← Legend of Mushroom MPM
Legend of Mushroom · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 48.6 · Standard deviation 3.2 · Range 9.3
Fair Competition 45.9
Growth Efficiency 51.8
Collection & Build 48.2
Free Path 43.7
Light-Spend Convenience 48.9
Top-Ladder 53 Core coreStored mean 51.5 · Standard deviation 3.2 · Range 10.1
Fair Competition 50.8
Growth Efficiency 57.9
Collection & Build 47.9
Free Path 50.8
Light-Spend Convenience 52.1
Top-Ladder 49.5 Character characterStored mean 46.4 · Standard deviation 2.7 · Range 7.1
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 52.4
Top-Ladder 45.2 Personality personality Stored mean 40.5 · Standard deviation 0 · Range 0
Fair Competition 40.5
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 40.5 Harmony harmony Stored mean 40.5 · Standard deviation 0 · Range 0
Fair Competition 40.5
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 40.5 Friendliness friendliness Stored mean 58.3 · Standard deviation 8 · Range 21.4
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 76.2
Top-Ladder 54.8 Graphic graphicStored mean 57.9 · Standard deviation 2.3 · Range 7.9
Fair Competition 57.9
Growth Efficiency 61.9
Collection & Build 57.9
Free Path 57.9
Light-Spend Convenience 54
Top-Ladder 57.9 Design design Stored mean 54.8 · Standard deviation 0 · Range 0
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 54.8 Quality quality Stored mean 51.2 · Standard deviation 5.1 · Range 11.9
Fair Competition 54.8
Growth Efficiency 45.2
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 42.9
Top-Ladder 54.8 Motion motion Stored mean 67.9 · Standard deviation 8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Mechanics mechanicsStored mean 50.1 · Standard deviation 8.1 · Range 26.2
Fair Competition 49.2
Growth Efficiency 66.7
Collection & Build 40.5
Free Path 49.2
Light-Spend Convenience 50
Top-Ladder 45.2 Variety variety Stored mean 58.3 · Standard deviation 9.1 · Range 31
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 40.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Balance balance Stored mean 49.2 · Standard deviation 8.8 · Range 26.2
Fair Competition 47.6
Growth Efficiency 66.7
Collection & Build 40.5
Free Path 50
Light-Spend Convenience 50
Top-Ladder 40.5 Dynamism dynamism Stored mean 42.9 · Standard deviation 8.7 · Range 26.2
Fair Competition 40.5
Growth Efficiency 61.9
Collection & Build 40.5
Free Path 38.1
Light-Spend Convenience 40.5
Top-Ladder 35.7 System systemStored mean 54.9 · Standard deviation 4.6 · Range 11.9
Fair Competition 50.8
Growth Efficiency 61.1
Collection & Build 55
Free Path 49.2
Light-Spend Convenience 52.4
Top-Ladder 60.8 Growth Structure growth-structureStored mean 65.2 · Standard deviation 6.3 · Range 16.7
Fair Competition 62.7
Growth Efficiency 73
Collection & Build 66.7
Free Path 56.3
Light-Spend Convenience 59.5
Top-Ladder 73 Progression progression-structure Stored mean 78.6 · Standard deviation 7.9 · Range 21.4
Fair Competition 78.6
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 69
Light-Spend Convenience 69
Top-Ladder 90.5 Advancement advancement Stored mean 57.5 · Standard deviation 7.1 · Range 21.4
Fair Competition 54.8
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 45.2
Light-Spend Convenience 54.8
Top-Ladder 64.3 Empowerment empowerment Stored mean 59.5 · Standard deviation 5 · Range 11.9
Fair Competition 54.8
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 64.3 Economy economyStored mean 46.3 · Standard deviation 5.2 · Range 15.1
Fair Competition 37.3
Growth Efficiency 51.6
Collection & Build 43.7
Free Path 44.4
Light-Spend Convenience 48.4
Top-Ladder 52.4 Balance economic-balance Stored mean 38.5 · Standard deviation 6.7 · Range 19
Fair Competition 31
Growth Efficiency 47.6
Collection & Build 40.5
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 40.5 Insufficiency insufficiency Stored mean 48.4 · Standard deviation 4.7 · Range 11.9
