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Kingshot · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

kingshot.json
SHA-256562d575398673bbab176e34e120ffdde2b6b77c76303667307b7a65b87cf5775

Game Offering

game-offering

Stored mean 62.8 · Standard deviation 12.7 · Range 40.4

Fair Competition
62.4
Growth Efficiency
39.3
Collection & Build
58.2
Free Path
63.8
Light-Spend Convenience
73.2
Top-Ladder
79.7
Core core

Stored mean 66.9 · Standard deviation 9.7 · Range 29.4

Fair Competition
66.7
Growth Efficiency
49.2
Collection & Build
69
Free Path
61.9
Light-Spend Convenience
76.2
Top-Ladder
78.6
Character character

Stored mean 62.3 · Standard deviation 11.7 · Range 35.7

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
73.8

Personality personality

Stored mean 62.3 · Standard deviation 11.7 · Range 35.7

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
73.8

Harmony harmony

Stored mean 62.3 · Standard deviation 11.7 · Range 35.7

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
73.8

Friendliness friendliness

Stored mean 62.3 · Standard deviation 11.7 · Range 35.7

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
73.8
Graphic graphic

Stored mean 76.2 · Standard deviation 15.1 · Range 45.2

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
66.7
Light-Spend Convenience
100
Top-Ladder
88.1

Design design

Stored mean 77.4 · Standard deviation 16.3 · Range 45.2

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
66.7
Light-Spend Convenience
100
Top-Ladder
95.2

Quality quality

Stored mean 77.4 · Standard deviation 16.3 · Range 45.2

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
66.7
Light-Spend Convenience
100
Top-Ladder
95.2

Motion motion

Stored mean 73.8 · Standard deviation 14.2 · Range 45.2

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
66.7
Light-Spend Convenience
100
Top-Ladder
73.8
Mechanics mechanics

Stored mean 62.3 · Standard deviation 11.7 · Range 35.7

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
73.8

Variety variety

Stored mean 62.3 · Standard deviation 11.7 · Range 35.7

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
73.8

Balance balance

Stored mean 62.3 · Standard deviation 11.7 · Range 35.7

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
73.8

Dynamism dynamism

Stored mean 62.3 · Standard deviation 11.7 · Range 35.7

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
73.8
System system

Stored mean 62.8 · Standard deviation 16.2 · Range 50

Fair Competition
65.1
Growth Efficiency
35.7
Collection & Build
49.2
Free Path
70.4
Light-Spend Convenience
70.9
Top-Ladder
85.7
Growth Structure growth-structure

Stored mean 64.3 · Standard deviation 18.8 · Range 61.9

Fair Competition
59.5
Growth Efficiency
33.3
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Progression progression-structure

Stored mean 64.3 · Standard deviation 18.8 · Range 61.9

Fair Competition
59.5
Growth Efficiency
33.3
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Advancement advancement

Stored mean 64.3 · Standard deviation 18.8 · Range 61.9

Fair Competition
59.5
Growth Efficiency
33.3
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Empowerment empowerment

Stored mean 64.3 · Standard deviation 18.8 · Range 61.9

Fair Competition
59.5
Growth Efficiency
33.3
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2
Economy economy

Stored mean 59.9 · Standard deviation 14.8 · Range 40.5

Fair Competition
61.9
Growth Efficiency
33.3
Collection & Build
47.6
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
73.8

Balance economic-balance

Stored mean 59.9 · Standard deviation 14.8 · Range 40.5

Fair Competition
61.9
Growth Efficiency
33.3
Collection & Build
47.6
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
73.8

Insufficiency insufficiency

Stored mean 59.9 · Standard deviation 14.8 · Range 40.5

Fair Competition
61.9
Growth Efficiency
33.3
Collection & Build
47.6
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
73.8

Supplement supplement

Stored mean 59.9 · Standard deviation 14.8 · Range 40.5

Fair Competition
61.9
Growth Efficiency
33.3
Collection & Build
47.6
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
73.8
Content Structure content-structure

