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Legend of Mushroom

MPM

Legend of Mushroom · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

legend-of-mushroom.json
SHA-2564f193165ae653a4940beaf9ea71f63c9e35d30545a373068a516344cdc37a6ab

Game Offering

game-offering

Stored mean 48.6 · Standard deviation 3.2 · Range 9.3

Fair Competition
45.9
Growth Efficiency
51.8
Collection & Build
48.2
Free Path
43.7
Light-Spend Convenience
48.9
Top-Ladder
53
Core core

Stored mean 51.5 · Standard deviation 3.2 · Range 10.1

Fair Competition
50.8
Growth Efficiency
57.9
Collection & Build
47.9
Free Path
50.8
Light-Spend Convenience
52.1
Top-Ladder
49.5
Character character

Stored mean 46.4 · Standard deviation 2.7 · Range 7.1

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
52.4
Top-Ladder
45.2

Personality personality

Stored mean 40.5 · Standard deviation 0 · Range 0

Fair Competition
40.5
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5

Harmony harmony

Stored mean 40.5 · Standard deviation 0 · Range 0

Fair Competition
40.5
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5

Friendliness friendliness

Stored mean 58.3 · Standard deviation 8 · Range 21.4

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
76.2
Top-Ladder
54.8
Graphic graphic

Stored mean 57.9 · Standard deviation 2.3 · Range 7.9

Fair Competition
57.9
Growth Efficiency
61.9
Collection & Build
57.9
Free Path
57.9
Light-Spend Convenience
54
Top-Ladder
57.9

Design design

Stored mean 54.8 · Standard deviation 0 · Range 0

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Quality quality

Stored mean 51.2 · Standard deviation 5.1 · Range 11.9

Fair Competition
54.8
Growth Efficiency
45.2
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
42.9
Top-Ladder
54.8

Motion motion

Stored mean 67.9 · Standard deviation 8 · Range 21.4

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Mechanics mechanics

Stored mean 50.1 · Standard deviation 8.1 · Range 26.2

Fair Competition
49.2
Growth Efficiency
66.7
Collection & Build
40.5
Free Path
49.2
Light-Spend Convenience
50
Top-Ladder
45.2

Variety variety

Stored mean 58.3 · Standard deviation 9.1 · Range 31

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
40.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Balance balance

Stored mean 49.2 · Standard deviation 8.8 · Range 26.2

Fair Competition
47.6
Growth Efficiency
66.7
Collection & Build
40.5
Free Path
50
Light-Spend Convenience
50
Top-Ladder
40.5

Dynamism dynamism

Stored mean 42.9 · Standard deviation 8.7 · Range 26.2

Fair Competition
40.5
Growth Efficiency
61.9
Collection & Build
40.5
Free Path
38.1
Light-Spend Convenience
40.5
Top-Ladder
35.7
System system

Stored mean 54.9 · Standard deviation 4.6 · Range 11.9

Fair Competition
50.8
Growth Efficiency
61.1
Collection & Build
55
Free Path
49.2
Light-Spend Convenience
52.4
Top-Ladder
60.8
Growth Structure growth-structure

Stored mean 65.2 · Standard deviation 6.3 · Range 16.7

Fair Competition
62.7
Growth Efficiency
73
Collection & Build
66.7
Free Path
56.3
Light-Spend Convenience
59.5
Top-Ladder
73

Progression progression-structure

Stored mean 78.6 · Standard deviation 7.9 · Range 21.4

Fair Competition
78.6
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
69
Light-Spend Convenience
69
Top-Ladder
90.5

Advancement advancement

Stored mean 57.5 · Standard deviation 7.1 · Range 21.4

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
64.3

Empowerment empowerment

Stored mean 59.5 · Standard deviation 5 · Range 11.9

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
64.3
Economy economy

Stored mean 46.3 · Standard deviation 5.2 · Range 15.1

Fair Competition
37.3
Growth Efficiency
51.6
Collection & Build
43.7
Free Path
44.4
Light-Spend Convenience
48.4
Top-Ladder
52.4

Balance economic-balance

Stored mean 38.5 · Standard deviation 6.7 · Range 19

Fair Competition
31
Growth Efficiency
47.6
Collection & Build
40.5
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
40.5

Insufficiency insufficiency

Stored mean 48.4 · Standard deviation 4.7 · Range 11.9

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
45.2
Free Path
57.1
Light-Spend Convenience
45.2
Top-Ladder
45.2