Fair Competition 45.2
Growth Efficiency 52.4
Collection & Build 45.2
Free Path 57.1
Light-Spend Convenience 45.2
Top-Ladder 45.2 Supplement supplement Stored mean 52 · Standard deviation 11.1 · Range 35.7
Fair Competition 35.7
Growth Efficiency 54.8
Collection & Build 45.2
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 71.4 Content Structure content-structureStored mean 53.2 · Standard deviation 4.2 · Range 11.9
Fair Competition 52.4
Growth Efficiency 58.7
Collection & Build 54.8
Free Path 46.8
Light-Spend Convenience 49.2
Top-Ladder 57.1 Growth growth-content Stored mean 57.9 · Standard deviation 8.9 · Range 28.6
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 59.5
Free Path 54.8
Light-Spend Convenience 42.9
Top-Ladder 64.3 Competition competition-content Stored mean 39.7 · Standard deviation 10.3 · Range 35.7
Fair Competition 38.1
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 21.4
Light-Spend Convenience 40.5
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 61.9 · Standard deviation 5.3 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 50 Operation operationStored mean 39.3 · Standard deviation 5.6 · Range 17.5
Fair Competition 36
Growth Efficiency 36.2
Collection & Build 41.8
Free Path 31.2
Light-Spend Convenience 42.1
Top-Ladder 48.7 Gacha gachaStored mean 44.3 · Standard deviation 9.1 · Range 28.6
Fair Competition 38.1
Growth Efficiency 42.1
Collection & Build 50.8
Free Path 31.7
Light-Spend Convenience 42.9
Top-Ladder 60.3 Price price Stored mean 42.9 · Standard deviation 11.3 · Range 28.6
Fair Competition 31
Growth Efficiency 40.5
Collection & Build 57.1
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 57.1 Probability probability Stored mean 36.1 · Standard deviation 6.4 · Range 21.4
Fair Competition 33.3
Growth Efficiency 35.7
Collection & Build 38.1
Free Path 26.2
Light-Spend Convenience 35.7
Top-Ladder 47.6 Reward Management reward-management Stored mean 54 · Standard deviation 11.1 · Range 35.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 57.1
Free Path 40.5
Light-Spend Convenience 50
Top-Ladder 76.2 Store storeStored mean 41.4 · Standard deviation 8.9 · Range 28.6
Fair Competition 37.3
Growth Efficiency 38.9
Collection & Build 42.1
Free Path 27
Light-Spend Convenience 47.6
Top-Ladder 55.6 Reasonableness reasonableness Stored mean 39.7 · Standard deviation 7 · Range 23.8
Fair Competition 38.1
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 28.6
Light-Spend Convenience 38.1
Top-Ladder 52.4 Timeliness timeliness Stored mean 28.6 · Standard deviation 10.3 · Range 31
Fair Competition 21.4
Growth Efficiency 21.4
Collection & Build 31
Free Path 16.7
Light-Spend Convenience 33.3
Top-Ladder 47.6 Convenience convenience Stored mean 56 · Standard deviation 11.4 · Range 35.7
Fair Competition 52.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 35.7
Light-Spend Convenience 71.4
Top-Ladder 66.7 Event eventStored mean 32.3 · Standard deviation 2.7 · Range 7.9
Fair Competition 32.5
Growth Efficiency 27.8
Collection & Build 32.5
Free Path 34.9
Light-Spend Convenience 35.7
Top-Ladder 30.2 Comprehension comprehension Stored mean 40.1 · Standard deviation 4.8 · Range 14.3
Fair Competition 40.5
Growth Efficiency 35.7
Collection & Build 40.5
Free Path 38.1
Light-Spend Convenience 50
Top-Ladder 35.7 Involvement involvement Stored mean 32.9 · Standard deviation 6.5 · Range 16.7
Fair Competition 31
Growth Efficiency 26.2
Collection & Build 31
Free Path 42.9
Light-Spend Convenience 40.5
Top-Ladder 26.2 Contribution contribution Stored mean 23.8 · Standard deviation 3.9 · Range 11.9
Fair Competition 26.2
Growth Efficiency 21.4
Collection & Build 26.2
Free Path 23.8
Light-Spend Convenience 16.7
Top-Ladder 28.6 Player Value player-valueStored mean 49.8 · Standard deviation 1.6 · Range 5.4
Fair Competition 49.8