Stored mean 64.3 · Standard deviation 16.5 · Range 47.6

Fair Competition
73.8
Growth Efficiency
40.5
Collection & Build
45.2
Free Path
68.3
Light-Spend Convenience
69.8
Top-Ladder
88.1

Growth growth-content

Stored mean 58.7 · Standard deviation 10.1 · Range 33.3

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
54.8
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
73.8

Competition competition-content

Stored mean 62.7 · Standard deviation 20 · Range 54.8

Fair Competition
81
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
95.2

Cooperation cooperation-content

Stored mean 71.4 · Standard deviation 22.3 · Range 54.8

Fair Competition
81
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
95.2
Operation operation

Stored mean 58.6 · Standard deviation 13.7 · Range 41.8

Fair Competition
55.6
Growth Efficiency
33.1
Collection & Build
56.3
Free Path
59
Light-Spend Convenience
72.5
Top-Ladder
74.9
Gacha gacha

Stored mean 56.5 · Standard deviation 17 · Range 48.4

Fair Competition
54
Growth Efficiency
27
Collection & Build
68.3
Free Path
43.7
Light-Spend Convenience
70.6
Top-Ladder
75.4

Price price

Stored mean 61.1 · Standard deviation 25.7 · Range 69

Fair Competition
54.8
Growth Efficiency
21.4
Collection & Build
71.4
Free Path
38.1
Light-Spend Convenience
90.5
Top-Ladder
90.5

Probability probability

Stored mean 51.6 · Standard deviation 15.9 · Range 42.9

Fair Competition
52.4
Growth Efficiency
23.8
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
61.9
Top-Ladder
66.7

Reward Management reward-management

Stored mean 56.7 · Standard deviation 10.9 · Range 33.3

Fair Competition
54.8
Growth Efficiency
35.7
Collection & Build
66.7
Free Path
54.8
Light-Spend Convenience
59.5
Top-Ladder
69
Store store

Stored mean 61.1 · Standard deviation 16.7 · Range 51.6

Fair Competition
56.3
Growth Efficiency
32.5
Collection & Build
56.3
Free Path
59.5
Light-Spend Convenience
84.1
Top-Ladder
77.8

Reasonableness reasonableness

Stored mean 61.1 · Standard deviation 25.7 · Range 69

Fair Competition
54.8
Growth Efficiency
21.4
Collection & Build
71.4
Free Path
38.1
Light-Spend Convenience
90.5
Top-Ladder
90.5

Timeliness timeliness

Stored mean 56.3 · Standard deviation 17.1 · Range 52.4

Fair Competition
54.8
Growth Efficiency
28.6
Collection & Build
42.9
Free Path
81
Light-Spend Convenience
61.9
Top-Ladder
69

Convenience convenience

Stored mean 65.9 · Standard deviation 17.2 · Range 52.4

Fair Competition
59.5
Growth Efficiency
47.6
Collection & Build
54.8
Free Path
59.5
Light-Spend Convenience
100
Top-Ladder
73.8
Event event

Stored mean 58.1 · Standard deviation 12.7 · Range 34.1

Fair Competition
56.3
Growth Efficiency
39.7
Collection & Build
44.4
Free Path
73.8
Light-Spend Convenience
62.7
Top-Ladder
71.4

Comprehension comprehension

Stored mean 56.3 · Standard deviation 17.1 · Range 52.4

Fair Competition
54.8
Growth Efficiency
28.6
Collection & Build
42.9
Free Path
81
Light-Spend Convenience
61.9
Top-Ladder
69

Involvement involvement

Stored mean 56.3 · Standard deviation 17.1 · Range 52.4

Fair Competition
54.8
Growth Efficiency
28.6
Collection & Build
42.9
Free Path
81
Light-Spend Convenience
61.9
Top-Ladder
69

Contribution contribution

Stored mean 61.5 · Standard deviation 8.4 · Range 28.6

Fair Competition
59.5
Growth Efficiency
61.9
Collection & Build
47.6
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
76.2