Supplement supplement

Stored mean 52 · Standard deviation 11.1 · Range 35.7

Fair Competition
35.7
Growth Efficiency
54.8
Collection & Build
45.2
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
71.4
Content Structure content-structure

Stored mean 53.2 · Standard deviation 4.2 · Range 11.9

Fair Competition
52.4
Growth Efficiency
58.7
Collection & Build
54.8
Free Path
46.8
Light-Spend Convenience
49.2
Top-Ladder
57.1

Growth growth-content

Stored mean 57.9 · Standard deviation 8.9 · Range 28.6

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
42.9
Top-Ladder
64.3

Competition competition-content

Stored mean 39.7 · Standard deviation 10.3 · Range 35.7

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
21.4
Light-Spend Convenience
40.5
Top-Ladder
57.1

Cooperation cooperation-content

Stored mean 61.9 · Standard deviation 5.3 · Range 14.3

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
50
Operation operation

Stored mean 39.3 · Standard deviation 5.6 · Range 17.5

Fair Competition
36
Growth Efficiency
36.2
Collection & Build
41.8
Free Path
31.2
Light-Spend Convenience
42.1
Top-Ladder
48.7
Gacha gacha

Stored mean 44.3 · Standard deviation 9.1 · Range 28.6

Fair Competition
38.1
Growth Efficiency
42.1
Collection & Build
50.8
Free Path
31.7
Light-Spend Convenience
42.9
Top-Ladder
60.3

Price price

Stored mean 42.9 · Standard deviation 11.3 · Range 28.6

Fair Competition
31
Growth Efficiency
40.5
Collection & Build
57.1
Free Path
28.6
Light-Spend Convenience
42.9
Top-Ladder
57.1

Probability probability

Stored mean 36.1 · Standard deviation 6.4 · Range 21.4

Fair Competition
33.3
Growth Efficiency
35.7
Collection & Build
38.1
Free Path
26.2
Light-Spend Convenience
35.7
Top-Ladder
47.6

Reward Management reward-management

Stored mean 54 · Standard deviation 11.1 · Range 35.7

Fair Competition
50
Growth Efficiency
50
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
50
Top-Ladder
76.2
Store store

Stored mean 41.4 · Standard deviation 8.9 · Range 28.6

Fair Competition
37.3
Growth Efficiency
38.9
Collection & Build
42.1
Free Path
27
Light-Spend Convenience
47.6
Top-Ladder
55.6

Reasonableness reasonableness

Stored mean 39.7 · Standard deviation 7 · Range 23.8

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
28.6
Light-Spend Convenience
38.1
Top-Ladder
52.4

Timeliness timeliness

Stored mean 28.6 · Standard deviation 10.3 · Range 31

Fair Competition
21.4
Growth Efficiency
21.4
Collection & Build
31
Free Path
16.7
Light-Spend Convenience
33.3
Top-Ladder
47.6

Convenience convenience

Stored mean 56 · Standard deviation 11.4 · Range 35.7

Fair Competition
52.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
35.7
Light-Spend Convenience
71.4
Top-Ladder
66.7
Event event

Stored mean 32.3 · Standard deviation 2.7 · Range 7.9

Fair Competition
32.5
Growth Efficiency
27.8
Collection & Build
32.5
Free Path
34.9
Light-Spend Convenience
35.7
Top-Ladder
30.2

Comprehension comprehension

Stored mean 40.1 · Standard deviation 4.8 · Range 14.3

Fair Competition
40.5
Growth Efficiency
35.7
Collection & Build
40.5
Free Path
38.1
Light-Spend Convenience
50
Top-Ladder
35.7

Involvement involvement

Stored mean 32.9 · Standard deviation 6.5 · Range 16.7

Fair Competition
31
Growth Efficiency
26.2
Collection & Build
31
Free Path
42.9
Light-Spend Convenience
40.5
Top-Ladder
26.2

Contribution contribution

Stored mean 23.8 · Standard deviation 3.9 · Range 11.9

Fair Competition
26.2
Growth Efficiency
21.4
Collection & Build
26.2
Free Path
23.8
Light-Spend Convenience
16.7
Top-Ladder
28.6

Player Value

player-value

Stored mean 49.8 · Standard deviation 1.6 · Range 5.4

Fair Competition
49.8
Growth Efficiency
49.7
Collection & Build
52.5
Free Path
47.1
Light-Spend Convenience
48.9
Top-Ladder
50.6
Experience · Time experience-time