Growth Efficiency 49.7
Collection & Build 52.5
Free Path 47.1
Light-Spend Convenience 48.9
Top-Ladder 50.6 Experience · Time experience-timeStored mean 55.6 · Standard deviation 1.5 · Range 4.5
Fair Competition 57.1
Growth Efficiency 53.7
Collection & Build 55
Free Path 58.2
Light-Spend Convenience 55.3
Top-Ladder 54.5 Enjoyment enjoymentStored mean 57.3 · Standard deviation 3.5 · Range 10.3
Fair Competition 63.5
Growth Efficiency 53.2
Collection & Build 54.8
Free Path 56.3
Light-Spend Convenience 55.6
Top-Ladder 60.3 Excitement excitement Stored mean 63.9 · Standard deviation 12.9 · Range 31
Fair Competition 81
Growth Efficiency 50
Collection & Build 54.8
Free Path 52.4
Light-Spend Convenience 64.3
Top-Ladder 81 Amusement amusement Stored mean 51.6 · Standard deviation 6.1 · Range 16.7
Fair Competition 54.8
Growth Efficiency 47.6
Collection & Build 54.8
Free Path 61.9
Light-Spend Convenience 45.2
Top-Ladder 45.2 Flow flow Stored mean 56.3 · Standard deviation 2.6 · Range 7.1
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 57.1
Top-Ladder 54.8 Satisfaction satisfactionStored mean 59.1 · Standard deviation 1.5 · Range 4.8
Fair Competition 59.5
Growth Efficiency 57.1
Collection & Build 58.7
Free Path 61.9
Light-Spend Convenience 57.9
Top-Ladder 59.5 Achievement achievement Stored mean 76.6 · Standard deviation 5.9 · Range 16.7
Fair Competition 78.6
Growth Efficiency 85.7
Collection & Build 78.6
Free Path 69
Light-Spend Convenience 69
Top-Ladder 78.6 Completion completion Stored mean 32.5 · Standard deviation 4.7 · Range 11.9
Fair Competition 35.7
Growth Efficiency 28.6
Collection & Build 23.8
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 35.7 Reward reward Stored mean 68.3 · Standard deviation 7.6 · Range 23.8
Fair Competition 64.3
Growth Efficiency 57.1
Collection & Build 73.8
Free Path 81
Light-Spend Convenience 69
Top-Ladder 64.3 Real Benefit real-benefitStored mean 50.5 · Standard deviation 3.9 · Range 12.7
Fair Competition 48.4
Growth Efficiency 50.8
Collection & Build 51.6
Free Path 56.3
Light-Spend Convenience 52.4
Top-Ladder 43.7 Emotional Relief emotional-relief Stored mean 45.2 · Standard deviation 5 · Range 11.9
Fair Competition 40.5
Growth Efficiency 40.5
Collection & Build 50
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 40.5 Social Connection social-connection Stored mean 47.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 35.7 Economic Progress economic-progress Stored mean 58.7 · Standard deviation 6.2 · Range 16.7
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 71.4
Light-Spend Convenience 54.8
Top-Ladder 54.8 Needs · Money needs-moneyStored mean 51.9 · Standard deviation 6.4 · Range 19
Fair Competition 51.3
Growth Efficiency 52.1
Collection & Build 58.7
Free Path 41
Light-Spend Convenience 48.4
Top-Ladder 60.1 Possession possessionStored mean 49.7 · Standard deviation 9.1 · Range 27
Fair Competition 45.2
Growth Efficiency 41.3
Collection & Build 68.3
Free Path 44.4
Light-Spend Convenience 45.2
Top-Ladder 54 Collection collection Stored mean 54.4 · Standard deviation 12.9 · Range 31
Fair Competition 45.2
Growth Efficiency 40.5
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 54.8
Top-Ladder 71.4 Customization customization Stored mean 53.6 · Standard deviation 8 · Range 21.4
Fair Competition 50
Growth Efficiency 50
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Accumulation accumulation Stored mean 41.3 · Standard deviation 10 · Range 31
Fair Competition 40.5
Growth Efficiency 33.3
Collection & Build 61.9
Free Path 40.5
Light-Spend Convenience 31
Top-Ladder 40.5 Competition Needs competition-needsStored mean 52.2 · Standard deviation 12.5 · Range 42.1
Fair Competition 57.1
Growth Efficiency 55.6
Collection & Build 51.6
Free Path 29.4
Light-Spend Convenience 48.4
Top-Ladder 71.4 Dominance dominance Stored mean 39.7 · Standard deviation 10.3 · Range 35.7