Player Value

player-value

Stored mean 66 · Standard deviation 12.9 · Range 38.9

Fair Competition
67.7
Growth Efficiency
45.9
Collection & Build
54.4
Free Path
67.1
Light-Spend Convenience
76.1
Top-Ladder
84.7
Experience · Time experience-time

Stored mean 68.7 · Standard deviation 14.4 · Range 41

Fair Competition
66.9
Growth Efficiency
46.3
Collection & Build
54.8
Free Path
75.7
Light-Spend Convenience
87.3
Top-Ladder
81
Enjoyment enjoyment

Stored mean 70.1 · Standard deviation 16.5 · Range 50.8

Fair Competition
66.7
Growth Efficiency
49.2
Collection & Build
54.8
Free Path
76.2
Light-Spend Convenience
100
Top-Ladder
73.8

Excitement excitement

Stored mean 68.3 · Standard deviation 19.3 · Range 59.5

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
54.8
Free Path
81
Light-Spend Convenience
100
Top-Ladder
73.8

Amusement amusement

Stored mean 68.3 · Standard deviation 19.3 · Range 59.5

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
54.8
Free Path
81
Light-Spend Convenience
100
Top-Ladder
73.8

Flow flow

Stored mean 73.8 · Standard deviation 14.2 · Range 45.2

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
66.7
Light-Spend Convenience
100
Top-Ladder
73.8
Satisfaction satisfaction

Stored mean 67.5 · Standard deviation 14.6 · Range 45.2

Fair Competition
59.5
Growth Efficiency
42.9
Collection & Build
61.9
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
88.1

Achievement achievement

Stored mean 64.3 · Standard deviation 18.8 · Range 61.9

Fair Competition
59.5
Growth Efficiency
33.3
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Completion completion

Stored mean 64.3 · Standard deviation 18.8 · Range 61.9

Fair Competition
59.5
Growth Efficiency
33.3
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Reward reward

Stored mean 73.8 · Standard deviation 10.3 · Range 26.2

Fair Competition
59.5
Growth Efficiency
61.9
Collection & Build
76.2
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
73.8
Real Benefit real-benefit

Stored mean 68.4 · Standard deviation 15.4 · Range 38.9

Fair Competition
74.6
Growth Efficiency
46.8
Collection & Build
47.6
Free Path
74.6
Light-Spend Convenience
85.7
Top-Ladder
81

Emotional Relief emotional-relief

Stored mean 73.8 · Standard deviation 14.2 · Range 45.2

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
66.7
Light-Spend Convenience
100
Top-Ladder
73.8

Social Connection social-connection

Stored mean 71.4 · Standard deviation 22.3 · Range 54.8

Fair Competition
81
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
95.2

Economic Progress economic-progress

Stored mean 59.9 · Standard deviation 14.8 · Range 40.5

Fair Competition
61.9
Growth Efficiency
33.3
Collection & Build
47.6
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
73.8
Needs · Money needs-money

Stored mean 62.7 · Standard deviation 15.3 · Range 52.4

Fair Competition
64.6
Growth Efficiency
38.1
Collection & Build
57.7
Free Path
61.6
Light-Spend Convenience
64
Top-Ladder
90.5
Possession possession

Stored mean 62.4 · Standard deviation 12.6 · Range 40.5

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
73
Free Path
59.5
Light-Spend Convenience
61.1
Top-Ladder
81

Collection collection

Stored mean 59.9 · Standard deviation 10.1 · Range 33.3

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
66.7
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
73.8

Customization customization

Stored mean 67.5 · Standard deviation 18.1 · Range 54.8

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
85.7
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
95.2

Accumulation accumulation

Stored mean 59.9 · Standard deviation 10.1 · Range 33.3

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
66.7
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
73.8
Competition Needs competition-needs

Stored mean 61.5 · Standard deviation 18.6 · Range 54.8

Fair Competition
74.6
Growth Efficiency
40.5
Collection & Build
45.2
Free Path
54
Light-Spend Convenience
59.5
Top-Ladder
95.2

