Collection & Build
28.6
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
23.8

Cooperation cooperation-content

Stored mean 52.8 · Standard deviation 5.9 · Range 19

Fair Competition
61.9
Growth Efficiency
42.9
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4
Operation operation

Stored mean 45.9 · Standard deviation 5.7 · Range 18.3

Fair Competition
45.2
Growth Efficiency
43.1
Collection & Build
47.1
Free Path
35.7
Light-Spend Convenience
50.3
Top-Ladder
54
Gacha gacha

Stored mean 50 · Standard deviation 7.8 · Range 25.4

Fair Competition
46
Growth Efficiency
48.4
Collection & Build
54
Free Path
36.5
Light-Spend Convenience
53.2
Top-Ladder
61.9

Price price

Stored mean 45.6 · Standard deviation 12.8 · Range 38.1

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
28.6
Light-Spend Convenience
57.1
Top-Ladder
66.7

Probability probability

Stored mean 48.4 · Standard deviation 6.2 · Range 19

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
57.1

Reward Management reward-management

Stored mean 56 · Standard deviation 7.7 · Range 23.8

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
61.9
Store store

Stored mean 41.9 · Standard deviation 7.5 · Range 20.6

Fair Competition
40.5
Growth Efficiency
35.7
Collection & Build
40.5
Free Path
31.7
Light-Spend Convenience
52.4
Top-Ladder
50.8

Reasonableness reasonableness

Stored mean 39.7 · Standard deviation 9.7 · Range 28.6

Fair Competition
35.7
Growth Efficiency
33.3
Collection & Build
35.7
Free Path
28.6
Light-Spend Convenience
57.1
Top-Ladder
47.6

Timeliness timeliness

Stored mean 32.9 · Standard deviation 6.4 · Range 19

Fair Competition
35.7
Growth Efficiency
26.2
Collection & Build
35.7
Free Path
23.8
Light-Spend Convenience
33.3
Top-Ladder
42.9

Convenience convenience

Stored mean 53.2 · Standard deviation 8.3 · Range 23.8

Fair Competition
50
Growth Efficiency
47.6
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
66.7
Top-Ladder
61.9
Event event

Stored mean 45.8 · Standard deviation 3.5 · Range 10.3

Fair Competition
49.2
Growth Efficiency
45.2
Collection & Build
46.8
Free Path
38.9
Light-Spend Convenience
45.2
Top-Ladder
49.2

Comprehension comprehension

Stored mean 42.5 · Standard deviation 4.2 · Range 11.9

Fair Competition
45.2
Growth Efficiency
42.9
Collection & Build
45.2
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
45.2

Involvement involvement

Stored mean 42.5 · Standard deviation 4.2 · Range 11.9

Fair Competition
45.2
Growth Efficiency
42.9
Collection & Build
45.2
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
45.2

Contribution contribution

Stored mean 52.4 · Standard deviation 3.4 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1

Player Value

player-value

Stored mean 54.3 · Standard deviation 3.6 · Range 9.3

Fair Competition
50.4
Growth Efficiency
55.6
Collection & Build
57.7
Free Path
48.3
Light-Spend Convenience
56.5
Top-Ladder
57.5
Experience · Time experience-time

Stored mean 52.3 · Standard deviation 4.8 · Range 13.8

Fair Competition
50.3
Growth Efficiency
51.9
Collection & Build
56.9
Free Path
43.1
Light-Spend Convenience
56.6
Top-Ladder
55.3
Enjoyment enjoyment

Stored mean 59 · Standard deviation 5.9 · Range 15.9

Fair Competition
53.2
Growth Efficiency
60.3
Collection & Build
67.5
Free Path
51.6
Light-Spend Convenience
65.1
Top-Ladder
56.3

Excitement excitement

Stored mean 82.1 · Standard deviation 8.1 · Range 26.2

Fair Competition
69
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
78.6
Light-Spend Convenience
85.7
Top-Ladder
78.6

Amusement amusement

Stored mean 33.7 · Standard deviation 7.2 · Range 23.8

Fair Competition
31
Growth Efficiency
33.3
Collection & Build
35.7
Free Path
23.8
Light-Spend Convenience
47.6
Top-Ladder
31

Flow flow

Stored mean 61.1 · Standard deviation 5.6 · Range 19

Fair Competition
59.5
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
59.5
Satisfaction satisfaction

Stored mean 54.1 · Standard deviation 6.6 · Range 20.6

Fair Competition
51.6
Growth Efficiency
54
Collection & Build
58.7
Free Path
41.3
Light-Spend Convenience
57.1
Top-Ladder
61.9

Achievement achievement

Stored mean 67.1 · Standard deviation 7.6 · Range 23.8

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
76.2

Completion completion

Stored mean 43.3 · Standard deviation 5.9 · Range 19

Fair Competition
40.5
Growth Efficiency
42.9
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
47.6

Reward reward

Stored mean 52 · Standard deviation 7.8 · Range 23.8

Fair Competition
50
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
57.1
Top-Ladder
61.9
Real Benefit real-benefit

Stored mean 43.9 · Standard deviation 4 · Range 11.1

Fair Competition
46
Growth Efficiency
41.3
Collection & Build
44.4
Free Path
36.5
Light-Spend Convenience
47.6
Top-Ladder
47.6