Stored mean 55.6 · Standard deviation 1.5 · Range 4.5

Fair Competition
57.1
Growth Efficiency
53.7
Collection & Build
55
Free Path
58.2
Light-Spend Convenience
55.3
Top-Ladder
54.5
Enjoyment enjoyment

Stored mean 57.3 · Standard deviation 3.5 · Range 10.3

Fair Competition
63.5
Growth Efficiency
53.2
Collection & Build
54.8
Free Path
56.3
Light-Spend Convenience
55.6
Top-Ladder
60.3

Excitement excitement

Stored mean 63.9 · Standard deviation 12.9 · Range 31

Fair Competition
81
Growth Efficiency
50
Collection & Build
54.8
Free Path
52.4
Light-Spend Convenience
64.3
Top-Ladder
81

Amusement amusement

Stored mean 51.6 · Standard deviation 6.1 · Range 16.7

Fair Competition
54.8
Growth Efficiency
47.6
Collection & Build
54.8
Free Path
61.9
Light-Spend Convenience
45.2
Top-Ladder
45.2

Flow flow

Stored mean 56.3 · Standard deviation 2.6 · Range 7.1

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
57.1
Top-Ladder
54.8
Satisfaction satisfaction

Stored mean 59.1 · Standard deviation 1.5 · Range 4.8

Fair Competition
59.5
Growth Efficiency
57.1
Collection & Build
58.7
Free Path
61.9
Light-Spend Convenience
57.9
Top-Ladder
59.5

Achievement achievement

Stored mean 76.6 · Standard deviation 5.9 · Range 16.7

Fair Competition
78.6
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
69
Light-Spend Convenience
69
Top-Ladder
78.6

Completion completion

Stored mean 32.5 · Standard deviation 4.7 · Range 11.9

Fair Competition
35.7
Growth Efficiency
28.6
Collection & Build
23.8
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Reward reward

Stored mean 68.3 · Standard deviation 7.6 · Range 23.8

Fair Competition
64.3
Growth Efficiency
57.1
Collection & Build
73.8
Free Path
81
Light-Spend Convenience
69
Top-Ladder
64.3
Real Benefit real-benefit

Stored mean 50.5 · Standard deviation 3.9 · Range 12.7

Fair Competition
48.4
Growth Efficiency
50.8
Collection & Build
51.6
Free Path
56.3
Light-Spend Convenience
52.4
Top-Ladder
43.7

Emotional Relief emotional-relief

Stored mean 45.2 · Standard deviation 5 · Range 11.9

Fair Competition
40.5
Growth Efficiency
40.5
Collection & Build
50
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
40.5

Social Connection social-connection

Stored mean 47.6 · Standard deviation 5.3 · Range 14.3

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
35.7

Economic Progress economic-progress

Stored mean 58.7 · Standard deviation 6.2 · Range 16.7

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
54.8
Top-Ladder
54.8
Needs · Money needs-money

Stored mean 51.9 · Standard deviation 6.4 · Range 19

Fair Competition
51.3
Growth Efficiency
52.1
Collection & Build
58.7
Free Path
41
Light-Spend Convenience
48.4
Top-Ladder
60.1
Possession possession

Stored mean 49.7 · Standard deviation 9.1 · Range 27

Fair Competition
45.2
Growth Efficiency
41.3
Collection & Build
68.3
Free Path
44.4
Light-Spend Convenience
45.2
Top-Ladder
54

Collection collection

Stored mean 54.4 · Standard deviation 12.9 · Range 31

Fair Competition
45.2
Growth Efficiency
40.5
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
54.8
Top-Ladder
71.4

Customization customization

Stored mean 53.6 · Standard deviation 8 · Range 21.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Accumulation accumulation

Stored mean 41.3 · Standard deviation 10 · Range 31

Fair Competition
40.5
Growth Efficiency
33.3
Collection & Build
61.9
Free Path
40.5
Light-Spend Convenience
31
Top-Ladder
40.5
Competition Needs competition-needs

Stored mean 52.2 · Standard deviation 12.5 · Range 42.1

Fair Competition
57.1
Growth Efficiency
55.6
Collection & Build
51.6
Free Path
29.4
Light-Spend Convenience
48.4
Top-Ladder
71.4