Dominance dominance

Stored mean 59.1 · Standard deviation 18 · Range 54.8

Fair Competition
61.9
Growth Efficiency
40.5
Collection & Build
54.8
Free Path
42.9
Light-Spend Convenience
59.5
Top-Ladder
95.2

Aspiration aspiration

Stored mean 62.7 · Standard deviation 20 · Range 54.8

Fair Competition
81
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
95.2

Recognition recognition

Stored mean 62.7 · Standard deviation 20 · Range 54.8

Fair Competition
81
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
95.2
Growth Needs growth-needs

Stored mean 64.3 · Standard deviation 18.8 · Range 61.9

Fair Competition
59.5
Growth Efficiency
33.3
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Progression progression-needs

Stored mean 64.3 · Standard deviation 18.8 · Range 61.9

Fair Competition
59.5
Growth Efficiency
33.3
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Mastery mastery

Stored mean 64.3 · Standard deviation 18.8 · Range 61.9

Fair Competition
59.5
Growth Efficiency
33.3
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2

Development development

Stored mean 64.3 · Standard deviation 18.8 · Range 61.9

Fair Competition
59.5
Growth Efficiency
33.3
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
95.2
Engagement · Passion engagement-passion

Stored mean 66.6 · Standard deviation 11.8 · Range 32

Fair Competition
71.7
Growth Efficiency
53.2
Collection & Build
50.8
Free Path
64
Light-Spend Convenience
77
Top-Ladder
82.8
Fairness fairness

Stored mean 61.4 · Standard deviation 12.9 · Range 37.3

Fair Competition
73.8
Growth Efficiency
40.5
Collection & Build
50
Free Path
61.9
Light-Spend Convenience
64.3
Top-Ladder
77.8

In-Game Balance in-game-balance

Stored mean 62.3 · Standard deviation 13.1 · Range 40.5

Fair Competition
81
Growth Efficiency
40.5
Collection & Build
54.8
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
73.8

Governance governance

Stored mean 61.9 · Standard deviation 17.6 · Range 45.2

Fair Competition
81
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
85.7

Inclusivity inclusivity

Stored mean 59.9 · Standard deviation 10.5 · Range 33.3

Fair Competition
59.5
Growth Efficiency
40.5
Collection & Build
54.8
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
73.8
Stability stability

Stored mean 66.3 · Standard deviation 11.6 · Range 31.7

Fair Competition
67.5
Growth Efficiency
54
Collection & Build
50
Free Path
65.9
Light-Spend Convenience
78.6
Top-Ladder
81.7

Equilibrium equilibrium

Stored mean 59.9 · Standard deviation 14.8 · Range 40.5

Fair Competition
61.9
Growth Efficiency
33.3
Collection & Build
47.6
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
73.8

Resilience resilience

Stored mean 77.4 · Standard deviation 16.3 · Range 45.2

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
66.7
Light-Spend Convenience
100
Top-Ladder
95.2

Sustainability sustainability

Stored mean 61.5 · Standard deviation 8.4 · Range 28.6

Fair Competition
59.5
Growth Efficiency
61.9
Collection & Build
47.6
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
76.2
Consistency consistency

Stored mean 72.1 · Standard deviation 13.2 · Range 36.5

Fair Competition
73.8
Growth Efficiency
65.1
Collection & Build
52.4
Free Path
64.3
Light-Spend Convenience
88.1
Top-Ladder
88.9

Cohesion cohesion

Stored mean 77.4 · Standard deviation 16.3 · Range 45.2

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
66.7
Light-Spend Convenience
100
Top-Ladder
95.2

Continuity continuity

Stored mean 61.5 · Standard deviation 8.4 · Range 28.6

Fair Competition
59.5
Growth Efficiency
61.9
Collection & Build
47.6
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
76.2

Reliability reliability

Stored mean 77.4 · Standard deviation 16.3 · Range 45.2

Fair Competition
81
Growth Efficiency
66.7
Collection & Build
54.8
Free Path
66.7
Light-Spend Convenience
100
Top-Ladder
95.2