Emotional Relief emotional-relief

Stored mean 31.3 · Standard deviation 3.7 · Range 11.9

Fair Competition
31
Growth Efficiency
33.3
Collection & Build
35.7
Free Path
23.8
Light-Spend Convenience
33.3
Top-Ladder
31

Social Connection social-connection

Stored mean 52.4 · Standard deviation 5.7 · Range 16.7

Fair Competition
61.9
Growth Efficiency
47.6
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
45.2

Economic Progress economic-progress

Stored mean 48 · Standard deviation 10.1 · Range 33.3

Fair Competition
45.2
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
66.7
Needs · Money needs-money

Stored mean 57.4 · Standard deviation 4.6 · Range 11.9

Fair Competition
50
Growth Efficiency
60.3
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
57.9
Top-Ladder
61.9
Possession possession

Stored mean 60.8 · Standard deviation 7.1 · Range 23

Fair Competition
50
Growth Efficiency
61.1
Collection & Build
73
Free Path
57.1
Light-Spend Convenience
58.7
Top-Ladder
65.1

Collection collection

Stored mean 63.1 · Standard deviation 8.1 · Range 26.2

Fair Competition
50
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
59.5
Top-Ladder
66.7

Customization customization

Stored mean 70.2 · Standard deviation 7.7 · Range 26.2

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Accumulation accumulation

Stored mean 49.2 · Standard deviation 9.3 · Range 28.6

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
61.9
Free Path
33.3
Light-Spend Convenience
45.2
Top-Ladder
57.1
Competition Needs competition-needs

Stored mean 50.4 · Standard deviation 5.3 · Range 16.7

Fair Competition
43.7
Growth Efficiency
50
Collection & Build
53.2
Free Path
46.8
Light-Spend Convenience
48.4
Top-Ladder
60.3

Dominance dominance

Stored mean 50.4 · Standard deviation 7.6 · Range 19

Fair Competition
38.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
57.1

Aspiration aspiration

Stored mean 63.5 · Standard deviation 3.3 · Range 7.1

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
61.9
Light-Spend Convenience
59.5
Top-Ladder
66.7

Recognition recognition

Stored mean 37.3 · Standard deviation 9.5 · Range 31

Fair Competition
33.3
Growth Efficiency
26.2
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
57.1
Growth Needs growth-needs

Stored mean 61 · Standard deviation 5.7 · Range 16.7

Fair Competition
56.3
Growth Efficiency
69.8
Collection & Build
59.5
Free Path
53.2
Light-Spend Convenience
66.7
Top-Ladder
60.3

Progression progression-needs

Stored mean 62.3 · Standard deviation 7.6 · Range 23.8

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
66.7
Top-Ladder
71.4

Mastery mastery

Stored mean 70.2 · Standard deviation 6.6 · Range 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
76.2
Top-Ladder
64.3

Development development

Stored mean 50.4 · Standard deviation 6.7 · Range 16.7

Fair Competition
45.2
Growth Efficiency
61.9
Collection & Build
45.2
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
45.2
Engagement · Passion engagement-passion

Stored mean 53.2 · Standard deviation 2.2 · Range 5.8

Fair Competition
50.8
Growth Efficiency
54.5
Collection & Build
54.2
Free Path
49.5
Light-Spend Convenience
55
Top-Ladder
55.3
Fairness fairness

Stored mean 45.5 · Standard deviation 4.6 · Range 13.5

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
49.2
Free Path
40.5
Light-Spend Convenience
43.7
Top-Ladder
54

In-Game Balance in-game-balance

Stored mean 44 · Standard deviation 5.6 · Range 16.7

Fair Competition
38.1
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
35.7
Light-Spend Convenience
45.2
Top-Ladder
47.6

Governance governance

Stored mean 53.2 · Standard deviation 4 · Range 9.5

Fair Competition
47.6
Growth Efficiency
50
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
57.1

Inclusivity inclusivity

Stored mean 39.3 · Standard deviation 9.1 · Range 28.6

Fair Competition
42.9
Growth Efficiency
33.3
Collection & Build
38.1
Free Path
28.6
Light-Spend Convenience
35.7
Top-Ladder
57.1
Stability stability

Stored mean 56.6 · Standard deviation 1.6 · Range 4.8

Fair Competition
55.6
Growth Efficiency
57.1
Collection & Build
54.8
Free Path
55.6
Light-Spend Convenience
59.5
Top-Ladder
57.1

Equilibrium equilibrium

Stored mean 66.3 · Standard deviation 3.7 · Range 9.5

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3

Resilience resilience

Stored mean 51.2 · Standard deviation 3 · Range 9.5

Fair Competition
47.6
Growth Efficiency
50
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
50

Sustainability sustainability

Stored mean 52.4 · Standard deviation 3.4 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1
Consistency consistency

Stored mean 57.5 · Standard deviation 4.1 · Range 11.1

Fair Competition
54
Growth Efficiency
63.5
Collection & Build
58.7
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
54.8

Cohesion cohesion

Stored mean 70.2 · Standard deviation 6.6 · Range 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
76.2
Top-Ladder
64.3

Continuity continuity

Stored mean 45.6 · Standard deviation 3.7 · Range 11.9

Fair Competition
45.2
Growth Efficiency
47.6
Collection & Build
50
Free Path
38.1
Light-Spend Convenience
47.6
Top-Ladder
45.2

Reliability reliability

Stored mean 56.7 · Standard deviation 3.7 · Range 9.5

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
54.8