Fair Competition 38.1
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 21.4
Light-Spend Convenience 40.5
Top-Ladder 57.1 Aspiration aspiration Stored mean 63.9 · Standard deviation 15.1 · Range 45.2
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 35.7
Light-Spend Convenience 54.8
Top-Ladder 81 Recognition recognition Stored mean 53.2 · Standard deviation 13.7 · Range 45.2
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 31
Light-Spend Convenience 50
Top-Ladder 76.2 Growth Needs growth-needsStored mean 53.8 · Standard deviation 3.4 · Range 10.3
Fair Competition 51.6
Growth Efficiency 59.5
Collection & Build 56.3
Free Path 49.2
Light-Spend Convenience 51.6
Top-Ladder 54.8 Progression progression-needs Stored mean 57.5 · Standard deviation 7.1 · Range 21.4
Fair Competition 54.8
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 45.2
Light-Spend Convenience 54.8
Top-Ladder 64.3 Mastery mastery Stored mean 66.3 · Standard deviation 7.8 · Range 21.4
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 69
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 69 Development development Stored mean 37.7 · Standard deviation 4.8 · Range 11.9
Fair Competition 40.5
Growth Efficiency 31
Collection & Build 40.5
Free Path 42.9
Light-Spend Convenience 40.5
Top-Ladder 31 Engagement · Passion engagement-passionStored mean 41.8 · Standard deviation 2.2 · Range 6.3
Fair Competition 41
Growth Efficiency 43.4
Collection & Build 43.7
Free Path 42.1
Light-Spend Convenience 43.1
Top-Ladder 37.3 Fairness fairnessStored mean 36.5 · Standard deviation 4.1 · Range 11.9
Fair Competition 33.3
Growth Efficiency 38.9
Collection & Build 42.1
Free Path 39.7
Light-Spend Convenience 34.9
Top-Ladder 30.2 In-Game Balance in-game-balance Stored mean 42.1 · Standard deviation 9.5 · Range 31
Fair Competition 38.1
Growth Efficiency 40.5
Collection & Build 61.9
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 31 Governance governance Stored mean 30.6 · Standard deviation 5.4 · Range 11.9
Fair Competition 23.8
Growth Efficiency 35.7
Collection & Build 23.8
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 28.6 Inclusivity inclusivity Stored mean 36.9 · Standard deviation 5.3 · Range 14.3
Fair Competition 38.1
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 42.9
Light-Spend Convenience 28.6
Top-Ladder 31 Stability stabilityStored mean 43.7 · Standard deviation 3.7 · Range 9.5
Fair Competition 43.7
Growth Efficiency 48.4
Collection & Build 42.1
Free Path 40.5
Light-Spend Convenience 48.4
Top-Ladder 38.9 Equilibrium equilibrium Stored mean 42.5 · Standard deviation 5.6 · Range 14.3
Fair Competition 40.5
Growth Efficiency 50
Collection & Build 40.5
Free Path 38.1
Light-Spend Convenience 50
Top-Ladder 35.7 Resilience resilience Stored mean 53.2 · Standard deviation 2.6 · Range 7.1
Fair Competition 52.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 47.6 Sustainability sustainability Stored mean 35.3 · Standard deviation 4.6 · Range 11.9
Fair Competition 38.1
Growth Efficiency 40.5
Collection & Build 31
Free Path 28.6
Light-Spend Convenience 40.5
Top-Ladder 33.3 Consistency consistencyStored mean 45.1 · Standard deviation 1.6 · Range 4
Fair Competition 46
Growth Efficiency 42.9
Collection & Build 46.8
Free Path 46
Light-Spend Convenience 46
Top-Ladder 42.9 Cohesion cohesion Stored mean 44.8 · Standard deviation 4.8 · Range 14.3
Fair Competition 45.2
Growth Efficiency 40.5
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 54.8
Top-Ladder 40.5 Continuity continuity Stored mean 37.3 · Standard deviation 4.7 · Range 11.9
Fair Competition 40.5
Growth Efficiency 33.3
Collection & Build 40.5
Free Path 40.5
Light-Spend Convenience 28.6
Top-Ladder 40.5 Reliability reliability Stored mean 53.2 · Standard deviation 2.6 · Range 7.1
Fair Competition 52.4
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 47.6