Dominance dominance

Stored mean 39.7 · Standard deviation 10.3 · Range 35.7

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
21.4
Light-Spend Convenience
40.5
Top-Ladder
57.1

Aspiration aspiration

Stored mean 63.9 · Standard deviation 15.1 · Range 45.2

Fair Competition
71.4
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
35.7
Light-Spend Convenience
54.8
Top-Ladder
81

Recognition recognition

Stored mean 53.2 · Standard deviation 13.7 · Range 45.2

Fair Competition
61.9
Growth Efficiency
50
Collection & Build
50
Free Path
31
Light-Spend Convenience
50
Top-Ladder
76.2
Growth Needs growth-needs

Stored mean 53.8 · Standard deviation 3.4 · Range 10.3

Fair Competition
51.6
Growth Efficiency
59.5
Collection & Build
56.3
Free Path
49.2
Light-Spend Convenience
51.6
Top-Ladder
54.8

Progression progression-needs

Stored mean 57.5 · Standard deviation 7.1 · Range 21.4

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
64.3

Mastery mastery

Stored mean 66.3 · Standard deviation 7.8 · Range 21.4

Fair Competition
59.5
Growth Efficiency
81
Collection & Build
69
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
69

Development development

Stored mean 37.7 · Standard deviation 4.8 · Range 11.9

Fair Competition
40.5
Growth Efficiency
31
Collection & Build
40.5
Free Path
42.9
Light-Spend Convenience
40.5
Top-Ladder
31
Engagement · Passion engagement-passion

Stored mean 41.8 · Standard deviation 2.2 · Range 6.3

Fair Competition
41
Growth Efficiency
43.4
Collection & Build
43.7
Free Path
42.1
Light-Spend Convenience
43.1
Top-Ladder
37.3
Fairness fairness

Stored mean 36.5 · Standard deviation 4.1 · Range 11.9

Fair Competition
33.3
Growth Efficiency
38.9
Collection & Build
42.1
Free Path
39.7
Light-Spend Convenience
34.9
Top-Ladder
30.2

In-Game Balance in-game-balance

Stored mean 42.1 · Standard deviation 9.5 · Range 31

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
61.9
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
31

Governance governance

Stored mean 30.6 · Standard deviation 5.4 · Range 11.9

Fair Competition
23.8
Growth Efficiency
35.7
Collection & Build
23.8
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
28.6

Inclusivity inclusivity

Stored mean 36.9 · Standard deviation 5.3 · Range 14.3

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
42.9
Light-Spend Convenience
28.6
Top-Ladder
31
Stability stability

Stored mean 43.7 · Standard deviation 3.7 · Range 9.5

Fair Competition
43.7
Growth Efficiency
48.4
Collection & Build
42.1
Free Path
40.5
Light-Spend Convenience
48.4
Top-Ladder
38.9

Equilibrium equilibrium

Stored mean 42.5 · Standard deviation 5.6 · Range 14.3

Fair Competition
40.5
Growth Efficiency
50
Collection & Build
40.5
Free Path
38.1
Light-Spend Convenience
50
Top-Ladder
35.7

Resilience resilience

Stored mean 53.2 · Standard deviation 2.6 · Range 7.1

Fair Competition
52.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
47.6

Sustainability sustainability

Stored mean 35.3 · Standard deviation 4.6 · Range 11.9

Fair Competition
38.1
Growth Efficiency
40.5
Collection & Build
31
Free Path
28.6
Light-Spend Convenience
40.5
Top-Ladder
33.3
Consistency consistency

Stored mean 45.1 · Standard deviation 1.6 · Range 4

Fair Competition
46
Growth Efficiency
42.9
Collection & Build
46.8
Free Path
46
Light-Spend Convenience
46
Top-Ladder
42.9

Cohesion cohesion

Stored mean 44.8 · Standard deviation 4.8 · Range 14.3

Fair Competition
45.2
Growth Efficiency
40.5
Collection & Build
45.2
Free Path
42.9
Light-Spend Convenience
54.8
Top-Ladder
40.5

Continuity continuity

Stored mean 37.3 · Standard deviation 4.7 · Range 11.9

Fair Competition
40.5
Growth Efficiency
33.3
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
28.6
Top-Ladder
40.5

Reliability reliability

Stored mean 53.2 · Standard deviation 2.6 · Range 7.1

Fair Competition
52.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
47.6